feat(slam): add rtabmap_ros

This commit is contained in:
X-lanni
2025-07-14 11:34:38 +08:00
parent 3b6641c1fb
commit 943ce5b06f
1635 changed files with 603092 additions and 0 deletions
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CameraAvailability.h
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SET(INCLUDE_DIRS
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/tango-gl/include
${CMAKE_CURRENT_SOURCE_DIR}/third-party/include
${PROJECT_BINARY_DIR}/corelib/include
${PROJECT_SOURCE_DIR}/corelib/include
${PROJECT_SOURCE_DIR}/utilite/include
${CMAKE_CURRENT_BINARY_DIR}
${OpenCV_INCLUDE_DIRS}
${PCL_INCLUDE_DIRS}
"${ANDROID_NDK}/platforms/android-${ANDROID_NATIVE_API_LEVEL}/arch-${ANDROID_ARCH_NAME}/usr/include"
)
SET(LIBRARIES
${OpenCV_LIBRARIES}
${PCL_LIBRARIES}
)
set(sources
jni_interface.cpp
CameraMobile.cpp
RTABMapApp.cpp
scene.cpp
point_cloud_drawable.cpp
graph_drawable.cpp
background_renderer.cc
text_drawable.cpp
quad_color.cpp
tango-gl/bounding_box.cpp
tango-gl/axis.cpp
tango-gl/camera.cpp
tango-gl/circle.cpp
tango-gl/conversions.cpp
tango-gl/drawable_object.cpp
tango-gl/frustum.cpp
tango-gl/gesture_camera.cpp
tango-gl/grid.cpp
tango-gl/line.cpp
tango-gl/mesh.cpp
tango-gl/shaders.cpp
tango-gl/trace.cpp
tango-gl/transform.cpp
tango-gl/util.cpp
)
IF(OPENMP_FOUND)
file(COPY ${OpenMP_CXX_LIBRARIES}
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
ENDIF(OPENMP_FOUND)
IF(Tango_FOUND)
SET(sources
${sources}
CameraTango.cpp
)
SET(INCLUDE_DIRS
${INCLUDE_DIRS}
${Tango_INCLUDE_DIRS}
)
SET(LIBRARIES
${LIBRARIES}
${Tango_LIBRARIES}
)
file(COPY ${Tango_support_LIBRARY}
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
ENDIF(Tango_FOUND)
IF(ARCore_FOUND)
SET(sources
${sources}
CameraARCore.cpp
)
SET(INCLUDE_DIRS
${INCLUDE_DIRS}
${ARCore_INCLUDE_DIRS}
)
SET(LIBRARIES
${LIBRARIES}
${ARCore_LIBRARIES}
)
file(COPY ${ARCore_c_LIBRARY}
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
file(COPY ${ARCore_jni_LIBRARY}
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
ENDIF(ARCore_FOUND)
IF(AREngine_FOUND)
SET(sources
${sources}
CameraAREngine.cpp
)
SET(INCLUDE_DIRS
${INCLUDE_DIRS}
${AREngine_INCLUDE_DIRS}
)
SET(LIBRARIES
${LIBRARIES}
${AREngine_LIBRARIES}
camera2ndk
mediandk
)
file(COPY ${AREngine_impl_LIBRARY}
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
file(COPY ${AREngine_jni_LIBRARY}
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
file(COPY ${AREngine_ndk_LIBRARY}
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
ENDIF(AREngine_FOUND)
add_definitions(${PCL_DEFINITIONS})
INCLUDE_DIRECTORIES(${INCLUDE_DIRS})
####################################
# Generate resources files
####################################
SET(RESOURCES
${CMAKE_CURRENT_SOURCE_DIR}/resources/text_atlas.png
)
foreach(arg ${RESOURCES})
get_filename_component(filename ${arg} NAME)
string(REPLACE "." "_" output ${filename})
set(RESOURCES_HEADERS "${RESOURCES_HEADERS}" "${CMAKE_CURRENT_BINARY_DIR}/${output}.h")
endforeach(arg ${RESOURCES})
find_host_program(RTABMAP_RES_TOOL rtabmap-res_tool PATHS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
IF(NOT RTABMAP_RES_TOOL)
MESSAGE( FATAL_ERROR "RTABMAP_RES_TOOL is not defined (it is the path to \"rtabmap-res_tool\" application created by a non-Android build)." )
ENDIF(NOT RTABMAP_RES_TOOL)
ADD_CUSTOM_COMMAND(
OUTPUT ${RESOURCES_HEADERS}
COMMAND ${RTABMAP_RES_TOOL} -n rtabmap -p ${CMAKE_CURRENT_BINARY_DIR} ${RESOURCES}
COMMENT "[Creating resources]"
DEPENDS ${RESOURCES}
)
####################################
# Generate resources files END
####################################
add_library(NativeRTABMap SHARED ${sources} ${RESOURCES_HEADERS})
target_link_libraries(NativeRTABMap ${LIBRARIES}
android
log
GLESv2
rtabmap_core
rtabmap_utilite
)
# see ant.properties.in
set_target_properties(NativeRTABMap PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}"
LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}"
LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}")
IF(ANDROID_NATIVE_API_LEVEL GREATER 22)
add_custom_command(TARGET NativeRTABMap POST_BUILD
COMMAND "${ANDROID_TOOLCHAIN_PREFIX}strip" -g -S -d --strip-debug --verbose
"${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}/libNativeRTABMap.so"
COMMENT "Strip debug symbols done on final binary.")
ENDIF(ANDROID_NATIVE_API_LEVEL GREATER 22)
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "CameraARCore.h"
#include "util.h"
#include "rtabmap/utilite/ULogger.h"
#include "rtabmap/core/util3d_transforms.h"
#include "rtabmap/core/OdometryEvent.h"
#include "rtabmap/core/util2d.h"
namespace rtabmap {
//////////////////////////////
// CameraARCore
//////////////////////////////
CameraARCore::CameraARCore(void* env, void* context, void* activity, bool depthFromMotion, float upstreamRelocalizationAccThr):
CameraMobile(upstreamRelocalizationAccThr),
env_(env),
context_(context),
activity_(activity),
arInstallRequested_(false),
depthFromMotion_(depthFromMotion)
{
}
CameraARCore::~CameraARCore() {
// Disconnect ARCore service
close();
}
struct CameraConfig {
int32_t width = 0;
int32_t height = 0;
std::string config_label;
ArCameraConfig* config = nullptr;
};
void getCameraConfigLowestAndHighestResolutions(
std::vector<CameraConfig> & camera_configs,
CameraConfig** lowest_resolution_config,
CameraConfig** highest_resolution_config) {
if (camera_configs.empty()) {
return;
}
int low_resolution_config_idx = 0;
int high_resolution_config_idx = 0;
int32_t smallest_height = camera_configs[0].height;
int32_t largest_height = camera_configs[0].height;
for (int i = 1; i < camera_configs.size(); ++i) {
int32_t image_height = camera_configs[i].height;
if (image_height < smallest_height) {
smallest_height = image_height;
low_resolution_config_idx = i;
} else if (image_height > largest_height) {
largest_height = image_height;
high_resolution_config_idx = i;
}
}
if (low_resolution_config_idx == high_resolution_config_idx) {
*lowest_resolution_config = &camera_configs[low_resolution_config_idx];
} else {
*lowest_resolution_config = &camera_configs[low_resolution_config_idx];
*highest_resolution_config = &camera_configs[high_resolution_config_idx];
}
}
void copyCameraConfig(
const ArSession* ar_session, const ArCameraConfigList* all_configs,
int index, int num_configs, CameraConfig* camera_config) {
if (camera_config != nullptr && index >= 0 && index < num_configs) {
ArCameraConfig_create(ar_session, &camera_config->config);
ArCameraConfigList_getItem(ar_session, all_configs, index,
camera_config->config);
ArCameraConfig_getImageDimensions(ar_session, camera_config->config,
&camera_config->width,
&camera_config->height);
camera_config->config_label = "(" + std::to_string(camera_config->width) +
"x" + std::to_string(camera_config->height) +
")";
}
}
void destroyCameraConfigs(std::vector<CameraConfig> & camera_configs) {
for (int i = 0; i < camera_configs.size(); ++i) {
if (camera_configs[i].config != nullptr) {
ArCameraConfig_destroy(camera_configs[i].config);
}
}
}
std::string CameraARCore::getSerial() const
{
return "ARCore";
}
bool CameraARCore::init(const std::string & calibrationFolder, const std::string & cameraName)
{
close();
CameraMobile::init(calibrationFolder, cameraName);
UScopeMutex lock(arSessionMutex_);
ArInstallStatus install_status;
// If install was not yet requested, that means that we are resuming the
// activity first time because of explicit user interaction (such as
// launching the application)
bool user_requested_install = !arInstallRequested_;
// === ATTENTION! ATTENTION! ATTENTION! ===
// This method can and will fail in user-facing situations. Your
// application must handle these cases at least somewhat gracefully. See
// HelloAR Java sample code for reasonable behavior.
ArCoreApk_requestInstall(env_, activity_, user_requested_install, &install_status);
switch (install_status)
{
case AR_INSTALL_STATUS_INSTALLED:
break;
case AR_INSTALL_STATUS_INSTALL_REQUESTED:
arInstallRequested_ = true;
return false;
}
// === ATTENTION! ATTENTION! ATTENTION! ===
// This method can and will fail in user-facing situations. Your
// application must handle these cases at least somewhat gracefully. See
// HelloAR Java sample code for reasonable behavior.
UASSERT(ArSession_create(env_, context_, &arSession_) == AR_SUCCESS);
UASSERT(arSession_);
int32_t is_depth_supported = 0;
ArSession_isDepthModeSupported(arSession_, AR_DEPTH_MODE_AUTOMATIC, &is_depth_supported);
ArConfig_create(arSession_, &arConfig_);
UASSERT(arConfig_);
if (is_depth_supported!=0) {
ArConfig_setDepthMode(arSession_, arConfig_, AR_DEPTH_MODE_AUTOMATIC);
} else {
ArConfig_setDepthMode(arSession_, arConfig_, AR_DEPTH_MODE_DISABLED);
}
ArConfig_setFocusMode(arSession_, arConfig_, AR_FOCUS_MODE_FIXED);
UASSERT(ArSession_configure(arSession_, arConfig_) == AR_SUCCESS);
ArFrame_create(arSession_, &arFrame_);
UASSERT(arFrame_);
ArCameraIntrinsics_create(arSession_, &arCameraIntrinsics_);
UASSERT(arCameraIntrinsics_);
ArPose_create(arSession_, nullptr, &arPose_);
UASSERT(arPose_);
ArCameraConfigList* all_camera_configs = nullptr;
int32_t num_configs = 0;
ArCameraConfigList_create(arSession_, &all_camera_configs);
// Create filter first to get both 30 and 60 fps.
ArCameraConfigFilter* camera_config_filter = nullptr;
ArCameraConfigFilter_create(arSession_, &camera_config_filter);
ArCameraConfigFilter_setTargetFps(arSession_, camera_config_filter, AR_CAMERA_CONFIG_TARGET_FPS_30 | AR_CAMERA_CONFIG_TARGET_FPS_60);
ArSession_getSupportedCameraConfigsWithFilter(arSession_, camera_config_filter, all_camera_configs);
ArCameraConfigList_getSize(arSession_, all_camera_configs, &num_configs);
if (num_configs < 1) {
UERROR("No camera config found");
close();
return false;
}
std::vector<CameraConfig> camera_configs;
CameraConfig* cpu_low_resolution_camera_config_ptr = nullptr;
CameraConfig* cpu_high_resolution_camera_config_ptr = nullptr;
camera_configs.resize(num_configs);
for (int i = 0; i < num_configs; ++i) {
copyCameraConfig(arSession_, all_camera_configs, i, num_configs,
&camera_configs[i]);
}
// Determine the highest and lowest CPU resolutions.
cpu_low_resolution_camera_config_ptr = nullptr;
cpu_high_resolution_camera_config_ptr = nullptr;
getCameraConfigLowestAndHighestResolutions(
camera_configs,
&cpu_low_resolution_camera_config_ptr,
&cpu_high_resolution_camera_config_ptr);
// Cleanup the list obtained as it is safe to destroy the list as camera
// config instances were explicitly created and copied. Refer to the
// previous comment.
ArCameraConfigList_destroy(all_camera_configs);
ArSession_setCameraConfig(arSession_, cpu_low_resolution_camera_config_ptr->config);
/// Sets the behavior of @ref ArSession_update(). See
/// ::ArUpdateMode for available options.
ArConfig_setUpdateMode(arSession_, arConfig_, AR_UPDATE_MODE_BLOCKING);
deviceTColorCamera_ = opticalRotation;
if (ArSession_resume(arSession_) != ArStatus::AR_SUCCESS)
{
UERROR("Cannot resume camera!");
// In a rare case (such as another camera app launching) the camera may be
// given to a different app and so may not be available to this app. Handle
// this properly and recreate the session at the next iteration.
close();
return false;
}
return true;
}
void CameraARCore::close()
{
UScopeMutex lock(arSessionMutex_);
if(arSession_!= nullptr)
{
ArSession_destroy(arSession_);
}
arSession_ = nullptr;
if(arConfig_!= nullptr)
{
ArConfig_destroy(arConfig_);
}
arConfig_ = nullptr;
if (arFrame_ != nullptr)
{
ArFrame_destroy(arFrame_);
}
arFrame_ = nullptr;
if (arCameraIntrinsics_ != nullptr)
{
ArCameraIntrinsics_destroy(arCameraIntrinsics_);
}
arCameraIntrinsics_ = nullptr;
if (arPose_ != nullptr)
{
ArPose_destroy(arPose_);
}
arPose_ = nullptr;
CameraMobile::close();
}
void CameraARCore::setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height)
{
CameraMobile::setScreenRotationAndSize(colorCameraToDisplayRotation, width, height);
if(arSession_)
{
int ret = static_cast<int>(colorCameraToDisplayRotation) + 1; // remove 90deg camera rotation
if (ret > 3) {
ret -= 4;
}
ArSession_setDisplayGeometry(arSession_, ret, width, height);
}
}
SensorData CameraARCore::updateDataOnRender(Transform & pose)
{
UScopeMutex lock(arSessionMutex_);
//LOGI("Capturing image...");
pose.setNull();
SensorData data;
if(!arSession_)
{
return data;
}
if(textureId_ == 0)
{
glGenTextures(1, &textureId_);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId_);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
if(textureId_!=0)
ArSession_setCameraTextureName(arSession_, textureId_);
// Update session to get current frame and render camera background.
if (ArSession_update(arSession_, arFrame_) != AR_SUCCESS) {
LOGE("CameraARCore::captureImage() ArSession_update error");
return data;
}
// If display rotation changed (also includes view size change), we need to
// re-query the uv coordinates for the on-screen portion of the camera image.
int32_t geometry_changed = 0;
ArFrame_getDisplayGeometryChanged(arSession_, arFrame_, &geometry_changed);
if (geometry_changed != 0 || !uvs_initialized_) {
ArFrame_transformCoordinates2d(
arSession_, arFrame_, AR_COORDINATES_2D_OPENGL_NORMALIZED_DEVICE_COORDINATES,
BackgroundRenderer::kNumVertices, BackgroundRenderer_kVerticesDevice, AR_COORDINATES_2D_TEXTURE_NORMALIZED,
transformed_uvs_);
UASSERT(transformed_uvs_);
uvs_initialized_ = true;
}
ArCamera* ar_camera;
ArFrame_acquireCamera(arSession_, arFrame_, &ar_camera);
ArCamera_getViewMatrix(arSession_, ar_camera, glm::value_ptr(viewMatrix_));
ArCamera_getProjectionMatrix(arSession_, ar_camera,
/*near=*/0.1f, /*far=*/100.f,
glm::value_ptr(projectionMatrix_));
ArTrackingState camera_tracking_state;
ArCamera_getTrackingState(arSession_, ar_camera, &camera_tracking_state);
CameraModel model;
if(camera_tracking_state == AR_TRACKING_STATE_TRACKING)
{
// pose in OpenGL coordinates
float pose_raw[7];
ArCamera_getPose(arSession_, ar_camera, arPose_);
ArPose_getPoseRaw(arSession_, arPose_, pose_raw);
Transform poseArCore = Transform(pose_raw[4], pose_raw[5], pose_raw[6], pose_raw[0], pose_raw[1], pose_raw[2], pose_raw[3]);
pose = rtabmap::rtabmap_world_T_opengl_world * poseArCore * rtabmap::opengl_world_T_rtabmap_world;
if(pose.isNull())
{
LOGE("CameraARCore: Pose is null");
return data;
}
// Get calibration parameters
float fx,fy, cx, cy;
int32_t width, height;
ArCamera_getImageIntrinsics(arSession_, ar_camera, arCameraIntrinsics_);
ArCameraIntrinsics_getFocalLength(arSession_, arCameraIntrinsics_, &fx, &fy);
ArCameraIntrinsics_getPrincipalPoint(arSession_, arCameraIntrinsics_, &cx, &cy);
ArCameraIntrinsics_getImageDimensions(arSession_, arCameraIntrinsics_, &width, &height);
#ifndef DISABLE_LOG
LOGI("%f %f %f %f %d %d", fx, fy, cx, cy, width, height);
#endif
if(fx > 0 && fy > 0 && width > 0 && height > 0 && cx > 0 && cy > 0)
{
model = CameraModel(fx, fy, cx, cy, deviceTColorCamera_, 0, cv::Size(width, height));
ArPointCloud * pointCloud = nullptr;
ArFrame_acquirePointCloud(arSession_, arFrame_, &pointCloud);
int32_t is_depth_supported = 0;
ArSession_isDepthModeSupported(arSession_, AR_DEPTH_MODE_AUTOMATIC, &is_depth_supported);
ArImage * image = nullptr;
ArStatus status = ArFrame_acquireCameraImage(arSession_, arFrame_, &image);
if(status == AR_SUCCESS)
{
if(is_depth_supported)
{
LOGD("Acquire depth image!");
ArImage * depthImage = nullptr;
ArFrame_acquireDepthImage(arSession_, arFrame_, &depthImage);
ArImageFormat format;
ArImage_getFormat(arSession_, depthImage, &format);
if(format == AR_IMAGE_FORMAT_DEPTH16)
{
LOGD("Depth format detected!");
int planeCount;
ArImage_getNumberOfPlanes(arSession_, depthImage, &planeCount);
LOGD("planeCount=%d", planeCount);
UASSERT_MSG(planeCount == 1, uFormat("Error: getNumberOfPlanes() planceCount = %d", planeCount).c_str());
const uint8_t *data = nullptr;
int len = 0;
int stride;
int depth_width;
int depth_height;
ArImage_getWidth(arSession_, depthImage, &depth_width);
ArImage_getHeight(arSession_, depthImage, &depth_height);
ArImage_getPlaneRowStride(arSession_, depthImage, 0, &stride);
ArImage_getPlaneData(arSession_, depthImage, 0, &data, &len);
LOGD("width=%d, height=%d, bytes=%d stride=%d", depth_width, depth_height, len, stride);
cv::Mat occlusionImage = cv::Mat(depth_height, depth_width, CV_16UC1, (void*)data).clone();
float scaleX = (float)depth_width / (float)width;
float scaleY = (float)depth_height / (float)height;
CameraModel occlusionModel(fx*scaleX, fy*scaleY, cx*scaleX, cy*scaleY, pose*deviceTColorCamera_, 0, cv::Size(depth_width, depth_height));
this->setOcclusionImage(occlusionImage, occlusionModel);
}
ArImage_release(depthImage);
}
int64_t timestamp_ns;
ArImageFormat format;
ArImage_getTimestamp(arSession_, image, &timestamp_ns);
ArImage_getFormat(arSession_, image, &format);
if(format == AR_IMAGE_FORMAT_YUV_420_888)
{
#ifndef DISABLE_LOG
int32_t num_planes;
ArImage_getNumberOfPlanes(arSession_, image, &num_planes);
for(int i=0;i<num_planes; ++i)
{
int32_t pixel_stride;
int32_t row_stride;
ArImage_getPlanePixelStride(arSession_, image, i, &pixel_stride);
ArImage_getPlaneRowStride(arSession_, image, i, &row_stride);
LOGI("Plane %d/%d: pixel stride=%d, row stride=%d", i+1, num_planes, pixel_stride, row_stride);
}
#endif
const uint8_t * plane_data;
const uint8_t * plane_uv_data;
int32_t data_length;
ArImage_getPlaneData(arSession_, image, 0, &plane_data, &data_length);
int32_t uv_data_length;
ArImage_getPlaneData(arSession_, image, 2, &plane_uv_data, &uv_data_length);
if(plane_data != nullptr && data_length == height*width)
{
double stamp = double(timestamp_ns)/10e8;
#ifndef DISABLE_LOG
LOGI("data_length=%d stamp=%f", data_length, stamp);
#endif
cv::Mat rgb;
if((long)plane_uv_data-(long)plane_data != data_length)
{
// The uv-plane is not concatenated to y plane in memory, so concatenate them
cv::Mat yuv(height+height/2, width, CV_8UC1);
memcpy(yuv.data, plane_data, data_length);
memcpy(yuv.data+data_length, plane_uv_data, height/2*width);
cv::cvtColor(yuv, rgb, cv::COLOR_YUV2BGR_NV21);
}
else
{
cv::cvtColor(cv::Mat(height+height/2, width, CV_8UC1, (void*)plane_data), rgb, cv::COLOR_YUV2BGR_NV21);
}
std::vector<cv::KeyPoint> kpts;
std::vector<cv::Point3f> kpts3;
LaserScan scan;
if(pointCloud)
{
int32_t points = 0;
ArPointCloud_getNumberOfPoints(arSession_, pointCloud, &points);
const float * pointCloudData = 0;
ArPointCloud_getData(arSession_, pointCloud, &pointCloudData);
#ifndef DISABLE_LOG
LOGI("pointCloudData=%d size=%d", pointCloudData?1:0, points);
#endif
if(pointCloudData && points>0)
{
cv::Mat pointCloudDataMat(1, points, CV_32FC4, (void *)pointCloudData);
scan = scanFromPointCloudData(pointCloudDataMat, pose, model, rgb, &kpts, &kpts3);
#ifndef DISABLE_LOG
LOGI("valid scan points = %d", scan.size());
#endif
}
}
else
{
LOGI("pointCloud empty");
}
data = SensorData(scan, rgb, depthFromMotion_?getOcclusionImage():cv::Mat(), model, 0, stamp);
data.setFeatures(kpts, kpts3, cv::Mat());
if(!pose.isNull())
{
this->poseReceived(pose, stamp);
}
}
}
else
{
LOGE("CameraARCore: cannot convert image format %d", format);
}
}
else
{
LOGE("CameraARCore: failed to get rgb image (status=%d)", (int)status);
}
ArImage_release(image);
ArPointCloud_release(pointCloud);
}
}
ArCamera_release(ar_camera);
return data;
}
} /* namespace rtabmap */
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CAMERAARCORE_H_
#define CAMERAARCORE_H_
#include "CameraMobile.h"
#include <rtabmap/core/Camera.h>
#include <rtabmap/core/GeodeticCoords.h>
#include <rtabmap/utilite/UMutex.h>
#include <rtabmap/utilite/USemaphore.h>
#include <rtabmap/utilite/UEventsSender.h>
#include <rtabmap/utilite/UThread.h>
#include <rtabmap/utilite/UEvent.h>
#include <rtabmap/utilite/UTimer.h>
#include <boost/thread/mutex.hpp>
#include <background_renderer.h>
#include <arcore_c_api.h>
#include <camera/NdkCameraDevice.h>
#include <camera/NdkCameraManager.h>
#include <media/NdkImageReader.h>
#include <android/native_window.h>
namespace rtabmap {
class CameraARCore : public CameraMobile {
public:
CameraARCore(void* env, void* context, void* activity, bool depthFromMotion = false, float upstreamRelocalizationAccThr = 0.0f);
virtual ~CameraARCore();
virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height);
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
virtual void close(); // close ARCore connection
virtual std::string getSerial() const;
protected:
virtual SensorData updateDataOnRender(Transform & pose); // should be called in opengl thread
private:
rtabmap::Transform getPoseAtTimestamp(double timestamp);
private:
void * env_;
void * context_;
void * activity_;
ArSession* arSession_ = nullptr;
ArConfig* arConfig_ = nullptr;
ArFrame* arFrame_ = nullptr;
ArCameraIntrinsics *arCameraIntrinsics_ = nullptr;
ArPose * arPose_ = nullptr;
bool arInstallRequested_;
UMutex arSessionMutex_;
bool depthFromMotion_;
};
} /* namespace rtabmap */
#endif /* CAMERAARCORE_H_ */
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "CameraAREngine.h"
#include "util.h"
#include "rtabmap/utilite/ULogger.h"
#include "rtabmap/core/util3d_transforms.h"
#include "rtabmap/core/OdometryEvent.h"
#include "rtabmap/core/util2d.h"
#include <media/NdkImage.h>
namespace rtabmap {
//////////////////////////////
// CameraAREngine
//////////////////////////////
CameraAREngine::CameraAREngine(void* env, void* context, void* activity, float upstreamRelocalizationAccThr):
CameraMobile(upstreamRelocalizationAccThr),
env_(env),
context_(context),
activity_(activity),
arInstallRequested_(false)
{
glGenTextures(1, &textureId_);
}
CameraAREngine::~CameraAREngine() {
// Disconnect ARCore service
close();
glDeleteTextures(1, &textureId_);
}
std::string CameraAREngine::getSerial() const
{
return "AREngine";
}
bool CameraAREngine::init(const std::string & calibrationFolder, const std::string & cameraName)
{
close();
CameraMobile::init(calibrationFolder, cameraName);
UScopeMutex lock(arSessionMutex_);
HwArInstallStatus install_status;
// If install was not yet requested, that means that we are resuming the
// activity first time because of explicit user interaction (such as
// launching the application)
bool user_requested_install = !arInstallRequested_;
// === ATTENTION! ATTENTION! ATTENTION! ===
// This method can and will fail in user-facing situations. Your
// application must handle these cases at least somewhat gracefully. See
// HelloAR Java sample code for reasonable behavior.
HwArEnginesApk_requestInstall(env_, activity_, user_requested_install, &install_status);
switch (install_status)
{
case HWAR_INSTALL_STATUS_INSTALLED:
break;
case HWAR_INSTALL_STATUS_INSTALL_REQUESTED:
arInstallRequested_ = true;
return false;
}
// === ATTENTION! ATTENTION! ATTENTION! ===
// This method can and will fail in user-facing situations. Your
// application must handle these cases at least somewhat gracefully. See
// HelloAR Java sample code for reasonable behavior.
UASSERT(HwArSession_create(env_, context_, &arSession_) == HWAR_SUCCESS);
UASSERT(arSession_);
HwArConfig_create(arSession_, &arConfig_);
UASSERT(arConfig_);
HwArConfig_setFocusMode(arSession_, arConfig_, HWAR_FOCUS_MODE_FIXED);
UASSERT(HwArSession_configure(arSession_, arConfig_) == HWAR_SUCCESS);
HwArFrame_create(arSession_, &arFrame_);
UASSERT(arFrame_);
HwArCameraIntrinsics_create(arSession_, &arCameraIntrinsics_); // May fail?!
//UASSERT(arCameraIntrinsics_);
HwArPose_create(arSession_, nullptr, &arPose_);
UASSERT(arPose_);
/// Sets the behavior of @ref ArSession_update(). See
/// ::ArUpdateMode for available options.
HwArConfig_setUpdateMode(arSession_, arConfig_, HWAR_UPDATE_MODE_BLOCKING);
deviceTColorCamera_ = opticalRotation;
if (HwArSession_resume(arSession_) != HWAR_SUCCESS)
{
UERROR("Cannot resume camera!");
// In a rare case (such as another camera app launching) the camera may be
// given to a different app and so may not be available to this app. Handle
// this properly and recreate the session at the next iteration.
close();
return false;
}
return true;
}
void CameraAREngine::close()
{
UScopeMutex lock(arSessionMutex_);
if (arCameraIntrinsics_ != nullptr)
{
HwArCameraIntrinsics_destroy(arSession_, arCameraIntrinsics_);
}
arCameraIntrinsics_ = nullptr;
if(arSession_!= nullptr)
{
HwArSession_destroy(arSession_);
}
arSession_ = nullptr;
if(arConfig_!= nullptr)
{
HwArConfig_destroy(arConfig_);
}
arConfig_ = nullptr;
if (arFrame_ != nullptr)
{
HwArFrame_destroy(arFrame_);
}
arFrame_ = nullptr;
if (arPose_ != nullptr)
{
HwArPose_destroy(arPose_);
}
arPose_ = nullptr;
CameraMobile::close();
}
void CameraAREngine::setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height)
{
CameraMobile::setScreenRotationAndSize(colorCameraToDisplayRotation, width, height);
if(arSession_)
{
int ret = static_cast<int>(colorCameraToDisplayRotation) + 1; // remove 90deg camera rotation
if (ret > 3) {
ret -= 4;
}
HwArSession_setDisplayGeometry(arSession_, ret, width, height);
}
}
SensorData CameraAREngine::updateDataOnRender(Transform & pose)
{
UScopeMutex lock(arSessionMutex_);
//LOGI("Capturing image...");
pose.setNull();
SensorData data;
if(!arSession_)
{
return data;
}
if(textureId_ == 0)
{
glGenTextures(1, &textureId_);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId_);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
if(textureId_!=0)
HwArSession_setCameraTextureName(arSession_, textureId_);
// Update session to get current frame and render camera background.
if (HwArSession_update(arSession_, arFrame_) != HWAR_SUCCESS) {
LOGE("CameraAREngine::captureImage() ArSession_update error");
return data;
}
// If display rotation changed (also includes view size change), we need to
// re-query the uv coordinates for the on-screen portion of the camera image.
int32_t geometry_changed = 0;
HwArFrame_getDisplayGeometryChanged(arSession_, arFrame_, &geometry_changed);
if (geometry_changed != 0 || !uvs_initialized_) {
HwArFrame_transformDisplayUvCoords(
arSession_, arFrame_,
BackgroundRenderer::kNumVertices*2, BackgroundRenderer_kVerticesView,
transformed_uvs_);
UERROR("uv: (%f,%f) (%f,%f) (%f,%f) (%f,%f)",
transformed_uvs_[0], transformed_uvs_[1],
transformed_uvs_[2], transformed_uvs_[3],
transformed_uvs_[4], transformed_uvs_[5],
transformed_uvs_[6], transformed_uvs_[7]);
UASSERT(transformed_uvs_);
uvs_initialized_ = true;
}
HwArCamera* ar_camera;
HwArFrame_acquireCamera(arSession_, arFrame_, &ar_camera);
HwArCamera_getViewMatrix(arSession_, ar_camera, glm::value_ptr(viewMatrix_));
HwArCamera_getProjectionMatrix(arSession_, ar_camera,
/*near=*/0.1f, /*far=*/100.f,
glm::value_ptr(projectionMatrix_));
HwArTrackingState camera_tracking_state;
HwArCamera_getTrackingState(arSession_, ar_camera, &camera_tracking_state);
if(camera_tracking_state == HWAR_TRACKING_STATE_TRACKING)
{
// Get calibration parameters
// FIXME: Hard-coded as getting intrinsics with the api fails
float fx=492.689667,fy=492.606201, cx=323.594849, cy=234.659744;
int32_t camWidth=640, camHeight=480;
//HwArCamera_getImageIntrinsics(arSession_, ar_camera, arCameraIntrinsics_);
//HwArCameraIntrinsics_getFocalLength(arSession_, arCameraIntrinsics_, &fx, &fy);
//HwArCameraIntrinsics_getPrincipalPoint(arSession_, arCameraIntrinsics_, &cx, &cy);
//HwArCameraIntrinsics_getImageDimensions(arSession_, arCameraIntrinsics_, &camWidth, &camHeight);
LOGI("%f %f %f %f %d %d", fx, fy, cx, cy, camWidth, camHeight);
if(fx > 0 && fy > 0 && camWidth > 0 && camHeight > 0 && cx > 0 && cy > 0)
{
//ArPointCloud * point_cloud;
//ArFrame_acquirePointCloud(ar_session_, ar_frame_, &point_cloud);
HwArImage * image = nullptr;
HwArImage * depthImage = nullptr;
HwArStatus statusRgb = HwArFrame_acquireCameraImage(arSession_, arFrame_, &image);
HwArStatus statusDepth = HwArFrame_acquireDepthImage(arSession_, arFrame_, &depthImage);
if(statusRgb == HWAR_SUCCESS && statusDepth == HWAR_SUCCESS)
{
int64_t timestamp_ns;
HwArFrame_getTimestamp(arSession_, arFrame_, &timestamp_ns);
int planeCount;
uint8_t *imageData = nullptr;
int len = 0;
int stride;
int width;
int height;
const AImage* ndkImageRGB;
HwArImage_getNdkImage(image, &ndkImageRGB);
AImage_getNumberOfPlanes(ndkImageRGB, &planeCount);
AImage_getWidth(ndkImageRGB, &width);
AImage_getHeight(ndkImageRGB, &height);
AImage_getPlaneRowStride(ndkImageRGB, 0, &stride);
AImage_getPlaneData(ndkImageRGB, 0, &imageData, &len);
LOGI("RGB: width=%d, height=%d, bytes=%d stride=%d planeCount=%d", width, height, len, stride, planeCount);
cv::Mat outputRGB;
if(imageData != nullptr && len>0)
{
cv::cvtColor(cv::Mat(height+height/2, width, CV_8UC1, (void*)imageData), outputRGB, cv::COLOR_YUV2BGR_NV21);
}
//Depth
const AImage* ndkImageDepth;
HwArImage_getNdkImage(depthImage, &ndkImageDepth);
AImage_getNumberOfPlanes(ndkImageDepth, &planeCount);
AImage_getWidth(ndkImageDepth, &width);
AImage_getHeight(ndkImageDepth, &height);
AImage_getPlaneRowStride(ndkImageDepth, 0, &stride);
AImage_getPlaneData(ndkImageDepth, 0, &imageData, &len);
LOGI("Depth: width=%d, height=%d, bytes=%d stride=%d planeCount=%d", width, height, len, stride, planeCount);
cv::Mat outputDepth(height, width, CV_16UC1);
uint16_t *dataShort = (uint16_t *)imageData;
for (int y = 0; y < outputDepth.rows; ++y)
{
for (int x = 0; x < outputDepth.cols; ++x)
{
uint16_t depthSample = dataShort[y*outputDepth.cols + x];
uint16_t depthRange = (depthSample & 0x1FFF); // first 3 bits are confidence
outputDepth.at<uint16_t>(y,x) = depthRange;
}
}
if(!outputRGB.empty() && !outputDepth.empty())
{
double stamp = double(timestamp_ns)/10e8;
CameraModel model = CameraModel(fx, fy, cx, cy, deviceTColorCamera_, 0, cv::Size(camWidth, camHeight));
data = SensorData(outputRGB, outputDepth, model, 0, stamp);
// pose in OpenGL coordinates
float pose_raw[7];
HwArCamera_getPose(arSession_, ar_camera, arPose_);
HwArPose_getPoseRaw(arSession_, arPose_, pose_raw);
pose = Transform(pose_raw[4], pose_raw[5], pose_raw[6], pose_raw[0], pose_raw[1], pose_raw[2], pose_raw[3]);
if(pose.isNull())
{
LOGE("CameraAREngine: Pose is null");
}
else
{
pose = rtabmap::rtabmap_world_T_opengl_world * pose * rtabmap::opengl_world_T_rtabmap_world;
this->poseReceived(pose, stamp);
}
}
}
else
{
LOGE("CameraAREngine: failed to get rgb image (status=%d %d)", (int)statusRgb, (int)statusDepth);
}
HwArImage_release(image);
HwArImage_release(depthImage);
}
else
{
LOGE("Invalid intrinsics!");
}
}
HwArCamera_release(ar_camera);
return data;
}
} /* namespace rtabmap */
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CAMERAARENGINE_H_
#define CAMERAARENGINE_H_
#include "CameraMobile.h"
#include <rtabmap/core/Camera.h>
#include <rtabmap/core/GeodeticCoords.h>
#include <rtabmap/utilite/UMutex.h>
#include <rtabmap/utilite/USemaphore.h>
#include <rtabmap/utilite/UEventsSender.h>
#include <rtabmap/utilite/UThread.h>
#include <rtabmap/utilite/UEvent.h>
#include <rtabmap/utilite/UTimer.h>
#include <boost/thread/mutex.hpp>
#include <background_renderer.h>
#include <huawei_arengine_interface.h>
namespace rtabmap {
class CameraAREngine : public CameraMobile {
public:
CameraAREngine(void* env, void* context, void* activity, float upstreamRelocalizationAccThr = 0.0f);
virtual ~CameraAREngine();
virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height);
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
virtual void close(); // close AREngine connection
virtual std::string getSerial() const;
protected:
virtual SensorData updateDataOnRender(Transform & pose);
private:
rtabmap::Transform getPoseAtTimestamp(double timestamp);
private:
void * env_;
void * context_;
void * activity_;
HwArSession* arSession_ = nullptr;
HwArConfig* arConfig_ = nullptr;
HwArFrame* arFrame_ = nullptr;
HwArCameraIntrinsics *arCameraIntrinsics_ = nullptr;
HwArPose * arPose_ = nullptr;
bool arInstallRequested_;
UMutex arSessionMutex_;
};
} /* namespace rtabmap */
#endif /* CAMERAARENGINE_H_ */
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "CameraMobile.h"
#include "util.h"
#include "rtabmap/utilite/ULogger.h"
#include "rtabmap/core/util3d_transforms.h"
#include "rtabmap/core/OdometryEvent.h"
#include "rtabmap/core/util2d.h"
#include <glm/gtx/transform.hpp>
namespace rtabmap {
#define nullptr 0
//////////////////////////////
// CameraMobile
//////////////////////////////
const rtabmap::Transform CameraMobile::opticalRotation = Transform(
0.0f, 0.0f, 1.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f);
const rtabmap::Transform CameraMobile::opticalRotationInv = Transform(
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f);
CameraMobile::CameraMobile(float upstreamRelocalizationAccThr) :
Camera(10),
deviceTColorCamera_(Transform::getIdentity()),
textureId_(0),
uvs_initialized_(false),
stampEpochOffset_(0.0),
colorCameraToDisplayRotation_(ROTATION_0),
originUpdate_(true),
upstreamRelocalizationAccThr_(upstreamRelocalizationAccThr),
previousAnchorStamp_(0.0),
dataGoodTracking_(true)
{
}
CameraMobile::~CameraMobile() {
// Disconnect camera service
close();
}
bool CameraMobile::init(const std::string &, const std::string &)
{
deviceTColorCamera_ = opticalRotation;
// clear semaphore
if(dataReady_.value() > 0) {
dataReady_.acquire(dataReady_.value());
}
return true;
}
void CameraMobile::close()
{
UScopeMutex lock(dataMutex_);
firstFrame_ = true;
lastKnownGPS_ = GPS();
lastEnvSensors_.clear();
originOffset_ = Transform();
originUpdate_ = true;
dataPose_ = Transform();
data_ = SensorData();
dataGoodTracking_ = true;
previousAnchorPose_.setNull();
previousAnchorLinearVelocity_.clear();
previousAnchorStamp_ = 0.0;
if(textureId_ != 0)
{
glDeleteTextures(1, &textureId_);
textureId_ = 0;
}
// in case someone is waiting on captureImage()
dataReady_.release();
}
void CameraMobile::resetOrigin(const rtabmap::Transform & offset)
{
manualOriginOffset_ = offset;
originUpdate_ = true;
}
bool CameraMobile::getPose(double epochStamp, Transform & pose, cv::Mat & covariance, double maxWaitTime)
{
pose.setNull();
int maxWaitTimeMs = maxWaitTime * 1000;
// Interpolate pose
if(!poseBuffer_.empty())
{
poseMutex_.lock();
int waitTry = 0;
while(maxWaitTimeMs>0 && poseBuffer_.rbegin()->first < epochStamp && waitTry < maxWaitTimeMs)
{
poseMutex_.unlock();
++waitTry;
uSleep(1);
poseMutex_.lock();
}
if(poseBuffer_.rbegin()->first < epochStamp)
{
if(maxWaitTimeMs > 0)
{
UWARN("Could not find poses to interpolate at time %f after waiting %d ms (latest is %f)...", epochStamp, maxWaitTimeMs, poseBuffer_.rbegin()->first);
}
else
{
UWARN("Could not find poses to interpolate at time %f (latest is %f)...", epochStamp, poseBuffer_.rbegin()->first);
}
}
else
{
std::map<double, Transform>::const_iterator iterB = poseBuffer_.lower_bound(epochStamp);
std::map<double, Transform>::const_iterator iterA = iterB;
if(iterA != poseBuffer_.begin())
{
iterA = --iterA;
}
if(iterB == poseBuffer_.end())
{
iterB = --iterB;
}
if(iterA == iterB && epochStamp == iterA->first)
{
pose = iterA->second;
}
else if(epochStamp >= iterA->first && epochStamp <= iterB->first)
{
pose = iterA->second.interpolate((epochStamp-iterA->first) / (iterB->first-iterA->first), iterB->second);
}
else // stamp < iterA->first
{
UWARN("Could not find pose data to interpolate at time %f (earliest is %f). Are sensors synchronized?", epochStamp, iterA->first);
}
}
poseMutex_.unlock();
}
return !pose.isNull();
}
void CameraMobile::poseReceived(const Transform & pose, double deviceStamp)
{
// Pose reveived is the pose of the device in rtabmap coordinate
if(!pose.isNull())
{
Transform p = pose;
if(stampEpochOffset_ == 0.0)
{
stampEpochOffset_ = UTimer::now() - deviceStamp;
}
if(originUpdate_)
{
firstFrame_ = true;
lastKnownGPS_ = GPS();
lastEnvSensors_.clear();
dataGoodTracking_ = true;
previousAnchorPose_.setNull();
previousAnchorLinearVelocity_.clear();
previousAnchorStamp_ = 0.0;
originOffset_ = manualOriginOffset_.isNull() ? pose.translation().inverse() : manualOriginOffset_;
originUpdate_ = false;
}
double epochStamp = stampEpochOffset_ + deviceStamp;
if(!originOffset_.isNull())
{
// Filter re-localizations from poses received
rtabmap::Transform rawPose = originOffset_ * pose.translation(); // remove rotation to keep position in fixed frame
// Remove upstream localization corrections by integrating pose from previous frame anchor
bool showLog = false;
if(upstreamRelocalizationAccThr_>0.0f && !previousAnchorPose_.isNull())
{
float dt = epochStamp - previousAnchorStamp_;
std::vector<float> currentLinearVelocity(3);
float dx = rawPose.x()-previousAnchorPose_.x();
float dy = rawPose.y()-previousAnchorPose_.y();
float dz = rawPose.z()-previousAnchorPose_.z();
currentLinearVelocity[0] = dx / dt;
currentLinearVelocity[1] = dy / dt;
currentLinearVelocity[2] = dz / dt;
if(!previousAnchorLinearVelocity_.empty() && uNorm(dx, dy, dz)>0.02)
{
float ax = (currentLinearVelocity[0] - previousAnchorLinearVelocity_[0]) / dt;
float ay = (currentLinearVelocity[1] - previousAnchorLinearVelocity_[1]) / dt;
float az = (currentLinearVelocity[2] - previousAnchorLinearVelocity_[2]) / dt;
float acceleration = sqrt(ax*ax + ay*ay + az*az);
if(acceleration>=upstreamRelocalizationAccThr_)
{
// Only correct the translation to not lose rotation aligned
// with gravity.
