feat(slam): add rtabmap_ros
This commit is contained in:
@@ -0,0 +1 @@
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CameraAvailability.h
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@@ -0,0 +1,171 @@
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SET(INCLUDE_DIRS
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/tango-gl/include
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${CMAKE_CURRENT_SOURCE_DIR}/third-party/include
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${PROJECT_BINARY_DIR}/corelib/include
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${PROJECT_SOURCE_DIR}/corelib/include
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${PROJECT_SOURCE_DIR}/utilite/include
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${CMAKE_CURRENT_BINARY_DIR}
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${OpenCV_INCLUDE_DIRS}
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${PCL_INCLUDE_DIRS}
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"${ANDROID_NDK}/platforms/android-${ANDROID_NATIVE_API_LEVEL}/arch-${ANDROID_ARCH_NAME}/usr/include"
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)
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SET(LIBRARIES
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${OpenCV_LIBRARIES}
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${PCL_LIBRARIES}
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)
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set(sources
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jni_interface.cpp
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CameraMobile.cpp
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RTABMapApp.cpp
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scene.cpp
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point_cloud_drawable.cpp
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graph_drawable.cpp
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background_renderer.cc
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text_drawable.cpp
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quad_color.cpp
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tango-gl/bounding_box.cpp
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tango-gl/axis.cpp
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tango-gl/camera.cpp
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tango-gl/circle.cpp
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tango-gl/conversions.cpp
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tango-gl/drawable_object.cpp
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tango-gl/frustum.cpp
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tango-gl/gesture_camera.cpp
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tango-gl/grid.cpp
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tango-gl/line.cpp
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tango-gl/mesh.cpp
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tango-gl/shaders.cpp
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tango-gl/trace.cpp
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tango-gl/transform.cpp
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tango-gl/util.cpp
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)
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IF(OPENMP_FOUND)
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file(COPY ${OpenMP_CXX_LIBRARIES}
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DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
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ENDIF(OPENMP_FOUND)
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IF(Tango_FOUND)
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SET(sources
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${sources}
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CameraTango.cpp
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)
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SET(INCLUDE_DIRS
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${INCLUDE_DIRS}
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${Tango_INCLUDE_DIRS}
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)
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SET(LIBRARIES
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${LIBRARIES}
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${Tango_LIBRARIES}
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)
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file(COPY ${Tango_support_LIBRARY}
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DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
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ENDIF(Tango_FOUND)
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IF(ARCore_FOUND)
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SET(sources
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${sources}
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CameraARCore.cpp
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)
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SET(INCLUDE_DIRS
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${INCLUDE_DIRS}
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${ARCore_INCLUDE_DIRS}
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)
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SET(LIBRARIES
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${LIBRARIES}
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${ARCore_LIBRARIES}
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)
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file(COPY ${ARCore_c_LIBRARY}
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DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
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file(COPY ${ARCore_jni_LIBRARY}
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DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
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ENDIF(ARCore_FOUND)
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IF(AREngine_FOUND)
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SET(sources
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${sources}
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CameraAREngine.cpp
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)
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SET(INCLUDE_DIRS
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${INCLUDE_DIRS}
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${AREngine_INCLUDE_DIRS}
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)
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SET(LIBRARIES
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${LIBRARIES}
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${AREngine_LIBRARIES}
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camera2ndk
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mediandk
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)
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file(COPY ${AREngine_impl_LIBRARY}
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DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
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file(COPY ${AREngine_jni_LIBRARY}
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DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
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file(COPY ${AREngine_ndk_LIBRARY}
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DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME})
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ENDIF(AREngine_FOUND)
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add_definitions(${PCL_DEFINITIONS})
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INCLUDE_DIRECTORIES(${INCLUDE_DIRS})
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####################################
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# Generate resources files
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####################################
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SET(RESOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/resources/text_atlas.png
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)
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foreach(arg ${RESOURCES})
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get_filename_component(filename ${arg} NAME)
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string(REPLACE "." "_" output ${filename})