// Use constant motion model to update current pose.
rtabmap::Transform offset(previousAnchorLinearVelocity_[0] * dt,
previousAnchorLinearVelocity_[1] * dt,
previousAnchorLinearVelocity_[2] * dt,
0, 0, 0, 1);
rtabmap::Transform newRawPose = offset * previousAnchorPose_;
currentLinearVelocity = previousAnchorLinearVelocity_;
originOffset_.x() += newRawPose.x() - rawPose.x();
originOffset_.y() += newRawPose.y() - rawPose.y();
originOffset_.z() += newRawPose.z() - rawPose.z();
UERROR("Upstream re-localization has been suppressed because of "
"high acceleration detected (%f m/s^2) causing a jump!",
acceleration);
dataGoodTracking_ = false;
post(new CameraInfoEvent(0, "UpstreamRelocationFiltered", uFormat("%.1f m/s^2", acceleration).c_str()));
showLog = true;
}
}
previousAnchorLinearVelocity_ = currentLinearVelocity;
}
p = originOffset_*pose;
previousAnchorPose_ = p;
previousAnchorStamp_ = epochStamp;
if(upstreamRelocalizationAccThr_>0.0f) {
relocalizationDebugBuffer_.insert(std::make_pair(epochStamp, std::make_pair(pose, p)));
if(relocalizationDebugBuffer_.size() > 60)
{
relocalizationDebugBuffer_.erase(relocalizationDebugBuffer_.begin());
}
if(showLog) {
std::stringstream stream;
for(auto iter=relocalizationDebugBuffer_.begin(); iter!=relocalizationDebugBuffer_.end(); ++iter)
{
stream << iter->first - relocalizationDebugBuffer_.begin()->first
<< " " << iter->second.first.x()
<< " " << iter->second.first.y()
<< " " << iter->second.first.z()
<< " " << iter->second.second.x()
<< " " << iter->second.second.y()
<< " " << iter->second.second.z() << std::endl;
}
UERROR("timestamp original_xyz corrected_xyz:\n%s", stream.str().c_str());
}
}
}
{
UScopeMutex lock(poseMutex_);
poseBuffer_.insert(poseBuffer_.end(), std::make_pair(epochStamp, p));
if(poseBuffer_.size() > 1000)
{
poseBuffer_.erase(poseBuffer_.begin());
}
}
// send pose of the camera (with optical rotation)
this->post(new PoseEvent(p * deviceTColorCamera_));
}
}
bool CameraMobile::isCalibrated() const
{
return model_.isValidForProjection();
}
void CameraMobile::setGPS(const GPS & gps)
{
lastKnownGPS_ = gps;
}
void CameraMobile::addEnvSensor(int type, float value)
{
lastEnvSensors_.insert(std::make_pair((EnvSensor::Type)type, EnvSensor((EnvSensor::Type)type, value)));
}
void CameraMobile::update(const SensorData & data, const Transform & pose, const glm::mat4 & viewMatrix, const glm::mat4 & projectionMatrix, const float * texCoord)
{
UScopeMutex lock(dataMutex_);
LOGD("CameraMobile::update pose=%s stamp=%f", pose.prettyPrint().c_str(), data.stamp());
bool notify = !data_.isValid();
data_ = data;
dataPose_ = pose;
viewMatrix_ = viewMatrix;
projectionMatrix_ = projectionMatrix;
if(textureId_ == 0)
{
glGenTextures(1, &textureId_);
}
if(texCoord)
{
memcpy(transformed_uvs_, texCoord, 8*sizeof(float));
uvs_initialized_ = true;
}
LOGD("CameraMobile::update textureId_=%d", (int)textureId_);
if(textureId_ != 0 && texCoord != 0)
{
cv::Mat rgbImage;
cv::cvtColor(data.imageRaw(), rgbImage, cv::COLOR_BGR2RGBA);
glBindTexture(GL_TEXTURE_2D, textureId_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
//glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
//glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
//glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rgbImage.cols, rgbImage.rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbImage.data);
GLint error = glGetError();
if(error != GL_NO_ERROR)
{
LOGE("OpenGL: Could not allocate texture (0x%x)\n", error);
textureId_ = 0;
return;
}
}
if(data_.isValid())
{
postUpdate();
if(notify)
{
dataReady_.release();
}
}
}
void CameraMobile::updateOnRender()
{
UScopeMutex lock(dataMutex_);
bool notify = !data_.isValid();
data_ = updateDataOnRender(dataPose_);
if(data_.isValid())
{
postUpdate();
if(notify)
{
dataReady_.release();
}
}
}
SensorData CameraMobile::updateDataOnRender(Transform & pose)
{
LOGE("To use CameraMobile::updateOnRender(), CameraMobile::updateDataOnRender() "
"should be overridden by inherited classes. Returning empty data!\n");
return SensorData();
}
void CameraMobile::postUpdate()
{
if(data_.isValid())
{
// adjust origin
if(!originOffset_.isNull())
{
dataPose_ = originOffset_ * dataPose_;
viewMatrix_ = glm::inverse(rtabmap::glmFromTransform(rtabmap::opengl_world_T_rtabmap_world * originOffset_ *rtabmap::rtabmap_world_T_opengl_world)*glm::inverse(viewMatrix_));
occlusionModel_.setLocalTransform(originOffset_ * occlusionModel_.localTransform());
}
if(lastKnownGPS_.stamp() > 0.0 && data_.stamp()-lastKnownGPS_.stamp()<1.0)
{
data_.setGPS(lastKnownGPS_);
}
else if(lastKnownGPS_.stamp()>0.0)
{
LOGD("GPS too old (current time=%f, gps time = %f)", data_.stamp(), lastKnownGPS_.stamp());
}
if(lastEnvSensors_.size())
{
data_.setEnvSensors(lastEnvSensors_);
lastEnvSensors_.clear();
}
// Rotate image depending on the camera orientation
if(colorCameraToDisplayRotation_ == ROTATION_90)
{
UDEBUG("ROTATION_90");
cv::Mat rgb, depth, confidence;
cv::Mat rgbt;
cv::flip(data_.imageRaw(),rgb,1);
cv::transpose(rgb,rgbt);
rgb = rgbt;
cv::Mat deptht;
cv::flip(data_.depthRaw(),depth,1);
cv::transpose(depth,deptht);
depth = deptht;
if(!data_.depthConfidenceRaw().empty()) {
cv::Mat conft;
cv::flip(data_.depthConfidenceRaw(),confidence,1);
cv::transpose(confidence,conft);
confidence = conft;
}
CameraModel model = data_.cameraModels()[0];
cv::Size sizet(model.imageHeight(), model.imageWidth());
model = CameraModel(
model.fy(),
model.fx(),
model.cy(),
model.cx()>0?model.imageWidth()-model.cx():0,
model.localTransform()*rtabmap::Transform(0,-1,0,0, 1,0,0,0, 0,0,1,0));
model.setImageSize(sizet);
data_.setRGBDImage(rgb, depth, confidence, model);
std::vector<cv::KeyPoint> keypoints = data_.keypoints();
for(size_t i=0; i<keypoints.size(); ++i)
{
keypoints[i].pt.x = data_.keypoints()[i].pt.y;
keypoints[i].pt.y = rgb.rows - data_.keypoints()[i].pt.x;
}
data_.setFeatures(keypoints, data_.keypoints3D(), cv::Mat());
}
else if(colorCameraToDisplayRotation_ == ROTATION_180)
{
UDEBUG("ROTATION_180");
cv::Mat rgb, depth, confidence;
cv::flip(data_.imageRaw(),rgb,1);
cv::flip(rgb,rgb,0);
cv::flip(data_.depthOrRightRaw(),depth,1);
cv::flip(depth,depth,0);
if(!data_.depthConfidenceRaw().empty()) {
cv::flip(data_.depthConfidenceRaw(),confidence,1);
cv::flip(confidence,confidence,0);
}
CameraModel model = data_.cameraModels()[0];
cv::Size sizet(model.imageWidth(), model.imageHeight());
model = CameraModel(
model.fx(),
model.fy(),
model.cx()>0?model.imageWidth()-model.cx():0,
model.cy()>0?model.imageHeight()-model.cy():0,
model.localTransform()*rtabmap::Transform(0,0,0,0,0,1,0));
model.setImageSize(sizet);
data_.setRGBDImage(rgb, depth, confidence, model);
std::vector<cv::KeyPoint> keypoints = data_.keypoints();
for(size_t i=0; i<keypoints.size(); ++i)
{
keypoints[i].pt.x = rgb.cols - data_.keypoints()[i].pt.x;
keypoints[i].pt.y = rgb.rows - data_.keypoints()[i].pt.y;
}
data_.setFeatures(keypoints, data_.keypoints3D(), cv::Mat());
}
else if(colorCameraToDisplayRotation_ == ROTATION_270)
{
UDEBUG("ROTATION_270");
cv::Mat rgb, depth, confidence;
cv::transpose(data_.imageRaw(),rgb);
cv::flip(rgb,rgb,1);
cv::transpose(data_.depthOrRightRaw(),depth);
cv::flip(depth,depth,1);
if(!data_.depthConfidenceRaw().empty()) {
cv::transpose(data_.depthConfidenceRaw(),confidence);
cv::flip(confidence,confidence,1);
}
CameraModel model = data_.cameraModels()[0];
cv::Size sizet(model.imageHeight(), model.imageWidth());
model = CameraModel(
model.fy(),
model.fx(),
model.cy()>0?model.imageHeight()-model.cy():0,
model.cx(),
model.localTransform()*rtabmap::Transform(0,1,0,0, -1,0,0,0, 0,0,1,0));
model.setImageSize(sizet);
data_.setRGBDImage(rgb, depth, confidence, model);
std::vector<cv::KeyPoint> keypoints = data_.keypoints();
for(size_t i=0; i<keypoints.size(); ++i)
{
keypoints[i].pt.x = rgb.cols - data_.keypoints()[i].pt.y;
keypoints[i].pt.y = data_.keypoints()[i].pt.x;
}
data_.setFeatures(keypoints, data_.keypoints3D(), cv::Mat());
}
else
{
UDEBUG("ROTATION_0");
}
}
}
SensorData CameraMobile::captureImage(SensorCaptureInfo * info)
{
SensorData data;
bool firstFrame = true;
bool dataGoodTracking = true;
rtabmap::Transform dataPose;
if(dataReady_.acquire(1, 15000))
{
UScopeMutex lock(dataMutex_);
data = data_;
dataPose = dataPose_;
firstFrame = firstFrame_;
dataGoodTracking = dataGoodTracking_;
firstFrame_ = false;
dataGoodTracking_ = true;
data_ = SensorData();
dataPose_.setNull();
}
if(data.isValid())
{
data.setGroundTruth(Transform());
data.setStamp(stampEpochOffset_ + data.stamp());
if(info)
{
// linear cov = 0.0001
info->odomCovariance = cv::Mat::eye(6,6,CV_64FC1) * (firstFrame?9999.0:0.00001);
if(!firstFrame)
{
// angular cov = 0.000001
// roll/pitch should be fairly accurate with VIO input
info->odomCovariance.at<double>(3,3) *= 0.01; // roll
info->odomCovariance.at<double>(4,4) *= 0.01; // pitch
if(!dataGoodTracking)
{
UERROR("not good tracking!");
// add slightly more error on translation
// 0.001
info->odomCovariance.at<double>(0,0) *= 10; // x
info->odomCovariance.at<double>(1,1) *= 10; // y
info->odomCovariance.at<double>(2,2) *= 10; // z
info->odomCovariance.at<double>(5,5) *= 10; // yaw
}
}
info->odomPose = dataPose;
}
}
else
{
UWARN("CameraMobile::captureImage() invalid data!");
}
return data;
}
LaserScan CameraMobile::scanFromPointCloudData(
const cv::Mat & pointCloudData,
const Transform & pose,
const CameraModel & model,
const cv::Mat & rgb,
std::vector<cv::KeyPoint> * kpts,
std::vector<cv::Point3f> * kpts3D,
int kptsSize)
{
if(!pointCloudData.empty())
{
cv::Mat scanData(1, pointCloudData.cols, CV_32FC4);
float * ptr = scanData.ptr<float>();
const float * inPtr = pointCloudData.ptr<float>();
int ic = pointCloudData.channels();
UASSERT(pointCloudData.depth() == CV_32F && ic >= 3);
int oi = 0;
for(unsigned int i=0;i<pointCloudData.cols; ++i)
{
cv::Point3f pt(inPtr[i*ic], inPtr[i*ic + 1], inPtr[i*ic + 2]);
pt = util3d::transformPoint(pt, pose.inverse()*rtabmap_world_T_opengl_world);
ptr[oi*4] = pt.x;
ptr[oi*4 + 1] = pt.y;
ptr[oi*4 + 2] = pt.z;
//get color from rgb image
cv::Point3f org= pt;
pt = util3d::transformPoint(pt, opticalRotationInv);
if(pt.z > 0)
{
int u,v;
model.reproject(pt.x, pt.y, pt.z, u, v);
unsigned char r=255,g=255,b=255;
if(model.inFrame(u, v))
{
b=rgb.at<cv::Vec3b>(v,u).val[0];
g=rgb.at<cv::Vec3b>(v,u).val[1];
r=rgb.at<cv::Vec3b>(v,u).val[2];
if(kpts)
kpts->push_back(cv::KeyPoint(u,v,kptsSize));
if(kpts3D)
kpts3D->push_back(org);
*(int*)&ptr[oi*4 + 3] = int(b) | (int(g) << 8) | (int(r) << 16);
++oi;
}
}
//confidence
//*(int*)&ptr[i*4 + 3] = (int(pointCloudData[i*4 + 3] * 255.0f) << 8) | (int(255) << 16);
}
return LaserScan::backwardCompatibility(scanData.colRange(0, oi), 0, 10, rtabmap::Transform::getIdentity());
}
return LaserScan();
}
} /* namespace rtabmap */
+169
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CAMERAMOBILE_H_
#define CAMERAMOBILE_H_
#include <rtabmap/core/Camera.h>
#include <rtabmap/core/GeodeticCoords.h>
#include <rtabmap/utilite/UMutex.h>
#include <rtabmap/utilite/USemaphore.h>
#include <rtabmap/utilite/UEventsSender.h>
#include <rtabmap/utilite/UThread.h>
#include <rtabmap/utilite/UEvent.h>
#include <rtabmap/utilite/UTimer.h>
#include <boost/thread/mutex.hpp>
#include "util.h"
namespace rtabmap {
class CameraInfoEvent: public UEvent
{
public:
CameraInfoEvent(int type, const std::string & key, const std::string & value) : type_(type), key_(key), value_(value) {}
virtual std::string getClassName() const {return "CameraInfoEvent";}
int type() const {return type_;}
const std::string & key() const {return key_;}
const std::string & value() const {return value_;}
private:
int type_;
std::string key_;
std::string value_;
};
class PoseEvent: public UEvent
{
public:
PoseEvent(const Transform & pose) : pose_(pose) {}
virtual std::string getClassName() const {return "PoseEvent";}
const Transform & pose() const {return pose_;}
private:
Transform pose_;
};
class CameraMobile : public Camera, public UEventsSender {
public:
static const rtabmap::Transform opticalRotation;
static const rtabmap::Transform opticalRotationInv;
public:
static LaserScan scanFromPointCloudData(
const cv::Mat & pointCloudData,
const Transform & pose,
const CameraModel & model,
const cv::Mat & rgb,
std::vector<cv::KeyPoint> * kpts = 0,
std::vector<cv::Point3f> * kpts3D = 0,
int kptsSize = 3);
public:
CameraMobile(float upstreamRelocalizationAccThr = 0.0f);
virtual ~CameraMobile();
// abstract functions
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
virtual void close(); // inherited classes should call its parent at the end of their close().
virtual std::string getSerial() const {return "CameraMobile";}
// original pose of device in rtabmap frame (without origin offset), stamp of the device (may be not epoch), viewMatrix in opengl frame (without origin offset)
void update(const SensorData & data, const Transform & pose, const glm::mat4 & viewMatrix, const glm::mat4 & projectionMatrix, const float * texCoord);
void updateOnRender();
void resetOrigin(const rtabmap::Transform & offset = rtabmap::Transform());
virtual bool isCalibrated() const;
virtual bool odomProvided() const { return true; }
virtual bool getPose(double epochStamp, Transform & pose, cv::Mat & covariance, double maxWaitTime = 0.06); // Return pose of device in rtabmap frame (with origin offset), stamp should be epoch time
// original pose of device in rtabmap frame (without origin offset), stamp of the device (may be not epoch)
void poseReceived(const Transform & pose, double deviceStamp);
double getStampEpochOffset() const {return stampEpochOffset_;}
const CameraModel & getCameraModel() const {return model_;}
const Transform & getDeviceTColorCamera() const {return deviceTColorCamera_;}
virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height) {colorCameraToDisplayRotation_ = colorCameraToDisplayRotation;}
void setGPS(const GPS & gps);
void addEnvSensor(int type, float value);
GLuint getTextureId() {return textureId_;}
bool uvsInitialized() const {return uvs_initialized_;}
const float* uvsTransformed() const {return transformed_uvs_;}
void getVPMatrices(glm::mat4 & view, glm::mat4 & projection) const {view=viewMatrix_; projection=projectionMatrix_;}
ScreenRotation getScreenRotation() const {return colorCameraToDisplayRotation_;}
void setOcclusionImage(const cv::Mat & image, const CameraModel & model) {occlusionModel_ = model; occlusionImage_ = image;}
const cv::Mat & getOcclusionImage(CameraModel * model=0) const {if(model)*model=occlusionModel_; return occlusionImage_; }
protected:
virtual SensorData updateDataOnRender(Transform & pose);
private:
virtual SensorData captureImage(SensorCaptureInfo * info = 0);
void postUpdate(); // Should be called while being protected by dataMutex_
protected:
CameraModel model_; // local transform is the device to camera optical rotation in rtabmap frame
Transform deviceTColorCamera_; // device to camera optical rotation in rtabmap frame
GLuint textureId_;
glm::mat4 viewMatrix_;
glm::mat4 projectionMatrix_;
float transformed_uvs_[8];
bool uvs_initialized_ = false;
private:
bool firstFrame_;
double stampEpochOffset_;
ScreenRotation colorCameraToDisplayRotation_;
GPS lastKnownGPS_;
EnvSensors lastEnvSensors_;
Transform originOffset_;
bool originUpdate_;
rtabmap::Transform manualOriginOffset_;
float upstreamRelocalizationAccThr_;
rtabmap::Transform previousAnchorPose_;
std::vector<float> previousAnchorLinearVelocity_;
double previousAnchorStamp_;
std::map<double, std::pair<rtabmap::Transform, rtabmap::Transform> > relocalizationDebugBuffer_;
USemaphore dataReady_;
UMutex dataMutex_;
SensorData data_;
Transform dataPose_;
bool dataGoodTracking_;
UMutex poseMutex_;
std::map<double, Transform> poseBuffer_; // <stamp, Pose>
cv::Mat occlusionImage_;
CameraModel occlusionModel_;
};
} /* namespace rtabmap */
#endif /* CAMERATANGO_H_ */
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "CameraTango.h"
#include "util.h"
#include "rtabmap/utilite/ULogger.h"
#include "rtabmap/core/util3d_transforms.h"
#include "rtabmap/core/OdometryEvent.h"
#include "rtabmap/core/util2d.h"
#include <tango_client_api.h>
#include <tango_support_api.h>
#include "tango-gl/camera.h"
namespace rtabmap {
#define nullptr 0
const int kVersionStringLength = 128;
const int holeSize = 5;
const float maxDepthError = 0.10;
const int scanDownsampling = 1;
//android phone
//11 10 01 00 // portrait
//01 11 00 10 // left
//10 00 11 01 // right
//00 01 10 11 // down
const float kTextureCoords0[] = {1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0};
const float kTextureCoords90[] = {0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0};
const float kTextureCoords180[] = {0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0};
const float kTextureCoords270[] = {1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0};
// Callbacks
void onPointCloudAvailableRouter(void* context, const TangoPointCloud* point_cloud)
{
CameraTango* app = static_cast<CameraTango*>(context);
if(point_cloud->num_points>0)
{
app->cloudReceived(cv::Mat(1, point_cloud->num_points, CV_32FC4, point_cloud->points[0]), point_cloud->timestamp);
}
}
void onFrameAvailableRouter(void* context, TangoCameraId id, const TangoImageBuffer* color)
{
CameraTango* app = static_cast<CameraTango*>(context);
cv::Mat tangoImage;
if(color->format == TANGO_HAL_PIXEL_FORMAT_RGBA_8888)
{
tangoImage = cv::Mat(color->height, color->width, CV_8UC4, color->data);
}
else if(color->format == TANGO_HAL_PIXEL_FORMAT_YV12)
{
tangoImage = cv::Mat(color->height+color->height/2, color->width, CV_8UC1, color->data);
}
else if(color->format == TANGO_HAL_PIXEL_FORMAT_YCrCb_420_SP)
{
tangoImage = cv::Mat(color->height+color->height/2, color->width, CV_8UC1, color->data);
}
else if(color->format == 35)
{
tangoImage = cv::Mat(color->height+color->height/2, color->width, CV_8UC1, color->data);
}
else
{
LOGE("Not supported color format : %d.", color->format);
}
if(!tangoImage.empty())
{
app->rgbReceived(tangoImage, (unsigned int)color->format, color->timestamp);
}
}
void onPoseAvailableRouter(void* context, const TangoPoseData* pose)
{
if(pose->status_code == TANGO_POSE_VALID)
{
CameraTango* app = static_cast<CameraTango*>(context);
app->poseReceived(rtabmap_world_T_tango_world * app->tangoPoseToTransform(pose) * tango_device_T_rtabmap_world, pose->timestamp);
}
}
void onTangoEventAvailableRouter(void* context, const TangoEvent* event)
{
CameraTango* app = static_cast<CameraTango*>(context);
app->tangoEventReceived(event->type, event->event_key, event->event_value);
}
//////////////////////////////
// CameraTango
//////////////////////////////
CameraTango::CameraTango(bool colorCamera, int decimation, bool publishRawScan) :
tango_config_(0),
colorCamera_(colorCamera),
decimation_(decimation),
rawScanPublished_(publishRawScan),
tangoColorType_(0),
tangoColorStamp_(0)
{
UASSERT(decimation >= 1);
}
CameraTango::~CameraTango() {
// Disconnect Tango service
close();
}
// Compute fisheye distorted coordinates from undistorted coordinates.
// The distortion model used by the Tango fisheye camera is called FOV and is
// described in 'Straight lines have to be straight' by Frederic Devernay and
// Olivier Faugeras. See https://hal.inria.fr/inria-00267247/document.
// Tango ROS Streamer: https://github.com/Intermodalics/tango_ros/blob/master/tango_ros_common/tango_ros_native/src/tango_ros_node.cpp
void applyFovModel(
double xu, double yu, double w, double w_inverse, double two_tan_w_div_two,
double* xd, double* yd) {
double ru = sqrt(xu * xu + yu * yu);
constexpr double epsilon = 1e-7;
if (w < epsilon || ru < epsilon) {
*xd = xu;
*yd = yu ;
} else {
double rd_div_ru = std::atan(ru * two_tan_w_div_two) * w_inverse / ru;
*xd = xu * rd_div_ru;
*yd = yu * rd_div_ru;
}
}
// Compute the warp maps to undistort the Tango fisheye image using the FOV
// model. See OpenCV documentation for more information on warp maps:
// http://docs.opencv.org/2.4/modules/imgproc/doc/geometric_transformations.html
// Tango ROS Streamer: https://github.com/Intermodalics/tango_ros/blob/master/tango_ros_common/tango_ros_native/src/tango_ros_node.cpp
// @param fisheyeModel the fisheye camera intrinsics.
// @param mapX the output map for the x direction.
// @param mapY the output map for the y direction.
void initFisheyeRectificationMap(
const CameraModel& fisheyeModel,
cv::Mat & mapX, cv::Mat & mapY) {
const double & fx = fisheyeModel.K().at<double>(0,0);
const double & fy = fisheyeModel.K().at<double>(1,1);
const double & cx = fisheyeModel.K().at<double>(0,2);
const double & cy = fisheyeModel.K().at<double>(1,2);
const double & w = fisheyeModel.D().at<double>(0,0);
mapX.create(fisheyeModel.imageSize(), CV_32FC1);
mapY.create(fisheyeModel.imageSize(), CV_32FC1);
LOGD("initFisheyeRectificationMap: fx=%f fy=%f, cx=%f, cy=%f, w=%f", fx, fy, cx, cy, w);
// Pre-computed variables for more efficiency.
const double fy_inverse = 1.0 / fy;
const double fx_inverse = 1.0 / fx;
const double w_inverse = 1 / w;
const double two_tan_w_div_two = 2.0 * std::tan(w * 0.5);
// Compute warp maps in x and y directions.
// OpenCV expects maps from dest to src, i.e. from undistorted to distorted
// pixel coordinates.
for(int iu = 0; iu < fisheyeModel.imageHeight(); ++iu) {
for (int ju = 0; ju < fisheyeModel.imageWidth(); ++ju) {
double xu = (ju - cx) * fx_inverse;
double yu = (iu - cy) * fy_inverse;
double xd, yd;
applyFovModel(xu, yu, w, w_inverse, two_tan_w_div_two, &xd, &yd);
double jd = cx + xd * fx;
double id = cy + yd * fy;
mapX.at<float>(iu, ju) = jd;
mapY.at<float>(iu, ju) = id;
}
}
}
bool CameraTango::init(const std::string & calibrationFolder, const std::string & cameraName)
{
close();
CameraMobile::init(calibrationFolder, cameraName);
TangoSupport_initialize(TangoService_getPoseAtTime, TangoService_getCameraIntrinsics);
// Connect to Tango
LOGI("NativeRTABMap: Setup tango config");
tango_config_ = TangoService_getConfig(TANGO_CONFIG_DEFAULT);
if (tango_config_ == nullptr)
{
LOGE("NativeRTABMap: Failed to get default config form");
return false;
}
// Set auto-recovery for motion tracking as requested by the user.
bool is_atuo_recovery = true;
int ret = TangoConfig_setBool(tango_config_, "config_enable_auto_recovery", is_atuo_recovery);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: config_enable_auto_recovery() failed with error code: %d", ret);
return false;
}
if(colorCamera_)
{
// Enable color.
ret = TangoConfig_setBool(tango_config_, "config_enable_color_camera", true);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: config_enable_color_camera() failed with error code: %d", ret);
return false;
}
}
// Enable depth.
ret = TangoConfig_setBool(tango_config_, "config_enable_depth", true);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: config_enable_depth() failed with error code: %d", ret);
return false;
}
// Need to specify the depth_mode as XYZC.
ret = TangoConfig_setInt32(tango_config_, "config_depth_mode", TANGO_POINTCLOUD_XYZC);
if (ret != TANGO_SUCCESS)
{
LOGE("Failed to set 'depth_mode' configuration flag with error code: %d", ret);
return false;
}
// Note that it's super important for AR applications that we enable low
// latency imu integration so that we have pose information available as
// quickly as possible. Without setting this flag, you'll often receive
// invalid poses when calling GetPoseAtTime for an image.
ret = TangoConfig_setBool(tango_config_, "config_enable_low_latency_imu_integration", true);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: Failed to enable low latency imu integration.");
return false;
}
// Drift correction allows motion tracking to recover after it loses tracking.
//
// The drift corrected pose is is available through the frame pair with
// base frame AREA_DESCRIPTION and target frame DEVICE.
/*ret = TangoConfig_setBool(tango_config_, "config_enable_drift_correction", true);
if (ret != TANGO_SUCCESS) {
LOGE(
"NativeRTABMap: enabling config_enable_drift_correction "
"failed with error code: %d",
ret);
return false;
}*/
// Get TangoCore version string from service.
char tango_core_version[kVersionStringLength];
ret = TangoConfig_getString(tango_config_, "tango_service_library_version", tango_core_version, kVersionStringLength);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: get tango core version failed with error code: %d", ret);
return false;
}
LOGI("NativeRTABMap: Tango version : %s", tango_core_version);
// Callbacks
LOGI("NativeRTABMap: Setup callbacks");
// Attach the OnXYZijAvailable callback.
// The callback will be called after the service is connected.
ret = TangoService_connectOnPointCloudAvailable(onPointCloudAvailableRouter);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: Failed to connect to point cloud callback with error code: %d", ret);
return false;
}
ret = TangoService_connectOnFrameAvailable(colorCamera_?TANGO_CAMERA_COLOR:TANGO_CAMERA_FISHEYE, this, onFrameAvailableRouter);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: Failed to connect to color callback with error code: %d", ret);
return false;
}
// Attach the onPoseAvailable callback.
// The callback will be called after the service is connected.
TangoCoordinateFramePair pair;
//pair.base = TANGO_COORDINATE_FRAME_AREA_DESCRIPTION; // drift correction is enabled
pair.base = TANGO_COORDINATE_FRAME_START_OF_SERVICE;
pair.target = TANGO_COORDINATE_FRAME_DEVICE;
ret = TangoService_connectOnPoseAvailable(1, &pair, onPoseAvailableRouter);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: Failed to connect to pose callback with error code: %d", ret);
return false;
}
// Attach the onEventAvailable callback.
// The callback will be called after the service is connected.
ret = TangoService_connectOnTangoEvent(onTangoEventAvailableRouter);
if (ret != TANGO_SUCCESS)
{
LOGE("PointCloudApp: Failed to connect to event callback with error code: %d", ret);
return false;
}
// Now connect service so the callbacks above will be called
LOGI("NativeRTABMap: Connect to tango service");
ret = TangoService_connect(this, tango_config_);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: Failed to connect to the Tango service with error code: %d", ret);
return false;
}
// update extrinsics
LOGI("NativeRTABMap: Update extrinsics");
TangoPoseData pose_data;
TangoCoordinateFramePair frame_pair;
// TangoService_getPoseAtTime function is used for query device extrinsics
// as well. We use timestamp 0.0 and the target frame pair to get the
// extrinsics from the sensors.
//
// Get color camera with respect to device transformation matrix.
frame_pair.base = TANGO_COORDINATE_FRAME_DEVICE;
frame_pair.target = colorCamera_?TANGO_COORDINATE_FRAME_CAMERA_COLOR:TANGO_COORDINATE_FRAME_CAMERA_FISHEYE;
ret = TangoService_getPoseAtTime(0.0, frame_pair, &pose_data);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: Failed to get transform between the color camera frame and device frames");
return false;
}
deviceTColorCamera_ = rtabmap::Transform(
pose_data.translation[0],
pose_data.translation[1],
pose_data.translation[2],
pose_data.orientation[0],
pose_data.orientation[1],
pose_data.orientation[2],
pose_data.orientation[3]);
deviceTColorCamera_ = rtabmap_world_T_opengl_world * deviceTColorCamera_;
// camera intrinsic
TangoCameraIntrinsics color_camera_intrinsics;
ret = TangoService_getCameraIntrinsics(colorCamera_?TANGO_CAMERA_COLOR:TANGO_CAMERA_FISHEYE, &color_camera_intrinsics);
if (ret != TANGO_SUCCESS)
{
LOGE("NativeRTABMap: Failed to get the intrinsics for the color camera with error code: %d.", ret);
return false;
}
LOGD("Calibration: fx=%f fy=%f cx=%f cy=%f width=%d height=%d",
color_camera_intrinsics.fx,
color_camera_intrinsics.fy,
color_camera_intrinsics.cx,
color_camera_intrinsics.cy,
color_camera_intrinsics.width,
color_camera_intrinsics.height);
cv::Mat K = cv::Mat::eye(3, 3, CV_64FC1);
K.at<double>(0,0) = color_camera_intrinsics.fx;
K.at<double>(1,1) = color_camera_intrinsics.fy;
K.at<double>(0,2) = color_camera_intrinsics.cx;
K.at<double>(1,2) = color_camera_intrinsics.cy;
cv::Mat D = cv::Mat::zeros(1, 5, CV_64FC1);
LOGD("Calibration type = %d", color_camera_intrinsics.calibration_type);
if(color_camera_intrinsics.calibration_type == TANGO_CALIBRATION_POLYNOMIAL_5_PARAMETERS ||
color_camera_intrinsics.calibration_type == TANGO_CALIBRATION_EQUIDISTANT)
{
D.at<double>(0,0) = color_camera_intrinsics.distortion[0];
D.at<double>(0,1) = color_camera_intrinsics.distortion[1];
D.at<double>(0,2) = color_camera_intrinsics.distortion[2];
D.at<double>(0,3) = color_camera_intrinsics.distortion[3];
D.at<double>(0,4) = color_camera_intrinsics.distortion[4];
}
else if(color_camera_intrinsics.calibration_type == TANGO_CALIBRATION_POLYNOMIAL_3_PARAMETERS)
{
D.at<double>(0,0) = color_camera_intrinsics.distortion[0];
D.at<double>(0,1) = color_camera_intrinsics.distortion[1];
D.at<double>(0,2) = 0.;
D.at<double>(0,3) = 0.;
D.at<double>(0,4) = color_camera_intrinsics.distortion[2];
}
else if(color_camera_intrinsics.calibration_type == TANGO_CALIBRATION_POLYNOMIAL_2_PARAMETERS)
{
D.at<double>(0,0) = color_camera_intrinsics.distortion[0];
D.at<double>(0,1) = color_camera_intrinsics.distortion[1];
D.at<double>(0,2) = 0.;
D.at<double>(0,3) = 0.;
D.at<double>(0,4) = 0.;
}
cv::Mat R = cv::Mat::eye(3, 3, CV_64FC1);
cv::Mat P;
LOGD("Distortion params: %f, %f, %f, %f, %f", D.at<double>(0,0), D.at<double>(0,1), D.at<double>(0,2), D.at<double>(0,3), D.at<double>(0,4));
model_ = CameraModel(colorCamera_?"color":"fisheye",
cv::Size(color_camera_intrinsics.width, color_camera_intrinsics.height),
K, D, R, P,
deviceTColorCamera_);
if(!colorCamera_)
{
initFisheyeRectificationMap(model_, fisheyeRectifyMapX_, fisheyeRectifyMapY_);
}
LOGI("deviceTColorCameraRtabmap =%s", deviceTColorCamera_.prettyPrint().c_str());
return true;
}
void CameraTango::close()
{
if(tango_config_)
{
TangoConfig_free(tango_config_);
tango_config_ = nullptr;
LOGI("TangoService_disconnect()");
TangoService_disconnect();
LOGI("TangoService_disconnect() done.");
}
fisheyeRectifyMapX_ = cv::Mat();
fisheyeRectifyMapY_ = cv::Mat();
CameraMobile::close();
}
void CameraTango::cloudReceived(const cv::Mat & cloud, double timestamp)
{
if(!cloud.empty())
{
//LOGD("Depth received! %fs (%d points)", timestamp, cloud.cols);
UASSERT(cloud.type() == CV_32FC4);
boost::mutex::scoped_lock lock(tangoDataMutex_);
// From post: http://stackoverflow.com/questions/29236110/timing-issues-with-tango-image-frames
// "In the current version of Project Tango Tablet RGB IR camera
// is used for both depth and color images and it can only do one
// or the other for each frame. So in the stream we get 4 RGB frames
// followed by 1 Depth frame resulting in the pattern you observed. This
// is more of a hardware limitation."
//
// So, synchronize with the last RGB frame before the Depth is acquired
if(!tangoColor_.empty())
{
UTimer timer;
double dt = fabs(timestamp - tangoColorStamp_);
//LOGD("Depth: %f vs %f = %f", tangoColorStamp_, timestamp, dt);
if(dt >= 0.0 && dt < 0.5)
{
bool notify = !tangoData_.isValid();
cv::Mat tangoImage = tangoColor_;
cv::Mat rgb;
double cloudStamp = timestamp;
double rgbStamp = tangoColorStamp_;
int tangoColorType = tangoColorType_;
tangoColor_ = cv::Mat();
tangoColorStamp_ = 0.0;
tangoColorType_ = 0;
LOGD("tangoColorType=%d", tangoColorType);
if(tangoColorType == TANGO_HAL_PIXEL_FORMAT_RGBA_8888)
{
cv::cvtColor(tangoImage, rgb, cv::COLOR_RGBA2BGR);
}
else if(tangoColorType == TANGO_HAL_PIXEL_FORMAT_YV12)
{
cv::cvtColor(tangoImage, rgb, cv::COLOR_YUV2BGR_YV12);
}
else if(tangoColorType == TANGO_HAL_PIXEL_FORMAT_YCrCb_420_SP)
{
cv::cvtColor(tangoImage, rgb, cv::COLOR_YUV2BGR_NV21);
}
else if(tangoColorType == 35)
{
cv::cvtColor(tangoImage, rgb, cv::COLOR_YUV420sp2GRAY);
}
else
{
LOGE("Not supported color format : %d.", tangoColorType);
tangoData_ = SensorData();
return;
}
//for(int i=0; i<rgb.cols; ++i)
//{
// UERROR("%d,%d,%d", (int)rgb.at<cv::Vec3b>(i)[0], (int)rgb.at<cv::Vec3b>(i)[1], (int)rgb.at<cv::Vec3b>(i)[2]);
//}
CameraModel model = model_;
if(colorCamera_)
{
if(decimation_ > 1)
{
rgb = util2d::decimate(rgb, decimation_);
model = model.scaled(1.0/double(decimation_));
}
}
else
{
//UTimer t;
cv::Mat rgbRect;
cv::remap(rgb, rgbRect, fisheyeRectifyMapX_, fisheyeRectifyMapY_, cv::INTER_LINEAR, cv::BORDER_CONSTANT, 0);
rgb = rgbRect;
//LOGD("Rectification time=%fs", t.ticks());
}
// Querying the depth image's frame transformation based on the depth image's
// timestamp.
cv::Mat depth;
// Calculate the relative pose from color camera frame at timestamp
// color_timestamp t1 and depth
// camera frame at depth_timestamp t0.
Transform colorToDepth;
TangoPoseData pose_color_image_t1_T_depth_image_t0;
if (TangoSupport_calculateRelativePose(
rgbStamp, colorCamera_?TANGO_COORDINATE_FRAME_CAMERA_COLOR:TANGO_COORDINATE_FRAME_CAMERA_FISHEYE, cloudStamp,
TANGO_COORDINATE_FRAME_CAMERA_DEPTH,
&pose_color_image_t1_T_depth_image_t0) == TANGO_SUCCESS)
{
colorToDepth = tangoPoseToTransform(&pose_color_image_t1_T_depth_image_t0);
}
else
{
LOGE(
"SynchronizationApplication: Could not find a valid relative pose at "
"time for color and "
" depth cameras.");
}
if(colorToDepth.getNormSquared() > 100000)
{
LOGE("Very large color to depth error detected (%s)! Ignoring this frame!", colorToDepth.prettyPrint().c_str());
colorToDepth.setNull();
}
cv::Mat scan;
if(!colorToDepth.isNull())
{
// The Color Camera frame at timestamp t0 with respect to Depth
// Camera frame at timestamp t1.
//LOGD("colorToDepth=%s", colorToDepth.prettyPrint().c_str());
LOGD("rgb=%dx%d cloud size=%d", rgb.cols, rgb.rows, (int)cloud.total());
int pixelsSet = 0;
int depthSizeDec = colorCamera_?8:1;
depth = cv::Mat::zeros(model_.imageHeight()/depthSizeDec, model_.imageWidth()/depthSizeDec, CV_16UC1); // mm
CameraModel depthModel = model_.scaled(1.0f/float(depthSizeDec));
std::vector<cv::Point3f> scanData(rawScanPublished_?cloud.total():0);
int oi=0;
int closePoints = 0;
float closeROI[4];
closeROI[0] = depth.cols/4;
closeROI[1] = 3*(depth.cols/4);
closeROI[2] = depth.rows/4;
closeROI[3] = 3*(depth.rows/4);
unsigned short minDepthValue=10000;
for(unsigned int i=0; i<cloud.total(); ++i)
{
const float * p = cloud.ptr<float>(0,i);
cv::Point3f pt = util3d::transformPoint(cv::Point3f(p[0], p[1], p[2]), colorToDepth);
if(pt.z > 0.0f && i%scanDownsampling == 0 && rawScanPublished_)
{
scanData.at(oi++) = pt;
}
int pixel_x_l, pixel_y_l, pixel_x_h, pixel_y_h;
// get the coordinate on image plane.
pixel_x_l = static_cast<int>((depthModel.fx()) * (pt.x / pt.z) + depthModel.cx());
pixel_y_l = static_cast<int>((depthModel.fy()) * (pt.y / pt.z) + depthModel.cy());
pixel_x_h = static_cast<int>((depthModel.fx()) * (pt.x / pt.z) + depthModel.cx() + 0.5f);
pixel_y_h = static_cast<int>((depthModel.fy()) * (pt.y / pt.z) + depthModel.cy() + 0.5f);
unsigned short depth_value(pt.z * 1000.0f);
if(pixel_x_l>=closeROI[0] && pixel_x_l<closeROI[1] &&
pixel_y_l>closeROI[2] && pixel_y_l<closeROI[3] &&
depth_value < 600)
{
++closePoints;
if(depth_value < minDepthValue)
{
minDepthValue = depth_value;
}
}
bool pixelSet = false;
if(pixel_x_l>=0 && pixel_x_l<depth.cols &&
pixel_y_l>0 && pixel_y_l<depth.rows && // ignore first line
depth_value)
{
unsigned short & depthPixel = depth.at<unsigned short>(pixel_y_l, pixel_x_l);
if(depthPixel == 0 || depthPixel > depth_value)
{
depthPixel = depth_value;
pixelSet = true;
}
}
if(pixel_x_h>=0 && pixel_x_h<depth.cols &&
pixel_y_h>0 && pixel_y_h<depth.rows && // ignore first line
depth_value)
{
unsigned short & depthPixel = depth.at<unsigned short>(pixel_y_h, pixel_x_h);
if(depthPixel == 0 || depthPixel > depth_value)
{
depthPixel = depth_value;
pixelSet = true;
}
}
if(pixelSet)
{
pixelsSet += 1;
}
}
if(closePoints > 100)
{
this->post(new CameraInfoEvent(0, "TooClose", ""));
}
if(oi)
{
scan = cv::Mat(1, oi, CV_32FC3, scanData.data()).clone();
}
//LOGD("pixels depth set= %d", pixelsSet);
}
else
{
LOGE("color to depth pose is null?!? (rgb stamp=%f) (depth stamp=%f)", rgbStamp, cloudStamp);
}
if(!rgb.empty() && !depth.empty())
{
depth = rtabmap::util2d::fillDepthHoles(depth, holeSize, maxDepthError);
Transform odom = getPoseAtTimestamp(rgbStamp);
//LOGD("Local = %s", model.localTransform().prettyPrint().c_str());
//LOGD("tango = %s", poseDevice.prettyPrint().c_str());
//LOGD("opengl(t)= %s", (opengl_world_T_tango_world * poseDevice).prettyPrint().c_str());
// occlusion depth
if(!depth.empty())
{
rtabmap::CameraModel depthModel = model.scaled(float(depth.cols) / float(model.imageWidth()));
depthModel.setLocalTransform(odom*model.localTransform());
this->setOcclusionImage(depth, depthModel);
}
//LOGD("rtabmap = %s", odom.prettyPrint().c_str());
//LOGD("opengl(r)= %s", (opengl_world_T_rtabmap_world * odom * rtabmap_device_T_opengl_device).prettyPrint().c_str());
Transform scanLocalTransform = model.localTransform();
if(rawScanPublished_)
{
tangoData_ = SensorData(LaserScan::backwardCompatibility(scan, cloud.total()/scanDownsampling, 0, scanLocalTransform), rgb, depth, model, this->getNextSeqID(), rgbStamp);
}
else
{
tangoData_ = SensorData(rgb, depth, model, this->getNextSeqID(), rgbStamp);
}
tangoData_.setGroundTruth(odom);
}
else
{
LOGE("Could not get depth and rgb images!?!");
tangoData_ = SensorData();
return;
}
if(notify)
{
tangoDataReady_.release();
}
LOGD("process cloud received %fs", timer.ticks());
}
}
}
}
void CameraTango::rgbReceived(const cv::Mat & tangoImage, int type, double timestamp)
{
if(!tangoImage.empty())
{
//LOGD("RGB received! %fs", timestamp);
boost::mutex::scoped_lock lock(tangoDataMutex_);
tangoColor_ = tangoImage.clone();
tangoColorStamp_ = timestamp;
tangoColorType_ = type;
}
}
void CameraTango::tangoEventReceived(int type, const char * key, const char * value)
{
this->post(new CameraInfoEvent(type, key, value));
}
std::string CameraTango::getSerial() const
{
return "Tango";
}
rtabmap::Transform CameraTango::tangoPoseToTransform(const TangoPoseData * tangoPose) const
{
UASSERT(tangoPose);
rtabmap::Transform pose;
pose = rtabmap::Transform(
tangoPose->translation[0],
tangoPose->translation[1],
tangoPose->translation[2],
tangoPose->orientation[0],
tangoPose->orientation[1],
tangoPose->orientation[2],
tangoPose->orientation[3]);
return pose;
}
rtabmap::Transform CameraTango::getPoseAtTimestamp(double timestamp)
{
rtabmap::Transform pose;
TangoPoseData pose_start_service_T_device;
TangoCoordinateFramePair frame_pair;
frame_pair.base = TANGO_COORDINATE_FRAME_START_OF_SERVICE;
frame_pair.target = TANGO_COORDINATE_FRAME_DEVICE;
TangoErrorType status = TangoService_getPoseAtTime(timestamp, frame_pair, &pose_start_service_T_device);
if (status != TANGO_SUCCESS)
{
LOGE(
"PoseData: Failed to get transform between the Start of service and "
"device frames at timestamp %lf",
timestamp);
}
if (pose_start_service_T_device.status_code != TANGO_POSE_VALID)
{
LOGW(
"PoseData: Failed to get transform between the Start of service and "
"device frames at timestamp %lf",
timestamp);
}
else
{
pose = rtabmap_world_T_tango_world * tangoPoseToTransform(&pose_start_service_T_device) * tango_device_T_rtabmap_world;
}
return pose;
}
SensorData CameraTango::updateDataOnRender(Transform & pose)
{
//LOGI("Capturing image...");
pose.setNull();
if(textureId_ == 0)
{
glGenTextures(1, &textureId_);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId_);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
// Update Texture (optional, just for first-view rendering)
if(colorCamera_ && textureId_)
{
double video_overlay_timestamp;
TangoErrorType status = TangoService_updateTextureExternalOes(TANGO_CAMERA_COLOR, textureId_, &video_overlay_timestamp);
if (status == TANGO_SUCCESS)
{
pose = getPoseAtTimestamp(video_overlay_timestamp);
int rotation = static_cast<int>(getScreenRotation()) + 1; // remove 90deg camera rotation
if (rotation > 3) {
rotation -= 4;
}
TangoDoubleMatrixTransformData matrix_transform;
status = TangoSupport_getDoubleMatrixTransformAtTime(
video_overlay_timestamp,
TANGO_COORDINATE_FRAME_CAMERA_COLOR,
TANGO_COORDINATE_FRAME_START_OF_SERVICE,
TANGO_SUPPORT_ENGINE_OPENGL,
TANGO_SUPPORT_ENGINE_OPENGL,
static_cast<TangoSupportRotation>(rotation),
&matrix_transform);
if (matrix_transform.status_code == TANGO_POSE_VALID)
{
// Get projection matrix
TangoCameraIntrinsics color_camera_intrinsics;
int ret = TangoSupport_getCameraIntrinsicsBasedOnDisplayRotation(
TANGO_CAMERA_COLOR,
static_cast<TangoSupportRotation>(rotation),
&color_camera_intrinsics);
if (ret == TANGO_SUCCESS) {
float image_width = static_cast<float>(color_camera_intrinsics.width);
float image_height = static_cast<float>(color_camera_intrinsics.height);
float fx = static_cast<float>(color_camera_intrinsics.fx);
float fy = static_cast<float>(color_camera_intrinsics.fy);
float cx = static_cast<float>(color_camera_intrinsics.cx);
float cy = static_cast<float>(color_camera_intrinsics.cy);
viewMatrix_ = glm::make_mat4(matrix_transform.matrix);
projectionMatrix_ = tango_gl::Camera::ProjectionMatrixForCameraIntrinsics(
image_width, image_height, fx, fy, cx, cy, 0.3, 50);
switch(rotation)
{
case ROTATION_90:
memcpy(transformed_uvs_, kTextureCoords90, 8*sizeof(float));
break;
case ROTATION_180:
memcpy(transformed_uvs_, kTextureCoords180, 8*sizeof(float));
break;
case ROTATION_270:
memcpy(transformed_uvs_, kTextureCoords270, 8*sizeof(float));
break;
case ROTATION_0:
default:
memcpy(transformed_uvs_, kTextureCoords0, 8*sizeof(float));
}
uvs_initialized_ = true;
}
else
{
UERROR("TangoSupport_getCameraIntrinsicsBasedOnDisplayRotation failed!");
}
}
else
{
UERROR("TangoSupport_getDoubleMatrixTransformAtTime failed!");
}
}
else
{
UERROR("TangoService_updateTextureExternalOes failed!");
}
}
SensorData data;
if(tangoDataReady_.acquireTry(1))
{
boost::mutex::scoped_lock lock(tangoDataMutex_);
data = tangoData_;
tangoData_ = SensorData();
pose = data.groundTruth();
data.setGroundTruth(Transform());
}
return data;
}
} /* namespace rtabmap */
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CAMERATANGO_H_
#define CAMERATANGO_H_
#include "CameraMobile.h"
#include <rtabmap/core/Camera.h>
#include <rtabmap/core/GeodeticCoords.h>
#include <rtabmap/utilite/UMutex.h>
#include <rtabmap/utilite/USemaphore.h>
#include <rtabmap/utilite/UEventsSender.h>
#include <rtabmap/utilite/UThread.h>
#include <rtabmap/utilite/UEvent.h>
#include <rtabmap/utilite/UTimer.h>
#include <boost/thread/mutex.hpp>
#include <tango_client_api.h>
#include <tango_support_api.h>
namespace rtabmap {
class CameraTango : public CameraMobile {
public:
CameraTango(bool colorCamera, int decimation, bool publishRawScan);
virtual ~CameraTango();
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
virtual void close(); // close Tango connection
virtual std::string getSerial() const;
rtabmap::Transform tangoPoseToTransform(const TangoPoseData * tangoPose) const;
void setDecimation(int value) {decimation_ = value;}
void setRawScanPublished(bool enabled) {rawScanPublished_ = enabled;}
void cloudReceived(const cv::Mat & cloud, double timestamp);
void rgbReceived(const cv::Mat & tangoImage, int type, double timestamp);
void tangoEventReceived(int type, const char * key, const char * value);
protected:
virtual SensorData updateDataOnRender(Transform & pose);
private:
rtabmap::Transform getPoseAtTimestamp(double timestamp);
private:
void * tango_config_;
bool colorCamera_;
int decimation_;
bool rawScanPublished_;
SensorData tangoData_;
cv::Mat tangoColor_;
int tangoColorType_;
double tangoColorStamp_;
boost::mutex tangoDataMutex_;
USemaphore tangoDataReady_;
cv::Mat fisheyeRectifyMapX_;
cv::Mat fisheyeRectifyMapY_;
};
} /* namespace rtabmap */
#endif /* CAMERATANGO_H_ */
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/*
Copyright (c) 2010-2025, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef MEASURE_H_
#define MEASURE_H_
#include <opencv2/opencv.hpp>
class Measure
{
public:
Measure(
const cv::Point3f & pt1,
const cv::Point3f & pt2,
const cv::Vec3f & n1,
const cv::Vec3f & n2) :
pt1_(pt1),
pt2_(pt2),
n1_(n1),
n2_(n2)
{
length_ = cv::norm(pt2_ - pt1_);
}
virtual ~Measure() {}
float length() const {return length_;}
const cv::Point3f & pt1() const {return pt1_;}
const cv::Point3f & pt2() const {return pt2_;}
const cv::Vec3f & n1() const {return n1_;}
const cv::Vec3f & n2() const {return n2_;}
private:
cv::Point3f pt1_;
cv::Point3f pt2_;
cv::Vec3f n1_;
cv::Vec3f n2_;
float length_;
};
#endif /* MEASURE_H_ */
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/*
* ProgressionStatus.h
*
* Created on: Feb 28, 2017
* Author: mathieu
*/
#ifndef APP_ANDROID_JNI_PROGRESSIONSTATUS_H_
#define APP_ANDROID_JNI_PROGRESSIONSTATUS_H_
#include <rtabmap/core/ProgressState.h>
#include <rtabmap/utilite/ULogger.h>
#include <rtabmap/utilite/UEventsManager.h>
#ifdef __ANDROID__
#include <jni.h>
#endif
namespace rtabmap {
class ProgressEvent : public UEvent
{
public:
ProgressEvent(int count = 1) : count_(count){}
virtual std::string getClassName() const {return "ProgressEvent";}
int count_;
};
class ProgressionStatus: public ProgressState, public UEventsHandler
{
public:
ProgressionStatus() : count_(0), max_(100)
#ifdef __ANDROID__
, jvm_(0), rtabmap_(0)
#else
, swiftClassPtr_(0)
#endif
{
registerToEventsManager();
}
#ifdef __ANDROID__
void setJavaObjects(JavaVM * jvm, jobject rtabmap)
{
jvm_ = jvm;
rtabmap_ = rtabmap;
}
#else
void setSwiftCallback(void * classPtr, void(*callback)(void *, int, int))
{
swiftClassPtr_ = classPtr;
swiftCallback = callback;
}
#endif
void reset(int max)
{
count_=-1;
max_ = max;
setCanceled(false);
increment();
}
void setMax(int max)
{
max_ = max;
}
int getMax() const {return max_;}
void increment(int count = 1) const
{
UEventsManager::post(new ProgressEvent(count));
}
void finish()
{
}
virtual bool callback(const std::string & msg) const
{
if(!isCanceled())
{
increment();
}
return ProgressState::callback(msg);
}
virtual ~ProgressionStatus(){}
protected:
virtual bool handleEvent(UEvent * event)
{
if(event->getClassName().compare("ProgressEvent") == 0)
{
count_ += ((ProgressEvent*)event)->count_;
// Call JAVA callback
bool success = false;
#ifdef __ANDROID__
if(jvm_ && rtabmap_)
{
JNIEnv *env = 0;
jint rs = jvm_->AttachCurrentThread(&env, NULL);
if(rs == JNI_OK && env)
{
jclass clazz = env->GetObjectClass(rtabmap_);
if(clazz)
{
jmethodID methodID = env->GetMethodID(clazz, "updateProgressionCallback", "(II)V" );
if(methodID)
{
env->CallVoidMethod(rtabmap_, methodID,
count_,
max_);
success = true;
}
}
}
jvm_->DetachCurrentThread();
}
#else // APPLE
if(swiftClassPtr_)
{
std::function<void()> actualCallback = [&](){
swiftCallback(swiftClassPtr_, count_, max_);
};
actualCallback();
success = true;
}
#endif
if(!success)
{
UERROR("Failed to call rtabmap::updateProgressionCallback");
}
}
return false;
}
private:
int count_;
int max_;
#ifdef __ANDROID__
JavaVM *jvm_;
jobject rtabmap_;
#else
void * swiftClassPtr_;
void(*swiftCallback)(void *, int, int);
#endif
};
}
#endif /* APP_ANDROID_JNI_PROGRESSIONSTATUS_H_ */
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RTABMAP_APP_H_
#define RTABMAP_APP_H_
#ifdef __ANDROID__
#include <jni.h>
#endif
#include <memory>
#include <tango-gl/util.h>
#include "scene.h"
#include "CameraMobile.h"
#include "util.h"
#include "ProgressionStatus.h"
#include <rtabmap/core/SensorCaptureThread.h>
#include <rtabmap/core/RtabmapThread.h>
#include <rtabmap/core/SensorEvent.h>
#include <rtabmap/utilite/UEventsHandler.h>
#include <boost/thread/mutex.hpp>
#include <pcl/pcl_base.h>
#include <pcl/TextureMesh.h>
#include "Measure.h"
// RTABMapApp handles the application lifecycle and resources.
class RTABMapApp : public UEventsHandler {
public:
// Constructor and deconstructor.
#ifdef __ANDROID__
RTABMapApp(JNIEnv* env, jobject caller_activity);
#else // __APPLE__
RTABMapApp();
void setupSwiftCallbacks(void * classPtr,
void(*progressCallback)(void *, int, int),
void(*initCallback)(void *, int, const char*),
void(*statsUpdatedCallback)(void *,
int, int, int, int,
float,
int, int, int, int, int ,int,
float,
int,
float,
int,
float, float, float, float,
int, int,
float, float, float, float, float, float),
void(*cameraInfoCallback)(void *, int, const char*, const char*));
#endif
~RTABMapApp();
void setScreenRotation(int displayRotation, int cameraRotation);
int openDatabase(const std::string & databasePath, bool databaseInMemory, bool optimize, bool clearDatabase);
bool isBuiltWith(int cameraDriver) const;
#ifdef __ANDROID__
bool startCamera(JNIEnv* env, jobject iBinder, jobject context, jobject activity, int driver);
#else // __APPLE__
bool startCamera();
#endif
// Allocate OpenGL resources for rendering, mainly for initializing the Scene.
void InitializeGLContent();
// Setup the view port width and height.
void SetViewPort(int width, int height);
// Main render loop.
int Render();
void stopCamera();
// Set render camera's viewing angle, first person, third person or top down.
//
// @param: camera_type, camera type includes first person, third person and
// top down
void SetCameraType(tango_gl::GestureCamera::CameraType camera_type);
// Touch event passed from android activity. This function only supports two
// touches.
//
// @param: touch_count, total count for touches.
// @param: event, touch event of current touch.
// @param: x0, normalized touch location for touch 0 on x axis.
// @param: y0, normalized touch location for touch 0 on y axis.
// @param: x1, normalized touch location for touch 1 on x axis.
// @param: y1, normalized touch location for touch 1 on y axis.
void OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event,
float x0, float y0, float x1, float y1);
void setPausedMapping(bool paused);
void setOnlineBlending(bool enabled);
void setMapCloudShown(bool shown);
void setOdomCloudShown(bool shown);
void setMeshRendering(bool enabled, bool withTexture);
void setPointSize(float value);
void setFOV(float angle);
void setOrthoCropFactor(float value);
void setGridRotation(float value);
void setLighting(bool enabled);
void setBackfaceCulling(bool enabled);
void setWireframe(bool enabled);
void setTextureColorSeamsHidden(bool hidden);
void setLocalizationMode(bool enabled);
void setTrajectoryMode(bool enabled);
void setGraphOptimization(bool enabled);
void setNodesFiltering(bool enabled);
void setGraphVisible(bool visible);
void setGridVisible(bool visible);
void setRawScanSaved(bool enabled);
void setCameraColor(bool enabled);
void setFullResolution(bool enabled);
void setSmoothing(bool enabled);
void setDepthBleedingError(float value);
void setDepthFromMotion(bool enabled);
void setAppendMode(bool enabled);
void setUpstreamRelocalizationAccThr(float value);
void setDataRecorderMode(bool enabled);
void setMaxCloudDepth(float value);
void setMinCloudDepth(float value);
void setCloudDensityLevel(int value);
void setMeshAngleTolerance(float value);
void setMeshDecimationFactor(float value);
void setMeshTriangleSize(int value);
void setClusterRatio(float value);
void setMaxGainRadius(float value);
void setRenderingTextureDecimation(int value);
void setBackgroundColor(float gray);
void setDepthConfidence(int value);
void setExportPointCloudFormat(const std::string & format);
int setMappingParameter(const std::string & key, const std::string & value);
void setGPS(const rtabmap::GPS & gps);
void addEnvSensor(int type, float value);
void save(const std::string & databasePath);
bool recover(const std::string & from, const std::string & to);
void cancelProcessing();
bool exportMesh(
float cloudVoxelSize,
bool regenerateCloud,
bool meshing,
int textureSize,
int textureCount,
int normalK,
bool optimized,
float optimizedVoxelSize,
int optimizedDepth,
int optimizedMaxPolygons,
float optimizedColorRadius,
bool optimizedCleanWhitePolygons,
int optimizedMinClusterSize,
float optimizedMaxTextureDistance,
int optimizedMinTextureClusterSize,
int textureVertexColorPolicy,
bool blockRendering);
bool postExportation(bool visualize);
bool writeExportedMesh(const std::string & directory, const std::string & name);
int postProcessing(int approach);
void clearMeasures();
void showMeasures(bool x, bool y, bool z, bool custom);
void setMeasuringMode(int mode);
void addMeasureButtonClicked();
void teleportButtonClicked();
void removeMeasure();
void setMetricSystem(bool enabled);
void setMeasuringTextSize(float size);
void postOdometryEvent(
rtabmap::Transform pose,
float rgb_fx, float rgb_fy, float rgb_cx, float rgb_cy,
float depth_fx, float depth_fy, float depth_cx, float depth_cy,
const rtabmap::Transform & rgbFrame,
const rtabmap::Transform & depthFrame,
double stamp,
double depthStamp,
const void * yPlane, const void * uPlane, const void * vPlane, int yPlaneLen, int rgbWidth, int rgbHeight, int rgbFormat,
const void * depth, int depthLen, int depthWidth, int depthHeight, int depthFormat,
const void * conf, int confLen, int confWidth, int confHeight, int confFormat,
const float * points, int pointsLen, int pointsChannels,
rtabmap::Transform viewMatrix, //view matrix
float p00, float p11, float p02, float p12, float p22, float p32, float p23, // projection matrix
float t0, float t1, float t2, float t3, float t4, float t5, float t6, float t7); // tex coord
protected:
virtual bool handleEvent(UEvent * event);
private:
int updateMeshDecimation(int width, int height);
rtabmap::ParametersMap getRtabmapParameters();
void updateMeasuringState();
bool smoothMesh(int id, rtabmap::Mesh & mesh);
void gainCompensation(bool full = false);
std::vector<pcl::Vertices> filterOrganizedPolygons(const std::vector<pcl::Vertices> & polygons, int cloudSize) const;
std::vector<pcl::Vertices> filterPolygons(const std::vector<pcl::Vertices> & polygons, int cloudSize) const;
private:
int cameraDriver_;
rtabmap::CameraMobile * camera_;
rtabmap::SensorCaptureThread * sensorCaptureThread_;
rtabmap::RtabmapThread * rtabmapThread_;
rtabmap::Rtabmap * rtabmap_;
rtabmap::LogHandler * logHandler_;
bool odomCloudShown_;
bool graphOptimization_;
bool nodesFiltering_;
bool localizationMode_;
bool trajectoryMode_;
bool rawScanSaved_;
bool smoothing_;
float depthBleedingError_;
bool depthFromMotion_;
bool cameraColor_;
bool fullResolution_;
bool appendMode_;
bool useExternalLidar_;
float maxCloudDepth_;
float minCloudDepth_;
int cloudDensityLevel_;
int meshTrianglePix_;
float meshAngleToleranceDeg_;
float meshDecimationFactor_;
float clusterRatio_;
float maxGainRadius_;
int renderingTextureDecimation_;
float backgroundColor_;
unsigned char depthConfidence_;
float upstreamRelocalizationMaxAcc_;
std::string exportPointCloudFormat_;
rtabmap::ParametersMap mappingParameters_;
bool dataRecorderMode_;
bool clearSceneOnNextRender_;
bool openingDatabase_;
bool exporting_;
bool postProcessing_;
bool filterPolygonsOnNextRender_;
int gainCompensationOnNextRender_;
bool bilateralFilteringOnNextRender_;
bool takeScreenshotOnNextRender_;
bool cameraJustInitialized_;
int totalPoints_;
int totalPolygons_;
int lastDrawnCloudsCount_;
float renderingTime_;
double lastPostRenderEventTime_;
double lastPoseEventTime_;
std::map<std::string, float> bufferedStatsData_;
bool visualizingMesh_;
bool exportedMeshUpdated_;
pcl::TextureMesh::Ptr optTextureMesh_;
cv::Mat optTexture_;
rtabmap::Mesh optMesh_;
int optRefId_;
rtabmap::Transform * optRefPose_; // App crashes when loading native library if not dynamic
std::list<Measure> measures_; // In opengl frame
bool measuresUpdated_;
bool metricSystem_;
float measuringTextSize_;
float snapAxisThr_;
std::vector<cv::Vec3f> snapAxes_;
int measuringMode_;
bool addMeasureClicked_;
bool teleportClicked_;
bool removeMeasureClicked_;
std::vector<cv::Point3f> measuringTmpPts_; // In opengl frame
std::vector<cv::Point3f> measuringTmpNormals_; // In opengl frame
pcl::PointCloud<pcl::PointXYZRGB>::Ptr targetPoint_;
pcl::PointCloud<pcl::PointXYZ>::Ptr quadSample_;
std::vector<pcl::Vertices> quadSamplePolygons_;
// main_scene_ includes all drawable object for visualizing Tango device's
// movement and point cloud.
Scene main_scene_;
UTimer fpsTime_;
std::list<rtabmap::RtabmapEvent*> rtabmapEvents_;
std::list<rtabmap::SensorEvent> sensorEvents_;
std::list<rtabmap::Transform> poseEvents_;
rtabmap::Transform mapToOdom_;
boost::mutex cameraMutex_;
boost::mutex rtabmapMutex_;
boost::mutex meshesMutex_;
boost::mutex sensorMutex_;
boost::mutex poseMutex_;
boost::mutex renderingMutex_;
USemaphore screenshotReady_;
std::map<int, rtabmap::Mesh> createdMeshes_;
std::map<int, rtabmap::Transform> rawPoses_;
std::pair<rtabmap::RtabmapEventInit::Status, std::string> status_;
rtabmap::ProgressionStatus progressionStatus_;
#ifndef __ANDROID__
void * swiftClassPtr_;
void(*swiftInitCallback)(void *, int, const char *);
void(*swiftStatsUpdatedCallback)(void *,
int, int, int, int,
float,
int, int, int, int, int ,int,
float,
int,
float,
int,
float, float, float, float,
int, int,
float, float, float, float, float, float);
void(*swiftCameraInfoEventCallback)(void *, int, const char *, const char *);
#endif
};
#endif // TANGO_POINT_CLOUD_POINT_CLOUD_APP_H_
@@ -0,0 +1,210 @@
/*
* Copyright 2018 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This modules handles drawing the passthrough camera image into the OpenGL
// scene.
#include "background_renderer.h"
#include <type_traits>
namespace {
const std::string kVertexShader =
"attribute vec4 a_Position;\n"
"attribute vec2 a_TexCoord;\n"
"varying vec2 v_TexCoord;\n"
"void main() {\n"
" gl_Position = a_Position;\n"
" v_TexCoord = a_TexCoord;\n"
"}\n";
const std::string kFragmentShaderOES =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float;\n"
"varying vec2 v_TexCoord;\n"
"uniform samplerExternalOES sTexture;\n"
"uniform bool uRedUnknown;\n"
"void main() {\n"
" vec4 sample = texture2D(sTexture, v_TexCoord);\n"
" float grey = 0.21 * sample.r + 0.71 * sample.g + 0.07 * sample.b;\n"
" gl_FragColor = vec4(grey, uRedUnknown?0.0:grey, uRedUnknown?0.0:grey, 0.5);\n"
"}\n";
const std::string kFragmentShaderBlendingOES =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float;\n"
"varying vec2 v_TexCoord;\n"
"uniform samplerExternalOES sTexture;\n"
"uniform sampler2D uDepthTexture;\n"
"uniform vec2 uScreenScale;\n"
"uniform bool uRedUnknown;\n"
"void main() {\n"
" vec4 sample = texture2D(sTexture, v_TexCoord);\n"
" vec2 coord = uScreenScale * gl_FragCoord.xy;\n;"
" vec4 depthPacked = texture2D(uDepthTexture, coord);\n"
" float depth = dot(depthPacked, 1./vec4(1.,255.,65025.,16581375.));\n"
" if(depth > 0.0)\n"
" gl_FragColor = vec4(sample.r, sample.g, sample.b, 0.5);\n"
" else {\n"
" float grey = 0.21 * sample.r + 0.71 * sample.g + 0.07 * sample.b;\n"
" gl_FragColor = vec4(grey, uRedUnknown?0.0:grey, uRedUnknown?0.0:grey, 0.5);\n"
" }\n"
"}\n";
const std::string kFragmentShader =
"precision mediump float;\n"
"varying vec2 v_TexCoord;\n"
"uniform sampler2D sTexture;\n"
"uniform bool uRedUnknown;\n"
"void main() {\n"
" vec4 sample = texture2D(sTexture, v_TexCoord);\n"
" float grey = 0.21 * sample.r + 0.71 * sample.g + 0.07 * sample.b;\n"
" gl_FragColor = vec4(grey, uRedUnknown?0.0:grey, uRedUnknown?0.0:grey, 0.5);\n"
"}\n";
const std::string kFragmentShaderBlending =
"precision mediump float;\n"
"varying vec2 v_TexCoord;\n"
"uniform sampler2D sTexture;\n"
"uniform sampler2D uDepthTexture;\n"
"uniform vec2 uScreenScale;\n"
"uniform bool uRedUnknown;\n"
"void main() {\n"
" vec4 sample = texture2D(sTexture, v_TexCoord);\n"
" vec2 coord = uScreenScale * gl_FragCoord.xy;\n;"
" vec4 depthPacked = texture2D(uDepthTexture, coord);\n"
" float depth = dot(depthPacked, 1./vec4(1.,255.,65025.,16581375.));\n"
" if(depth > 0.0)\n"
" gl_FragColor = vec4(sample.r, sample.g, sample.b, 0.5);\n"
" else {\n"
" float grey = 0.21 * sample.r + 0.71 * sample.g + 0.07 * sample.b;\n"
" gl_FragColor = vec4(grey, uRedUnknown?0.0:grey, uRedUnknown?0.0:grey, 0.5);\n"
" }\n"
"}\n";
/* To debug depth texture
const std::string kFragmentShader =
"precision mediump float;\n"
"varying vec2 v_TexCoord;\n"
"uniform sampler2D sTexture;\n"
"void main() {\n"
" float uNearZ = 0.2;\n"
" float uFarZ = 1000.0;\n"
" float depth = texture2D(sTexture, v_TexCoord).r;\n"
" float num = (2.0 * uNearZ * uFarZ);\n"
" float diff = (uFarZ - uNearZ);\n"
" float add = (uFarZ + uNearZ);\n"
" float ndcDepth = depth * 2.0 - 1.0;\n" // Back to NDC
" float linearDepth = num / (add - ndcDepth * diff);\n" // inverse projection matrix
" float grey = linearDepth/3.0;\n"
" gl_FragColor = vec4(grey, grey, grey, 0.5);\n"
"}\n";
*/
} // namespace
std::vector<GLuint> BackgroundRenderer::shaderPrograms_;
BackgroundRenderer::~BackgroundRenderer()
{
for(unsigned int i=0; i<shaderPrograms_.size(); ++i)
{
glDeleteShader(shaderPrograms_[i]);
}
shaderPrograms_.clear();
}
void BackgroundRenderer::InitializeGlContent(GLuint textureId, bool oes)
{
LOGI("textureId=%d", textureId);
texture_id_ = textureId;
#ifdef __ANDROID__
oes_ = oes;
#endif
if(shaderPrograms_.empty())
{
shaderPrograms_.resize(2,0);
shaderPrograms_[0] = tango_gl::util::CreateProgram(
kVertexShader.c_str(),
oes_?kFragmentShaderOES.c_str():kFragmentShader.c_str());
UASSERT(shaderPrograms_[0]!=0);
shaderPrograms_[1] = tango_gl::util::CreateProgram(
kVertexShader.c_str(),
oes_?kFragmentShaderBlendingOES.c_str():kFragmentShaderBlending.c_str());
UASSERT(shaderPrograms_[1]!=0);
}
}
void BackgroundRenderer::Draw(const float * transformed_uvs, const GLuint & depthTexture, int screenWidth, int screenHeight, bool redUnknown) {
static_assert(std::extent<decltype(BackgroundRenderer_kVerticesDevice)>::value == kNumVertices * 2, "Incorrect kVertices length");
GLuint program = shaderPrograms_[depthTexture>0?1:0];
glUseProgram(program);
glDepthMask(GL_FALSE);
glEnable (GL_BLEND);
glActiveTexture(GL_TEXTURE0);
#ifdef __ANDROID__
if(oes_)
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
else
#endif
glBindTexture(GL_TEXTURE_2D, texture_id_);
if(depthTexture>0)
{
// Texture activate unit 1
glActiveTexture(GL_TEXTURE1);
// Bind the texture to this unit.
glBindTexture(GL_TEXTURE_2D, depthTexture);
// Tell the texture uniform sampler to use this texture in the shader by binding to texture unit 1.