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set(RESOURCES_HEADERS "${RESOURCES_HEADERS}" "${CMAKE_CURRENT_BINARY_DIR}/${output}.h")
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endforeach(arg ${RESOURCES})
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find_host_program(RTABMAP_RES_TOOL rtabmap-res_tool PATHS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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IF(NOT RTABMAP_RES_TOOL)
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MESSAGE( FATAL_ERROR "RTABMAP_RES_TOOL is not defined (it is the path to \"rtabmap-res_tool\" application created by a non-Android build)." )
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ENDIF(NOT RTABMAP_RES_TOOL)
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ADD_CUSTOM_COMMAND(
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OUTPUT ${RESOURCES_HEADERS}
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COMMAND ${RTABMAP_RES_TOOL} -n rtabmap -p ${CMAKE_CURRENT_BINARY_DIR} ${RESOURCES}
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COMMENT "[Creating resources]"
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DEPENDS ${RESOURCES}
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)
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####################################
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# Generate resources files END
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####################################
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add_library(NativeRTABMap SHARED ${sources} ${RESOURCES_HEADERS})
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target_link_libraries(NativeRTABMap ${LIBRARIES}
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android
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log
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GLESv2
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rtabmap_core
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rtabmap_utilite
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)
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# see ant.properties.in
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set_target_properties(NativeRTABMap PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}"
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LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}"
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LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}")
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IF(ANDROID_NATIVE_API_LEVEL GREATER 22)
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add_custom_command(TARGET NativeRTABMap POST_BUILD
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COMMAND "${ANDROID_TOOLCHAIN_PREFIX}strip" -g -S -d --strip-debug --verbose
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"${CMAKE_CURRENT_BINARY_DIR}/../libs/${ANDROID_NDK_ABI_NAME}/libNativeRTABMap.so"
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COMMENT "Strip debug symbols done on final binary.")
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ENDIF(ANDROID_NATIVE_API_LEVEL GREATER 22)
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@@ -0,0 +1,523 @@
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/*
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Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Universite de Sherbrooke nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "CameraARCore.h"
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#include "util.h"
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#include "rtabmap/utilite/ULogger.h"
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#include "rtabmap/core/util3d_transforms.h"
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#include "rtabmap/core/OdometryEvent.h"
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#include "rtabmap/core/util2d.h"
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namespace rtabmap {
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//////////////////////////////
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// CameraARCore
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//////////////////////////////
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CameraARCore::CameraARCore(void* env, void* context, void* activity, bool depthFromMotion, float upstreamRelocalizationAccThr):
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CameraMobile(upstreamRelocalizationAccThr),
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env_(env),
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context_(context),
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activity_(activity),
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arInstallRequested_(false),
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depthFromMotion_(depthFromMotion)
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{
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}
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CameraARCore::~CameraARCore() {
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// Disconnect ARCore service
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close();
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}
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struct CameraConfig {
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int32_t width = 0;
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int32_t height = 0;
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std::string config_label;
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ArCameraConfig* config = nullptr;
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};
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void getCameraConfigLowestAndHighestResolutions(
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std::vector<CameraConfig> & camera_configs,
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CameraConfig** lowest_resolution_config,
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CameraConfig** highest_resolution_config) {
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if (camera_configs.empty()) {
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return;
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}
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int low_resolution_config_idx = 0;
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int high_resolution_config_idx = 0;
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int32_t smallest_height = camera_configs[0].height;
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int32_t largest_height = camera_configs[0].height;
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for (int i = 1; i < camera_configs.size(); ++i) {
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int32_t image_height = camera_configs[i].height;
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if (image_height < smallest_height) {
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smallest_height = image_height;
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low_resolution_config_idx = i;
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} else if (image_height > largest_height) {
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largest_height = image_height;
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high_resolution_config_idx = i;
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}
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}
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if (low_resolution_config_idx == high_resolution_config_idx) {
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*lowest_resolution_config = &camera_configs[low_resolution_config_idx];
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} else {
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*lowest_resolution_config = &camera_configs[low_resolution_config_idx];
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*highest_resolution_config = &camera_configs[high_resolution_config_idx];
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}
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}
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void copyCameraConfig(
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const ArSession* ar_session, const ArCameraConfigList* all_configs,
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int index, int num_configs, CameraConfig* camera_config) {