GLuint depth_texture_handle = glGetUniformLocation(program, "uDepthTexture");
glUniform1i(depth_texture_handle, 1);
GLuint screenScale_handle = glGetUniformLocation(program, "uScreenScale");
glUniform2f(screenScale_handle, 1.0f/(float)screenWidth, 1.0f/(float)screenHeight);
}
GLuint screenScale_handle = glGetUniformLocation(program, "uRedUnknown");
glUniform1i(screenScale_handle, redUnknown);
GLuint attributeVertices = glGetAttribLocation(program, "a_Position");
GLuint attributeUvs = glGetAttribLocation(program, "a_TexCoord");
glVertexAttribPointer(attributeVertices, 2, GL_FLOAT, GL_FALSE, 0, BackgroundRenderer_kVerticesDevice);
glVertexAttribPointer(attributeUvs, 2, GL_FLOAT, GL_FALSE, 0, transformed_uvs?transformed_uvs:BackgroundRenderer_kTexCoord);
glEnableVertexAttribArray(attributeVertices);
glEnableVertexAttribArray(attributeUvs);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(attributeVertices);
glDisableVertexAttribArray(attributeUvs);
glUseProgram(0);
glDepthMask(GL_TRUE);
glDisable (GL_BLEND);
tango_gl::util::CheckGlError("BackgroundRenderer::Draw() error");
}
@@ -0,0 +1,76 @@
/*
* Copyright 2018 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
#define C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
#ifdef __ANDROID__
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else // __APPLE__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#endif
#include <cstdlib>
#include "util.h"
static const GLfloat BackgroundRenderer_kVerticesDevice[] = {
-1.0f, -1.0f, +1.0f, -1.0f, -1.0f, +1.0f, +1.0f, +1.0f,
};
//static const GLfloat BackgroundRenderer_kVerticesView[] = {
// 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
//};
static const GLfloat BackgroundRenderer_kVerticesView[] = {
0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
};
static const GLfloat BackgroundRenderer_kTexCoord[] = {
1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
};
//android phone
//11 10 01 00 // portrait
//01 11 00 10 // left
//10 00 11 01 // right
//00 01 10 11 // down
// This class renders the passthrough camera image into the OpenGL frame.
class BackgroundRenderer {
public:
// Positions of the quad vertices in clip space (X, Y).
static constexpr int kNumVertices = 4;
public:
BackgroundRenderer() = default;
~BackgroundRenderer();
// Sets up OpenGL state. Must be called on the OpenGL thread and before any
// other methods below.
void InitializeGlContent(GLuint textureId, bool oes);
// Draws the background image. This methods must be called for every ArFrame
// returned by ArSession_update() to catch display geometry change events.
void Draw(const float * transformed_uvs, const GLuint & depthTexture, int screenWidth, int screenHeight, bool redUnknown);
private:
static std::vector<GLuint> shaderPrograms_;
GLuint texture_id_;
bool oes_ = false;
};
#endif // C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
@@ -0,0 +1,131 @@
/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BOUNDING_BOX_DRAWABLE_H_
#define BOUNDING_BOX_DRAWABLE_H_
#include "tango-gl/line.h"
class BoundingBoxDrawable : public tango_gl::Line
{
public:
BoundingBoxDrawable() :
Line(3.0f, GL_LINES)
{
vec_vertices_.resize(24);
}
void updateVertices(const pcl::PointXYZ & min, const pcl::PointXYZ & max)
{
int index = 0;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = min.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = max.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = min.y;
vec_vertices_[index++].z = max.z;
vec_vertices_[index].x = min.x;
vec_vertices_[index].y = max.y;
vec_vertices_[index++].z = max.z;
}
};
#endif // TANGO_GL_LINE_H_
+164
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/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sstream>
#include "graph_drawable.h"
#include "rtabmap/utilite/ULogger.h"
#include "util.h"
#ifdef __ANDROID__
#include <GLES2/gl2.h>
#else //__APPLE__
#include <OpenGLES/ES2/gl.h>
#endif
GraphDrawable::GraphDrawable(
GLuint shaderProgram,
const std::map<int, rtabmap::Transform> & poses,
const std::multimap<int, rtabmap::Link> & links) :
vertex_buffers_(0),
pose_(1.0f),
visible_(true),
lineWidth_(3.0f),
shader_program_(shaderProgram)
{
UASSERT(!poses.empty());
glGenBuffers(1, &vertex_buffers_);
if(vertex_buffers_)
{
LOGI("Creating vertex buffer %d", vertex_buffers_);
std::vector<float> vertices = std::vector<float>(poses.size()*3);
int i=0;
std::map<int, int> idsToIndices;
for(std::map<int, rtabmap::Transform>::const_iterator iter=poses.begin(); iter!=poses.end(); ++iter)
{
vertices[i*3] = iter->second.x();
vertices[i*3+1] = iter->second.y();
vertices[i*3+2] = iter->second.z();
idsToIndices.insert(std::make_pair(iter->first, i));
++i;
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
GLint error = glGetError();
if(error != GL_NO_ERROR)
{
LOGI("OpenGL: Could not allocate point cloud (0x%x)\n", error);
vertex_buffers_ = 0;
}
else if(links.size())
{
neighborIndices_.resize(links.size() * 2);
loopClosureIndices_.resize(links.size() * 2);
int oiNeighbors = 0;
int oiLoopClosures = 0;
for(std::multimap<int, rtabmap::Link>::const_iterator iter=links.begin(); iter!=links.end(); ++iter)
{
std::map<int, int>::const_iterator jterFrom = idsToIndices.find(iter->second.from());
std::map<int, int>::const_iterator jterTo = idsToIndices.find(iter->second.to());
if(jterFrom != idsToIndices.end() && jterTo != idsToIndices.end())
{
if(iter->second.type() == rtabmap::Link::kNeighbor)
{
neighborIndices_[oiNeighbors++] = (unsigned short)jterFrom->second;
neighborIndices_[oiNeighbors++] = (unsigned short)jterTo->second;
}
else
{
loopClosureIndices_[oiLoopClosures++] = (unsigned short)jterFrom->second;
loopClosureIndices_[oiLoopClosures++] = (unsigned short)jterTo->second;
}
}
}
neighborIndices_.resize(oiNeighbors);
loopClosureIndices_.resize(oiLoopClosures);
}
}
}
GraphDrawable::~GraphDrawable()
{
LOGI("Freeing cloud buffer %d", vertex_buffers_);
if (vertex_buffers_)
{
glDeleteBuffers(1, &vertex_buffers_);
tango_gl::util::CheckGlError("GraphDrawable::~GraphDrawable()");
vertex_buffers_ = 0;
}
}
void GraphDrawable::setPose(const rtabmap::Transform & pose)
{
UASSERT(!pose.isNull());
pose_ = glmFromTransform(pose);
}
void GraphDrawable::Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix) {
if(vertex_buffers_ && (neighborIndices_.size() || loopClosureIndices_.size()) && visible_)
{
glUseProgram(shader_program_);
glLineWidth(lineWidth_);
GLuint mvp_handle_ = glGetUniformLocation(shader_program_, "mvp");
glm::mat4 mvp_mat = projectionMatrix * viewMatrix * pose_;
glUniformMatrix4fv(mvp_handle_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
GLuint color_handle = glGetUniformLocation(shader_program_, "color");
GLint attribute_vertex = glGetAttribLocation(shader_program_, "vertex");
glEnableVertexAttribArray(attribute_vertex);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
glVertexAttribPointer(attribute_vertex, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), 0);
if(neighborIndices_.size())
{
glUniform3f(color_handle, 1.0f, 0.0f, 0.0f); // blue for neighbors
glDrawElements(GL_LINES, neighborIndices_.size(), GL_UNSIGNED_SHORT, neighborIndices_.data());
}
if(loopClosureIndices_.size())
{
glUniform3f(color_handle, 0.0f, 0.0f, 1.0f); // red for loop closures
glDrawElements(GL_LINES, loopClosureIndices_.size(), GL_UNSIGNED_SHORT, loopClosureIndices_.data());
}
glDisableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
tango_gl::util::CheckGlError("GraphDrawable::Render()");
}
}
+68
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@@ -0,0 +1,68 @@
/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GRAPH_DRAWABLE_H_
#define GRAPH_DRAWABLE_H_
#ifdef __ANDROID__
#include <jni.h>
#endif
#include <tango-gl/util.h>
#include <vector>
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
#include <rtabmap/core/Transform.h>
#include <rtabmap/core/Link.h>
#include <pcl/Vertices.h>
#include "util.h"
class GraphDrawable {
public:
GraphDrawable(
GLuint shaderProgram,
const std::map<int, rtabmap::Transform> & poses,
const std::multimap<int, rtabmap::Link> & links);
virtual ~GraphDrawable();
void setPose(const rtabmap::Transform & mapToOdom);
void setVisible(bool visible) {visible_=visible;}
void Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix);
private:
// Vertex buffer of the point cloud geometry.
GLuint vertex_buffers_;
std::vector<GLushort> neighborIndices_;
std::vector<GLushort> loopClosureIndices_;
glm::mat4 pose_;
bool visible_;
float lineWidth_;
GLuint shader_program_;
};
#endif // GRAPH_DRAWABLE_H_
+981
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@@ -0,0 +1,981 @@
/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define GLM_FORCE_RADIANS
#include <jni.h>
#include <RTABMapApp.h>
#include <scene.h>
#ifdef __cplusplus
extern "C" {
#endif
void GetJStringContent(JNIEnv *AEnv, jstring AStr, std::string &ARes) {
if (!AStr) {
ARes.clear();
return;
}
const char *s = AEnv->GetStringUTFChars(AStr,NULL);
ARes=s;
AEnv->ReleaseStringUTFChars(AStr,s);
}
inline jlong jptr(RTABMapApp *native_computer_vision_application) {
return reinterpret_cast<intptr_t>(native_computer_vision_application);
}
inline RTABMapApp *native(jlong ptr) {
return reinterpret_cast<RTABMapApp *>(ptr);
}
JNIEXPORT jlong JNICALL
Java_com_introlab_rtabmap_RTABMapLib_createNativeApplication(
JNIEnv* env, jclass, jobject activity)
{
return jptr(new RTABMapApp(env, activity));
}
JNIEXPORT void Java_com_introlab_rtabmap_RTABMapLib_destroyNativeApplication(
JNIEnv *, jclass, jlong native_application) {
if(native_application)
{
delete native(native_application);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setScreenRotation(
JNIEnv* env, jclass, jlong native_application, int displayRotation, int cameraRotation)
{
if(native_application)
{
return native(native_application)->setScreenRotation(displayRotation, cameraRotation);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT int JNICALL
Java_com_introlab_rtabmap_RTABMapLib_openDatabase(
JNIEnv* env, jclass, jlong native_application, jstring databasePath, bool databaseInMemory, bool optimize, bool clearDatabase)
{
std::string databasePathC;
GetJStringContent(env,databasePath,databasePathC);
if(native_application)
{
return native(native_application)->openDatabase(databasePathC, databaseInMemory, optimize, clearDatabase);
}
else
{
UERROR("native_application is null!");
return -1;
}
}
JNIEXPORT bool JNICALL
Java_com_introlab_rtabmap_RTABMapLib_recover(
JNIEnv* env, jclass, jlong native_application, jstring from, jstring to)
{
if(native_application)
{
std::string toC;
GetJStringContent(env,to,toC);
std::string fromC;
GetJStringContent(env,from,fromC);
return native(native_application)->recover(fromC, toC);
}
else
{
UERROR("native_application is null!");
return -1;
}
}
JNIEXPORT bool JNICALL
Java_com_introlab_rtabmap_RTABMapLib_isBuiltWith(
JNIEnv* env, jclass, jlong native_application, int cameraDriver) {
if(native_application)
{
return native(native_application)->isBuiltWith(cameraDriver);
}
else
{
UERROR("native_application is null!");
return false;
}
}
JNIEXPORT bool JNICALL
Java_com_introlab_rtabmap_RTABMapLib_startCamera(
JNIEnv* env, jclass, jlong native_application, jobject iBinder, jobject context, jobject activity, int driver) {
if(native_application)
{
return native(native_application)->startCamera(env, iBinder, context, activity, driver);
}
else
{
UERROR("native_application is null!");
return false;
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_initGlContent(
JNIEnv*, jclass, jlong native_application) {
if(native_application)
{
native(native_application)->InitializeGLContent();
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setupGraphic(
JNIEnv*, jclass, jlong native_application, jint width, jint height) {
if(native_application)
{
native(native_application)->SetViewPort(width, height);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT int JNICALL
Java_com_introlab_rtabmap_RTABMapLib_render(
JNIEnv*, jclass, jlong native_application) {
if(native_application)
{
return native(native_application)->Render();
}
else
{
UERROR("native_application is null!");
return -1;
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_stopCamera(
JNIEnv*, jclass, jlong native_application) {
if(native_application)
{
native(native_application)->stopCamera();
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setCamera(
JNIEnv*, jclass, jlong native_application, int camera_index) {
if(native_application)
{
using namespace tango_gl;
GestureCamera::CameraType cam_type =
static_cast<GestureCamera::CameraType>(camera_index);
native(native_application)->SetCameraType(cam_type);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_onTouchEvent(
JNIEnv*, jclass, jlong native_application, int touch_count, int event, float x0, float y0, float x1,
float y1) {
if(native_application)
{
using namespace tango_gl;
GestureCamera::TouchEvent touch_event =
static_cast<GestureCamera::TouchEvent>(event);
native(native_application)->OnTouchEvent(touch_count, touch_event, x0, y0, x1, y1);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setPausedMapping(
JNIEnv*, jclass, jlong native_application, bool paused)
{
if(native_application)
{
return native(native_application)->setPausedMapping(paused);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setOnlineBlending(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setOnlineBlending(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setMapCloudShown(
JNIEnv*, jclass, jlong native_application, bool shown)
{
if(native_application)
{
return native(native_application)->setMapCloudShown(shown);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setOdomCloudShown(
JNIEnv*, jclass, jlong native_application, bool shown)
{
if(native_application)
{
return native(native_application)->setOdomCloudShown(shown);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setMeshRendering(
JNIEnv*, jclass, jlong native_application, bool enabled, bool withTexture)
{
if(native_application)
{
return native(native_application)->setMeshRendering(enabled, withTexture);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setPointSize(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setPointSize(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setFOV(
JNIEnv*, jclass, jlong native_application, float fov)
{
if(native_application)
{
return native(native_application)->setFOV(fov);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setOrthoCropFactor(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setOrthoCropFactor(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setGridRotation(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setGridRotation(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setLighting(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setLighting(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setBackfaceCulling(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setBackfaceCulling(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setWireframe(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setWireframe(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setLocalizationMode(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setLocalizationMode(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setTrajectoryMode(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setTrajectoryMode(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setGraphOptimization(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setGraphOptimization(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setNodesFiltering(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setNodesFiltering(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setGraphVisible(
JNIEnv*, jclass, jlong native_application, bool visible)
{
if(native_application)
{
return native(native_application)->setGraphVisible(visible);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setGridVisible(
JNIEnv*, jclass, jlong native_application, bool visible)
{
if(native_application)
{
return native(native_application)->setGridVisible(visible);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setRawScanSaved(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setRawScanSaved(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setFullResolution(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setFullResolution(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setSmoothing(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setSmoothing(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setDepthBleedingError(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setDepthBleedingError(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setDepthFromMotion(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setDepthFromMotion(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setCameraColor(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setCameraColor(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setAppendMode(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setAppendMode(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setUpstreamRelocalizationAccThr(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setUpstreamRelocalizationAccThr(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setDataRecorderMode(
JNIEnv*, jclass, jlong native_application, bool enabled)
{
if(native_application)
{
return native(native_application)->setDataRecorderMode(enabled);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setMaxCloudDepth(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setMaxCloudDepth(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setMinCloudDepth(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setMinCloudDepth(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setCloudDensityLevel(
JNIEnv*, jclass, jlong native_application, int value)
{
if(native_application)
{
return native(native_application)->setCloudDensityLevel(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setMeshAngleTolerance(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setMeshAngleTolerance(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setMeshTriangleSize(
JNIEnv*, jclass, jlong native_application, int value)
{
if(native_application)
{
return native(native_application)->setMeshTriangleSize(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setClusterRatio(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setClusterRatio(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setMaxGainRadius(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setMaxGainRadius(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setRenderingTextureDecimation(
JNIEnv*, jclass, jlong native_application, int value)
{
if(native_application)
{
return native(native_application)->setRenderingTextureDecimation(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setBackgroundColor(
JNIEnv*, jclass, jlong native_application, float value)
{
if(native_application)
{
return native(native_application)->setBackgroundColor(value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT jint JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setMappingParameter(
JNIEnv* env, jclass, jlong native_application, jstring key, jstring value)
{
if(native_application)
{
std::string keyC, valueC;
GetJStringContent(env,key,keyC);
GetJStringContent(env,value,valueC);
return native(native_application)->setMappingParameter(keyC, valueC);
}
else
{
UERROR("native_application is null!");
return -1;
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_setGPS(
JNIEnv*, jclass, jlong native_application,
double stamp,
double longitude,
double latitude,
double altitude,
double accuracy,
double bearing)
{
if(native_application)
{
return native(native_application)->setGPS(rtabmap::GPS(stamp,
longitude,
latitude,
altitude,
accuracy,
bearing));
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_addEnvSensor(
JNIEnv*, jclass, jlong native_application,
int type,
float value)
{
if(native_application)
{
return native(native_application)->addEnvSensor(type, value);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_save(
JNIEnv* env, jclass, jlong native_application, jstring databasePath)
{
if(native_application)
{
std::string databasePathC;
GetJStringContent(env,databasePath,databasePathC);
return native(native_application)->save(databasePathC);
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_cancelProcessing(
JNIEnv* env, jclass, jlong native_application)
{
if(native_application)
{
return native(native_application)->cancelProcessing();
}
else
{
UERROR("native_application is null!");
}
}
JNIEXPORT bool JNICALL
Java_com_introlab_rtabmap_RTABMapLib_exportMesh(
JNIEnv* env, jclass, jlong native_application,
float cloudVoxelSize,
bool regenerateCloud,
bool meshing,
int textureSize,
int textureCount,
int normalK,
bool optimized,
float optimizedVoxelSize,
int optimizedDepth,
int optimizedMaxPolygons,
float optimizedColorRadius,
bool optimizedCleanWhitePolygons,
int optimizedMinClusterSize,
float optimizedMaxTextureDistance,
int optimizedMinTextureClusterSize,
bool blockRendering)
{
if(native_application)
{
return native(native_application)->exportMesh(
cloudVoxelSize,
regenerateCloud,
meshing,
textureSize,
textureCount,
normalK,
optimized,
optimizedVoxelSize,
optimizedDepth,
optimizedMaxPolygons,
optimizedColorRadius,
optimizedCleanWhitePolygons,
optimizedMinClusterSize,
optimizedMaxTextureDistance,
optimizedMinTextureClusterSize,
0,
blockRendering);
}
else
{
UERROR("native_application is null!");
return false;
}
}
JNIEXPORT bool JNICALL
Java_com_introlab_rtabmap_RTABMapLib_postExportation(
JNIEnv* env, jclass, jlong native_application, bool visualize)
{
if(native_application)
{
return native(native_application)->postExportation(visualize);
}
else
{
UERROR("native_application is null!");
return false;
}
}
JNIEXPORT bool JNICALL
Java_com_introlab_rtabmap_RTABMapLib_writeExportedMesh(
JNIEnv* env, jclass, jlong native_application, jstring directory, jstring name)
{
if(native_application)
{
std::string directoryC;
GetJStringContent(env,directory,directoryC);
std::string nameC;
GetJStringContent(env,name,nameC);
return native(native_application)->writeExportedMesh(directoryC, nameC);
}
else
{
UERROR("native_application is null!");
return false;
}
}
JNIEXPORT int JNICALL
Java_com_introlab_rtabmap_RTABMapLib_postProcessing(
JNIEnv* env, jclass, jlong native_application, int approach)
{
if(native_application)
{
return native(native_application)->postProcessing(approach);
}
else
{
UERROR("native_application is null!");
return -1;
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_postOdometryEvent(
JNIEnv* env, jclass, jlong native_application,
float x, float y, float z, float qx, float qy, float qz, float qw,
float rgb_fx, float rgb_fy, float rgb_cx, float rgb_cy,
float rgbFrameX, float rgbFrameY, float rgbFrameZ, float rgbFrameQX, float rgbFrameQY, float rgbFrameQZ, float rgbFrameQW,
double stamp,
jobject yPlane, jobject uPlane, jobject vPlane, int yPlaneLen, int rgbWidth, int rgbHeight, int rgbFormat,
jobject points, int pointsLen,
float vx, float vy, float vz, float vqx, float vqy, float vqz, float vqw, //view matrix
float p00, float p11, float p02, float p12, float p22, float p32, float p23, // projection matrix
float t0, float t1, float t2, float t3, float t4, float t5, float t6, float t7) // tex coord
{
if(native_application)
{
void *yPtr = env->GetDirectBufferAddress(yPlane);
void *uPtr = env->GetDirectBufferAddress(uPlane);
void *vPtr = env->GetDirectBufferAddress(vPlane);
float *pointsPtr = (float *)env->GetDirectBufferAddress(points);
native(native_application)->postOdometryEvent(
rtabmap::Transform(x,y,z,qx,qy,qz,qw),
rgb_fx,rgb_fy,rgb_cx,rgb_cy,
0,0,0,0,
rtabmap::Transform(rgbFrameX, rgbFrameY, rgbFrameZ, rgbFrameQX, rgbFrameQY, rgbFrameQZ, rgbFrameQW),
rtabmap::Transform(),
stamp,
0,
yPtr, uPtr, vPtr, yPlaneLen, rgbWidth, rgbHeight, rgbFormat,
0,0,0,0,0, //depth
0,0,0,0,0, //conf
pointsPtr, pointsLen, 4,
rtabmap::Transform(vx, vy, vz, vqx, vqy, vqz, vqw),
p00, p11, p02, p12, p22, p32, p23,
t0, t1, t2, t3, t4, t5, t6, t7);
}
else
{
UERROR("native_application is null!");
return;
}
}
JNIEXPORT void JNICALL
Java_com_introlab_rtabmap_RTABMapLib_postOdometryEventDepth(
JNIEnv* env, jclass, jlong native_application,
float x, float y, float z, float qx, float qy, float qz, float qw,
float rgb_fx, float rgb_fy, float rgb_cx, float rgb_cy,
float depth_fx, float depth_fy, float depth_cx, float depth_cy,
float rgbFrameX, float rgbFrameY, float rgbFrameZ, float rgbFrameQX, float rgbFrameQY, float rgbFrameQZ, float rgbFrameQW,
float depthFrameX, float depthFrameY, float depthFrameZ, float depthFrameQX, float depthFrameQY, float depthFrameQZ, float depthFrameQW,
double rgbStamp,
double depthStamp,
jobject yPlane, jobject uPlane, jobject vPlane, int yPlaneLen, int rgbWidth, int rgbHeight, int rgbFormat,
jobject depth, int depthLen, int depthWidth, int depthHeight, int depthFormat,
jobject points, int pointsLen,
float vx, float vy, float vz, float vqx, float vqy, float vqz, float vqw, //view matrix
float p00, float p11, float p02, float p12, float p22, float p32, float p23, // projection matrix
float t0, float t1, float t2, float t3, float t4, float t5, float t6, float t7) // tex coord)
{
void *yPtr = env->GetDirectBufferAddress(yPlane);
void *uPtr = env->GetDirectBufferAddress(uPlane);
void *vPtr = env->GetDirectBufferAddress(vPlane);
void *depthPtr = env->GetDirectBufferAddress(depth);
float *pointsPtr = (float *)env->GetDirectBufferAddress(points);
native(native_application)->postOdometryEvent(
rtabmap::Transform(x,y,z,qx,qy,qz,qw),
rgb_fx,rgb_fy,rgb_cx,rgb_cy,
depth_fx,depth_fy,depth_cx,depth_cy,
rtabmap::Transform(rgbFrameX, rgbFrameY, rgbFrameZ, rgbFrameQX, rgbFrameQY, rgbFrameQZ, rgbFrameQW),
rtabmap::Transform(depthFrameX, depthFrameY, depthFrameZ, depthFrameQX, depthFrameQY, depthFrameQZ, depthFrameQW),
rgbStamp,
depthStamp,
yPtr, uPtr, vPtr, yPlaneLen, rgbWidth, rgbHeight, rgbFormat,
depthPtr, depthLen, depthWidth, depthHeight, depthFormat,
0,0,0,0,0, // conf
pointsPtr, pointsLen, 4,
rtabmap::Transform(vx, vy, vz, vqx, vqy, vqz, vqw),
p00, p11, p02, p12, p22, p32, p23,
t0, t1, t2, t3, t4, t5, t6, t7);
}
#ifdef __cplusplus
}
#endif
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,141 @@
/*
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
#define TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
#ifdef __ANDROID__
#include <jni.h>
#endif
#include <tango-gl/util.h>
#include <vector>
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
#include <rtabmap/core/Transform.h>
#include <pcl/Vertices.h>
#include "util.h"
// PointCloudDrawable is responsible for the point cloud rendering.
class PointCloudDrawable {
public:
static void createShaderPrograms();
static void releaseShaderPrograms();
private:
static std::vector<GLuint> shaderPrograms_;
public:
PointCloudDrawable(
const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
const pcl::IndicesPtr & indices,
float gainR = 1.0f,
float gainG = 1.0f,
float gainB = 1.0f);
PointCloudDrawable(
const rtabmap::Mesh & mesh,
bool createWireframe = false);
virtual ~PointCloudDrawable();
void updatePolygons(const std::vector<pcl::Vertices> & polygons, const std::vector<pcl::Vertices> & polygonsLowRes = std::vector<pcl::Vertices>(), bool createWireframe = false);
void updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud, const pcl::IndicesPtr & indices);
void updateMesh(const rtabmap::Mesh & mesh, bool createWireframe = false);
void setPose(const rtabmap::Transform & pose);
void setVisible(bool visible) {visible_=visible;}
void setGains(float gainR, float gainG, float gainB) {gainR_ = gainR; gainG_ = gainG; gainB_ = gainB;}
rtabmap::Transform getPose() const {return pose_;}
const glm::mat4 & getPoseGl() const {return poseGl_;}
bool isVisible() const {return visible_;}
bool hasMesh() const {return index_buffers_[0] != 0;}
bool hasTexture() const {return texture_ != 0;}
float getMinHeight() const {return minHeight_;}
const pcl::PointXYZ & aabbMinModel() const {return aabbMinModel_;}
const pcl::PointXYZ & aabbMaxModel() const {return aabbMaxModel_;}
const pcl::PointXYZ & aabbMinWorld() const {return aabbMinWorld_;}
const pcl::PointXYZ & aabbMaxWorld() const {return aabbMaxWorld_;}
// Update current point cloud data.
//
// @param projection_mat: projection matrix from current render camera.
// @param view_mat: view matrix from current render camera.
// @param model_mat: model matrix for this point cloud frame.
// @param vertices: all vertices in this point cloud frame.
void Render(
const glm::mat4 & projectionMatrix,
const glm::mat4 & viewMatrix,
bool meshRendering = true,
float pointSize = 3.0f,
bool textureRendering = false,
bool lighting = true,
float distanceToCamSqr = 0.0f,
const GLuint & depthTexture = 0,
int screenWidth = 0, // nonnull if depthTexture>0
int screenHeight = 0, // nonnull if depthTexture>0
float nearClipPlane = 0, // nonnull if depthTexture>0
float farClipPlane = 0, // nonnull if depthTexture>0
bool packDepthToColorChannel = false,
bool wireFrame = false,
bool hideSeams = false) const;
private:
template<class PointT>
void updateAABBMinMax(const PointT & pt, pcl::PointXYZ & min, pcl::PointXYZ & max)
{
if(pt.x<min.x) min.x = pt.x;
if(pt.y<min.y) min.y = pt.y;
if(pt.z<min.z) min.z = pt.z;
if(pt.x>max.x) max.x = pt.x;
if(pt.y>max.y) max.y = pt.y;
if(pt.z>max.z) max.z = pt.z;
}
void updateAABBWorld(const rtabmap::Transform & pose);
private:
// Vertex buffer of the point cloud geometry.
GLuint vertex_buffer_;
GLuint texture_;
std::vector<GLuint> index_buffers_;
std::vector<int> index_buffers_count_;
int nPoints_;
rtabmap::Transform pose_;
glm::mat4 poseGl_;
bool visible_;
bool hasNormals_;
std::vector<unsigned int> organizedToDenseIndices_;
float minHeight_; // odom frame
float gainR_;
float gainG_;
float gainB_;
pcl::PointXYZ aabbMinModel_;
pcl::PointXYZ aabbMaxModel_;
pcl::PointXYZ aabbMinWorld_;
pcl::PointXYZ aabbMaxWorld_;
};
#endif // TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "quad_color.h"
#include "tango-gl/util.h"
static const float vertices[] = {-1.0f, -1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, 1.0f, 1.0f};
QuadColor::QuadColor(float size) {
SetShader();
vertices_.resize(8);
for(int i=0; i<8; ++i)
{
vertices_[i] = vertices[i]*size;
}
}
QuadColor::QuadColor(
float widthLeft,
float widthRight,
float heightBottom,
float heightTop) {
SetShader();
vertices_.resize(8);
vertices_[0] = vertices[0]*widthLeft;
vertices_[1] = vertices[1]*heightBottom;
vertices_[2] = vertices[2]*widthRight;
vertices_[3] = vertices[3]*heightBottom;
vertices_[4] = vertices[4]*widthLeft;
vertices_[5] = vertices[5]*heightTop;
vertices_[6] = vertices[6]*widthRight;
vertices_[7] = vertices[7]*heightTop;
}
void QuadColor::Render(const glm::mat4& projection_mat,
const glm::mat4& view_mat) const {
glUseProgram(shader_program_);
// Calculate MVP matrix and pass it to shader.
glm::mat4 model_mat = GetTransformationMatrix();
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
// Vertice binding
glEnableVertexAttribArray(attrib_vertices_);
glVertexAttribPointer(attrib_vertices_, 2, GL_FLOAT, GL_FALSE, 0, &vertices_[0]);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glUseProgram(0);
}
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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_QUADCOLOR_H_
#define TANGO_GL_QUADCOLOR_H_
#include "tango-gl/drawable_object.h"
class QuadColor : public tango_gl::DrawableObject {
public:
QuadColor(float size);
QuadColor(float widthLeft,
float widthRight,
float heightBottom,
float heightTop);
QuadColor(const QuadColor& other) = delete;
QuadColor& operator=(const QuadColor&) = delete;
virtual ~QuadColor() {}
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
};
#endif // TANGO_GL_QUADCOLOR_H_
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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_POINT_CLOUD_SCENE_H_
#define TANGO_POINT_CLOUD_SCENE_H_
#ifdef __ANDROID__
#include <jni.h>
#endif
#include <memory>
#include <set>
#include "CameraMobile.h"
#include <tango-gl/axis.h>
#include <tango-gl/camera.h>
#include <tango-gl/color.h>
#include <tango-gl/gesture_camera.h>
#include <tango-gl/grid.h>
#include <tango-gl/frustum.h>
#include <tango-gl/trace.h>
#include <tango-gl/transform.h>
#include <tango-gl/util.h>
#include <tango-gl/circle.h>
#include <rtabmap/core/Transform.h>
#include <rtabmap/core/Link.h>
#include "point_cloud_drawable.h"
#include "graph_drawable.h"
#include "bounding_box_drawable.h"
#include "background_renderer.h"
#include "text_drawable.h"
#include "quad_color.h"
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
// Scene provides OpenGL drawable objects and renders them for visualization.
class Scene {
public:
static const glm::vec3 kHeightOffset;
public:
// Constructor and destructor.
Scene();
~Scene();
// Allocate OpenGL resources for rendering.
void InitGLContent();
// Release non-OpenGL allocated resources.
void DeleteResources();
// Setup GL view port.
void SetupViewPort(int w, int h);
int getViewPortWidth() const {return screenWidth_;}
int getViewPortHeight() const {return screenHeight_;}
rtabmap::ScreenRotation getScreenRotation() const {return color_camera_to_display_rotation_;}
void setScreenRotation(rtabmap::ScreenRotation colorCameraToDisplayRotation) {color_camera_to_display_rotation_ = colorCameraToDisplayRotation;}
void clear(); // removed all point clouds
void clearLines();
void clearTexts();
void clearQuads();
void clearCircles();
// Render loop.
// @param: cur_pose_transformation, latest pose's transformation.
// @param: point_cloud_transformation, pose transformation at point cloud
// frame's timestamp.
// @param: point_cloud_vertices, point cloud's vertices of the current point
// frame.
int Render(const float * uvsTransformed = 0, glm::mat4 arViewMatrix = glm::mat4(0), glm::mat4 arProjectionMatrix=glm::mat4(0), const rtabmap::Mesh & occlusionMesh=rtabmap::Mesh(), bool mapping=false);
// Set render camera's viewing angle, first person, third person or top down.
//
// @param: camera_type, camera type includes first person, third person and
// top down
void SetCameraType(tango_gl::GestureCamera::CameraType camera_type);
tango_gl::GestureCamera::CameraType GetCameraType() const {return gesture_camera_->GetCameraType();}
void SetCameraPose(const rtabmap::Transform & pose); // opengl camera
rtabmap::Transform GetCameraPose() const {return currentPose_!=0?*currentPose_:rtabmap::Transform();}
rtabmap::Transform GetOpenGLCameraPose(float * fov = 0) const;
// Touch event passed from android activity. This function only support two
// touches.
//
// @param: touch_count, total count for touches.
// @param: event, touch event of current touch.
// @param: x0, normalized touch location for touch 0 on x axis.
// @param: y0, normalized touch location for touch 0 on y axis.
// @param: x1, normalized touch location for touch 1 on x axis.
// @param: y1, normalized touch location for touch 1 on y axis.
void OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event,
float x0, float y0, float x1, float y1);
void updateGraph(
const std::map<int, rtabmap::Transform> & poses,
const std::multimap<int, rtabmap::Link> & links);
void setGraphVisible(bool visible);
void setGridVisible(bool visible);
void setTraceVisible(bool visible);
void setFrustumVisible(bool visible);
void addMarker(int id, const rtabmap::Transform & pose);
void setMarkerPose(int id, const rtabmap::Transform & pose);
bool hasMarker(int id) const;
void removeMarker(int id);
std::set<int> getAddedMarkers() const;
void addCloud(
int id,
const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
const pcl::IndicesPtr & indices,
const rtabmap::Transform & pose);
void removeCloudOrMesh(int id);
void addMesh(
int id,
const rtabmap::Mesh & mesh,
const rtabmap::Transform & pose,
bool createWireframe = false);
void addLine(
int id,
const cv::Point3f & pt1,
const cv::Point3f & pt2,
const tango_gl::Color & color = tango_gl::Color(1.0f, 1.0f, 1.0f));
void removeLine(int id);
void addText(
int id,
const std::string & text,
const rtabmap::Transform & pose,
float size,
const tango_gl::Color & color);
void removeText(int id);
void addQuad(
int id,
float size,
const rtabmap::Transform & pose,
const tango_gl::Color & color,
float alpha = 1.0f);
void addQuad(
int id,
float widthLeft,
float widthRight,
float heightBottom,
float heightTop,
const rtabmap::Transform & pose,
const tango_gl::Color & color,
float alpha =1.0f);
void removeQuad(int id);
bool hasQuad(int id) const;
void addCircle(
int id,
float radius,
const rtabmap::Transform & pose,
const tango_gl::Color & color,
float alpha = 1.0f);
void removeCircle(int id);
bool hasCircle(int id) const;
void setCloudPose(int id, const rtabmap::Transform & pose);
void setCloudVisible(int id, bool visible);
bool hasCloud(int id) const;
bool hasMesh(int id) const;
bool hasTexture(int id) const;
std::set<int> getAddedClouds() const;
void updateCloudPolygons(int id, const std::vector<pcl::Vertices> & polygons);
void updateMesh(int id, const rtabmap::Mesh & mesh);
void updateGains(int id, float gainR, float gainG, float gainB);
void setBlending(bool enabled) {blending_ = enabled;}
void setMapRendering(bool enabled) {mapRendering_ = enabled;}
void setMeshRendering(bool enabled, bool withTexture) {meshRendering_ = enabled; meshRenderingTexture_ = withTexture;}
void setPointSize(float size) {pointSize_ = size;}
void setFOV(float angle);
void setOrthoCropFactor(float value);
void setGridRotation(float angleDeg);
void setLighting(bool enabled) {lighting_ = enabled;}
void setBackfaceCulling(bool enabled) {backfaceCulling_ = enabled;}
void setWireframe(bool enabled) {wireFrame_ = enabled;}
void setTextureColorSeamsHidden(bool hidden) {textureColorSeamsHidden_ = hidden;}
void setBackgroundColor(float r, float g, float b) {r_=r; g_=g; b_=b;} // 0.0f <> 1.0f
void setGridColor(float r, float g, float b);
bool isBlending() const {return blending_;}
bool isMapRendering() const {return mapRendering_;}
bool isMeshRendering() const {return meshRendering_;}
bool isMeshTexturing() const {return meshRendering_ && meshRenderingTexture_;}
float getPointSize() const {return pointSize_;}
bool isLighting() const {return lighting_;}
bool isBackfaceCulling() const {return backfaceCulling_;}
bool isWireframe() const {return wireFrame_;}
BackgroundRenderer * background_renderer_;
private:
// Camera object that allows user to use touch input to interact with.
tango_gl::GestureCamera* gesture_camera_;
// Device axis (in device frame of reference).
tango_gl::Axis* axis_;
// Device frustum.
tango_gl::Frustum* frustum_;
// Ground grid.
tango_gl::Grid* grid_;
// Bounding box
BoundingBoxDrawable * box_;
// Trace of pose data.
tango_gl::Trace* trace_;
GraphDrawable * graph_;
bool graphVisible_;
bool gridVisible_;
bool traceVisible_;
bool frustumVisible_;
std::map<int, tango_gl::Axis*> markers_;
rtabmap::ScreenRotation color_camera_to_display_rotation_;
std::map<int, PointCloudDrawable*> pointClouds_;
std::map<int, tango_gl::Line*> lines_;
std::map<int, TextDrawable*> texts_;
std::map<int, QuadColor*> quads_;
std::map<int, tango_gl::Circle*> circles_;
rtabmap::Transform * currentPose_;
// Shader to display point cloud.