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if (camera_config != nullptr && index >= 0 && index < num_configs) {
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ArCameraConfig_create(ar_session, &camera_config->config);
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ArCameraConfigList_getItem(ar_session, all_configs, index,
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camera_config->config);
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ArCameraConfig_getImageDimensions(ar_session, camera_config->config,
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&camera_config->width,
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&camera_config->height);
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camera_config->config_label = "(" + std::to_string(camera_config->width) +
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"x" + std::to_string(camera_config->height) +
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")";
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}
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}
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void destroyCameraConfigs(std::vector<CameraConfig> & camera_configs) {
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for (int i = 0; i < camera_configs.size(); ++i) {
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if (camera_configs[i].config != nullptr) {
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ArCameraConfig_destroy(camera_configs[i].config);
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}
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}
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}
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std::string CameraARCore::getSerial() const
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{
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return "ARCore";
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}
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bool CameraARCore::init(const std::string & calibrationFolder, const std::string & cameraName)
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{
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close();
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CameraMobile::init(calibrationFolder, cameraName);
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UScopeMutex lock(arSessionMutex_);
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ArInstallStatus install_status;
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// If install was not yet requested, that means that we are resuming the
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// activity first time because of explicit user interaction (such as
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// launching the application)
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bool user_requested_install = !arInstallRequested_;
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// === ATTENTION! ATTENTION! ATTENTION! ===
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// This method can and will fail in user-facing situations. Your
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// application must handle these cases at least somewhat gracefully. See
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// HelloAR Java sample code for reasonable behavior.
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ArCoreApk_requestInstall(env_, activity_, user_requested_install, &install_status);
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switch (install_status)
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{
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case AR_INSTALL_STATUS_INSTALLED:
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break;
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case AR_INSTALL_STATUS_INSTALL_REQUESTED:
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arInstallRequested_ = true;
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return false;
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}
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// === ATTENTION! ATTENTION! ATTENTION! ===
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// This method can and will fail in user-facing situations. Your
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// application must handle these cases at least somewhat gracefully. See
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// HelloAR Java sample code for reasonable behavior.
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UASSERT(ArSession_create(env_, context_, &arSession_) == AR_SUCCESS);
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UASSERT(arSession_);
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int32_t is_depth_supported = 0;
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ArSession_isDepthModeSupported(arSession_, AR_DEPTH_MODE_AUTOMATIC, &is_depth_supported);
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ArConfig_create(arSession_, &arConfig_);
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UASSERT(arConfig_);
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if (is_depth_supported!=0) {
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ArConfig_setDepthMode(arSession_, arConfig_, AR_DEPTH_MODE_AUTOMATIC);
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} else {
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ArConfig_setDepthMode(arSession_, arConfig_, AR_DEPTH_MODE_DISABLED);
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}
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ArConfig_setFocusMode(arSession_, arConfig_, AR_FOCUS_MODE_FIXED);
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UASSERT(ArSession_configure(arSession_, arConfig_) == AR_SUCCESS);
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ArFrame_create(arSession_, &arFrame_);
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UASSERT(arFrame_);
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ArCameraIntrinsics_create(arSession_, &arCameraIntrinsics_);
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UASSERT(arCameraIntrinsics_);
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ArPose_create(arSession_, nullptr, &arPose_);
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UASSERT(arPose_);
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ArCameraConfigList* all_camera_configs = nullptr;
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int32_t num_configs = 0;
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ArCameraConfigList_create(arSession_, &all_camera_configs);
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// Create filter first to get both 30 and 60 fps.
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ArCameraConfigFilter* camera_config_filter = nullptr;
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ArCameraConfigFilter_create(arSession_, &camera_config_filter);
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ArCameraConfigFilter_setTargetFps(arSession_, camera_config_filter, AR_CAMERA_CONFIG_TARGET_FPS_30 | AR_CAMERA_CONFIG_TARGET_FPS_60);
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ArSession_getSupportedCameraConfigsWithFilter(arSession_, camera_config_filter, all_camera_configs);
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ArCameraConfigList_getSize(arSession_, all_camera_configs, &num_configs);
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if (num_configs < 1) {
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UERROR("No camera config found");
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close();
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return false;
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}
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std::vector<CameraConfig> camera_configs;
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CameraConfig* cpu_low_resolution_camera_config_ptr = nullptr;
|
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CameraConfig* cpu_high_resolution_camera_config_ptr = nullptr;
|
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camera_configs.resize(num_configs);
|
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for (int i = 0; i < num_configs; ++i) {
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copyCameraConfig(arSession_, all_camera_configs, i, num_configs,
|
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&camera_configs[i]);
|
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}
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// Determine the highest and lowest CPU resolutions.