GLuint graph_shader_program_;
bool blending_;
bool mapRendering_;
bool meshRendering_;
bool meshRenderingTexture_;
float pointSize_;
bool boundingBoxRendering_;
bool lighting_;
bool backfaceCulling_;
bool wireFrame_;
bool textureColorSeamsHidden_;
float r_;
float g_;
float b_;
GLuint fboId_;
GLuint rboId_;
GLuint depthTexture_; // 0=objects+occlusion
GLsizei screenWidth_;
GLsizei screenHeight_;
bool doubleTapOn_;
cv::Point2f doubleTapPos_;
};
#endif // TANGO_POINT_CLOUD_SCENE_H_
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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/axis.h"
#include "tango-gl/shaders.h"
namespace tango_gl {
static const float float_vertices[] = {0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
static const float float_colors[] = {
1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f};
Axis::Axis() : Line(3.0f, GL_LINES) {
// Implement SetShader here, not using the dedault one.
shader_program_ =
util::CreateProgram(shaders::GetColorVertexShader().c_str(),
shaders::GetBasicFragmentShader().c_str());
if (!shader_program_) {
LOGE("Could not create program.");
}
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
attrib_colors_ = glGetAttribLocation(shader_program_, "color");
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
size_t size = sizeof(float_vertices) / (sizeof(float) * 3);
for (size_t i = 0; i < size; i++) {
vec_vertices_.push_back(glm::vec3(float_vertices[i * 3],
float_vertices[i * 3 + 1],
float_vertices[i * 3 + 2]));
vec_colors_.push_back(
glm::vec4(float_colors[i * 4], float_colors[i * 4 + 1],
float_colors[i * 4 + 2], float_colors[i * 4 + 3]));
}
}
void Axis::Render(const glm::mat4& projection_mat,
const glm::mat4& view_mat) const {
glUseProgram(shader_program_);
glLineWidth(line_width_);
glm::mat4 model_mat = GetTransformationMatrix();
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
glEnableVertexAttribArray(attrib_vertices_);
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
sizeof(glm::vec3), &vec_vertices_[0]);
glEnableVertexAttribArray(attrib_colors_);
glVertexAttribPointer(attrib_colors_, 4, GL_FLOAT, GL_FALSE,
sizeof(glm::vec4), &vec_colors_[0]);
glDrawArrays(render_mode_, 0, vec_vertices_.size());
glDisableVertexAttribArray(attrib_vertices_);
glDisableVertexAttribArray(attrib_colors_);
glUseProgram(0);
}
} // namespace tango_gl
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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/band.h"
#include "tango-gl/util.h"
namespace tango_gl {
// Set band resolution to 0.01m(1cm) when using UpdateVertexArray()
static const float kMinDistanceSquared = 0.0001f;
Band::Band(const unsigned int max_length)
: band_width_(0.2), max_length_(max_length) {
SetShader();
vertices_v_.reserve(max_length);
pivot_left = glm::vec3(0, 0, 0);
pivot_right = glm::vec3(0, 0, 0);
}
void Band::SetWidth(const float width) {
band_width_ = width;
}
void Band::UpdateVertexArray(const glm::mat4 m, BandMode mode) {
// First 2 vertices of a band + 3 arrow head vertices.
bool need_to_initialize = (vertices_v_.size() < 5);
bool sufficient_delta = false;
if (!need_to_initialize) {
// Band head is the first two vertices after arrow head.
glm::vec3 band_front = 0.5f * (vertices_v_[vertices_v_.size() - 4] +
vertices_v_[vertices_v_.size() - 5]);
sufficient_delta = kMinDistanceSquared <
util::DistanceSquared(band_front, util::GetTranslationFromMatrix(m));
}
if (need_to_initialize || sufficient_delta) {
glm::vec3 left = glm::vec3(-band_width_ * 0.5f, 0, 0);
glm::vec3 right = glm::vec3(band_width_ * 0.5f, 0, 0);
glm::vec3 arrow_left = glm::vec3(-band_width_ * 0.75f, 0, 0);
glm::vec3 arrow_right = glm::vec3(band_width_ * 0.75f, 0, 0);
glm::vec3 arrow_front = glm::vec3(0, 0, -band_width_ * 0.75f);
// If keep right pivot point, or normal mode,
// then only update left pivot point.
if (mode == BandMode::kNormal || mode == BandMode::kKeepRight) {
pivot_left = util::ApplyTransform(m, left);
}
// If keep left pivot point, or normal mode,
// then only update right pivot point.
if (mode == BandMode::kNormal || mode == BandMode::kKeepLeft) {
pivot_right = util::ApplyTransform(m, right);
}
glm::mat4 head_m = m;
if (mode != BandMode::kNormal) {
glm::vec3 up = glm::vec3(0, 1.0f, 0);
glm::vec3 position = 0.5f * (pivot_left + pivot_right);
glm::vec3 heading = glm::cross(up, pivot_right-pivot_left);
head_m = glm::inverse(glm::lookAt(glm::vec3(0, 0, 0), heading, up));
head_m[3][0] = position.x;
head_m[3][1] = position.y;
head_m[3][2] = position.z;
}
if (need_to_initialize) {
vertices_v_.resize(5);
} else {
vertices_v_.resize(vertices_v_.size() + 2);
}
size_t insertion_start = vertices_v_.size() - 5;
vertices_v_[insertion_start + 0] = pivot_left;
vertices_v_[insertion_start + 1] = pivot_right;
vertices_v_[insertion_start + 2] = util::ApplyTransform(head_m, arrow_left);
vertices_v_[insertion_start + 3] = util::ApplyTransform(head_m, arrow_right);
vertices_v_[insertion_start + 4] = util::ApplyTransform(head_m, arrow_front);
if (vertices_v_.size() > max_length_) {
vertices_v_.erase(vertices_v_.begin(), vertices_v_.begin() + 2);
}
}
}
void Band::UpdateVertexArray(const glm::mat4 m) {
// Defualt to call update with normal mode.
UpdateVertexArray(m, BandMode::kNormal);
}
void Band::SetVertexArray(const std::vector<glm::vec3>& v,
const glm::vec3& up) {
vertices_v_.clear();
vertices_v_.reserve(2 * v.size());
if (v.size() < 2)
return;
for (size_t i = 0; i < v.size() - 1; ++i) {
glm::vec3 gl_p_world_a = v[i];
glm::vec3 gl_p_world_b = v[i + 1];
glm::vec3 dir = glm::normalize(gl_p_world_b - gl_p_world_a);
glm::vec3 left = glm::cross(up, dir);
glm::normalize(left);
vertices_v_.push_back(gl_p_world_a + (band_width_ / 2.0f * left));
vertices_v_.push_back(gl_p_world_a - (band_width_ / 2.0f * left));
// Cap the end of the path.
if (i == v.size() - 2) {
vertices_v_.push_back(gl_p_world_b + (band_width_ / 2.0f * left));
vertices_v_.push_back(gl_p_world_b - (band_width_ / 2.0f * left));
}
}
}
void Band::ClearVertexArray() { vertices_v_.clear(); }
void Band::Render(const glm::mat4& projection_mat,
const glm::mat4& view_mat) const {
glUseProgram(shader_program_);
glm::mat4 model_mat = GetTransformationMatrix();
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
glEnableVertexAttribArray(attrib_vertices_);
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
sizeof(glm::vec3), &vertices_v_[0]);
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertices_v_.size());
glDisableVertexAttribArray(attrib_vertices_);
glUseProgram(0);
}
} // namespace tango_gl
@@ -0,0 +1,62 @@
#include "tango-gl/bounding_box.h"
namespace tango_gl {
BoundingBox::BoundingBox(const std::vector<float>& vertices) {
// Set min and max to the first vertice.
bounding_min_ = glm::vec3(vertices[0], vertices[1], vertices[2]);
bounding_max_ = bounding_min_;
size_t vertices_count = vertices.size() / 3;
for (size_t i = 1; i < vertices_count; i += 3) {
bounding_min_.x = std::min(vertices[i * 3], bounding_min_.x);
bounding_min_.y = std::min(vertices[i * 3 + 1], bounding_min_.y);
bounding_min_.z = std::min(vertices[i * 3 + 2], bounding_min_.z);
bounding_max_.x = std::max(vertices[i * 3], bounding_max_.x);
bounding_max_.y = std::max(vertices[i * 3 + 1], bounding_max_.y);
bounding_max_.z = std::max(vertices[i * 3 + 2], bounding_max_.z);
}
}
bool BoundingBox::IsIntersecting(const Segment& segment,
const glm::quat& rotation,
const glm::mat4& transformation) {
// The current bounding box.
glm::vec3 min, max;
// If the mesh has been rotated, we need to derive a new bounding box
// based on the original one, if it just been translated or scaled,
// we can still use the original one with current model matrix applied.
if (rotation == glm::quat(1.0f, 0.0f, 0.0f, 0.0f)) {
min = util::ApplyTransform(transformation, bounding_min_);
max = util::ApplyTransform(transformation, bounding_max_);
} else {
std::vector<glm::vec3> box;
// Derive 8 vertices of the new bounding box from original min and max.
box.push_back(bounding_min_);
box.push_back(bounding_max_);
box.push_back(glm::vec3(bounding_min_.x, bounding_max_.y, bounding_max_.z));
box.push_back(glm::vec3(bounding_max_.x, bounding_min_.y, bounding_min_.z));
box.push_back(glm::vec3(bounding_min_.x, bounding_min_.y, bounding_max_.z));
box.push_back(glm::vec3(bounding_max_.x, bounding_max_.y, bounding_min_.z));
box.push_back(glm::vec3(bounding_max_.x, bounding_min_.y, bounding_max_.z));
box.push_back(glm::vec3(bounding_min_.x, bounding_max_.y, bounding_min_.z));
min = util::ApplyTransform(transformation, bounding_min_);
max = min;
for (size_t i = 1; i < box.size(); i++) {
glm::vec3 temp = util::ApplyTransform(transformation, box[i]);
min.x = std::min(temp.x, min.x);
min.y = std::min(temp.y, min.y);
min.z = std::min(temp.z, min.z);
max.x = std::max(temp.x, max.x);
max.y = std::max(temp.y, max.y);
max.z = std::max(temp.z, max.z);
}
}
return util::SegmentAABBIntersect(min, max, segment.start, segment.end);
}
} // namespace tango_gl
@@ -0,0 +1,83 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/camera.h"
#include "tango-gl/util.h"
namespace tango_gl {
Camera::Camera() {
field_of_view_ = 45.0f * DEGREE_2_RADIANS;
aspect_ratio_ = 4.0f / 3.0f;
width_ = 800.0f;
height_ = 600.0f;
near_clip_plane_ = 0.5f;
far_clip_plane_ = 50.0f;
ortho_ = false;
orthoScale_ = 2.0f;
orthoCropFactor_ = -1.0f;
}
glm::mat4 Camera::GetViewMatrix() {
return glm::inverse(GetTransformationMatrix());
}
glm::mat4 Camera::GetProjectionMatrix() {
if(ortho_)
{
return glm::ortho(-orthoScale_*aspect_ratio_, orthoScale_*aspect_ratio_, -orthoScale_, orthoScale_, orthoScale_ + orthoCropFactor_, far_clip_plane_);
}
return glm::perspective(field_of_view_, aspect_ratio_, near_clip_plane_, far_clip_plane_);
}
void Camera::SetWindowSize(float width, float height) {
width_ = width;
height_ = height;
aspect_ratio_ = width/height;
}
void Camera::SetFieldOfView(float fov) {
field_of_view_ = fov * DEGREE_2_RADIANS;
}
void Camera::SetNearFarClipPlanes(const float near, const float far)
{
near_clip_plane_ = near;
far_clip_plane_ = far;
}
Camera::~Camera() {
}
glm::mat4 Camera::ProjectionMatrixForCameraIntrinsics(float width, float height,
float fx, float fy,
float cx, float cy,
float near, float far) {
const float xscale = near / fx;
const float yscale = near / fy;
const float xoffset = (cx - (width / 2.0)) * xscale;
// Color camera's coordinates has y pointing downwards so we negate this term.
const float yoffset = -(cy - (height / 2.0)) * yscale;
return glm::frustum(xscale * -width / 2.0f - xoffset,
xscale * width / 2.0f - xoffset,
yscale * -height / 2.0f - yoffset,
yscale * height / 2.0f - yoffset,
near, far);
}
} // namespace tango_gl
@@ -0,0 +1,36 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/circle.h"
namespace tango_gl {
Circle::Circle(float radius, int resolution) : Mesh(GL_TRIANGLE_FAN){
SetShader();
std::vector<GLfloat> vertices;
vertices.reserve(3 * (resolution + 2));
vertices.push_back(0);
vertices.push_back(0);
vertices.push_back(0);
float delta_theta = M_PI * 2.0f / static_cast<float>(resolution);
for (int i = resolution; i >= 0; i--) {
float theta = delta_theta * static_cast<float>(i);
vertices.push_back(cos(theta) * radius);
vertices.push_back(sin(theta) * radius);
vertices.push_back(0);
}
SetVertices(vertices);
}
} // namespace tango_gl
@@ -0,0 +1,52 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/conversions.h"
namespace tango_gl {
namespace conversions {
glm::mat4 opengl_world_T_tango_world() {
// Note glm is column-wise.
return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
glm::mat4 color_camera_T_opengl_camera() {
// Note glm is column-wise.
return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
glm::mat4 depth_camera_T_opengl_camera() {
// Note glm is column-wise.
return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
}
glm::quat QuatTangoToGl(const glm::quat& tango_q_frame) {
const float kSqrt2Over2 = std::sqrt(2.0) / 2.0f;
// Tango frame is a -90 degree rotation about +X from the GL frame.
glm::quat gl_q_tango = glm::quat(kSqrt2Over2, -kSqrt2Over2, 0.0f, 0.0f);
return gl_q_tango * tango_q_frame;
}
} // namespace gl_tango_conversions
} // namespace tango_gl
+54
View File
@@ -0,0 +1,54 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/cube.h"
namespace tango_gl {
static const GLfloat const_vertices[] = {
-1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f};
static const GLfloat const_normals[] = {
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f,
0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f};
Cube::Cube() {
SetShader(true);
std::vector<GLfloat> vertices(
const_vertices,
const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
std::vector<GLfloat> normals(
const_normals, const_normals + sizeof(const_normals) / sizeof(GLfloat));
SetVertices(vertices, normals);
}
} // namespace tango_gl
@@ -0,0 +1,66 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/drawable_object.h"
#include "tango-gl/shaders.h"
namespace tango_gl {
void DrawableObject::SetShader() {
shader_program_ =
util::CreateProgram(shaders::GetBasicVertexShader().c_str(),
shaders::GetBasicFragmentShader().c_str());
if (!shader_program_) {
LOGE("Could not create program.");
}
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
uniform_color_ = glGetUniformLocation(shader_program_, "color");
}
void DrawableObject::DeleteGlResources() {
if (shader_program_) {
glDeleteShader(shader_program_);
}
}
void DrawableObject::SetColor(float red, float green, float blue) {
red_ = red;
green_ = green;
blue_ = blue;
}
void DrawableObject::SetColor(const Color& color) {
SetColor(color.r, color.g, color.b);
}
void DrawableObject::SetAlpha(const float alpha) { alpha_ = alpha; }
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices) {
vertices_ = vertices;
}
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices,
const std::vector<GLushort>& indices) {
vertices_ = vertices;
indices_ = indices;
}
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices,
const std::vector<GLfloat>& normals) {
vertices_ = vertices;
normals_ = normals;
}
} // namespace tango_gl
@@ -0,0 +1,38 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/frustum.h"
namespace tango_gl {
static const float float_vertices[] = {
0.0f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f,
0.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f,
0.0f, 0.0f, 0.0f, -1.0f, -1.0f, -1.0f,
0.0f, 0.0f, 0.0f, 1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f,
1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f};
Frustum::Frustum() : Line(3.0f, GL_LINES) {
SetShader();
size_t size = sizeof(float_vertices) / sizeof(float);
for (size_t i = 0; i < size; i += 3) {
vec_vertices_.push_back(glm::vec3(float_vertices[i], float_vertices[i + 1],
float_vertices[i + 2]));
}
}
} // namespace tango_gl
@@ -0,0 +1,254 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/gesture_camera.h"
#include "tango-gl/util.h"
#include "glm/gtx/quaternion.hpp"
namespace {
// Render camera observation distance in third person camera mode.
const float kThirdPersonCameraDist = 7.0f;
// Render camera observation distance in third person camera mode.
const float kThirdPersonFollowCameraDist = 2.0f;
// Render camera observation distance in top down camera mode.
const float kTopDownCameraDist = 5.0f;
// Zoom in speed.
const float kZoomSpeed = 10.0f;
// Move speed
const float kMoveSpeed = 10.0f;
// Rotation speed
const float kRotationSpeed = 2.0f;
// Min/max clamp value of camera observation distance.
const float kCamViewMinDist = .1f;
const float kCamViewMaxDist = 100.f;
// FOV set up values.
// Third and top down camera's FOV is 65 degrees.
// First person camera's FOV is 85 degrees.
const float kHighestFov = 120.0f;
const float kHighFov = 85.0f;
const float kLowFov = 65.0f;
const float kLowestFov = 40.0f;
}
namespace tango_gl {
GestureCamera::GestureCamera() :
cam_cur_target_rot_(1,0,0,0),
start_touch_dist_(0.0f),
cur_touch_dist_(0.0f)
{
cam_parent_transform_ = new Transform();
SetParent(cam_parent_transform_);
}
GestureCamera::~GestureCamera() { delete cam_parent_transform_; }
void GestureCamera::OnTouchEvent(int touch_count, TouchEvent event, float x0,
float y0, float x1, float y1) {
if (camera_type_!=kFirstPerson && touch_count == 1) {
switch (event) {
case kTouch0Down: {
cam_start_angle_ = cam_cur_angle_;
touch0_start_position_.x = x0;
touch0_start_position_.y = y0;
break;
}
case kTouchMove: {
glm::vec2 offset;
float rotation_x = (touch0_start_position_.y - y0) * kRotationSpeed;
float rotation_y = (touch0_start_position_.x - x0) * kRotationSpeed;
if(camera_type_!=kTopOrtho)
cam_cur_angle_.x = cam_start_angle_.x + rotation_x;
cam_cur_angle_.y = cam_start_angle_.y + rotation_y;
StartCameraToCurrentTransform();
break;
}
default: { break; }
}
}
if (touch_count == 2) {
switch (event) {
case kTouch1Down: {
float abs_x = x0 - x1;
float abs_y = y0 - y1;
start_touch_dist_ = std::sqrt(abs_x * abs_x + abs_y * abs_y);
cam_start_dist_ = GetPosition().z;
cam_start_fov_ = this->getFOV();
// center touch
touch0_start_position_.x = (x0+x1)/2.0f;
touch0_start_position_.y = (y0+y1)/2.0f;
break;
}
case kTouchMove: {
float abs_x = x0 - x1;
float abs_y = y0 - y1;
float dist = start_touch_dist_ - std::sqrt(abs_x * abs_x + abs_y * abs_y);
if(camera_type_ == kFirstPerson)
{
this->SetFieldOfView(tango_gl::util::Clamp(cam_start_fov_ + dist * kZoomSpeed*10.0f, kLowestFov, kHighestFov));
}
else
{
cam_cur_dist_ = tango_gl::util::Clamp(cam_start_dist_ + dist * kZoomSpeed,
kCamViewMinDist, kCamViewMaxDist);
this->SetOrthoMode(camera_type_ == kTopOrtho);
if(camera_type_ == kTopOrtho)
{
this->SetOrthoScale(cam_cur_dist_);
}
glm::vec2 touch_center_position((x0+x1)/2.0f, (y0+y1)/2.0f);
glm::vec2 offset;
offset.x = (touch_center_position.x - touch0_start_position_.x) * kMoveSpeed;
offset.y = (touch_center_position.y - touch0_start_position_.y) * kMoveSpeed;
touch0_start_position_ = touch_center_position;
StartCameraToCurrentTransform();
anchor_offset_ += glm::rotate(cam_parent_transform_->GetRotation(), glm::vec3(-offset.x, offset.y, 0));
}
break;
}
default: { break; }
}
}
}
Segment GestureCamera::GetSegmentFromTouch(float normalized_x,
float normalized_y,
float touch_range) {
float screen_height = touch_range * (2.0f * glm::tan(field_of_view_ * 0.5f));
float screen_width = screen_height * aspect_ratio_;
// normalized_x and normalized_x are from OnTouchEvent, top-left corner of the
// screen
// is [0, 0], transform it to opengl frame.
normalized_x = normalized_x - 0.5f;
normalized_y = 0.5f - normalized_y;
glm::vec3 start =
util::ApplyTransform(GetTransformationMatrix(), glm::vec3(0, 0, 0));
glm::vec3 end = util::ApplyTransform(GetTransformationMatrix(),
glm::vec3(normalized_x * screen_width, normalized_y * screen_height,
-touch_range));
Segment segment(start, end);
return segment;
}
void GestureCamera::SetAnchorPosition(const glm::vec3& pos, const glm::quat & rotation) {
// Anchor position
cam_parent_transform_->SetPosition(pos+anchor_offset_);
// Anchor rotation
if(camera_type_ == kThirdPersonFollow)
{
cam_cur_target_rot_ = rotation;
cam_cur_target_rot_.x = 0;
cam_cur_target_rot_.z = 0;
cam_cur_target_rot_ = glm::normalize(cam_cur_target_rot_);
StartCameraToCurrentTransform();
}
}
void GestureCamera::SetCameraType(CameraType camera_index) {
camera_type_ = camera_index;
switch (camera_index) {
case kFirstPerson:
SetOrthoMode(false);
SetFieldOfView(kLowestFov);
SetNearFarClipPlanes(0.25, 25);
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
cam_cur_dist_ = 0.0f;
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
cam_cur_angle_.x = 0.0f;
cam_cur_angle_.y = 0.0f;
cam_cur_target_rot_ = glm::quat(1,0,0,0);
cam_parent_transform_->SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
StartCameraToCurrentTransform();
break;
case kThirdPerson:
case kThirdPersonFollow:
SetOrthoMode(false);
SetFieldOfView(kLowFov);
SetNearFarClipPlanes(1, 50);
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
cam_cur_dist_ = camera_index==kThirdPersonFollow?kThirdPersonFollowCameraDist:kThirdPersonCameraDist;
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
cam_cur_angle_.x = -M_PI / 12.0f;
cam_cur_angle_.y = kThirdPersonFollow?0:M_PI / 2.0f;
cam_cur_target_rot_ = glm::quat(1,0,0,0);
StartCameraToCurrentTransform();
break;
case kTopDown:
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
SetOrthoMode(false);
SetFieldOfView(kLowFov);
SetNearFarClipPlanes(1, 50);
cam_cur_dist_ = kTopDownCameraDist;
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
cam_cur_angle_.x = -M_PI / 2.0f;
cam_cur_angle_.y = 0.0f;
cam_cur_target_rot_ = glm::quat(1,0,0,0);
StartCameraToCurrentTransform();
break;
case kTopOrtho:
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
SetOrthoMode(true);
SetOrthoScale(kTopDownCameraDist);
SetOrthoCropFactor(-1.0f);
SetFieldOfView(kLowFov);
SetNearFarClipPlanes(1, 50);
cam_cur_dist_ = kTopDownCameraDist;
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
cam_cur_angle_.x = -M_PI / 2.0f;
cam_cur_angle_.y = 0.0f;
cam_cur_target_rot_ = glm::quat(1,0,0,0);
StartCameraToCurrentTransform();
break;
default:
break;
}
}
void GestureCamera::StartCameraToCurrentTransform()
{
//Anchor rotation
glm::quat parent_cam_rot = glm::rotate(cam_cur_target_rot_, cam_cur_angle_.y, glm::vec3(0, 1, 0));
parent_cam_rot = glm::rotate(parent_cam_rot, cam_cur_angle_.x, glm::vec3(1, 0, 0));
cam_parent_transform_->SetRotation(parent_cam_rot);
//Camera position
SetPosition(glm::vec3(0, 0, cam_cur_dist_));
}
} // namespace tango_gl
@@ -0,0 +1,59 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
* Distributed under the Project Tango Preview Development Kit (PDK) Agreement.
* CONFIDENTIAL. AUTHORIZED USE ONLY. DO NOT REDISTRIBUTE.
*/
#include "tango-gl/goal_marker.h"
namespace tango_gl {
static const GLfloat const_vertices[] = {
-4.5298f, -0.2676f, 0.0, -4.3209f, -1.3857f, 0.0, -3.7242f,
-11.1445f, 0.0, -5.6799f, -8.9811f, 0.0, -4.4540f, 0.8673f,
0.0, -7.8376f, -6.4508f, 0.0, -9.5223f, -3.0538f, 0.0,
-9.9826f, -0.5898f, 0.0, -9.8157f, 1.9113f, 0.0, -9.0320f,
4.2923f, 0.0, -7.6808f, 6.4036f, 0.0, -5.8469f, 8.1125f,
0.0, -3.6457f, 9.3117f, 0.0, -4.0984f, 1.9477f, 0.0,
-1.2155f, 9.9259f, 0.0, -3.4853f, 2.9057f, 0.0, 1.2912f,
9.9163f, 0.0, -2.6532f, 3.6812f, 0.0, 3.7167f, 9.2837f,
0.0, -1.6543f, 4.2254f, 0.0, 5.9087f, 8.0677f, 0.0,
-0.5515f, 4.5040f, 0.0, 7.7294f, 6.3448f, 0.0, 0.5859f,
4.4997f, 0.0, 9.0645f, 4.2232f, 0.0, 1.6865f, 4.2126f,
0.0, 9.8300f, 1.8363f, 0.0, 2.6812f, 3.6609f, 0.0,
9.9778f, -0.6660f, 0.0, 3.5074f, 2.8791f, 0.0, 9.4987f,
-3.1264f, 0.0, 4.1132f, 1.9164f, 0.0, 7.7964f, -6.5204f,
0.0, 4.4605f, 0.8333f, 0.0, 5.6245f, -9.0444f, 0.0,
4.5276f, -0.3022f, 0.0, 3.6572f, -11.1925f, 0.0, 4.3102f,
-1.4187f, 0.0, 1.5165f, -13.5960f, 0.0, 3.8220f, -2.4460f,
0.0, -0.0382f, -16.4245f, 0.0, 3.0936f, -3.3197f, 0.0,
-1.5902f, -13.5657f, 0.0, 2.1709f, -3.9847f, 0.0, -3.8405f,
-2.4168f, 0.0, -3.1189f, -3.2959f, 0.0, -2.2012f, -3.9680f,
0.0, -1.1452f, -4.3908f, 0.0, -0.0173f, -4.5377f, 0.0,
1.1117f, -4.3994f, 0.0};
static const GLushort const_indices[] = {
1, 2, 3, 1, 3, 4, 5, 1, 4, 4, 6, 7, 5, 4, 7, 7, 8, 9, 9,
10, 11, 7, 9, 11, 5, 7, 11, 5, 11, 12, 5, 12, 13, 14, 5, 13, 14, 13,
15, 16, 14, 15, 16, 15, 17, 18, 16, 17, 18, 17, 19, 20, 18, 19, 20, 19, 21,
22, 20, 21, 22, 21, 23, 24, 22, 23, 24, 23, 25, 26, 24, 25, 26, 25, 27, 28,
26, 27, 28, 27, 29, 30, 28, 29, 30, 29, 31, 32, 30, 31, 32, 31, 33, 34, 32,
33, 34, 33, 35, 36, 34, 35, 36, 35, 37, 38, 36, 37, 38, 37, 39, 40, 38, 39,
40, 39, 41, 42, 40, 41, 42, 41, 43, 44, 42, 43, 44, 43, 3, 3, 2, 45, 3,
45, 46, 3, 46, 47, 3, 47, 48, 3, 48, 49, 3, 49, 50, 44, 3, 50};
GoalMarker::GoalMarker() {
SetShader();
std::vector<GLfloat> vertices(
const_vertices,
const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
std::vector<GLushort> indices(
const_indices, const_indices + sizeof(const_indices) / sizeof(GLushort));
// Change indices so they are zero-indexed.
for (size_t i = 0; i < indices.size(); ++i) {
indices[i] = indices[i] - 1;
}
SetVertices(vertices, indices);
}
} // namespace tango_gl
+47
View File
@@ -0,0 +1,47 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/grid.h"
namespace tango_gl {
// Initialize Grid with x and y grid count,
// qx, quantity in x
// qy, quantity in y.
Grid::Grid(float density, int qx, int qy) : Line(1.0f, GL_LINES) {
SetShader();
// 3 float in 1 vertex, 2 vertices form a line.
// Horizontal line and vertical line forms the grid.
float width = density * qx / 2;
float height = density * qy / 2;
// Horizontal line.
for (int i = 0; i < (qy + 1); i++) {
for (int j = 0; j < (qx + 1); j++) {
vec_vertices_.push_back(glm::vec3(-width + j*density, 0.0f, -height + i * density));
vec_vertices_.push_back(glm::vec3(-width+ + (j+1)*density, 0.0f, -height + i * density));
}
}
for (int i = 0; i < (qx + 1); i++) {
for (int j = 0; j < (qy + 1); j++) {
vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height + j*density));
vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height + (j+1)*density));
}
}
}
} // namespace tango_gl
@@ -0,0 +1,32 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_AXIS_H_
#define TANGO_GL_AXIS_H_
#include "tango-gl/line.h"
namespace tango_gl {
class Axis : public Line {
public:
Axis();
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
private:
GLuint attrib_colors_;
std::vector<glm::vec4> vec_colors_;
};
} // namespace tango_gl
#endif // TANGO_GL_AXIS_H_
@@ -0,0 +1,55 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_BAND_H_
#define TANGO_GL_BAND_H_
#include <stdlib.h>
#include <vector>
#include "tango-gl/drawable_object.h"
namespace tango_gl {
class Band : public DrawableObject {
public:
enum BandMode {
kNormal = 0,
kKeepLeft = 1,
kKeepRight = 2
};
Band(const unsigned int max_legnth);
void SetWidth(const float width);
// Render a Band with arrow head, pass in the mode for rendering,
// kKeepLeft is left turn, kKeepRight is right turn,
// when making a turn, vertices only get updated in one side to avoid overlapping.
void UpdateVertexArray(const glm::mat4 m, BandMode mode);
void UpdateVertexArray(const glm::mat4 m);
void SetVertexArray(const std::vector<glm::vec3>& v, const glm::vec3& up);
void ClearVertexArray();
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
private:
float band_width_;
unsigned int max_length_;
std::vector<glm::vec3> vertices_v_;
// Current band head's left and right position in world frame.
glm::vec3 pivot_left;
glm::vec3 pivot_right;
};
} // namespace tango_gl
#endif // TANGO_GL_BAND_H_
@@ -0,0 +1,42 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_BOUNDING_BOX_H_
#define TANGO_GL_BOUNDING_BOX_H_
#include <vector>
#include "tango-gl/segment.h"
#include "tango-gl/util.h"
namespace tango_gl {
class BoundingBox {
public:
BoundingBox()
: bounding_min_(glm::vec3(0, 0, 0)), bounding_max_(glm::vec3(0, 0, 0)) {}
BoundingBox(const std::vector<float>& vertices);
BoundingBox(const glm::vec3& min, const glm::vec3& max)
: bounding_min_(min), bounding_max_(max) {}
bool IsIntersecting(const Segment& segment, const glm::quat& rotation,
const glm::mat4& transformation);
private:
// Axis-aligned bounding box minimum and maximum point.
glm::vec3 bounding_min_;
glm::vec3 bounding_max_;
};
} // namespace tango_gl
#endif // TANGO_GL_BOUNDING_BOX_H_
@@ -0,0 +1,69 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_CAMERA_H_
#define TANGO_GL_CAMERA_H_
#include "tango-gl/transform.h"
namespace tango_gl {
class Camera : public Transform {
public:
Camera();
Camera(const Camera& other) = delete;
Camera& operator=(const Camera&) = delete;
~Camera();
void SetWindowSize(const float width, const float height);
void SetFieldOfView(const float fov);
void SetOrthoMode(bool enabled) {ortho_ = enabled;}
void SetOrthoScale(float scale) {orthoScale_ = scale;}
void SetOrthoCropFactor(float value) {orthoCropFactor_ = value;}
void SetNearFarClipPlanes(const float near, const float far);
glm::mat4 GetViewMatrix();
glm::mat4 GetProjectionMatrix();
float getNearClipPlane() const {return near_clip_plane_;}
float getFarClipPlane() const {return far_clip_plane_;}
/**
* Create an OpenGL perspective matrix from window size, camera intrinsics, and clip settings.
*
* @param width - The width of the camera image.
* @param height - The height of the camera image.
* @param fx - The x-axis focal length of the camera.
* @param fy - The y-axis focal length of the camera.
* @param cx - The x-coordinate principal point in pixels.
* @param cy - The y-coordinate principal point in pixels.
* @param near - The desired near z-clipping plane.
* @param far - The desired far z-clipping plane.
*/
static glm::mat4 ProjectionMatrixForCameraIntrinsics(float width, float height,
float fx, float fy,
float cx, float cy,
float near, float far);
protected:
float field_of_view_;
float aspect_ratio_;
float width_;
float height_;
float near_clip_plane_, far_clip_plane_;
bool ortho_;
float orthoScale_;
float orthoCropFactor_;
};
} // namespace tango_gl
#endif // TANGO_GL_CAMERA_H_
@@ -0,0 +1,28 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_CIRCLE_H_
#define TANGO_GL_CIRCLE_H_
#include "tango-gl/mesh.h"
namespace tango_gl {
class Circle : public Mesh {
public:
Circle(float radius, int resolution);
};
} // namespace tango_gl
#endif // TANGO_GL_CIRCLE_H_
@@ -0,0 +1,33 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_COLOR_H_
#define TANGO_GL_COLOR_H_
namespace tango_gl {
class Color {
public:
Color() : r(0), g(0), b(0) {}
Color(float red, float green, float blue) : r(red), g(green), b(blue) {}
Color(const Color&) = default;
Color& operator=(const Color&) = default;
float r;
float g;
float b;
};
} // namespace tango_gl
#endif // TANGO_GL_COLOR_H_
@@ -0,0 +1,132 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_GL_TANGO_CONVERSIONS_H_
#define TANGO_GL_GL_TANGO_CONVERSIONS_H_
#define GLM_FORCE_RADIANS
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtc/quaternion.hpp"
namespace tango_gl {
namespace conversions {
/**
* @brief Creates a glm::vec3 from double[3] = {x, y, z}. This is designed to
* work with the TangoPoseData.translation field.
*/
inline glm::vec3 Vec3FromArray(const double* array) {
return glm::vec3(array[0], array[1], array[2]);
}
/**
* @brief Creates a glm::quat from double[4] = {x, y, z, w}. This is designed to
* work with the TangoPoseData.orientation field.
*/
inline glm::quat QuatFromArray(const double* array) {
// Note GLM expects arguments in order {w, x, y, z}.
return glm::quat(array[3], array[0], array[1], array[2]);
}
/**
* @brief Creates a glm::mat4 rigid-frame transformation matrix from two arrays.
* This is designed for the TangoPoseData translation and orientation fields.
* @param A_p_B Position [x, y, z] of B_origin from A_origin, expressed in A.
* @param A_q_B The quaternion representation [x, y, z, w] of the rotation
* matrix A_R_B.
* @return The transformation matrix A_T_B.
*/
inline glm::mat4 TransformFromArrays(const double* A_p_B, const double* A_q_B) {
glm::vec3 glm_A_p_B = Vec3FromArray(A_p_B);
glm::quat glm_A_q_B = QuatFromArray(A_q_B);
return glm::translate(glm::mat4(1.0f), glm_A_p_B) * glm::mat4_cast(glm_A_q_B);
}
/**
* @brief Creates a glm::mat4 rigid-frame transformation matrix from glm::vec3 and glm::quat.
* This is designed for the TangoPoseData translation and orientation fields.
* @param A_p_B A position vector of B_origin from A_origin, expressed in A.
* @param A_q_B A quaternion representation of the rotation.
* matrix A_R_B.
* @return The transformation matrix A_T_B.
*/
inline glm::mat4 TransformFromVecAndQuat(const glm::vec3& A_p_B, const glm::quat& A_q_B) {
return glm::translate(glm::mat4(1.0f), A_p_B) * glm::mat4_cast(A_q_B);
}
/**
* @brief Convert (re-express, or rotate) a vector from the Tango ADF (or start-
* of-service) frame convention [right, forward, up] to the typical OpenGl world
* frame convention [right, up, backward]. Note this assumes the two frames are
* coincident, and it doesn't know about any additional offsets between a
* particular OpenGl scene and the Tango service frames.
* @param tango_vec A vector expressed in the Tango ADF frame convention.
* @return The same vector expressed using the Opengl frame convention.
*/
inline glm::vec3 Vec3TangoToGl(const glm::vec3& tango_vec) {
return glm::vec3(tango_vec.x, tango_vec.z, -tango_vec.y);
}
/**
* @brief Convert (re-express, or rotate) a vector from the typical OpenGl world
* frame convention [right, up, backward] to the Tango ADF (or start-of-service)
* frame convention [right, forward, up]. Note this assumes the two frames are
* coincident, and it doesn't know about any additional offsets between a
* particular OpenGl scene and the Tango service frames.
* @param gl_vec A vector expressed in the Opengl world frame convention.
* @return The same vector expressed using the Tango ADF frame convention.
*/
inline glm::vec3 Vec3GlToTango(const glm::vec3& gl_vec) {
return glm::vec3(gl_vec.x, -gl_vec.z, gl_vec.y);
}
/**
* @brief Given a quaternion representing the rotation matrix tango_R_any,
* returns the quaternion representing gl_R_any, where "any" is an arbitrary
* frame. Note the gl base frame is rotated by 90-degrees about +X from the
* Tango ADF/start-of-service frame, so this is equivalent to applying such a
* rotation to the quaternion.
* @param tango_q_any A quaternion representing rotation matrix tango_R_any.
* @return The quaternion representing gl_R_any.
*/
glm::quat QuatTangoToGl(const glm::quat& tango_q_any);
/**
* Get the fixed transformation matrix relating the opengl frame convention
* (with Y-up, X-right) and the tango frame convention for the start-of-service
* and ADF frames (with Z-up, X-right), termed "world" here.
*/
glm::mat4 opengl_world_T_tango_world();
/**
* Get the fixed transformation matrix relating the frame convention of the
* device's color camera frame (with Z-forward, X-right) and the opengl camera
* frame (with Z-backward, X-right).
*/
glm::mat4 color_camera_T_opengl_camera();
/**
* Get the fixed transformation matrix relating the frame convention of the
* device's depth camera frame (with Z-forward, X-right) and the opengl camera
* frame (with Z-backward, X-right).
*/
glm::mat4 depth_camera_T_opengl_camera();
} // namespace conversions
} // namespace tango_gl
#endif // TANGO_GL_GL_TANGO_CONVERSIONS_H_
@@ -0,0 +1,28 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_CUBE_H_
#define TANGO_GL_CUBE_H_
#include "tango-gl/mesh.h"
namespace tango_gl {
class Cube : public Mesh {
public:
Cube();
};
} // namespace tango_gl
#endif // TANGO_GL_CUBE_H_
@@ -0,0 +1,63 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_DRAWABLE_OBJECT_H_
#define TANGO_GL_DRAWABLE_OBJECT_H_
#include <vector>
#include "tango-gl/color.h"
#include "tango-gl/transform.h"
#include "tango-gl/util.h"
namespace tango_gl {
class DrawableObject : public Transform {
public:
DrawableObject() : red_(0), green_(0), blue_(0), alpha_(1.0f) {};
DrawableObject(const DrawableObject& other) = delete;
const DrawableObject& operator=(const DrawableObject&) = delete;
void DeleteGlResources();
void SetShader();
void SetColor(const Color& color);
void SetColor(const float red, const float green, const float blue);
void SetAlpha(const float alpha);
void SetVertices(const std::vector<GLfloat>& vertices);
void SetVertices(const std::vector<GLfloat>& vertices,
const std::vector<GLushort>& indices);
void SetVertices(const std::vector<GLfloat>& vertices,
const std::vector<GLfloat>& normals);
virtual void Render(const glm::mat4& projection_mat,
const glm::mat4& view_mat) const = 0;
protected:
float red_;
float green_;
float blue_;
float alpha_;
std::vector<GLushort> indices_;
std::vector<GLfloat> vertices_;
std::vector<GLfloat> normals_;
GLenum render_mode_;
GLuint shader_program_;
GLuint uniform_color_;
GLuint uniform_mvp_mat_;
GLuint attrib_vertices_;
GLuint attrib_normals_;
};
} // namespace tango_gl
#endif // TANGO_GL_DRAWABLE_OBJECT_H_
@@ -0,0 +1,28 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_FRUSTUM_H_
#define TANGO_GL_FRUSTUM_H_
#include "tango-gl/line.h"
namespace tango_gl {
class Frustum : public Line {
public:
Frustum();
};
} // namespace tango_gl
#endif // TANGO_GL_FRUSTUM_H_
@@ -0,0 +1,94 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_GESTURE_CAMERA_H_
#define TANGO_GL_GESTURE_CAMERA_H_
#include "tango-gl/camera.h"
#include "tango-gl/segment.h"
#include "tango-gl/transform.h"
#include "tango-gl/util.h"
namespace tango_gl {
class GestureCamera : public Camera {
public:
enum CameraType {
kFirstPerson = 0,
kThirdPersonFollow = 1,
kTopDown = 2,
kTopOrtho = 3,
kThirdPerson = 4
};
enum TouchEvent {
kTouch0Down = 0,
kTouch0Up = 1,
kTouchMove = 2,
kTouch1Down = 5,
kTouch1Up = 6,
kTouchNone = -1
};
GestureCamera();
~GestureCamera();
void OnTouchEvent(int touch_count, TouchEvent event, float x0, float y0,
float x1, float y1);
// Get the ray in opengl world frame given the 2d touch position on screen,
// normalized touch_x and normalized touch_y should be the same value get from
// OnTouchEvent, x0 and y0, touch_range is the depth of the touch in
// camera frame.
Segment GetSegmentFromTouch(float normalized_x, float normalized_y,
float touch_range);
void SetAnchorPosition(const glm::vec3& pos, const glm::quat & rotation);
void SetAnchorOffset(const glm::vec3& pos) {anchor_offset_ = pos;}
const glm::vec3& GetAnchorOffset() const {return anchor_offset_;}
void SetCameraDistance(float cameraDistance) {cam_cur_dist_ = cameraDistance;}
float GetCameraDistance() const {return cam_cur_dist_;}
// Set camera type, set render camera's parent position and rotation.
void SetCameraType(CameraType camera_index);
CameraType GetCameraType() const { return camera_type_; }
float getFOV() const {return field_of_view_ * RADIAN_2_DEGREE;}
private:
void StartCameraToCurrentTransform();
// Render camera's parent transformation.
Transform* cam_parent_transform_;
CameraType camera_type_;
glm::vec2 cam_start_angle_;
glm::vec2 cam_cur_angle_;
glm::quat cam_cur_target_rot_;
float cam_start_dist_;
float cam_start_fov_;
float cam_cur_dist_;
glm::vec3 anchor_offset_;
float start_touch_dist_;
float cur_touch_dist_;
glm::vec2 touch0_start_position_;
};
} // namespace tango_gl
#endif // TANGO_GL_GESTURE_CAMERA_H_
@@ -0,0 +1,18 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
* Distributed under the Project Tango Preview Development Kit (PDK) Agreement.
* CONFIDENTIAL. AUTHORIZED USE ONLY. DO NOT REDISTRIBUTE.
*/
#ifndef TANGO_GL_GOAL_MARKER_H_
#define TANGO_GL_GOAL_MARKER_H_
#include <tango-gl/mesh.h>
namespace tango_gl {
class GoalMarker : public Mesh {
public:
GoalMarker();
};
} // namespace tango_gl
#endif // TANGO_GL_GOAL_MARKER_H_
@@ -0,0 +1,28 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_GRID_H_
#define TANGO_GL_GRID_H_
#include "tango-gl/line.h"
namespace tango_gl {
class Grid : public Line {
public:
Grid(float density = 1.0f, int qx = 50, int qy = 50);
};
} // namespace tango_gl
#endif // TANGO_GL_GRID_H_
@@ -0,0 +1,37 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_LINE_H_
#define TANGO_GL_LINE_H_
#include "tango-gl/drawable_object.h"
namespace tango_gl {
class Line : public DrawableObject {
public:
Line(float line_width, GLenum render_mode);
void SetLineWidth(const float pixels);
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
void UpdateLineVertices(const std::vector<glm::vec3>& vec_vertices) {
vec_vertices_ = vec_vertices;
}
protected:
float line_width_;
std::vector<glm::vec3> vec_vertices_;
};
} // namespace tango_gl
#endif // TANGO_GL_LINE_H_
@@ -0,0 +1,45 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_MESH_H_
#define TANGO_GL_MESH_H_
#include "tango-gl/bounding_box.h"
#include "tango-gl/drawable_object.h"
#include "tango-gl/segment.h"
namespace tango_gl {
class Mesh : public DrawableObject {
public:
Mesh();
Mesh(GLenum render_mode);
void SetShader();
void SetShader(bool is_lighting_on);
void SetBoundingBox();
void SetLightDirection(const glm::vec3& light_direction);
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
bool IsIntersecting(const Segment& segment);
protected:
BoundingBox* bounding_box_;
bool is_lighting_on_;
bool is_bounding_box_on_;
glm::vec3 light_direction_;
GLuint uniform_mv_mat_;
GLuint uniform_light_vec_;
};
} // namespace tango_gl
#endif // TANGO_GL_MESH_H_
@@ -0,0 +1,61 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_OBJ_LOADER_H
#define TANGO_GL_OBJ_LOADER_H
#include <vector>
#include "tango-gl/util.h"
namespace tango_gl {
namespace obj_loader {
// Load standard .obj file into vertices, indices or normals vectors,
// OBJ file can be exported from 3D tools like 3ds Max or Blender.
// A readable file with only vertices should look like
// "v 1.00 2.00 3.00
// ...
// f 1 2 3
// f 1 2 3 4
// ..."
//
// If exported with normals, file should look like
// "v 1.00 2.00 3.00
// ...
// f 1//1 2//3 3//4
// f 1//1 2//3 3//4 4//6
// ...
// vn 1.00 2.00 3.00
// ..."
// this can be used with Mesh:
//
// std::vector<GLfloat> vertices;
// std::vector<GLushort> indices;
// std::vector<GLfloat> normals;
// tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, indices);
// mesh->SetVertices(vertices, indices);
// or
// tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, normals);
// mesh->SetVertices(vertices, normals);
bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
std::vector<GLushort>& indices);
bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
std::vector<GLfloat>& normals);
} // namespace obj_loader
} // namespace tango_gl
#endif // TANGO_GL_OBJ_LOADER
@@ -0,0 +1,44 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_QUAD_H_
#define TANGO_GL_QUAD_H_
#include "tango-gl/drawable_object.h"
namespace tango_gl {
class Quad : public DrawableObject {
public:
Quad();
Quad(const Quad& other) = delete;
Quad& operator=(const Quad&) = delete;
~Quad();
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
void SetTextureId(GLuint texture_id);
private:
GLuint vertex_buffer_;
GLuint shader_program_;
GLuint attrib_vertices_;
GLuint texture_coords_;
GLuint texture_handle;
GLuint uniform_mvp_mat_;
GLuint texture_id_;
};
} // namespace tango_gl
#endif // TANGO_GL_QUAD_H_
@@ -0,0 +1,35 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_SEGMENT_H_
#define TANGO_GL_SEGMENT_H_
#include "glm/glm.hpp"
namespace tango_gl {
class Segment {
public:
Segment() : start(glm::vec3(0, 0, 0)), end(glm::vec3(0, 0, 0)) {}
Segment(const glm::vec3& segment_start, const glm::vec3& segment_end)
: start(segment_start), end(segment_end) {}
Segment(const Segment&) = default;
Segment& operator=(const Segment&) = default;
glm::vec3 start;
glm::vec3 end;
};
} // namespace tango_gl
#endif // TANGO_GL_SEGMENT_H_
@@ -0,0 +1,30 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_SEGMENT_DRAWABLE_H_
#define TANGO_GL_SEGMENT_DRAWABLE_H_
#include "tango-gl/line.h"
#include "tango-gl/segment.h"
namespace tango_gl {
class SegmentDrawable : public Line {
public:
SegmentDrawable();
void UpdateSegment(const Segment& segment);
};
} // namespace tango_gl
#endif // TANGO_GL_SEGMENT_DRAWABLE_H_
@@ -0,0 +1,32 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_SHADERS_H_
#define TANGO_GL_SHADERS_H_
#include <string>
namespace tango_gl {
namespace shaders {
std::string GetBasicVertexShader();
std::string GetBasicFragmentShader();
std::string GetColorVertexShader();
std::string GetVideoOverlayVertexShader();
std::string GetVideoOverlayFragmentShader();
std::string GetShadedVertexShader();
} // namespace shaders
} // namespace tango_gl
#endif // TANGO_GL_SHADERS_H_
@@ -0,0 +1,50 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_TEXTURE_H_
#define TANGO_GL_TEXTURE_H_
#include <errno.h>
#ifdef __ANDROID__
#include <png.h>
#endif
#include "tango-gl/util.h"
namespace tango_gl {
class Texture {
public:
Texture(const char* file_path);
Texture(const Texture& other) = delete;
Texture& operator=(const Texture&) = delete;
~Texture();
#ifdef __ANDROID__
bool LoadFromPNG(const char* file_path);
#endif
GLuint GetTextureID() const;
private:
#ifdef __ANDROID__
png_uint_32 width_, height_;
#endif
int bit_depth_, color_type_;
char* byte_data_;
GLuint texture_id_;
};
} // namespace tango_gl
#endif // TANGO_GL_TEXTURE_H_
@@ -0,0 +1,30 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_TRACE_H_
#define TANGO_GL_TRACE_H_
#include "tango-gl/line.h"
namespace tango_gl {
class Trace : public Line {
public:
Trace();
void UpdateVertexArray(const glm::vec3& v);
void ClearVertexArray();
};
} // namespace tango_gl
#endif // TANGO_GL_TRACE_H_
@@ -0,0 +1,59 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_TRANSFORM_H_
#define TANGO_GL_TRANSFORM_H_
#include "glm/glm.hpp"
#include "glm/gtc/quaternion.hpp"
namespace tango_gl {
class Transform {
public:
Transform();
virtual ~Transform();
Transform(const Transform& other) = delete;
const Transform& operator=(const Transform& rhs) = delete;
void SetPosition(const glm::vec3& position);
glm::vec3 GetPosition() const;
void SetRotation(const glm::quat& rotation);
glm::quat GetRotation() const;
void SetScale(const glm::vec3& scale);
glm::vec3 GetScale() const;
void Translate(const glm::vec3& translation);
void SetTransformationMatrix(const glm::mat4& transform_mat);
glm::mat4 GetTransformationMatrix() const;
void SetParent(Transform* transform);
const Transform* GetParent() const ;
Transform* GetParent() ;
private:
Transform* parent_;
glm::vec3 position_;
glm::quat rotation_;
glm::vec3 scale_;
};
} // namespace tango_gl
#endif // TANGO_GL_TRANSFORM_H_
@@ -0,0 +1,28 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_TRIANGLE_H_
#define TANGO_GL_TRIANGLE_H_
#include "tango-gl/mesh.h"
namespace tango_gl {
class Triangle : public Mesh {
public:
Triangle();
};
} // namespace tango_gl
#endif // TANGO_GL_TRIANGLE_H_
@@ -0,0 +1,106 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_GL_UTIL_H_
#define TANGO_GL_GL_UTIL_H_
#define GLM_FORCE_RADIANS
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#include <stdlib.h>
#ifdef __ANDROID__
#include <jni.h>
#include <android/log.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else // __APPLE__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#include <syslog.h>
#endif
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtc/quaternion.hpp"
#include "glm/gtc/type_ptr.hpp"
#include "glm/gtx/matrix_decompose.hpp"
#define LOG_TAG "rtabmap"
#if defined(DISABLE_LOG)
#define LOGD(...) ;
#define LOGI(...) ;
#define LOGW(...) ;
#else
#ifdef __APPLE__
#define LOGD(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
#define LOGI(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
#define LOGW(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
#else
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__)
#endif
#endif
#ifdef __APPLE__
#define LOGE(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
#define LOGF(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
#else
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
#define LOGF(...) __android_log_print(ANDROID_LOG_FATAL,LOG_TAG,__VA_ARGS__)
#endif
#ifndef M_PI
#define M_PI 3.1415926f
#endif
#define RADIAN_2_DEGREE 57.2957795f
#define DEGREE_2_RADIANS 0.0174532925f
namespace tango_gl {
namespace util {
void CheckGlError(const char* operation);
GLuint CreateProgram(const char* vertex_source,
const char* fragment_source);
void DecomposeMatrix(const glm::mat4& transform_mat,
glm::vec3& translation,
glm::quat& rotation,
glm::vec3& scale);
// Get a 3x1 column from the upper 3x4 of a transformation matrix. Columns
// 0, 1, 2 are the rotation/scale portion, and column 3 is the translation.
glm::vec3 GetColumnFromMatrix(const glm::mat4& mat, const int col);
// Get the translation component of a transformation matrix.
glm::vec3 GetTranslationFromMatrix(const glm::mat4& mat);
float Clamp(float value, float min, float max);
void PrintMatrix(const glm::mat4& matrix);
void PrintVector(const glm::vec3& vector);
void PrintQuaternion(const glm::quat& quat);
glm::vec3 LerpVector(const glm::vec3& x, const glm::vec3& y, float a);
float DistanceSquared(const glm::vec3& v1, const glm::vec3& v2);
bool SegmentAABBIntersect(const glm::vec3& aabb_min, const glm::vec3& aabb_max,
const glm::vec3& start, const glm::vec3& end);
glm::vec3 ApplyTransform(const glm::mat4& mat, const glm::vec3& vec);
} // namespace util
} // namespace tango_gl
#endif // TANGO_GL_RENDERER_GL_UTIL
@@ -0,0 +1,39 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TANGO_GL_RENDERER_VIDEO_OVERLAY_H_
#define TANGO_GL_RENDERER_VIDEO_OVERLAY_H_
#include "tango-gl/drawable_object.h"
namespace tango_gl {
class VideoOverlay : public DrawableObject {
public:
VideoOverlay();
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
GLuint GetTextureId() const { return texture_id_; }
void SetTextureId(GLuint texture_id) { texture_id_ = texture_id; }
private:
// This id is populated on construction, and is passed to the tango service.
GLuint texture_id_;
GLuint attrib_texture_coords_;
GLuint uniform_texture_;
GLuint vertex_buffers_[3];
};
} // namespace tango_gl
#endif // TANGO_GL_RENDERER_VIDEO_OVERLAY_H_
+44
View File
@@ -0,0 +1,44 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/line.h"
namespace tango_gl {
Line::Line(float line_width, GLenum render_mode) {
line_width_ = line_width;
render_mode_ = render_mode;
}
void Line::SetLineWidth(const float pixels) { line_width_ = pixels; }
void Line::Render(const glm::mat4& projection_mat,
const glm::mat4& view_mat) const {
glUseProgram(shader_program_);
glLineWidth(line_width_);
glm::mat4 model_mat = GetTransformationMatrix();
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
glEnableVertexAttribArray(attrib_vertices_);
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
sizeof(glm::vec3), &vec_vertices_[0]);
glDrawArrays(render_mode_, 0, vec_vertices_.size());
glDisableVertexAttribArray(attrib_vertices_);
glUseProgram(0);
}
} // namespace tango_gl
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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/mesh.h"
#include "tango-gl/shaders.h"
namespace tango_gl {
Mesh::Mesh() {
render_mode_ = GL_TRIANGLES;
}
Mesh::Mesh(GLenum render_mode) {
render_mode_ = render_mode;
}
void Mesh::SetShader() {
DrawableObject::SetShader();
// Default mode set to no lighting.
is_lighting_on_ = false;
// Default mode set to without bounding box detection.
is_bounding_box_on_ = false;
}
void Mesh::SetShader(bool is_lighting_on) {
if (is_lighting_on) {
shader_program_ =
util::CreateProgram(shaders::GetShadedVertexShader().c_str(),
shaders::GetBasicFragmentShader().c_str());
if (!shader_program_) {
LOGE("Could not create program.");
}
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
uniform_mv_mat_ = glGetUniformLocation(shader_program_, "mv");
uniform_light_vec_ = glGetUniformLocation(shader_program_, "lightVec");
uniform_color_ = glGetUniformLocation(shader_program_, "color");
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
attrib_normals_ = glGetAttribLocation(shader_program_, "normal");
is_lighting_on_ = true;
// Set a defualt direction for directional light.
light_direction_ = glm::vec3(-1.0f, -3.0f, -1.0f);
light_direction_ = glm::normalize(light_direction_);
} else {
SetShader();
}
}
void Mesh::SetBoundingBox(){
// Traverse all the vertices to define an axis-aligned
// bounding box for this mesh, needs to be called after SetVertices().
if(vertices_.size()==0){
LOGE("Please set up vertices first!");
return;
}
is_bounding_box_on_ = true;
bounding_box_ = new BoundingBox(vertices_);
}
void Mesh::SetLightDirection(const glm::vec3& light_direction) {
light_direction_ = light_direction;
}
bool Mesh::IsIntersecting(const Segment& segment) {
// If there is no bounding box defined based on all vertices,
// we can not calculate intersection.
if (!is_bounding_box_on_) {
LOGE("Mesh::IsIntersecting, bounding box is not available.");
return false;
}
return bounding_box_->IsIntersecting(segment, GetRotation(),
GetTransformationMatrix());
}
void Mesh::Render(const glm::mat4& projection_mat,
const glm::mat4& view_mat) const {
glUseProgram(shader_program_);
glm::mat4 model_mat = GetTransformationMatrix();
glm::mat4 mv_mat = view_mat * model_mat;
glm::mat4 mvp_mat = projection_mat * mv_mat;
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
if (is_lighting_on_) {
glUniformMatrix4fv(uniform_mv_mat_, 1, GL_FALSE, glm::value_ptr(mv_mat));
glEnableVertexAttribArray(attrib_normals_);
glVertexAttribPointer(attrib_normals_, 3, GL_FLOAT, GL_FALSE,
3 * sizeof(GLfloat), &normals_[0]);
glm::vec3 light_direction = glm::mat3(view_mat) * light_direction_;
glUniform3fv(uniform_light_vec_, 1, glm::value_ptr(light_direction));
}
glEnableVertexAttribArray(attrib_vertices_);
if (!indices_.empty()) {
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
3 * sizeof(GLfloat), vertices_.data());
glDrawElements(render_mode_, indices_.size(), GL_UNSIGNED_SHORT,
indices_.data());
} else {
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
3 * sizeof(GLfloat), &vertices_[0]);
glDrawArrays(render_mode_, 0, vertices_.size() / 3);
}
glDisableVertexAttribArray(attrib_vertices_);
if (is_lighting_on_) {
glDisableVertexAttribArray(attrib_normals_);
}
glUseProgram(0);
}
} // namespace tango_gl
@@ -0,0 +1,156 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <string>
#include "tango-gl/obj_loader.h"
namespace tango_gl {
bool obj_loader::LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
std::vector<GLushort>& indices) {
FILE *file = fopen(path, "r");
if (file == NULL) {
LOGE("Failed to open file: %s", path);
return false;
}
while (1) {
char lineHeader[128];
int res = fscanf(file, "%s", lineHeader);
if (res == EOF) break;
if (strcmp(lineHeader, "v") == 0) {
GLfloat vertex[3];
int matches =
fscanf(file, "%f %f %f\n", &vertex[0], &vertex[1], &vertex[2]);
if (matches != 3) {
LOGE("Format of 'v float float float' required for each vertice line");
return false;
}
vertices.push_back(vertex[0]);
vertices.push_back(vertex[1]);
vertices.push_back(vertex[2]);
} else if (strcmp(lineHeader, "f") == 0) {
GLushort vertexIndex[3];
int matches = fscanf(file, "%hu %hu %hu\n", &vertexIndex[0],
&vertexIndex[1], &vertexIndex[2]);
if (matches != 3) {
LOGE("Format of 'f int int int' required for each face line");
return false;
}
indices.push_back(vertexIndex[0] - 1);
indices.push_back(vertexIndex[1] - 1);
indices.push_back(vertexIndex[2] - 1);
}
else {
char comments_buffer[1000];
fgets(comments_buffer, 1000, file);
}
}
fclose(file);
return true;
}
bool obj_loader::LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
std::vector<GLfloat>& normals) {
std::vector<unsigned int> vertexIndices, normalIndices;
std::vector<GLfloat> temp_vertices, temp_normals;
FILE* file = fopen(path, "r");
if (file == NULL) {
LOGE("Failed to open file: %s", path);
return false;
}
while (1) {
char lineHeader[128];
int res = fscanf(file, "%s", lineHeader);
if (res == EOF) break;
if (strcmp(lineHeader, "v") == 0) {
GLfloat vertex[3];
int matches =
fscanf(file, "%f %f %f\n", &vertex[0], &vertex[1], &vertex[2]);
if (matches != 3) {
LOGE("Format of 'v float float float' required for each vertice line");
return false;
}
temp_vertices.push_back(vertex[0]);
temp_vertices.push_back(vertex[1]);
temp_vertices.push_back(vertex[2]);
} else if (strcmp(lineHeader, "vn") == 0) {
GLfloat normal[3];
int matches =
fscanf(file, "%f %f %f\n", &normal[0], &normal[1], &normal[2]);
if (matches != 3) {
LOGE("Format of 'vn float float float' required for each normal line");
return false;
}
temp_normals.push_back(normal[0]);
temp_normals.push_back(normal[1]);
temp_normals.push_back(normal[2]);
} else if (strcmp(lineHeader, "f") == 0) {
GLushort vertexIndex[4];
GLushort normalIndex[4];
int matches = fscanf(file, "%hu//%hu %hu//%hu %hu//%hu %hu//%hu\n",
&vertexIndex[0], &normalIndex[0], &vertexIndex[1], &normalIndex[1],
&vertexIndex[2], &normalIndex[2], &vertexIndex[3], &normalIndex[3]);
// .obj file is 1-indexed, so subtract 1 from all indices.
if (matches == 6) {
// If triangles provided.
vertexIndices.push_back(vertexIndex[0] - 1);
vertexIndices.push_back(vertexIndex[1] - 1);
vertexIndices.push_back(vertexIndex[2] - 1);
normalIndices.push_back(normalIndex[0] - 1);
normalIndices.push_back(normalIndex[1] - 1);
normalIndices.push_back(normalIndex[2] - 1);
} else if(matches == 8) {
// If quads provided.
vertexIndices.push_back(vertexIndex[0] - 1);
vertexIndices.push_back(vertexIndex[1] - 1);
vertexIndices.push_back(vertexIndex[2] - 1);
vertexIndices.push_back(vertexIndex[0] - 1);
vertexIndices.push_back(vertexIndex[2] - 1);
vertexIndices.push_back(vertexIndex[3] - 1);
normalIndices.push_back(normalIndex[0] - 1);
normalIndices.push_back(normalIndex[1] - 1);
normalIndices.push_back(normalIndex[2] - 1);
normalIndices.push_back(normalIndex[0] - 1);
normalIndices.push_back(normalIndex[2] - 1);
normalIndices.push_back(normalIndex[3] - 1);
} else {
LOGE("Format of 'f int//int int//int int//int' required for each face");
return false;
}
} else {
char comments_buffer[1000];
fgets(comments_buffer, 1000, file);
}
}
for (unsigned int i = 0; i < vertexIndices.size(); i++) {
unsigned int vertexIndex = vertexIndices[i];
unsigned int normalIndex = normalIndices[i];
vertices.push_back(temp_vertices[vertexIndex * 3]);
vertices.push_back(temp_vertices[vertexIndex * 3 + 1]);
vertices.push_back(temp_vertices[vertexIndex * 3 + 2]);
normals.push_back(temp_normals[normalIndex * 3]);
normals.push_back(temp_normals[normalIndex * 3 + 1]);
normals.push_back(temp_normals[normalIndex * 3 + 2]);
}
fclose(file);
return true;
}
} // namespace tango_gl
+91
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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/quad.h"
#include "tango-gl/util.h"
namespace tango_gl {
static const char kVertexShader[] =
"attribute vec4 vertex;\n"
"attribute vec2 inputTextureCoordinate;\n"
"varying vec2 textureCoordinate;\n"
"uniform mat4 mvp;\n"
"void main() {\n"
" gl_Position = mvp*vertex;\n"
" textureCoordinate = inputTextureCoordinate.xy;\n"
"}\n";
static const char kFragmentShader[] =
"varying vec2 textureCoordinate;\n"
"uniform sampler2D inputTexture;\n"
"void main() {\n"
" gl_FragColor = texture2D(inputTexture, textureCoordinate);\n"
"}\n";
static const float vertices[] = {-0.5f, -0.5f, 0.5f, -0.5f,
-0.5f, 0.5f, 0.5f, 0.5f};
static const GLfloat texture_coords[] = {0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, };
Quad::Quad() {
shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader);
if (!shader_program_) {
LOGE("Could not create program.");
}
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
texture_coords_ =
glGetAttribLocation(shader_program_, "inputTextureCoordinate");
texture_handle = glGetUniformLocation(shader_program_, "inputTexture");
glGenBuffers(1, &vertex_buffer_);
}
Quad::~Quad() { glDeleteShader(shader_program_); }
void Quad::SetTextureId(GLuint texture_id) { texture_id_ = texture_id; }
void Quad::Render(const glm::mat4& projection_mat,
const glm::mat4& view_mat) const {
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(shader_program_);
glBindTexture(GL_TEXTURE_2D, texture_id_);
glUniform1i(texture_handle, 0);
// Calculate MVP matrix and pass it to shader.
glm::mat4 model_mat = GetTransformationMatrix();
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
// Vertice binding
glEnableVertexAttribArray(attrib_vertices_);
glVertexAttribPointer(attrib_vertices_, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glEnableVertexAttribArray(texture_coords_);
glVertexAttribPointer(texture_coords_, 2, GL_FLOAT, GL_FALSE, 0,
texture_coords);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glUseProgram(0);
glBindTexture(GL_TEXTURE_2D, 0);
}
} // namespace tango_gl
@@ -0,0 +1,29 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/segment_drawable.h"
namespace tango_gl {
SegmentDrawable::SegmentDrawable() : tango_gl::Line(5.0f, GL_LINES) {
SetShader();
vec_vertices_.push_back(glm::vec3(0, 0, 0));
vec_vertices_.push_back(glm::vec3(1.f, 1.f, 1.f));
}
void SegmentDrawable::UpdateSegment(const Segment& segment) {
vec_vertices_[0] = segment.start;
vec_vertices_[1] = segment.end;
}
} // namespace tango_gl
@@ -0,0 +1,95 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/shaders.h"
namespace tango_gl {
namespace shaders {
std::string GetBasicVertexShader() {
return "precision mediump float;\n"
"precision mediump int;\n"
"attribute vec4 vertex;\n"
"uniform mat4 mvp;\n"
"uniform vec4 color;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_Position = mvp*vertex;\n"
" v_color = color;\n"
"}\n";
}
std::string GetBasicFragmentShader() {
return "precision mediump float;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_FragColor = v_color;\n"
"}\n";
}
std::string GetColorVertexShader() {
return "precision mediump float;\n"
"precision mediump int;\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
"uniform mat4 mvp;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_Position = mvp*vertex;\n"
" v_color = color;\n"
"}\n";
}
std::string GetVideoOverlayVertexShader() {
return "precision highp float;\n"
"precision highp int;\n"
"attribute vec4 vertex;\n"
"attribute vec2 textureCoords;\n"
"varying vec2 f_textureCoords;\n"
"uniform mat4 mvp;\n"
"void main() {\n"
" f_textureCoords = textureCoords;\n"
" gl_Position = mvp * vertex;\n"
"}\n";
}
std::string GetVideoOverlayFragmentShader() {
return "#extension GL_OES_EGL_image_external : require\n"
"precision highp float;\n"
"precision highp int;\n"
"uniform samplerExternalOES texture;\n"
"varying vec2 f_textureCoords;\n"
"void main() {\n"
" gl_FragColor = texture2D(texture, f_textureCoords);\n"
"}\n";
}
std::string GetShadedVertexShader() {
return "attribute vec4 vertex;\n"
"attribute vec3 normal;\n"
"uniform mat4 mvp;\n"
"uniform mat4 mv;\n"
"uniform vec4 color;\n"
"uniform vec3 lightVec;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" vec3 mvNormal = vec3(mv * vec4(normal, 0.0));\n"
" float diffuse = max(-dot(mvNormal, lightVec), 0.0);\n"
" v_color.a = color.a;\n"
" v_color.xyz = color.xyz * diffuse + color.xyz * 0.3;\n"
" gl_Position = mvp*vertex;\n"
"}\n";
}
} // namespace shaders
} // namespace tango_gl
@@ -0,0 +1,109 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/texture.h"
#include "tango-gl/util.h"
namespace tango_gl {
static const int kMaxExponentiation = 12;
static int RoundUpPowerOfTwo(int w) {
int start = 2;
for (int i = 0; i <= kMaxExponentiation; ++i) {
if (w < start) {
w = start;
break;
} else {
start = start << 1;
}
}
return w;
}
Texture::Texture(const char* file_path) {
#ifdef __ANDROID__
if (!LoadFromPNG(file_path)) {
LOGE("Texture initialing error");
}
#endif
}
#ifdef __ANDROID__
bool Texture::LoadFromPNG(const char* file_path) {
FILE* file = fopen(file_path, "rb");
if (file == NULL) {
LOGE("fp not loaded: %s", strerror(errno));
return false;
}
fseek(file, 8, SEEK_CUR);
png_structp png_ptr =
png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_infop info_ptr = png_create_info_struct(png_ptr);
png_init_io(png_ptr, file);
png_set_sig_bytes(png_ptr, 8);
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width_, &height_, &bit_depth_, &color_type_,
NULL, NULL, NULL);
width_ = RoundUpPowerOfTwo(width_);
height_ = RoundUpPowerOfTwo(height_);
int row = width_ * (color_type_ == PNG_COLOR_TYPE_RGBA ? 4 : 3);
byte_data_ = new char[row * height_];
png_bytep* row_pointers = new png_bytep[height_];
for (uint i = 0; i < height_; ++i) {
row_pointers[i] = (png_bytep)(byte_data_ + i * row);
}
png_read_image(png_ptr, row_pointers);
png_destroy_read_struct(&png_ptr, &info_ptr, 0);
glGenTextures(1, &texture_id_);
glBindTexture(GL_TEXTURE_2D, texture_id_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
util::CheckGlError("glBindTexture");
if (color_type_ == PNG_COLOR_TYPE_RGBA) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width_, height_, 0, GL_RGBA,
GL_UNSIGNED_BYTE, byte_data_);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width_, height_, 0, GL_RGB,
GL_UNSIGNED_BYTE, byte_data_);
}
util::CheckGlError("glTexImage2D");
glBindTexture(GL_TEXTURE_2D, 0);
fclose(file);
delete[] row_pointers;
delete[] byte_data_;
return true;
}
#endif
GLuint Texture::GetTextureID() const { return texture_id_; }
Texture::~Texture() {
if (byte_data_ != NULL) {
delete[] byte_data_;
}
byte_data_ = NULL;
}
} // namespace tango_gl
@@ -0,0 +1,38 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/trace.h"
namespace tango_gl {
static const int kMaxTraceLength = 5000;
static const float kDistanceCheck = 0.05f;
Trace::Trace() : Line(3.0f, GL_LINE_STRIP) { SetShader(); }
void Trace::UpdateVertexArray(const glm::vec3& v) {
if (vec_vertices_.size() == 0) {
vec_vertices_.push_back(v);
} else {
float dist = glm::distance(vec_vertices_[vec_vertices_.size() - 1], v);
if (dist >= kDistanceCheck) {
vec_vertices_.push_back(v);
}
}
}
void Trace::ClearVertexArray() { vec_vertices_.clear(); }
} // namespace tango_gl
@@ -0,0 +1,92 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/transform.h"
#include "tango-gl/util.h"
#define nullptr 0
namespace tango_gl {
Transform::Transform()
: parent_(nullptr),
position_(0.0f, 0.0f, 0.0f),
rotation_(1.0f, 0.0f, 0.0f, 0.0f),
scale_(1.0f, 1.0f, 1.0f) {
}
Transform::~Transform() {
// Objects are not responsible for deleting their parents.
}
void Transform::SetPosition(const glm::vec3& position) {
position_ = position;
}
glm::vec3 Transform::GetPosition() const {
return position_;
}
void Transform::SetRotation(const glm::quat& rotation) {
rotation_ = rotation;
}
glm::quat Transform::GetRotation() const {
return rotation_;
}
void Transform::SetScale(const glm::vec3& scale) {
scale_ = scale;
}
glm::vec3 Transform::GetScale() const {
return scale_;
}
void Transform::Translate(const glm::vec3& translation) {
position_ += translation;
}
void Transform::SetTransformationMatrix(const glm::mat4& transform_mat) {
util::DecomposeMatrix(transform_mat, position_, rotation_, scale_);
}
glm::mat4 Transform::GetTransformationMatrix() const {
glm::mat4 trans_mat = glm::scale(glm::mat4_cast(rotation_), scale_);
trans_mat[3][0] = position_.x;
trans_mat[3][1] = position_.y;
trans_mat[3][2] = position_.z;
glm::mat4 parent_mat = glm::mat4(1.0f);
if (parent_ != NULL) {
parent_mat = parent_->GetTransformationMatrix();
trans_mat = parent_mat * trans_mat;
}
return trans_mat;
}
void Transform::SetParent(Transform* transform) {
parent_ = transform;
}
const Transform* Transform::GetParent() const {
return parent_;
}
Transform* Transform::GetParent() {
return parent_;
}
} // namespace tango_gl
@@ -0,0 +1,35 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/triangle.h"
namespace tango_gl {
static const GLfloat const_vertices[]
= {-0.15f, 0.0f, 0.0f, 0.15f, 0.0f, 0.0f, 0.0f, 0.0f, -0.2f};
static const GLushort const_indices[] = {0, 1, 2};
Triangle::Triangle() {
SetShader();
std::vector<GLfloat> vertices(
const_vertices,
const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
std::vector<GLushort> indices(
const_indices, const_indices + sizeof(const_indices) / sizeof(GLushort));
SetVertices(vertices, indices);
}
} // namespace tango_gl
+241
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@@ -0,0 +1,241 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/util.h"
#include <rtabmap/utilite/ULogger.h>
namespace tango_gl {
namespace {
int NormalizedColorCameraRotation(int camera_rotation) {
int camera_n = 0;
switch (camera_rotation) {
case 90:
camera_n = 1;
break;
case 180:
camera_n = 2;
break;
case 270:
camera_n = 3;
break;
default:
camera_n = 0;
break;
}
return camera_n;
}
} // annonymous namespace
void util::CheckGlError(const char* operation) {
for (GLint error = glGetError(); error; error = glGetError()) {
LOGE("after %s() glError (0x%x)\n", operation, error);
}
}
// Convenience function used in CreateProgram below.
static GLuint LoadShader(GLenum shader_type, const char* shader_source) {
GLuint shader = glCreateShader(shader_type);
if (shader) {
glShaderSource(shader, 1, &shader_source, NULL);
glCompileShader(shader);
GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
GLint info_len = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
if (info_len) {
char* buf = (char*) malloc(info_len);
if (buf) {
glGetShaderInfoLog(shader, info_len, NULL, buf);
LOGE("Could not compile shader %d:\n%s\n", shader_type, buf);
free(buf);
}
glDeleteShader(shader);
shader = 0;
}
}
}
return shader;
}
GLuint util::CreateProgram(const char* vertex_source,
const char* fragment_source) {
GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertex_source);
if (!vertexShader) {
return 0;
}
GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
if (!fragment_shader) {
return 0;
}
GLuint program = glCreateProgram();
if (program) {
glAttachShader(program, vertexShader);
CheckGlError("glAttachShader");
glAttachShader(program, fragment_shader);
CheckGlError("glAttachShader");
glLinkProgram(program);
GLint link_status = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
if (link_status != GL_TRUE) {
GLint buf_length = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &buf_length);
if (buf_length) {
char* buf = (char*) malloc(buf_length);
if (buf) {
glGetProgramInfoLog(program, buf_length, NULL, buf);
LOGE("Could not link program:\n%s\n", buf);
free(buf);
}
}
glDeleteProgram(program);
program = 0;
}
}
CheckGlError("CreateProgram");
return program;
}
void util::DecomposeMatrix (const glm::mat4& transform_mat,
glm::vec3& translation,
glm::quat& rotation,
glm::vec3& scale) {
float scale_x = glm::length( glm::vec3( transform_mat[0][0], transform_mat[1][0], transform_mat[2][0] ) );
float scale_y = glm::length( glm::vec3( transform_mat[0][1], transform_mat[1][1], transform_mat[2][1] ) );
float scale_z = glm::length( glm::vec3( transform_mat[0][2], transform_mat[1][2], transform_mat[2][2] ) );
float determinant = glm::determinant( transform_mat );
if( determinant < 0.0 )
scale_x = -scale_x;
translation.x = transform_mat[3][0];
translation.y = transform_mat[3][1];
translation.z = transform_mat[3][2];
float inverse_scale_x = 1.0 / scale_x;
float inverse_scale_y = 1.0 / scale_y;
float inverse_scale_z = 1.0 / scale_z;
glm::mat4 transform_unscaled = transform_mat;
transform_unscaled[0][0] *= inverse_scale_x;
transform_unscaled[1][0] *= inverse_scale_x;
transform_unscaled[2][0] *= inverse_scale_x;
transform_unscaled[0][1] *= inverse_scale_y;
transform_unscaled[1][1] *= inverse_scale_y;
transform_unscaled[2][1] *= inverse_scale_y;
transform_unscaled[0][2] *= inverse_scale_z;
transform_unscaled[1][2] *= inverse_scale_z;
transform_unscaled[2][2] *= inverse_scale_z;
rotation = glm::quat_cast( transform_mat );
scale.x = scale_x;
scale.y = scale_y;
scale.z = scale_z;
}
glm::vec3 util::GetColumnFromMatrix(const glm::mat4& mat, const int col) {
return glm::vec3(mat[col][0], mat[col][1], mat[col][2]);
}
glm::vec3 util::GetTranslationFromMatrix(const glm::mat4& mat) {
return glm::vec3(mat[3][0], mat[3][1], mat[3][2]);
}
float util::Clamp(float value, float min, float max) {
return value < min ? min : (value > max ? max : value);
}
// Print out a column major matrix.
void util::PrintMatrix(const glm::mat4& matrix) {
int i;
for (i = 0; i < 4; i++) {
LOGI("[ %f, %f, %f, %f ]", matrix[0][i], matrix[1][i], matrix[2][i],
matrix[3][i]);
}
LOGI(" ");
}
void util::PrintVector(const glm::vec3& vector) {
LOGI("[ %f, %f, %f ]", vector[0], vector[1], vector[2]);
LOGI(" ");
}
void util::PrintQuaternion(const glm::quat& quat) {
LOGI("[ %f, %f, %f, %f ]", quat[0], quat[1], quat[2], quat[3]);
LOGI(" ");
}
glm::vec3 util::LerpVector(const glm::vec3& x, const glm::vec3& y, float a) {
return x * (1.0f - a) + y * a;
}
float util::DistanceSquared(const glm::vec3& v1, const glm::vec3& v2) {
glm::vec3 delta = v2 - v1;
return glm::dot(delta, delta);
}
bool util::SegmentAABBIntersect(const glm::vec3& aabb_min,
const glm::vec3& aabb_max,
const glm::vec3& start,
const glm::vec3& end) {
float tmin, tmax, tymin, tymax, tzmin, tzmax;
glm::vec3 direction = end - start;
if (direction.x >= 0) {
tmin = (aabb_min.x - start.x) / direction.x;
tmax = (aabb_max.x - start.x) / direction.x;
} else {
tmin = (aabb_max.x - start.x) / direction.x;
tmax = (aabb_min.x - start.x) / direction.x;
}
if (direction.y >= 0) {
tymin = (aabb_min.y - start.y) / direction.y;
tymax = (aabb_max.y - start.y) / direction.y;
} else {
tymin = (aabb_max.y - start.y) / direction.y;
tymax = (aabb_min.y - start.y) / direction.y;
}
if ((tmin > tymax) || (tymin > tmax)) return false;
if (tymin > tmin) tmin = tymin;
if (tymax < tmax) tmax = tymax;
if (direction.z >= 0) {
tzmin = (aabb_min.z - start.z) / direction.z;
tzmax = (aabb_max.z - start.z) / direction.z;
} else {
tzmin = (aabb_max.z - start.z) / direction.z;
tzmax = (aabb_min.z - start.z) / direction.z;
}
if ((tmin > tzmax) || (tzmin > tmax)) return false;
if (tzmin > tmin) tmin = tzmin;
if (tzmax < tmax) tmax = tzmax;
// Use the full length of the segment.
return ((tmin < 1.0f) && (tmax > 0));
}
glm::vec3 util::ApplyTransform(const glm::mat4& mat, const glm::vec3& vec) {
return glm::vec3(mat * glm::vec4(vec, 1.0f));
}
} // namespace tango_gl
@@ -0,0 +1,121 @@
/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/video_overlay.h"
#include "tango-gl/shaders.h"
namespace tango_gl {
static const GLfloat kVertices[] =
{-1.0, 1.0, 0.0,
-1.0, -1.0, 0.0,
1.0, 1.0, 0.0,
1.0, -1.0, 0.0};
static const GLushort kIndices[] =
{0, 1, 2, 2, 1, 3};
static const GLfloat kTextureCoords[] =
{0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0};
VideoOverlay::VideoOverlay() {
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
shader_program_ =
util::CreateProgram(shaders::GetVideoOverlayVertexShader().c_str(),
shaders::GetVideoOverlayFragmentShader().c_str());
if (!shader_program_) {
LOGE("Could not create program.");
}
glGenTextures(1, &texture_id_);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
uniform_texture_ = glGetUniformLocation(shader_program_, "texture");
glGenBuffers(3, vertex_buffers_);
// Allocate vertices buffer.