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cpu_low_resolution_camera_config_ptr = nullptr;
|
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cpu_high_resolution_camera_config_ptr = nullptr;
|
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getCameraConfigLowestAndHighestResolutions(
|
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camera_configs,
|
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&cpu_low_resolution_camera_config_ptr,
|
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&cpu_high_resolution_camera_config_ptr);
|
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|
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// Cleanup the list obtained as it is safe to destroy the list as camera
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// config instances were explicitly created and copied. Refer to the
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// previous comment.
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ArCameraConfigList_destroy(all_camera_configs);
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ArSession_setCameraConfig(arSession_, cpu_low_resolution_camera_config_ptr->config);
|
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|
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/// Sets the behavior of @ref ArSession_update(). See
|
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/// ::ArUpdateMode for available options.
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ArConfig_setUpdateMode(arSession_, arConfig_, AR_UPDATE_MODE_BLOCKING);
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deviceTColorCamera_ = opticalRotation;
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if (ArSession_resume(arSession_) != ArStatus::AR_SUCCESS)
|
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{
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UERROR("Cannot resume camera!");
|
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// In a rare case (such as another camera app launching) the camera may be
|
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// given to a different app and so may not be available to this app. Handle
|
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// this properly and recreate the session at the next iteration.
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close();
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return false;
|
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}
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return true;
|
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}
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|
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void CameraARCore::close()
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{
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UScopeMutex lock(arSessionMutex_);
|
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if(arSession_!= nullptr)
|
||||
{
|
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ArSession_destroy(arSession_);
|
||||
}
|
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arSession_ = nullptr;
|
||||
|
||||
if(arConfig_!= nullptr)
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{
|
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ArConfig_destroy(arConfig_);
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}
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arConfig_ = nullptr;
|
||||
|
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if (arFrame_ != nullptr)
|
||||
{
|
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ArFrame_destroy(arFrame_);
|
||||
}
|
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arFrame_ = nullptr;
|
||||
|
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if (arCameraIntrinsics_ != nullptr)
|
||||
{
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ArCameraIntrinsics_destroy(arCameraIntrinsics_);
|
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}
|
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arCameraIntrinsics_ = nullptr;
|
||||
|
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if (arPose_ != nullptr)
|
||||
{
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ArPose_destroy(arPose_);
|
||||
}
|
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arPose_ = nullptr;
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||||
|
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CameraMobile::close();
|
||||
}
|
||||
|
||||
void CameraARCore::setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height)
|
||||
{
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||||
CameraMobile::setScreenRotationAndSize(colorCameraToDisplayRotation, width, height);
|
||||
if(arSession_)
|
||||
{
|
||||
int ret = static_cast<int>(colorCameraToDisplayRotation) + 1; // remove 90deg camera rotation
|
||||
if (ret > 3) {
|
||||
ret -= 4;
|
||||
}
|
||||
|
||||
ArSession_setDisplayGeometry(arSession_, ret, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
SensorData CameraARCore::updateDataOnRender(Transform & pose)
|
||||
{
|
||||
UScopeMutex lock(arSessionMutex_);
|
||||
//LOGI("Capturing image...");
|
||||
|
||||
pose.setNull();
|
||||
SensorData data;
|
||||
if(!arSession_)
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
if(textureId_ == 0)
|
||||
{
|
||||
glGenTextures(1, &textureId_);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId_);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
if(textureId_!=0)
|
||||
ArSession_setCameraTextureName(arSession_, textureId_);
|
||||
|
||||
// Update session to get current frame and render camera background.