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, kVertices,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Allocate triangle indices buffer.
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertex_buffers_[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 6, kIndices,
GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
// Allocate texture coordinates buufer.
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * 4, kTextureCoords,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Assign the vertices attribute data.
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]);
glEnableVertexAttribArray(attrib_vertices_);
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Assign the texture coordinates attribute data.
attrib_texture_coords_ = glGetAttribLocation(shader_program_, "textureCoords");
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]);
glEnableVertexAttribArray(attrib_texture_coords_);
glVertexAttribPointer(attrib_texture_coords_, 2, GL_FLOAT, GL_FALSE, 0,
nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
}
void VideoOverlay::Render(const glm::mat4& projection_mat,
const glm::mat4& view_mat) const {
glUseProgram(shader_program_);
glUniform1i(uniform_texture_, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
glm::mat4 model_mat = GetTransformationMatrix();
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
// Bind vertices buffer.
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]);
glEnableVertexAttribArray(attrib_vertices_);
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Bind texture coordinates buffer.
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]);
glEnableVertexAttribArray(attrib_texture_coords_);
glVertexAttribPointer(attrib_texture_coords_, 2, GL_FLOAT, GL_FALSE, 0,
nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Bind element array buffer.
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertex_buffers_[1]);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
util::CheckGlError("glDrawElements");
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glUseProgram(0);
util::CheckGlError("glUseProgram()");
}
} // namespace tango_gl
+366
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@@ -0,0 +1,366 @@
/*
Copyright (c) 2010-2025, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef __ANDROID__
#include <jni.h>
#endif
#include <tango-gl/util.h>
#include <vector>
#include <rtabmap/core/Transform.h>
#include "util.h"
#include "text_drawable.h"
#include "text_atlas_png.h"
#include <rtabmap/utilite/UConversion.h>
const std::string kTextVertexShader =
"uniform mat4 uMVPMatrix;"
"attribute vec4 vPosition;"
"attribute vec2 a_texCoord;"
"varying vec2 v_texCoord;"
"void main() {"
" gl_Position = uMVPMatrix * vPosition;"
" v_texCoord = a_texCoord;"
"}";
const std::string kTextFragmentShader =
"precision mediump float;"
"uniform vec3 uColor;"
"varying vec2 v_texCoord;"
"uniform sampler2D s_texture;"
"void main() {"
" gl_FragColor = texture2D( s_texture, v_texCoord );"
" gl_FragColor.rgb = uColor;"
"}";
const int RI_TEXT_TEXTURE_SIZE = 512; // 512
const float RI_TEXT_HEIGHT_BASE = 32.0f;
const char RI_TEXT_START = ' ';
const char RI_TEXT_STOP = '~'+1;
GLuint TextDrawable::textProgram_ = 0;
GLuint TextDrawable::textTextureId_ = 0;
float TextDrawable::textUVWidth_ = 0;
float TextDrawable::textUVHeight_ = 0;
float TextDrawable::textHeight_ = 0;
std::vector<float> TextDrawable::textCharacterWidths_;
void TextDrawable::createShaderProgram()
{
releaseShaderProgram();
// hard-coded with text_atlas.png resource
textCharacterWidths_.resize(95);
textCharacterWidths_[0]=8;
textCharacterWidths_[1]=9.000000;
textCharacterWidths_[2]=10.000000;
textCharacterWidths_[3]=19.000000;
textCharacterWidths_[4]=18.000000;
textCharacterWidths_[5]=24.000000;
textCharacterWidths_[6]=21.000000;
textCharacterWidths_[7]=5.000000;
textCharacterWidths_[8]=11.000000;
textCharacterWidths_[9]=11.000000;
textCharacterWidths_[10]=15.000000;
textCharacterWidths_[11]=17.000000;
textCharacterWidths_[12]=8.000000;
textCharacterWidths_[13]=12.000000;
textCharacterWidths_[14]=9.000000;
textCharacterWidths_[15]=12.000000;
textCharacterWidths_[16]=18.000000;
textCharacterWidths_[17]=18.000000;
textCharacterWidths_[18]=18.000000;
textCharacterWidths_[19]=18.000000;
textCharacterWidths_[20]=18.000000;
textCharacterWidths_[21]=18.000000;
textCharacterWidths_[22]=18.000000;
textCharacterWidths_[23]=18.000000;
textCharacterWidths_[24]=18.000000;
textCharacterWidths_[25]=18.000000;
textCharacterWidths_[26]=9.000000;
textCharacterWidths_[27]=8.000000;
textCharacterWidths_[28]=16.000000;
textCharacterWidths_[29]=18.000000;
textCharacterWidths_[30]=17.000000;
textCharacterWidths_[31]=16.000000;
textCharacterWidths_[32]=29.000000;
textCharacterWidths_[33]=22.000000;
textCharacterWidths_[34]=20.000000;
textCharacterWidths_[35]=21.000000;
textCharacterWidths_[36]=21.000000;
textCharacterWidths_[37]=18.000000;
textCharacterWidths_[38]=18.000000;
textCharacterWidths_[39]=22.000000;
textCharacterWidths_[40]=23.000000;
textCharacterWidths_[41]=9.000000;
textCharacterWidths_[42]=18.000000;
textCharacterWidths_[43]=20.000000;
textCharacterWidths_[44]=17.000000;
textCharacterWidths_[45]=28.000000;
textCharacterWidths_[46]=23.000000;
textCharacterWidths_[47]=22.000000;
textCharacterWidths_[48]=21.000000;
textCharacterWidths_[49]=22.000000;
textCharacterWidths_[50]=20.000000;
textCharacterWidths_[51]=20.000000;
textCharacterWidths_[52]=20.000000;
textCharacterWidths_[53]=21.000000;
textCharacterWidths_[54]=21.000000;
textCharacterWidths_[55]=28.000000;
textCharacterWidths_[56]=20.000000;
textCharacterWidths_[57]=20.000000;
textCharacterWidths_[58]=19.000000;
textCharacterWidths_[59]=9.000000;
textCharacterWidths_[60]=14.000000;
textCharacterWidths_[61]=9.000000;
textCharacterWidths_[62]=14.000000;
textCharacterWidths_[63]=14.000000;
textCharacterWidths_[64]=11.000000;
textCharacterWidths_[65]=17.000000;
textCharacterWidths_[66]=18.000000;
textCharacterWidths_[67]=17.000000;
textCharacterWidths_[68]=18.000000;
textCharacterWidths_[69]=17.000000;
textCharacterWidths_[70]=11.000000;
textCharacterWidths_[71]=18.000000;
textCharacterWidths_[72]=18.000000;
textCharacterWidths_[73]=8.000000;
textCharacterWidths_[74]=8.000000;
textCharacterWidths_[75]=17.000000;
textCharacterWidths_[76]=8.000000;
textCharacterWidths_[77]=28.000000;
textCharacterWidths_[78]=18.000000;
textCharacterWidths_[79]=18.000000;
textCharacterWidths_[80]=18.000000;
textCharacterWidths_[81]=18.000000;
textCharacterWidths_[82]=12.000000;
textCharacterWidths_[83]=16.000000;
textCharacterWidths_[84]=11.000000;
textCharacterWidths_[85]=18.000000;
textCharacterWidths_[86]=16.000000;
textCharacterWidths_[87]=24.000000;
textCharacterWidths_[88]=16.000000;
textCharacterWidths_[89]=16.000000;
textCharacterWidths_[90]=16.000000;
textCharacterWidths_[91]=11.000000;
textCharacterWidths_[92]=8.000000;
textCharacterWidths_[93]=11.000000;
textCharacterWidths_[94]=21.000000;
textUVWidth_=0.062500;
textUVHeight_=0.082031;
textHeight_=42.000000;
textProgram_ = tango_gl::util::CreateProgram(kTextVertexShader.c_str(), kTextFragmentShader.c_str());
UASSERT(textProgram_ != 0);
glGenTextures(1, &textTextureId_);
UASSERT(textTextureId_);
// gen texture from image
glBindTexture(GL_TEXTURE_2D, textTextureId_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
std::vector<char> data = uHex2Bytes(rtabmap::TEXT_ATLAS_PNG);
cv::Mat rgbImage = cv::imdecode(data, cv::IMREAD_UNCHANGED);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rgbImage.cols, rgbImage.rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbImage.data);
GLint error = glGetError();
UASSERT(error == GL_NO_ERROR);
}
void TextDrawable::releaseShaderProgram()
{
if(textProgram_)
{
glDeleteShader(textProgram_);
textProgram_ = 0;
}
}
TextDrawable::TextDrawable(
const std::string & text,
const rtabmap::Transform & pose,
float textSize, // meters
const tango_gl::Color & color) :
poseGl_(glmFromTransform(pose)),
color_(color)
{
if(textProgram_ > 0)
{
vertexBuffer_ = std::vector<float>(text.size() * 12);
textureBuffer_ = std::vector<float>(text.size() * 8);
drawListBuffer_ = std::vector<unsigned short>(text.size() * 6);
int index_vecs = 0;
int index_indices = 0;
int index_uvs = 0;
float x=0.0f;
float y=0.0f;
float uniformscale = textSize/textHeight_;
for(unsigned int i=0; i<text.size(); ++i)
{
// get ascii value
char c = text[i];
int c_val = (int)c;
int indx = c_val-RI_TEXT_START;
if(indx<0 || indx>=textCharacterWidths_.size()) {
// unknown character, we will add a space for it to be save.
indx = 0;
}
int colCount = RI_TEXT_TEXTURE_SIZE/(int)RI_TEXT_HEIGHT_BASE;
// Calculate the uv parts
int row = indx / colCount;
int col = indx % colCount;
float v = row * textUVHeight_;
float v2 = v + textUVHeight_;
float u = col * textUVWidth_;
float u2 = u + textCharacterWidths_[indx]/(float)RI_TEXT_TEXTURE_SIZE;
// Creating the triangle information
std::vector<float> vec(12);
std::vector<float> uv(8);
vec[0] = x;
vec[1] = y + (textHeight_ * uniformscale);
vec[2] = 0;
vec[3] = x;
vec[4] = y;
vec[5] = 0;
vec[6] = x + (textCharacterWidths_[indx] * uniformscale);
vec[7] = y;
vec[8] = 0;
vec[9] = x + (textCharacterWidths_[indx] * uniformscale);
vec[10] = y + (textHeight_ * uniformscale);
vec[11] = 0;
// 0.001f = texture bleeding hack/fix
uv[0] = u+0.001f;
uv[1] = v+0.001f;
uv[2] = u+0.001f;
uv[3] = v2-0.001f;
uv[4] = u2-0.001f;
uv[5] = v2-0.001f;
uv[6] = u2-0.001f;
uv[7] = v+0.001f;
unsigned short inds[6] = {0, 1, 2, 0, 2, 3};
// We need a base value because the object has indices related to
// that object and not to this collection so basicly we need to
// translate the indices to align with the vertexlocation in ou
// vecs array of vectors.
short base = (short) (index_vecs / 3);
// We should add the vec, translating the indices to our saved vector
for(int i=0;i<vec.size();i++)
{
vertexBuffer_[index_vecs] = vec[i];
index_vecs++;
}
// We should add the uvs
for(int i=0;i<uv.size();i++)
{
textureBuffer_[index_uvs] = uv[i];
index_uvs++;
}
// We handle the indices
for(int j=0;j<6;j++)
{
drawListBuffer_[index_indices] = (unsigned short) (base + inds[j]);
index_indices++;
}
// Calculate the new position
x += (textCharacterWidths_[indx] * uniformscale);
}
}
}
void TextDrawable::Render(
const glm::mat4 & projectionMatrix,
const glm::mat4 & viewMatrix,
const glm::mat4 & viewMatrixRotInv) const
{
glUseProgram(textProgram_);
// get handle to vertex shader's vPosition member
int mPositionHandle = glGetAttribLocation(textProgram_, "vPosition");
// Enable a handle to the triangle vertices
glEnableVertexAttribArray(mPositionHandle);
// Prepare the background coordinate data
glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, &vertexBuffer_[0]);
int mTexCoordLoc = glGetAttribLocation(textProgram_, "a_texCoord" );
// Prepare the texturecoordinates
glVertexAttribPointer ( mTexCoordLoc, 2, GL_FLOAT, false, 0, &textureBuffer_[0]);
glEnableVertexAttribArray ( mPositionHandle );
glEnableVertexAttribArray ( mTexCoordLoc );
// get handle to shape's transformation matrix
int mtrxhandle = glGetUniformLocation(textProgram_, "uMVPMatrix");
// Apply the projection and view transformation
//glUniformMatrix4fv(mtrxhandle, 1, false, m, 0);
glm::mat4 mvp_mat = projectionMatrix * viewMatrix * poseGl_ * viewMatrixRotInv;//glm::toMat4(gesture_camera_->GetParent()->GetRotation());
glUniformMatrix4fv(mtrxhandle, 1, GL_FALSE, glm::value_ptr(mvp_mat));
// get handle to color value
int colorhandle = glGetUniformLocation(textProgram_, "uColor");
glUniform3f(colorhandle, color_.r, color_.g, color_.b);
int mSamplerLoc = glGetUniformLocation (textProgram_, "s_texture" );
// Texture activate unit 0
glActiveTexture(GL_TEXTURE0);
// Bind the texture to this unit.
glBindTexture(GL_TEXTURE_2D, textTextureId_);
// Set the sampler texture unit to our selected id
glUniform1i ( mSamplerLoc, 0);
// Draw the triangle
glDrawElements(GL_TRIANGLES, drawListBuffer_.size(), GL_UNSIGNED_SHORT, &drawListBuffer_[0]);
// Disable vertex array
glDisableVertexAttribArray(mPositionHandle);
glDisableVertexAttribArray(mTexCoordLoc);
}
+71
View File
@@ -0,0 +1,71 @@
/*
Copyright (c) 2010-2025, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Universite de Sherbrooke nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TANGO_TEXT_DRAWABLE_H_
#define TANGO_TEXT_DRAWABLE_H_
#include <vector>
#include <rtabmap/core/Transform.h>
#include <tango-gl/color.h>
// PointCloudDrawable is responsible for the point cloud rendering.
class TextDrawable {
private:
static GLuint textProgram_;
static GLuint textTextureId_;
static float textUVWidth_;
static float textUVHeight_;
static float textHeight_;
static std::vector<float> textCharacterWidths_;
public:
static void createShaderProgram();
static void releaseShaderProgram();
public:
TextDrawable(
const std::string & text,
const rtabmap::Transform & pose,
float textSize = 0.1f, // meters
const tango_gl::Color & color = tango_gl::Color(1,0,0));
virtual ~TextDrawable() {}
void Render(
const glm::mat4 & projectionMatrix,
const glm::mat4 & viewMatrix,
const glm::mat4 & viewMatrixRotInv) const;
private:
std::vector<float> vertexBuffer_;
std::vector<float> textureBuffer_;
std::vector<unsigned short> drawListBuffer_;
glm::mat4 poseGl_;
tango_gl::Color color_;
};
#endif // TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
@@ -0,0 +1,31 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/common.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "detail/func_common.hpp"
@@ -0,0 +1,424 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_features.hpp
/// @date 2013-02-20 / 2013-02-20
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
// #define GLM_CXX98_EXCEPTIONS
// #define GLM_CXX98_RTTI
// #define GLM_CXX11_RVALUE_REFERENCES
// Rvalue references - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
// GLM_CXX11_TRAILING_RETURN
// Rvalue references for *this - GCC not supported
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
// GLM_CXX11_NONSTATIC_MEMBER_INIT
// Initialization of class objects by rvalues - GCC any
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
// GLM_CXX11_NONSTATIC_MEMBER_INIT
// Non-static data member initializers - GCC 4.7
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
// #define GLM_CXX11_VARIADIC_TEMPLATE
// Variadic templates - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
//
// Extending variadic template template parameters - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
// #define GLM_CXX11_GENERALIZED_INITIALIZERS
// Initializer lists - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
// #define GLM_CXX11_STATIC_ASSERT
// Static assertions - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
// #define GLM_CXX11_AUTO_TYPE
// auto-typed variables - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
// #define GLM_CXX11_AUTO_TYPE
// Multi-declarator auto - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
// #define GLM_CXX11_AUTO_TYPE
// Removal of auto as a storage-class specifier - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
// #define GLM_CXX11_AUTO_TYPE
// New function declarator syntax - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
// #define GLM_CXX11_LAMBDAS
// New wording for C++0x lambdas - GCC 4.5
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
// #define GLM_CXX11_DECLTYPE
// Declared type of an expression - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
//
// Right angle brackets - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
//
// Default template arguments for function templates DR226 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
//
// Solving the SFINAE problem for expressions DR339 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
// #define GLM_CXX11_ALIAS_TEMPLATE
// Template aliases N2258 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
//
// Extern templates N1987 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
// #define GLM_CXX11_NULLPTR
// Null pointer constant N2431 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
// #define GLM_CXX11_STRONG_ENUMS
// Strongly-typed enums N2347 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
//
// Forward declarations for enums N2764 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
//
// Generalized attributes N2761 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
//
// Generalized constant expressions N2235 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
//
// Alignment support N2341 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
// Delegating constructors N1986 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
//
// Inheriting constructors N2540 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
// #define GLM_CXX11_EXPLICIT_CONVERSIONS
// Explicit conversion operators N2437 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
//
// New character types N2249 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
//
// Unicode string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
// Raw string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
// Universal character name literals N2170 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
// #define GLM_CXX11_USER_LITERALS
// User-defined literals N2765 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
//
// Standard Layout Types N2342 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
// #define GLM_CXX11_DEFAULTED_FUNCTIONS
// #define GLM_CXX11_DELETED_FUNCTIONS
// Defaulted and deleted functions N2346 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
//
// Extended friend declarations N1791 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
//
// Extending sizeof N2253 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
// #define GLM_CXX11_INLINE_NAMESPACES
// Inline namespaces N2535 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
// #define GLM_CXX11_UNRESTRICTED_UNIONS
// Unrestricted unions N2544 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
// Local and unnamed types as template arguments N2657 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
// #define GLM_CXX11_RANGE_FOR
// Range-based for N2930 GCC 4.6
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
// #define GLM_CXX11_OVERRIDE_CONTROL
// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
//
// Minimal support for garbage collection and reachability-based leak detection N2670 No
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
// #define GLM_CXX11_NOEXCEPT
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
//
// Defining move special member functions N3053 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
//
// Sequence points N2239 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
// Atomic operations N2427 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
// Strong Compare and Exchange N2748 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
//
// Bidirectional Fences N2752 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
//
// Memory model N2429 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
//
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
//
// Propagating exceptions N2179 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
//
// Abandoning a process and at_quick_exit N2440 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
//
// Allow atomics use in signal handlers N2547 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
//
// Thread-local storage N2659 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
//
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
//
// __func__ predefined identifier N2340 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
//
// C99 preprocessor N1653 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
//
// long long N1811 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
//
// Extended integral types N1988 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
#if(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
# define GLM_CXX11_STATIC_ASSERT
# endif
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# if(__has_feature(cxx_exceptions))
# define GLM_CXX98_EXCEPTIONS
# endif
# if(__has_feature(cxx_rtti))
# define GLM_CXX98_RTTI
# endif
# if(__has_feature(cxx_access_control_sfinae))
# define GLM_CXX11_ACCESS_CONTROL_SFINAE
# endif
# if(__has_feature(cxx_alias_templates))
# define GLM_CXX11_ALIAS_TEMPLATE
# endif
# if(__has_feature(cxx_alignas))
# define GLM_CXX11_ALIGNAS
# endif
# if(__has_feature(cxx_attributes))
# define GLM_CXX11_ATTRIBUTES
# endif
# if(__has_feature(cxx_constexpr))
# define GLM_CXX11_CONSTEXPR
# endif
# if(__has_feature(cxx_decltype))
# define GLM_CXX11_DECLTYPE
# endif
# if(__has_feature(cxx_default_function_template_args))
# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
# endif
# if(__has_feature(cxx_defaulted_functions))
# define GLM_CXX11_DEFAULTED_FUNCTIONS
# endif
# if(__has_feature(cxx_delegating_constructors))
# define GLM_CXX11_DELEGATING_CONSTRUCTORS
# endif
# if(__has_feature(cxx_deleted_functions))
# define GLM_CXX11_DELETED_FUNCTIONS
# endif
# if(__has_feature(cxx_explicit_conversions))
# define GLM_CXX11_EXPLICIT_CONVERSIONS
# endif
# if(__has_feature(cxx_generalized_initializers))
# define GLM_CXX11_GENERALIZED_INITIALIZERS
# endif
# if(__has_feature(cxx_implicit_moves))
# define GLM_CXX11_IMPLICIT_MOVES
# endif
# if(__has_feature(cxx_inheriting_constructors))
# define GLM_CXX11_INHERITING_CONSTRUCTORS
# endif
# if(__has_feature(cxx_inline_namespaces))
# define GLM_CXX11_INLINE_NAMESPACES
# endif
# if(__has_feature(cxx_lambdas))
# define GLM_CXX11_LAMBDAS
# endif
# if(__has_feature(cxx_local_type_template_args))
# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
# endif
# if(__has_feature(cxx_noexcept))
# define GLM_CXX11_NOEXCEPT
# endif
# if(__has_feature(cxx_nonstatic_member_init))
# define GLM_CXX11_NONSTATIC_MEMBER_INIT
# endif
# if(__has_feature(cxx_nullptr))
# define GLM_CXX11_NULLPTR
# endif
# if(__has_feature(cxx_override_control))
# define GLM_CXX11_OVERRIDE_CONTROL
# endif
# if(__has_feature(cxx_reference_qualified_functions))
# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
# endif
# if(__has_feature(cxx_range_for))
# define GLM_CXX11_RANGE_FOR
# endif
# if(__has_feature(cxx_raw_string_literals))
# define GLM_CXX11_RAW_STRING_LITERALS
# endif
# if(__has_feature(cxx_rvalue_references))
# define GLM_CXX11_RVALUE_REFERENCES
# endif
# if(__has_feature(cxx_static_assert))
# define GLM_CXX11_STATIC_ASSERT
# endif
# if(__has_feature(cxx_auto_type))
# define GLM_CXX11_AUTO_TYPE
# endif
# if(__has_feature(cxx_strong_enums))
# define GLM_CXX11_STRONG_ENUMS
# endif
# if(__has_feature(cxx_trailing_return))
# define GLM_CXX11_TRAILING_RETURN
# endif
# if(__has_feature(cxx_unicode_literals))
# define GLM_CXX11_UNICODE_LITERALS
# endif
# if(__has_feature(cxx_unrestricted_unions))
# define GLM_CXX11_UNRESTRICTED_UNIONS
# endif
# if(__has_feature(cxx_user_literals))
# define GLM_CXX11_USER_LITERALS
# endif
# if(__has_feature(cxx_variadic_templates))
# define GLM_CXX11_VARIADIC_TEMPLATES
# endif
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
@@ -0,0 +1,55 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_fixes.hpp
/// @date 2011-02-21 / 2011-11-22
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <cmath>
//! Workaround for compatibility with other libraries
#ifdef max
#undef max
#endif
//! Workaround for compatibility with other libraries
#ifdef min
#undef min
#endif
//! Workaround for Android
#ifdef isnan
#undef isnan
#endif
//! Workaround for Android
#ifdef isinf
#undef isinf
#endif
//! Workaround for Chrone Native Client
#ifdef log2
#undef log2
#endif
@@ -0,0 +1,48 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_literals.hpp
/// @date 2013-05-06 / 2013-05-06
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
namespace glm
{
#define GLM_CXX11_USER_LITERALS
#ifdef GLM_CXX11_USER_LITERALS
/*
GLM_FUNC_QUALIFIER detail::half operator "" _h(long double const s)
{
return detail::half(s);
}
GLM_FUNC_QUALIFIER float operator "" _f(long double const s)
{
return static_cast<float>(s);
}
*/
#endif//GLM_CXX11_USER_LITERALS
}//namespace glm
@@ -0,0 +1,127 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_noise.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER T mod289(T const & x)
{
return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
}
template <typename T>
GLM_FUNC_QUALIFIER T permute(T const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
{
return mod289(((x * T(34)) + T(1)) * x);
}
*/
template <typename T>
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> taylorInvSqrt(detail::tvec2<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> taylorInvSqrt(detail::tvec3<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> taylorInvSqrt(detail::tvec4<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
*/
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> fade(detail::tvec2<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> fade(detail::tvec3<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> fade(detail::tvec4<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
/*
template <typename T, precision P, template <typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
*/
}//namespace detail
}//namespace glm
@@ -0,0 +1,837 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_swizzle.hpp
/// @date 2006-04-20 / 2011-02-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
namespace glm{
namespace detail
{
// Internal class for implementing swizzle operators
template <typename T, int N>
struct _swizzle_base0
{
typedef T value_type;
protected:
GLM_FUNC_QUALIFIER value_type& elem (size_t i) { return (reinterpret_cast<value_type*>(_buffer))[i]; }
GLM_FUNC_QUALIFIER const value_type& elem (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; }
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
// The size 1 buffer is assumed to aligned to the actual members so that the
// elem()
char _buffer[1];
};
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3, int N>
struct _swizzle_base1 : public _swizzle_base0<T, N>
{
};
template <typename T, precision P, typename V, int E0, int E1>
struct _swizzle_base1<T, P, V,E0,E1,-1,-2,2> : public _swizzle_base0<T, 2>
{
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1)); }
};
template <typename T, precision P, typename V, int E0, int E1, int E2>
struct _swizzle_base1<T, P, V,E0,E1,E2,-1,3> : public _swizzle_base0<T, 3>
{
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); }
};
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3>
struct _swizzle_base1<T, P, V,E0,E1,E2,E3,4> : public _swizzle_base0<T, 4>
{
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
};
// Internal class for implementing swizzle operators
/*
Template parameters:
ValueType = type of scalar values (e.g. float, double)
VecType = class the swizzle is applies to (e.g. tvec3<float>)
N = number of components in the vector (e.g. 3)
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
containing duplicate elements so that they cannot be used as r-values).
*/
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
struct _swizzle_base2 : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
{
typedef VecType vec_type;
typedef ValueType value_type;
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const ValueType& t)
{
for (int i = 0; i < N; ++i)
(*this)[i] = t;
return *this;
}
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e = t; }
};
_apply_op(that, op());
return *this;
}
GLM_FUNC_QUALIFIER void operator -= (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e -= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator += (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e += t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator *= (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e *= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator /= (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e /= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER value_type& operator[] (size_t i)
{
#ifndef __CUDA_ARCH__
static
#endif
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
{
#ifndef __CUDA_ARCH__
static
#endif
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
protected:
template <typename T>
GLM_FUNC_QUALIFIER void _apply_op(const VecType& that, T op)
{
// Make a copy of the data in this == &that.
// The copier should optimize out the copy in cases where the function is
// properly inlined and the copy is not necessary.
ValueType t[N];
for (int i = 0; i < N; ++i)
t[i] = that[i];
for (int i = 0; i < N; ++i)
op( (*this)[i], t[i] );
}
};
// Specialization for swizzles containing duplicate elements. These cannot be modified.
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3>
struct _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,1> : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
{
typedef VecType vec_type;
typedef ValueType value_type;
struct Stub {};
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
{
#ifndef __CUDA_ARCH__
static
#endif
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
};
template <int N,typename ValueType, precision P, typename VecType, int E0,int E1,int E2,int E3>
struct _swizzle : public _swizzle_base2<ValueType, P, VecType, N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
{
typedef _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)> base_type;
using base_type::operator=;
GLM_FUNC_QUALIFIER operator VecType () const { return (*this)(); }
};
//
// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
//
#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3>
#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, V, E0, E1, E2, E3>
#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, V, F0, F1, F2, F3>
//
// Wrapper for a binary operator (e.g. u.yy + v.zy)
//
#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
_GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
{ \
return a() OPERAND b(); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \
{ \
return a() OPERAND b; \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
//
// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
//
#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
{ \
return a() OPERAND b; \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
//
// Macro for wrapping a function taking one argument (e.g. abs())
//
#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
{ \
return FUNCTION(a()); \
}
//
// Macro for wrapping a function taking two vector arguments (e.g. dot()).
//
#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
{ \
return FUNCTION(a(), b()); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a(), b()); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
{ \
return FUNCTION(a(), b); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a, b()); \
}
//
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
//
#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
{ \
return FUNCTION(a(), b, c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a, b(), c); \
}
}//namespace detail
}//namespace glm
namespace glm
{
namespace detail
{
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
}
//
// Swizzles are distinct types from the unswizzled type. The below macros will
// provide template specializations for the swizzle types for the given functions
// so that the compiler does not have any ambiguity to choosing how to handle
// the function.
//
// The alternative is to use the operator()() when calling the function in order
// to explicitly convert the swizzled type to the unswizzled type.
//
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
//_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
//_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
}
#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
struct { _swizzle<2, T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
struct { _swizzle<2, T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
struct { _swizzle<2, T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
struct { _swizzle<2, T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; };
#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
struct { _swizzle<3,T, P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { _swizzle<3,T, P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { _swizzle<3,T, P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { _swizzle<3,T, P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { _swizzle<3,T, P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { _swizzle<3,T, P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { _swizzle<3,T, P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { _swizzle<3,T, P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; };
#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; };
#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; };
#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,3,-1,-2> E0 ## E3; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,3,-1,-2> E1 ## E3; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,3,-1,-2> E2 ## E3; }; \
struct { _swizzle<2,T, P, V<T, P>, 3,0,-1,-2> E3 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 3,1,-1,-2> E3 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 3,2,-1,-2> E3 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 3,3,-1,-2> E3 ## E3; };
#define _GLM_SWIZZLE4_3_MEMBERS(T,P, V, E0,E1,E2,E3) \
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,3,-1> E0 ## E0 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,3,-1> E0 ## E1 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,3,-1> E0 ## E2 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,3,0,-1> E0 ## E3 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,3,1,-1> E0 ## E3 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,3,2,-1> E0 ## E3 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,3,3,-1> E0 ## E3 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,3,-1> E1 ## E0 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,3,-1> E1 ## E1 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,3,-1> E1 ## E2 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,3,0,-1> E1 ## E3 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,3,1,-1> E1 ## E3 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,3,2,-1> E1 ## E3 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,3,3,-1> E1 ## E3 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,3,-1> E2 ## E0 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,3,-1> E2 ## E1 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,3,-1> E2 ## E2 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,3,0,-1> E2 ## E3 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,3,1,-1> E2 ## E3 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,3,2,-1> E2 ## E3 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,3,3,-1> E2 ## E3 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,0,0,-1> E3 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,0,1,-1> E3 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,0,2,-1> E3 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,0,3,-1> E3 ## E0 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,1,0,-1> E3 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,1,1,-1> E3 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,1,2,-1> E3 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,1,3,-1> E3 ## E1 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,2,0,-1> E3 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,2,1,-1> E3 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,2,2,-1> E3 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,2,3,-1> E3 ## E2 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,3,0,-1> E3 ## E3 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,3,1,-1> E3 ## E3 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,3,2,-1> E3 ## E3 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,3,3,-1> E3 ## E3 ## E3; };
#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
@@ -0,0 +1,721 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_swizzle_func.hpp
/// @date 2011-10-16 / 2011-10-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
}
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
template <typename TMPL_TYPE> \
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
template <typename TMPL_TYPE> \
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
template <typename TMPL_TYPE> \
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
}
#define GLM_MUTABLE
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
@@ -0,0 +1,227 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_vectorize.hpp
/// @date 2011-10-14 / 2011-10-14
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#define VECTORIZE1_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func( \
detail::tvec1<T, P> const & v) \
{ \
return detail::tvec1<T, P>( \
func(v.x)); \
}
#define VECTORIZE2_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func( \
detail::tvec2<T, P> const & v) \
{ \
return detail::tvec2<T, P>( \
func(v.x), \
func(v.y)); \
}
#define VECTORIZE3_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func( \
detail::tvec3<T, P> const & v) \
{ \
return detail::tvec3<T, P>( \
func(v.x), \
func(v.y), \
func(v.z)); \
}
#define VECTORIZE4_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func( \
detail::tvec4<T, P> const & v) \
{ \
return detail::tvec4<T, P>( \
func(v.x), \
func(v.y), \
func(v.z), \
func(v.w)); \
}
#define VECTORIZE_VEC(func) \
VECTORIZE1_VEC(func) \
VECTORIZE2_VEC(func) \
VECTORIZE3_VEC(func) \
VECTORIZE4_VEC(func)
#define VECTORIZE1_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
( \
detail::tvec1<T, P> const & x, \
typename detail::tvec1<T, P>::value_type const & y \
) \
{ \
return detail::tvec1<T, P>( \
func(x.x, y)); \
}
#define VECTORIZE2_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
( \
detail::tvec2<T, P> const & x, \
typename detail::tvec2<T, P>::value_type const & y \
) \
{ \
return detail::tvec2<T, P>( \
func(x.x, y), \
func(x.y, y)); \
}
#define VECTORIZE3_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
( \
detail::tvec3<T, P> const & x, \
typename detail::tvec3<T, P>::value_type const & y \
) \
{ \
return detail::tvec3<T, P>( \
func(x.x, y), \
func(x.y, y), \
func(x.z, y)); \
}
#define VECTORIZE4_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
( \
detail::tvec4<T, P> const & x, \
typename detail::tvec4<T, P>::value_type const & y \
) \
{ \
return detail::tvec4<T, P>( \
func(x.x, y), \
func(x.y, y), \
func(x.z, y), \
func(x.w, y)); \
}
#define VECTORIZE_VEC_SCA(func) \
VECTORIZE1_VEC_SCA(func) \
VECTORIZE2_VEC_SCA(func) \
VECTORIZE3_VEC_SCA(func) \
VECTORIZE4_VEC_SCA(func)
#define VECTORIZE1_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
( \
detail::tvec1<T, P> const & x, \
detail::tvec1<T, P> const & y \
) \
{ \
return detail::tvec1<T, P>( \
func(x.x, y.x)); \
}
#define VECTORIZE2_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
( \
detail::tvec2<T, P> const & x, \
detail::tvec2<T, P> const & y \
) \
{ \
return detail::tvec2<T, P>( \
func(x.x, y.x), \
func(x.y, y.y)); \
}
#define VECTORIZE3_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
( \
detail::tvec3<T, P> const & x, \
detail::tvec3<T, P> const & y \
) \
{ \
return detail::tvec3<T, P>( \
func(x.x, y.x), \
func(x.y, y.y), \
func(x.z, y.z)); \
}
#define VECTORIZE4_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
( \
detail::tvec4<T, P> const & x, \
detail::tvec4<T, P> const & y \
) \
{ \
return detail::tvec4<T, P>( \
func(x.x, y.x), \
func(x.y, y.y), \
func(x.z, y.z), \
func(x.w, y.w)); \
}
#define VECTORIZE_VEC_VEC(func) \
VECTORIZE1_VEC_VEC(func) \
VECTORIZE2_VEC_VEC(func) \
VECTORIZE3_VEC_VEC(func) \
VECTORIZE4_VEC_VEC(func)
namespace glm{
namespace detail
{
template<bool C>
struct If
{
template<typename F, typename T>
static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
{
return functor(val);
}
};
template<>
struct If<false>
{
template<typename F, typename T>
static GLM_FUNC_QUALIFIER T apply(F, const T& val)
{
return val;
}
};
}//namespace detail
}//namespace glm
@@ -0,0 +1,191 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/dummy.cpp
/// @date 2011-01-19 / 2011-06-15
/// @author Christophe Riccio
///
/// GLM is a header only library. There is nothing to compile.
/// dummy.cpp exist only a wordaround for CMake file.