|
||||
if (ArSession_update(arSession_, arFrame_) != AR_SUCCESS) {
|
||||
LOGE("CameraARCore::captureImage() ArSession_update error");
|
||||
return data;
|
||||
}
|
||||
|
||||
// If display rotation changed (also includes view size change), we need to
|
||||
// re-query the uv coordinates for the on-screen portion of the camera image.
|
||||
int32_t geometry_changed = 0;
|
||||
ArFrame_getDisplayGeometryChanged(arSession_, arFrame_, &geometry_changed);
|
||||
if (geometry_changed != 0 || !uvs_initialized_) {
|
||||
ArFrame_transformCoordinates2d(
|
||||
arSession_, arFrame_, AR_COORDINATES_2D_OPENGL_NORMALIZED_DEVICE_COORDINATES,
|
||||
BackgroundRenderer::kNumVertices, BackgroundRenderer_kVerticesDevice, AR_COORDINATES_2D_TEXTURE_NORMALIZED,
|
||||
transformed_uvs_);
|
||||
UASSERT(transformed_uvs_);
|
||||
uvs_initialized_ = true;
|
||||
}
|
||||
|
||||
ArCamera* ar_camera;
|
||||
ArFrame_acquireCamera(arSession_, arFrame_, &ar_camera);
|
||||
|
||||
ArCamera_getViewMatrix(arSession_, ar_camera, glm::value_ptr(viewMatrix_));
|
||||
ArCamera_getProjectionMatrix(arSession_, ar_camera,
|
||||
/*near=*/0.1f, /*far=*/100.f,
|
||||
glm::value_ptr(projectionMatrix_));
|
||||
|
||||
ArTrackingState camera_tracking_state;
|
||||
ArCamera_getTrackingState(arSession_, ar_camera, &camera_tracking_state);
|
||||
|
||||
CameraModel model;
|
||||
if(camera_tracking_state == AR_TRACKING_STATE_TRACKING)
|
||||
{
|
||||
// pose in OpenGL coordinates
|
||||
float pose_raw[7];
|
||||
ArCamera_getPose(arSession_, ar_camera, arPose_);
|
||||
ArPose_getPoseRaw(arSession_, arPose_, pose_raw);
|
||||
Transform poseArCore = Transform(pose_raw[4], pose_raw[5], pose_raw[6], pose_raw[0], pose_raw[1], pose_raw[2], pose_raw[3]);
|
||||
pose = rtabmap::rtabmap_world_T_opengl_world * poseArCore * rtabmap::opengl_world_T_rtabmap_world;
|
||||
|
||||
if(pose.isNull())
|
||||
{
|
||||
LOGE("CameraARCore: Pose is null");
|
||||
return data;
|
||||
}
|
||||
|
||||
// Get calibration parameters
|
||||
float fx,fy, cx, cy;
|
||||
int32_t width, height;
|
||||
ArCamera_getImageIntrinsics(arSession_, ar_camera, arCameraIntrinsics_);
|
||||
ArCameraIntrinsics_getFocalLength(arSession_, arCameraIntrinsics_, &fx, &fy);
|
||||
ArCameraIntrinsics_getPrincipalPoint(arSession_, arCameraIntrinsics_, &cx, &cy);
|
||||
ArCameraIntrinsics_getImageDimensions(arSession_, arCameraIntrinsics_, &width, &height);
|
||||
#ifndef DISABLE_LOG
|
||||
LOGI("%f %f %f %f %d %d", fx, fy, cx, cy, width, height);
|
||||
#endif
|
||||
|
||||
if(fx > 0 && fy > 0 && width > 0 && height > 0 && cx > 0 && cy > 0)
|
||||
{
|
||||
model = CameraModel(fx, fy, cx, cy, deviceTColorCamera_, 0, cv::Size(width, height));
|
||||
|
||||
ArPointCloud * pointCloud = nullptr;
|
||||
ArFrame_acquirePointCloud(arSession_, arFrame_, &pointCloud);
|
||||
|
||||
int32_t is_depth_supported = 0;
|
||||
ArSession_isDepthModeSupported(arSession_, AR_DEPTH_MODE_AUTOMATIC, &is_depth_supported);
|
||||
|
||||
ArImage * image = nullptr;
|
||||
ArStatus status = ArFrame_acquireCameraImage(arSession_, arFrame_, &image);
|
||||
if(status == AR_SUCCESS)
|
||||
{
|
||||
if(is_depth_supported)
|
||||
{
|
||||
LOGD("Acquire depth image!");
|
||||
ArImage * depthImage = nullptr;
|
||||
ArFrame_acquireDepthImage(arSession_, arFrame_, &depthImage);
|
||||
|
||||
ArImageFormat format;
|
||||
ArImage_getFormat(arSession_, depthImage, &format);
|
||||
if(format == AR_IMAGE_FORMAT_DEPTH16)
|
||||
{
|
||||
LOGD("Depth format detected!");
|
||||
int planeCount;
|
||||
ArImage_getNumberOfPlanes(arSession_, depthImage, &planeCount);
|
||||
LOGD("planeCount=%d", planeCount);
|
||||
UASSERT_MSG(planeCount == 1, uFormat("Error: getNumberOfPlanes() planceCount = %d", planeCount).c_str());
|
||||
const uint8_t *data = nullptr;
|
||||
int len = 0;
|
||||
int stride;
|
||||
int depth_width;
|
||||
int depth_height;
|
||||
ArImage_getWidth(arSession_, depthImage, &depth_width);
|
||||
ArImage_getHeight(arSession_, depthImage, &depth_height);
|
||||
ArImage_getPlaneRowStride(arSession_, depthImage, 0, &stride);
|
||||
ArImage_getPlaneData(arSession_, depthImage, 0, &data, &len);
|
||||
|
||||
LOGD("width=%d, height=%d, bytes=%d stride=%d", depth_width, depth_height, len, stride);
|
||||
|
||||
cv::Mat occlusionImage = cv::Mat(depth_height, depth_width, CV_16UC1, (void*)data).clone();
|
||||
|
||||
float scaleX = (float)depth_width / (float)width;
|
||||
float scaleY = (float)depth_height / (float)height;
|
||||
CameraModel occlusionModel(fx*scaleX, fy*scaleY, cx*scaleX, cy*scaleY, pose*deviceTColorCamera_, 0, cv::Size(depth_width, depth_height));
|
||||
this->setOcclusionImage(occlusionImage, occlusionModel);
|
||||
}
|
||||
ArImage_release(depthImage);
|
||||
}
|
||||
|
||||
int64_t timestamp_ns;
|
||||
ArImageFormat format;
|
||||
ArImage_getTimestamp(arSession_, image, ×tamp_ns);
|
||||
ArImage_getFormat(arSession_, image, &format);
|
||||
if(format == AR_IMAGE_FORMAT_YUV_420_888)
|
||||
{
|
||||
#ifndef DISABLE_LOG
|
||||
int32_t num_planes;
|
||||
ArImage_getNumberOfPlanes(arSession_, image, &num_planes);
|
||||
for(int i=0;i<num_planes; ++i)
|
||||
{
|
||||
int32_t pixel_stride;
|
||||
int32_t row_stride;
|
||||
ArImage_getPlanePixelStride(arSession_, image, i, &pixel_stride);
|
||||
ArImage_getPlaneRowStride(arSession_, image, i, &row_stride);
|
||||
LOGI("Plane %d/%d: pixel stride=%d, row stride=%d", i+1, num_planes, pixel_stride, row_stride);
|
||||
}
|
||||
#endif
|
||||
const uint8_t * plane_data;
|
||||
const uint8_t * plane_uv_data;
|
||||
int32_t data_length;
|
||||
ArImage_getPlaneData(arSession_, image, 0, &plane_data, &data_length);
|
||||
int32_t uv_data_length;
|
||||
ArImage_getPlaneData(arSession_, image, 2, &plane_uv_data, &uv_data_length);
|
||||
|
||||
if(plane_data != nullptr && data_length == height*width)
|
||||
{
|
||||
double stamp = double(timestamp_ns)/10e8;
|
||||
#ifndef DISABLE_LOG
|
||||
LOGI("data_length=%d stamp=%f", data_length, stamp);
|
||||
#endif
|
||||
cv::Mat rgb;
|
||||
if((long)plane_uv_data-(long)plane_data != data_length)
|
||||
{
|
||||
// The uv-plane is not concatenated to y plane in memory, so concatenate them
|
||||
cv::Mat yuv(height+height/2, width, CV_8UC1);
|
||||
memcpy(yuv.data, plane_data, data_length);
|
||||
memcpy(yuv.data+data_length, plane_uv_data, height/2*width);
|
||||