///////////////////////////////////////////////////////////////////////////////////
#define GLM_MESSAGES
#include "../glm.hpp"
#include <limits>
struct material
{
glm::vec4 emission; // Ecm
glm::vec4 ambient; // Acm
glm::vec4 diffuse; // Dcm
glm::vec4 specular; // Scm
float shininess; // Srm
};
struct light
{
glm::vec4 ambient; // Acli
glm::vec4 diffuse; // Dcli
glm::vec4 specular; // Scli
glm::vec4 position; // Ppli
glm::vec4 halfVector; // Derived: Hi
glm::vec3 spotDirection; // Sdli
float spotExponent; // Srli
float spotCutoff; // Crli
// (range: [0.0,90.0], 180.0)
float spotCosCutoff; // Derived: cos(Crli)
// (range: [1.0,0.0],-1.0)
float constantAttenuation; // K0
float linearAttenuation; // K1
float quadraticAttenuation;// K2
};
// Sample 1
#include <glm/vec3.hpp>// glm::vec3
#include <glm/geometric.hpp>// glm::cross, glm::normalize
glm::vec3 computeNormal
(
glm::vec3 const & a,
glm::vec3 const & b,
glm::vec3 const & c
)
{
return glm::normalize(glm::cross(c - a, b - a));
}
typedef unsigned int GLuint;
#define GL_FALSE 0
void glUniformMatrix4fv(GLuint, int, int, float*){}
// Sample 2
#include <glm/vec3.hpp> // glm::vec3
#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
#include <glm/mat4x4.hpp> // glm::mat4
#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
{
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
glm::mat4 MVP = Projection * View * Model;
glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
}
// Sample 3
#include <glm/vec2.hpp>// glm::vec2
#include <glm/packing.hpp>// glm::packUnorm2x16
#include <glm/integer.hpp>// glm::uint
#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
std::size_t const VertexCount = 4;
// Float quad geometry
std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
glm::vec2 const PositionDataF32[VertexCount] =
{
glm::vec2(-1.0f,-1.0f),
glm::vec2( 1.0f,-1.0f),
glm::vec2( 1.0f, 1.0f),
glm::vec2(-1.0f, 1.0f)
};
// Half-float quad geometry
std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
glm::uint const PositionDataF16[VertexCount] =
{
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
};
// 8 bits signed integer quad geometry
std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
glm::i8vec2 const PositionDataI8[VertexCount] =
{
glm::i8vec2(-1,-1),
glm::i8vec2( 1,-1),
glm::i8vec2( 1, 1),
glm::i8vec2(-1, 1)
};
// 32 bits signed integer quad geometry
std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
glm::i32vec2 const PositionDataI32[VertexCount] =
{
glm::i32vec2 (-1,-1),
glm::i32vec2 ( 1,-1),
glm::i32vec2 ( 1, 1),
glm::i32vec2 (-1, 1)
};
struct intersection
{
glm::vec4 position;
glm::vec3 normal;
};
/*
// Sample 4
#include <glm/vec3.hpp>// glm::vec3
#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
#include <glm/exponential.hpp>// glm::pow
#include <glm/gtc/random.hpp>// glm::vecRand3
glm::vec3 lighting
(
intersection const & Intersection,
material const & Material,
light const & Light,
glm::vec3 const & View
)
{
glm::vec3 Color(0.0f);
glm::vec3 LightVertor(glm::normalize(
Light.position - Intersection.position +
glm::vecRand3(0.0f, Light.inaccuracy));
if(!shadow(Intersection.position, Light.position, LightVertor))
{
float Diffuse = glm::dot(Intersection.normal, LightVector);
if(Diffuse <= 0.0f)
return Color;
if(Material.isDiffuse())
Color += Light.color() * Material.diffuse * Diffuse;
if(Material.isSpecular())
{
glm::vec3 Reflect(glm::reflect(
glm::normalize(-LightVector),
glm::normalize(Intersection.normal)));
float Dot = glm::dot(Reflect, View);
float Base = Dot > 0.0f ? Dot : 0.0f;
float Specular = glm::pow(Base, Material.exponent);
Color += Material.specular * Specular;
}
}
return Color;
}
*/
int main()
{
return 0;
}
@@ -0,0 +1,470 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_common.hpp
/// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "setup.hpp"
#include "precision.hpp"
#include "type_int.hpp"
#include "_fixes.hpp"
namespace glm
{
/// @addtogroup core_func_common
/// @{
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam genType floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType abs(genType const & x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @tparam genType Floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType sign(genType const & x);
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType floor(genType const & x);
/// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType trunc(genType const & x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
/// This includes the possibility that round(x) returns the
/// same value as roundEven(x) for all values of x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType round(genType const & x);
/// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template <typename genType>
GLM_FUNC_DECL genType roundEven(genType const & x);
/// Returns a value equal to the nearest integer
/// that is greater than or equal to x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType ceil(genType const & x);
/// Return x - floor(x).
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType fract(genType const & x);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType mod(
genType const & x,
genType const & y);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType mod(
genType const & x,
typename genType::value_type const & y);
/// Returns the fractional part of x and sets i to the integer
/// part (as a whole number floating point value). Both the
/// return value and the output parameter will have the same
/// sign as x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType modf(
genType const & x,
genType & i);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType min(
genType const & x,
genType const & y);
template <typename genType>
GLM_FUNC_DECL genType min(
genType const & x,
typename genType::value_type const & y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType max(
genType const & x,
genType const & y);
template <typename genType>
GLM_FUNC_DECL genType max(
genType const & x,
typename genType::value_type const & y);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType clamp(
genType const & x,
genType const & minVal,
genType const & maxVal);
template <typename genType, precision P>
GLM_FUNC_DECL genType clamp(
genType const & x,
typename genType::value_type const & minVal,
typename genType::value_type const & maxVal);
/// If genTypeU is a floating scalar or vector:
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
/// x and y using the floating-point value a.
/// The value for a is not restricted to the range [0, 1].
///
/// If genTypeU is a boolean scalar or vector:
/// Selects which vector each returned component comes
/// from. For a component of <a> that is false, the
/// corresponding component of x is returned. For a
/// component of a that is true, the corresponding
/// component of y is returned. Components of x and y that
/// are not selected are allowed to be invalid floating point
/// values and will have no effect on the results. Thus, this
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @param[in] x Value to interpolate.
/// @param[in] y Value to interpolate.
/// @param[in] a Interpolant.
///
/// @tparam genTypeT Floating point scalar or vector.
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
///
/// @code
/// #include <glm/glm.hpp>
/// ...
/// float a;
/// bool b;
/// glm::dvec3 e;
/// glm::dvec3 f;
/// glm::vec4 g;
/// glm::vec4 h;
/// ...
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(
vecType<T, P> const & x,
vecType<T, P> const & y,
vecType<U, P> const & a);
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(
vecType<T, P> const & x,
vecType<T, P> const & y,
U const & a);
template <typename genTypeT, typename genTypeU>
GLM_FUNC_DECL genTypeT mix(
genTypeT const & x,
genTypeT const & y,
genTypeU const & a);
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType step(
genType const & edge,
genType const & x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_DECL vecType<T, P> step(
T const & edge,
vecType<T, P> const & x);
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
/// performs smooth Hermite interpolation between 0 and 1
/// when edge0 < x < edge1. This is useful in cases where
/// you would want a threshold function with a smooth
/// transition. This is equivalent to:
/// genType t;
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
/// return t * t * (3 - 2 * t);
/// Results are undefined if edge0 >= edge1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType smoothstep(
genType const & edge0,
genType const & edge1,
genType const & x);
template <typename genType>
GLM_FUNC_DECL genType smoothstep(
typename genType::value_type const & edge0,
typename genType::value_type const & edge1,
genType const & x);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::bool_type isnan(genType const & x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::bool_type isinf(genType const & x);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floating-point
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL int floatBitsToInt(float const & v);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL uint floatBitsToUint(float const & v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float intBitsToFloat(int const & v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
/// Computes and returns a * b + c.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
/// Splits x into a floating-point significand in the range
/// [0.5, 1.0) and an integral exponent of two, such that:
/// x = significand * exp(2, exponent)
///
/// The significand is returned by the function and the
/// exponent is returned in the parameter exp. For a
/// floating-point value of zero, the significant and exponent
/// are both zero. For a floating-point value that is an
/// infinity or is not a number, the results are undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
/// Builds a floating-point number from x and the
/// corresponding integral exponent of two in exp, returning:
/// significand * exp(2, exponent)
///
/// If this product is too large to be represented in the
/// floating-point type, the result is undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
/// @}
}//namespace glm
#include "func_common.inl"
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@@ -0,0 +1,129 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include <cmath>
namespace glm
{
/// @addtogroup core_func_exponential
/// @{
/// Returns 'base' raised to the power 'exponent'.
///
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the 'exponent'.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType exp(genType const & x);
/// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if x <= 0.
///
/// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType log(genType const & x);
/// Returns 2 raised to the x power.
///
/// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType exp2(genType const & x);
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType log2(genType x);
/// Returns the positive square root of x.
///
/// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
//template <typename genType>
//GLM_FUNC_DECL genType sqrt(genType const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & x);
/// Returns the reciprocal of the positive square root of x.
///
/// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType inversesqrt(genType const & x);
/// @}
}//namespace glm
#include "func_exponential.inl"
@@ -0,0 +1,264 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_vector_relational.hpp"
#include "_vectorize.hpp"
#include <limits>
#include <cmath>
#include <cassert>
namespace glm{
namespace detail
{
template <bool isFloat>
struct compute_log2
{
template <typename T>
T operator() (T const & Value) const;
};
template <>
struct compute_log2<true>
{
template <typename T>
GLM_FUNC_QUALIFIER T operator() (T const & Value) const
{
# if(GLM_LANG & GLM_LANG_CXX11_FLAG & !ANDROID)
return std::log2(Value);
# else
return std::log(Value) * static_cast<T>(1.4426950408889634073599246810019);
# endif
}
};
template <template <class, precision> class vecType, typename T, precision P>
struct compute_inversesqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return static_cast<T>(1) / sqrt(x);
}
};
template <template <class, precision> class vecType>
struct compute_inversesqrt<vecType, float, lowp>
{
GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
{
vecType<float, lowp> tmp(x);
vecType<float, lowp> xhalf(tmp * 0.5f);
vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
tmp = *ptmp;
tmp = tmp * (1.5f - xhalf * tmp * tmp);
return tmp;
}
};
}//namespace detail
// pow
using std::pow;
/*
template <typename genType>
GLM_FUNC_QUALIFIER genType pow
(
genType const & x,
genType const & y
)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'pow' only accept floating-point inputs");
return std::pow(x, y);
}
*/
VECTORIZE_VEC_VEC(pow)
// exp
using std::exp;
/*
template <typename genType>
GLM_FUNC_QUALIFIER genType exp
(
genType const & x
)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'exp' only accept floating-point inputs");
return std::exp(x);
}
*/
VECTORIZE_VEC(exp)
// log
using std::log;
/*
template <typename genType>
GLM_FUNC_QUALIFIER genType log
(
genType const & x
)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'log' only accept floating-point inputs");
return std::log(x);
}
*/
VECTORIZE_VEC(log)
//exp2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType exp2(genType const & x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'exp2' only accept floating-point inputs");
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
}
VECTORIZE_VEC(exp2)
// log2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType log2(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
"GLM core 'log2' only accept floating-point inputs. Include <glm/gtx/integer.hpp> for additional integer support.");
assert(x > genType(0)); // log2 is only defined on the range (0, inf]
return detail::compute_log2<std::numeric_limits<genType>::is_iec559>()(x);
}
VECTORIZE_VEC(log2)
namespace detail
{
template <template <class, precision> class vecType, typename T, precision P>
struct compute_sqrt{};
template <typename T, precision P>
struct compute_sqrt<detail::tvec1, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec1<T, P> call(detail::tvec1<T, P> const & x)
{
return detail::tvec1<T, P>(std::sqrt(x.x));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec2<T, P> call(detail::tvec2<T, P> const & x)
{
return detail::tvec2<T, P>(std::sqrt(x.x), std::sqrt(x.y));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec3<T, P> call(detail::tvec3<T, P> const & x)
{
return detail::tvec3<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec4<T, P> call(detail::tvec4<T, P> const & x)
{
return detail::tvec4<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z), std::sqrt(x.w));
}
};
}//namespace detail
// sqrt
using std::sqrt;
/*
GLM_FUNC_QUALIFIER float sqrt(float x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<float, highp> tmp(detail::compute_sqrt<detail::tvec1, float, highp>::call(x));
return tmp.x;
# else
return detail::compute_sqrt<detail::tvec1, float, highp>::call(x).x;
# endif
}
GLM_FUNC_QUALIFIER double sqrt(double x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<double, highp> tmp(detail::compute_sqrt<detail::tvec1, double, highp>::call(x));
return tmp.x;
# else
return detail::compute_sqrt<detail::tvec1, double, highp>::call(x).x;
# endif
}
*/
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
return detail::compute_sqrt<vecType, T, P>::call(x);
}
// inversesqrt
GLM_FUNC_QUALIFIER float inversesqrt(float const & x)
{
return 1.0f / sqrt(x);
}
GLM_FUNC_QUALIFIER double inversesqrt(double const & x)
{
return 1.0 / sqrt(x);
}
template <template <class, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt
(
vecType<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
return detail::compute_inversesqrt<vecType, T, P>::call(x);
}
VECTORIZE_VEC(inversesqrt)
}//namespace glm
@@ -0,0 +1,148 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.hpp
/// @date 2008-08-03 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
///
/// @defgroup core_func_geometric Geometric functions
/// @ingroup core
///
/// These operate on vectors as vectors, not component-wise.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "type_vec3.hpp"
namespace glm
{
/// @addtogroup core_func_geometric
/// @{
/// Returns the length of x, i.e., sqrt(x * x).
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::value_type length(
genType const & x);
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::value_type distance(
genType const & p0,
genType const & p1);
/// Returns the dot product of x and y, i.e., result = x * y.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL T dot(
vecType<T, P> const & x,
vecType<T, P> const & y);
/// Returns the dot product of x and y, i.e., result = x * y.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType dot(
genType const & x,
genType const & y);
/// Returns the cross product of x and y.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P>
GLM_FUNC_DECL detail::tvec3<T, P> cross(
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y);
/// Returns a vector in the same direction as x but with length of 1.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType normalize(
genType const & x);
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType faceforward(
genType const & N,
genType const & I,
genType const & Nref);
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType reflect(
genType const & I,
genType const & N);
/// For the incident vector I and surface normal N,
/// and the ratio of indices of refraction eta,
/// return the refraction vector.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> refract(
vecType<T, P> const & I,
vecType<T, P> const & N,
T const & eta);
/// @}
}//namespace glm
#include "func_geometric.inl"
@@ -0,0 +1,339 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_exponential.hpp"
#include "func_common.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_float.hpp"
namespace glm{
namespace detail
{
template <template <class, precision> class vecType, typename T, precision P>
struct compute_dot{};
template <typename T, precision P>
struct compute_dot<detail::tvec1, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec1<T, P> const & x, detail::tvec1<T, P> const & y)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<T, P> tmp(x * y);
return tmp.x;
# else
return detail::tvec1<T, P>(x * y).x;
# endif
}
};
template <typename T, precision P>
struct compute_dot<detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec2<T, P> const & x, detail::tvec2<T, P> const & y)
{
detail::tvec2<T, P> tmp(x * y);
return tmp.x + tmp.y;
}
};
template <typename T, precision P>
struct compute_dot<detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y)
{
detail::tvec3<T, P> tmp(x * y);
return tmp.x + tmp.y + tmp.z;
}
};
template <typename T, precision P>
struct compute_dot<detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec4<T, P> const & x, detail::tvec4<T, P> const & y)
{
detail::tvec4<T, P> tmp(x * y);
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
}//namespace detail
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
return abs(x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec2<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec3<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec4<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
return sqrt(sqr);
}
// distance
template <typename genType>
GLM_FUNC_QUALIFIER genType distance
(
genType const & p0,
genType const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec2<T, P> const & p0,
detail::tvec2<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec3<T, P> const & p0,
detail::tvec3<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec4<T, P> const & p0,
detail::tvec4<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
// dot
template <typename T>
GLM_FUNC_QUALIFIER T dot
(
T const & x,
T const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<detail::tvec1, T, highp>::call(x, y);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T dot
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<vecType, T, P>::call(x, y);
}
/* // SSE3
GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
{
float Result;
__asm
{
mov esi, x
mov edi, y
movaps xmm0, [esi]
mulps xmm0, [edi]
haddps( _xmm0, _xmm0 )
haddps( _xmm0, _xmm0 )
movss Result, xmm0
}
return Result;
}
*/
// cross
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
(
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
return detail::tvec3<T, P>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
// normalize
template <typename genType>
GLM_FUNC_QUALIFIER genType normalize
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> normalize
(
detail::tvec2<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> normalize
(
detail::tvec3<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y + x.z * x.z;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> normalize
(
detail::tvec4<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
return x * inversesqrt(sqr);
}
// faceforward
template <typename genType>
GLM_FUNC_QUALIFIER genType faceforward
(
genType const & N,
genType const & I,
genType const & Nref
)
{
return dot(Nref, I) < 0 ? N : -N;
}
// reflect
template <typename genType>
GLM_FUNC_QUALIFIER genType reflect
(
genType const & I,
genType const & N
)
{
return I - N * dot(N, I) * genType(2);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract
(
genType const & I,
genType const & N,
genType const & eta
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
genType dotValue = dot(N, I);
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
if(k < genType(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> refract
(
vecType<T, P> const & I,
vecType<T, P> const & N,
T const & eta
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
T dotValue = dot(N, I);
T k = T(1) - eta * eta * (T(1) - dotValue * dotValue);
if(k < T(0))
return vecType<T, P>(0);
else
return eta * I - (eta * dotValue + std::sqrt(k)) * N;
}
}//namespace glm
@@ -0,0 +1,199 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_integer.hpp
/// @date 2010-03-17 / 2011-06-18
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @defgroup core_func_integer Integer functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
/// The notation [a, b] means the set of bits from bit-number a through bit-number
/// b, inclusive. The lowest-order bit is bit 0.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "setup.hpp"
namespace glm
{
/// @addtogroup core_func_integer
/// @{
/// Adds 32-bit unsigned integer x and y, returning the sum
/// modulo pow(2, 32). The value carry is set to 0 if the sum was
/// less than pow(2, 32), or to 1 otherwise.
///
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
GLM_FUNC_DECL genUType uaddCarry(
genUType const & x,
genUType const & y,
genUType & carry);
/// Subtracts the 32-bit unsigned integer y from x, returning
/// the difference if non-negative, or pow(2, 32) plus the difference
/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
///
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
GLM_FUNC_DECL genUType usubBorrow(
genUType const & x,
genUType const & y,
genUType & borrow);
/// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb.
/// The 32 most-significant bits are returned in msb.
///
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
GLM_FUNC_DECL void umulExtended(
genUType const & x,
genUType const & y,
genUType & msb,
genUType & lsb);
/// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb.
/// The 32 most-significant bits are returned in msb.
///
/// @tparam genIType Signed integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIType>
GLM_FUNC_DECL void imulExtended(
genIType const & x,
genIType const & y,
genIType & msb,
genIType & lsb);
/// Extracts bits [offset, offset + bits - 1] from value,
/// returning them in the least significant bits of the result.
/// For unsigned data types, the most significant bits of the
/// result will be set to zero. For signed data types, the
/// most significant bits will be set to the value of bit offset + base - 1.
///
/// If bits is zero, the result will be zero. The result will be
/// undefined if offset or bits is negative, or if the sum of
/// offset and bits is greater than the number of bits used
/// to store the operand.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldExtract(
genIUType const & Value,
int const & Offset,
int const & Bits);
/// Returns the insertion the bits least-significant bits of insert into base.
///
/// The result will have bits [offset, offset + bits - 1] taken
/// from bits [0, bits - 1] of insert, and all other bits taken
/// directly from the corresponding bits of base. If bits is
/// zero, the result will simply be base. The result will be
/// undefined if offset or bits is negative, or if the sum of
/// offset and bits is greater than the number of bits used to
/// store the operand.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldInsert(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits);
/// Returns the reversal of the bits of value.
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
/// where bits is the total number of bits used to represent value.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
/// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value.
/// If value is zero, -1 will be returned.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
/// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
/// For negative integers, the result will be the bit number of the most significant
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
/// @}
}//namespace glm
#include "func_integer.inl"
@@ -0,0 +1,654 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_integer.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_int.hpp"
#include "_vectorize.hpp"
#if(GLM_ARCH != GLM_ARCH_PURE)
#if(GLM_COMPILER & GLM_COMPILER_VC)
# include <intrin.h>
# pragma intrinsic(_BitScanReverse)
#endif//(GLM_COMPILER & GLM_COMPILER_VC)
#endif//(GLM_ARCH != GLM_ARCH_PURE)
#include <limits>
namespace glm
{
// uaddCarry
template <>
GLM_FUNC_QUALIFIER uint uaddCarry
(
uint const & x,
uint const & y,
uint & Carry
)
{
uint64 Value64 = static_cast<uint64>(x) + static_cast<uint64>(y);
uint32 Result = static_cast<uint32>(Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32)));
Carry = (Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32))) > 1 ? static_cast<uint32>(1) : static_cast<uint32>(0);
return Result;
}
template <>
GLM_FUNC_QUALIFIER uvec2 uaddCarry
(
uvec2 const & x,
uvec2 const & y,
uvec2 & Carry
)
{
return uvec2(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]));
}
template <>
GLM_FUNC_QUALIFIER uvec3 uaddCarry
(
uvec3 const & x,
uvec3 const & y,
uvec3 & Carry
)
{
return uvec3(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]));
}
template <>
GLM_FUNC_QUALIFIER uvec4 uaddCarry
(
uvec4 const & x,
uvec4 const & y,
uvec4 & Carry
)
{
return uvec4(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]),
uaddCarry(x[3], y[3], Carry[3]));
}
// usubBorrow
template <>
GLM_FUNC_QUALIFIER uint usubBorrow
(
uint const & x,
uint const & y,
uint & Borrow
)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
if(y >= x)
return y - x;
else
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
}
template <>
GLM_FUNC_QUALIFIER uvec2 usubBorrow
(
uvec2 const & x,
uvec2 const & y,
uvec2 & Borrow
)
{
return uvec2(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]));
}
template <>
GLM_FUNC_QUALIFIER uvec3 usubBorrow
(
uvec3 const & x,
uvec3 const & y,
uvec3 & Borrow
)
{
return uvec3(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]));
}
template <>
GLM_FUNC_QUALIFIER uvec4 usubBorrow
(
uvec4 const & x,
uvec4 const & y,
uvec4 & Borrow
)
{
return uvec4(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]),
usubBorrow(x[3], y[3], Borrow[3]));
}
// umulExtended
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uint const & x,
uint const & y,
uint & msb,
uint & lsb
)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1);
msb = *PointerMSB;
uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0);
lsb = *PointerLSB;
}
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec2 const & x,
uvec2 const & y,
uvec2 & msb,
uvec2 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
}
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec3 const & x,
uvec3 const & y,
uvec3 & msb,
uvec3 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
umulExtended(x[2], y[2], msb[2], lsb[2]);
}
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec4 const & x,
uvec4 const & y,
uvec4 & msb,
uvec4 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
umulExtended(x[2], y[2], msb[2], lsb[2]);
umulExtended(x[3], y[3], msb[3], lsb[3]);
}
// imulExtended
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
int const & x,
int const & y,
int & msb,
int & lsb
)
{
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1);
msb = *PointerMSB;
int32* PointerLSB = (reinterpret_cast<int32*>(&Value64));
lsb = *PointerLSB;
}
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec2 const & x,
ivec2 const & y,
ivec2 & msb,
ivec2 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
}
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec3 const & x,
ivec3 const & y,
ivec3 & msb,
ivec3 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
imulExtended(x[2], y[2], msb[2], lsb[2]);
}
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec4 const & x,
ivec4 const & y,
ivec4 & msb,
ivec4 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
imulExtended(x[2], y[2], msb[2], lsb[2]);
imulExtended(x[3], y[3], msb[3], lsb[3]);
}
// bitfieldExtract
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldExtract
(
genIUType const & Value,
int const & Offset,
int const & Bits
)
{
int GenSize = int(sizeof(genIUType)) << int(3);
assert(Offset + Bits <= GenSize);
genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0);
genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits);
return ShiftBack;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldExtract
(
detail::tvec2<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec2<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldExtract
(
detail::tvec3<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec3<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits),
bitfieldExtract(Value[2], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldExtract
(
detail::tvec4<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits),
bitfieldExtract(Value[2], Offset, Bits),
bitfieldExtract(Value[3], Offset, Bits));
}
// bitfieldInsert
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldInsert
(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
assert(Offset + Bits <= sizeof(genIUType));
if(Bits == 0)
return Base;
genIUType Mask = 0;
for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
Mask |= (1 << Bit);
return (Base & ~Mask) | (Insert & Mask);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldInsert
(
detail::tvec2<T, P> const & Base,
detail::tvec2<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec2<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldInsert
(
detail::tvec3<T, P> const & Base,
detail::tvec3<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec3<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
bitfieldInsert(Base[2], Insert[2], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldInsert
(
detail::tvec4<T, P> const & Base,
detail::tvec4<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
bitfieldInsert(Base[2], Insert[2], Offset, Bits),
bitfieldInsert(Base[3], Insert[3], Offset, Bits));
}
// bitfieldReverse
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType const & Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
genIUType Out = 0;
std::size_t BitSize = sizeof(genIUType) * 8;
for(std::size_t i = 0; i < BitSize; ++i)
if(Value & (genIUType(1) << i))
Out |= genIUType(1) << (BitSize - 1 - i);
return Out;
}
VECTORIZE_VEC(bitfieldReverse)
// bitCount
template <typename genIUType>
GLM_FUNC_QUALIFIER int bitCount(genIUType const & Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
int Count = 0;
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
{
if(Value & (1 << i))
++Count;
}
return Count;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> bitCount
(
detail::tvec2<T, P> const & value
)
{
return detail::tvec2<int, P>(
bitCount(value[0]),
bitCount(value[1]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> bitCount
(
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> bitCount
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]),
bitCount(value[3]));
}
// findLSB
template <typename genIUType>
GLM_FUNC_QUALIFIER int findLSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
if(Value == 0)
return -1;
genIUType Bit;
for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
return Bit;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findLSB
(
detail::tvec2<T, P> const & value
)
{
return detail::tvec2<int, P>(
findLSB(value[0]),
findLSB(value[1]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findLSB
(
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findLSB
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]),
findLSB(value[3]));
}
// findMSB
#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == 0)
return -1;
unsigned long Result(0);
_BitScanReverse(&Result, Value);
return int(Result);
}
/*
// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000
#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40))
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == 0)
return -1;
// clz returns the number or trailing 0-bits; see
// http://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Other-Builtins.html
//
// NoteBecause __builtin_clz only works for unsigned ints, this
// implementation will not work for 64-bit integers.
//
return 31 - __builtin_clzl(Value);
}
*/
#else
/* SSE implementation idea
__m128i const Zero = _mm_set_epi32( 0, 0, 0, 0);
__m128i const One = _mm_set_epi32( 1, 1, 1, 1);
__m128i Bit = _mm_set_epi32(-1, -1, -1, -1);
__m128i Tmp = _mm_set_epi32(Value, Value, Value, Value);
__m128i Mmi = Zero;
for(int i = 0; i < 32; ++i)
{
__m128i Shilt = _mm_and_si128(_mm_cmpgt_epi32(Tmp, One), One);
Tmp = _mm_srai_epi32(Tmp, One);
Bit = _mm_add_epi32(Bit, _mm_and_si128(Shilt, i));
Mmi = _mm_and_si128(Mmi, One);
}
return Bit;
*/
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == genIUType(0) || Value == genIUType(-1))
return -1;
else if(Value > 0)
{
genIUType Bit = genIUType(-1);
for(genIUType tmp = Value; tmp > 0; tmp >>= 1, ++Bit){}
return Bit;
}
else //if(Value < 0)
{
int const BitCount(sizeof(genIUType) * 8);
int MostSignificantBit(-1);
for(int BitIndex(0); BitIndex < BitCount; ++BitIndex)
MostSignificantBit = (Value & (1 << BitIndex)) ? MostSignificantBit : BitIndex;
assert(MostSignificantBit >= 0);
return MostSignificantBit;
}
}
#endif//(GLM_COMPILER)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findMSB
(
detail::tvec2<T, P> const & value
)
{
return detail::tvec2<int, P>(
findMSB(value[0]),
findMSB(value[1]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findMSB
(
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findMSB
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]),
findMSB(value[3]));
}
}//namespace glm
@@ -0,0 +1,176 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// For each of the following built-in matrix functions, there is both a
/// single-precision floating point version, where all arguments and return values
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
// Dependencies
#include "../detail/precision.hpp"
#include "../detail/setup.hpp"
#include "../detail/type_mat.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../mat2x2.hpp"
#include "../mat2x3.hpp"
#include "../mat2x4.hpp"
#include "../mat3x2.hpp"
#include "../mat3x3.hpp"
#include "../mat3x4.hpp"
#include "../mat4x2.hpp"
#include "../mat4x3.hpp"
#include "../mat4x4.hpp"
namespace glm{
namespace detail
{
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec2>
{
typedef tmat2x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec3>
{
typedef tmat2x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec4>
{
typedef tmat2x4<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec2>
{
typedef tmat3x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec3>
{
typedef tmat3x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec4>
{
typedef tmat3x4<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec2>
{
typedef tmat4x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec3>
{
typedef tmat4x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec4>
{
typedef tmat4x4<T, P> type;
};
}//namespace detail
/// @addtogroup core_func_matrix
/// @{
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
/// Returns the transposed matrix of x
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
# endif
/// Return the determinant of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL T determinant(matType<T, P> const & m);
/// Return the inverse of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
/// @}
}//namespace glm
#include "func_matrix.inl"
@@ -0,0 +1,460 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.inl
/// @date 2008-03-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../geometric.hpp"
#include <limits>
namespace glm{
namespace detail
{
template
<
template <class, precision> class vecTypeA,
template <class, precision> class vecTypeB,
typename T, precision P
>
struct compute_outerProduct{};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec2>::type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x2<T, P> m(detail::tmat2x2<T, P>::_null);
m[0][0] = c[0] * r[0];
m[0][1] = c[1] * r[0];
m[1][0] = c[0] * r[1];
m[1][1] = c[1] * r[1];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec3>::type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x3<T, P> m(detail::tmat3x3<T, P>::_null);
for(length_t i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec4>::type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x4<T, P> m(detail::tmat4x4<T, P>::_null);
for(length_t i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec2>::type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x3<T, P> m(detail::tmat2x3<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec3>::type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x2<T, P> m(detail::tmat3x2<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec2>::type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x4<T, P> m(detail::tmat2x4<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[0][3] = c.w * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[1][3] = c.w * r.y;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec4>::type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x2<T, P> m(detail::tmat4x2<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[3][0] = c.x * r.w;
m[3][1] = c.y * r.w;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec3>::type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x4<T, P> m(detail::tmat3x4<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[0][3] = c.w * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[1][3] = c.w * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[2][2] = c.z * r.z;
m[2][3] = c.w * r.z;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec4>::type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x3<T, P> m(detail::tmat4x3<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[2][2] = c.z * r.z;
m[3][0] = c.x * r.w;
m[3][1] = c.y * r.w;
m[3][2] = c.z * r.w;
return m;
}
};
template <template <class, precision> class matType, typename T, precision P>
struct compute_transpose{};
template <typename T, precision P>
struct compute_transpose<detail::tmat2x2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
{
detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat2x3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
{
detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat2x4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
{
detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat3x2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
{
detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat3x3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
{
detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat3x4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
{
detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat4x2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
{
detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat4x3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
{
detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat4x4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
{
detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
result[3][3] = m[3][3];
return result;
}
};
template <template <class, precision> class matType, typename T, precision P>
struct compute_determinant{};
template <typename T, precision P>
struct compute_determinant<detail::tmat2x2, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tmat2x2<T, P> const & m)
{
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
}
};
template <typename T, precision P>
struct compute_determinant<detail::tmat3x3, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tmat3x3<T, P> const & m)
{
return
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
}
};
template <typename T, precision P>
struct compute_determinant<detail::tmat4x4, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tmat4x4<T, P> const & m)
{
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
detail::tvec4<T, P> DetCof(
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
return
m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
}
};
}//namespace detail
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
matType<T, P> result(matType<T, P>::_null);
for(length_t i = 0; i < result.length(); ++i)
result[i] = x[i] * y[i];
return result;
}
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
return detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::call(c, r);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<matType, T, P>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<matType, T, P>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
return detail::compute_inverse<matType, T, P>::call(m);
}
}//namespace glm
@@ -0,0 +1,89 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_noise.hpp
/// @date 2008-08-01 / 2011-06-18
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
///
/// @defgroup core_func_noise Noise functions
/// @ingroup core
///
/// Noise functions are stochastic functions that can be used to increase visual
/// complexity. Values returned by the following noise functions give the
/// appearance of randomness, but are not truly random.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "setup.hpp"
namespace glm
{
/// @addtogroup core_func_noise
/// @{
/// Returns a 1D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
/// Returns a 2D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
/// @}
}//namespace glm
#include "func_noise.inl"
@@ -0,0 +1,384 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_noise.inl
/// @date 2008-08-01 / 2011-09-27
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../detail/_noise.hpp"
#include "./func_common.hpp"
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
{
detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w;
return detail::tvec4<T, P>(pXYZ, pW);
}
}//namespace detail
template <typename T>
GLM_FUNC_QUALIFIER T noise1(T const & x)
{
return noise1(detail::tvec2<T, defaultp>(x, T(0)));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> noise2(T const & x)
{
return detail::tvec2<T, defaultp>(
noise1(x + T(0.0)),
noise1(x + T(1.0)));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> noise3(T const & x)
{
return detail::tvec3<T, defaultp>(
noise1(x - T(1.0)),
noise1(x + T(0.0)),
noise1(x + T(1.0)));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T, defaultp> noise4(T const & x)
{
return detail::tvec4<T, defaultp>(
noise1(x - T(1.0)),
noise1(x + T(0.0)),
noise1(x + T(1.0)),
noise1(x + T(2.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(detail::tvec2<T, P> const & v)
{
detail::tvec4<T, P> const C = detail::tvec4<T, P>(
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
T(-0.577350269189626), // -1.0 + 2.0 * C.x
T( 0.024390243902439)); // 1.0 / 41.0
// First corner
detail::tvec2<T, P> i = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
detail::tvec2<T, P> x0 = v - i + dot(i, detail::tvec2<T, P>(C[0]));
// Other corners
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
//i1.y = 1.0 - i1.x;
detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
// x0 = x0 - 0.0 + 0.0 * C.xx ;
// x1 = x0 - i1 + 1.0 * C.xx ;
// x2 = x0 - 1.0 + 2.0 * C.xx ;
detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
// Permutations
i = mod(i, T(289)); // Avoid truncation effects in permutation
detail::tvec3<T, P> p = detail::permute(
detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1))) + i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
detail::tvec3<T, P> m = max(T(0.5) - detail::tvec3<T, P>(
dot(x0, x0),
dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)),
dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), T(0));
m = m * m;
m = m * m;
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
detail::tvec3<T, P> h = abs(x) - T(0.5);
detail::tvec3<T, P> ox = floor(x + T(0.5));
detail::tvec3<T, P> a0 = x - ox;
// Normalise gradients implicitly by scaling m
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
// Compute final noise value at P
detail::tvec3<T, P> g;
g.x = a0.x * x0.x + h.x * x0.y;
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
g.y = a0.y * x12.x + h.y * x12.y;
g.z = a0.z * x12.z + h.z * x12.w;
return T(130) * dot(m, g);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(detail::tvec3<T, P> const & v)
{
detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
// First corner
detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
// Other corners
detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
detail::tvec3<T, P> l(T(1) - g);
detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
// x0 = x0 - 0.0 + 0.0 * C.xxx;
// x1 = x0 - i1 + 1.0 * C.xxx;
// x2 = x0 - i2 + 2.0 * C.xxx;
// x3 = x0 - 1.0 + 3.0 * C.xxx;
detail::tvec3<T, P> x1(x0 - i1 + C.x);
detail::tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
detail::tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
// Permutations
i = mod289(i);
detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
// Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
detail::tvec4<T, P> x_(floor(j * ns.z));
detail::tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
detail::tvec4<T, P> x(x_ * ns.x + ns.y);
detail::tvec4<T, P> y(y_ * ns.x + ns.y);
detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
// Normalise gradients
detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
// Mix final noise value
detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
m = m * m;
return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(detail::tvec4<T, P> const & v)
{
detail::tvec4<T, P> const C(
0.138196601125011, // (5 - sqrt(5))/20 G4
0.276393202250021, // 2 * G4
0.414589803375032, // 3 * G4
-0.447213595499958); // -1 + 4 * G4
// (sqrt(5) - 1)/4 = F4, used once below
T const F4 = static_cast<T>(0.309016994374947451);
// First corner
detail::tvec4<T, P> i = floor(v + dot(v, detail::tvec4<T, P>(F4)));
detail::tvec4<T, P> x0 = v - i + dot(i, detail::tvec4<T, P>(C.x));
// Other corners
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
detail::tvec4<T, P> i0;
detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
// i0.x = dot(isX, vec3(1.0));
//i0.x = isX.x + isX.y + isX.z;
//i0.yzw = static_cast<T>(1) - isX;
i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
// i0.y += dot(isYZ.xy, vec2(1.0));
i0.y += isYZ.x + isYZ.y;
//i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
i0.z += static_cast<T>(1) - isYZ.x;
i0.w += static_cast<T>(1) - isYZ.y;
i0.z += isYZ.z;
i0.w += static_cast<T>(1) - isYZ.z;
// i0 now contains the unique values 0,1,2,3 in each channel
detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
// x0 = x0 - 0.0 + 0.0 * C.xxxx
// x1 = x0 - i1 + 0.0 * C.xxxx
// x2 = x0 - i2 + 0.0 * C.xxxx
// x3 = x0 - i3 + 0.0 * C.xxxx
// x4 = x0 - 1.0 + 4.0 * C.xxxx
detail::tvec4<T, P> x1 = x0 - i1 + C.x;
detail::tvec4<T, P> x2 = x0 - i2 + C.y;
detail::tvec4<T, P> x3 = x0 - i3 + C.z;
detail::tvec4<T, P> x4 = x0 + C.w;
// Permutations
i = mod(i, T(289));
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
detail::tvec4<T, P> p0 = detail::grad4(j0, ip);
detail::tvec4<T, P> p1 = detail::grad4(j1.x, ip);
detail::tvec4<T, P> p2 = detail::grad4(j1.y, ip);
detail::tvec4<T, P> p3 = detail::grad4(j1.z, ip);
detail::tvec4<T, P> p4 = detail::grad4(j1.w, ip);
// Normalise gradients
detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
p4 *= taylorInvSqrt(dot(p4, p4));
// Mix contributions from the five corners
detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
m0 = m0 * m0;
m1 = m1 * m1;
return T(49) * (
dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec2<T, P> const & x)
{
return detail::tvec2<T, P>(
noise1(x + detail::tvec2<T, P>(0.0)),
noise1(detail::tvec2<T, P>(0.0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec3<T, P> const & x)
{
return detail::tvec2<T, P>(
noise1(x + detail::tvec3<T, P>(0.0)),
noise1(detail::tvec3<T, P>(0.0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec4<T, P> const & x)
{
return detail::tvec2<T, P>(
noise1(x + detail::tvec4<T, P>(0)),
noise1(detail::tvec4<T, P>(0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec2<T, P> const & x)
{
return detail::tvec3<T, P>(
noise1(x - detail::tvec2<T, P>(1.0)),
noise1(x + detail::tvec2<T, P>(0.0)),
noise1(x + detail::tvec2<T, P>(1.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec3<T, P> const & x)
{
return detail::tvec3<T, P>(
noise1(x - detail::tvec3<T, P>(1.0)),
noise1(x + detail::tvec3<T, P>(0.0)),
noise1(x + detail::tvec3<T, P>(1.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec4<T, P> const & x)
{
return detail::tvec3<T, P>(
noise1(x - detail::tvec4<T, P>(1)),
noise1(x + detail::tvec4<T, P>(0)),
noise1(x + detail::tvec4<T, P>(1)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec2<T, P> const & x)
{
return detail::tvec4<T, P>(
noise1(x - detail::tvec2<T, P>(1)),
noise1(x + detail::tvec2<T, P>(0)),
noise1(x + detail::tvec2<T, P>(1)),
noise1(x + detail::tvec2<T, P>(2)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec3<T, P> const & x)
{
return detail::tvec4<T, P>(
noise1(x - detail::tvec3<T, P>(1)),
noise1(x + detail::tvec3<T, P>(0)),
noise1(x + detail::tvec3<T, P>(1)),
noise1(x + detail::tvec3<T, P>(2)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec4<T, P> const & x)
{
return detail::tvec4<T, P>(
noise1(x - detail::tvec4<T, P>(1)),
noise1(x + detail::tvec4<T, P>(0)),
noise1(x + detail::tvec4<T, P>(1)),
noise1(x + detail::tvec4<T, P>(2)));
}
}//namespace glm

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