cv::cvtColor(yuv, rgb, cv::COLOR_YUV2BGR_NV21);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv::cvtColor(cv::Mat(height+height/2, width, CV_8UC1, (void*)plane_data), rgb, cv::COLOR_YUV2BGR_NV21);
|
||||
}
|
||||
|
||||
std::vector<cv::KeyPoint> kpts;
|
||||
std::vector<cv::Point3f> kpts3;
|
||||
LaserScan scan;
|
||||
if(pointCloud)
|
||||
{
|
||||
int32_t points = 0;
|
||||
ArPointCloud_getNumberOfPoints(arSession_, pointCloud, &points);
|
||||
const float * pointCloudData = 0;
|
||||
ArPointCloud_getData(arSession_, pointCloud, &pointCloudData);
|
||||
#ifndef DISABLE_LOG
|
||||
LOGI("pointCloudData=%d size=%d", pointCloudData?1:0, points);
|
||||
#endif
|
||||
if(pointCloudData && points>0)
|
||||
{
|
||||
cv::Mat pointCloudDataMat(1, points, CV_32FC4, (void *)pointCloudData);
|
||||
scan = scanFromPointCloudData(pointCloudDataMat, pose, model, rgb, &kpts, &kpts3);
|
||||
#ifndef DISABLE_LOG
|
||||
LOGI("valid scan points = %d", scan.size());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGI("pointCloud empty");
|
||||
}
|
||||
|
||||
data = SensorData(scan, rgb, depthFromMotion_?getOcclusionImage():cv::Mat(), model, 0, stamp);
|
||||
data.setFeatures(kpts, kpts3, cv::Mat());
|
||||
|
||||
if(!pose.isNull())
|
||||
{
|
||||
this->poseReceived(pose, stamp);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("CameraARCore: cannot convert image format %d", format);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("CameraARCore: failed to get rgb image (status=%d)", (int)status);
|
||||
}
|
||||
|
||||
ArImage_release(image);
|
||||
ArPointCloud_release(pointCloud);
|
||||
}
|
||||
}
|
||||
|
||||
ArCamera_release(ar_camera);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
} /* namespace rtabmap */
|
||||
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef CAMERAARCORE_H_
|
||||
#define CAMERAARCORE_H_
|
||||
|
||||
#include "CameraMobile.h"
|
||||
#include <rtabmap/core/Camera.h>
|
||||
#include <rtabmap/core/GeodeticCoords.h>
|
||||
#include <rtabmap/utilite/UMutex.h>
|
||||
#include <rtabmap/utilite/USemaphore.h>
|
||||
#include <rtabmap/utilite/UEventsSender.h>
|
||||
#include <rtabmap/utilite/UThread.h>
|
||||
#include <rtabmap/utilite/UEvent.h>
|
||||
#include <rtabmap/utilite/UTimer.h>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
#include <background_renderer.h>
|
||||
|
||||
#include <arcore_c_api.h>
|
||||
#include <camera/NdkCameraDevice.h>
|
||||
#include <camera/NdkCameraManager.h>
|
||||
#include <media/NdkImageReader.h>
|
||||
#include <android/native_window.h>
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
class CameraARCore : public CameraMobile {
|
||||
public:
|
||||
CameraARCore(void* env, void* context, void* activity, bool depthFromMotion = false, float upstreamRelocalizationAccThr = 0.0f);
|
||||
virtual ~CameraARCore();
|
||||
|
||||
virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height);
|
||||
|
||||
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
|
||||
virtual void close(); // close ARCore connection
|
||||
virtual std::string getSerial() const;
|
||||
|
||||
protected:
|
||||
virtual SensorData updateDataOnRender(Transform & pose); // should be called in opengl thread
|
||||
|
||||
private:
|
||||
rtabmap::Transform getPoseAtTimestamp(double timestamp);
|
||||
|
||||
private:
|
||||
void * env_;
|
||||
void * context_;
|
||||
void * activity_;
|
||||
ArSession* arSession_ = nullptr;
|
||||
ArConfig* arConfig_ = nullptr;
|
||||
ArFrame* arFrame_ = nullptr;
|
||||
ArCameraIntrinsics *arCameraIntrinsics_ = nullptr;
|
||||
ArPose * arPose_ = nullptr;
|
||||
bool arInstallRequested_;
|
||||
UMutex arSessionMutex_;
|
||||
|
||||
bool depthFromMotion_;
|
||||
};
|
||||
|
||||
} /* namespace rtabmap */
|
||||
#endif /* CAMERAARCORE_H_ */
|
||||
@@ -0,0 +1,355 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "CameraAREngine.h"
|
||||
#include "util.h"
|
||||
#include "rtabmap/utilite/ULogger.h"
|
||||
#include "rtabmap/core/util3d_transforms.h"
|
||||
#include "rtabmap/core/OdometryEvent.h"
|
||||
#include "rtabmap/core/util2d.h"
|
||||
|
||||
#include <media/NdkImage.h>
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
// CameraAREngine
|
||||
//////////////////////////////
|
||||
CameraAREngine::CameraAREngine(void* env, void* context, void* activity, float upstreamRelocalizationAccThr):
|
||||
CameraMobile(upstreamRelocalizationAccThr),
|
||||
env_(env),
|
||||
context_(context),
|
||||
activity_(activity),
|
||||
arInstallRequested_(false)
|
||||
{
|
||||
glGenTextures(1, &textureId_);
|
||||
}
|
||||
|
||||
CameraAREngine::~CameraAREngine() {
|
||||
// Disconnect ARCore service
|
||||
close();
|
||||
|
||||
glDeleteTextures(1, &textureId_);
|
||||
}
|
||||
|
||||
std::string CameraAREngine::getSerial() const
|
||||
{
|
||||
return "AREngine";
|
||||
}
|
||||
|
||||
bool CameraAREngine::init(const std::string & calibrationFolder, const std::string & cameraName)
|
||||
{
|
||||
close();
|
||||
|
||||
CameraMobile::init(calibrationFolder, cameraName);
|
||||
|
||||
UScopeMutex lock(arSessionMutex_);
|
||||
|
||||
HwArInstallStatus install_status;
|
||||
// If install was not yet requested, that means that we are resuming the
|
||||
// activity first time because of explicit user interaction (such as
|
||||
// launching the application)
|
||||
bool user_requested_install = !arInstallRequested_;
|
||||
|
||||
// === ATTENTION! ATTENTION! ATTENTION! ===
|
||||
// This method can and will fail in user-facing situations. Your
|
||||
// application must handle these cases at least somewhat gracefully. See
|
||||
// HelloAR Java sample code for reasonable behavior.
|
||||
HwArEnginesApk_requestInstall(env_, activity_, user_requested_install, &install_status);
|
||||
|
||||
switch (install_status)
|
||||
{
|
||||
case HWAR_INSTALL_STATUS_INSTALLED:
|
||||
break;
|
||||
case HWAR_INSTALL_STATUS_INSTALL_REQUESTED:
|
||||
arInstallRequested_ = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// === ATTENTION! ATTENTION! ATTENTION! ===
|
||||
// This method can and will fail in user-facing situations. Your
|
||||
// application must handle these cases at least somewhat gracefully. See
|
||||
// HelloAR Java sample code for reasonable behavior.
|
||||
UASSERT(HwArSession_create(env_, context_, &arSession_) == HWAR_SUCCESS);
|
||||
UASSERT(arSession_);
|
||||
|
||||
HwArConfig_create(arSession_, &arConfig_);
|
||||
UASSERT(arConfig_);
|
||||
|
||||
HwArConfig_setFocusMode(arSession_, arConfig_, HWAR_FOCUS_MODE_FIXED);
|
||||
UASSERT(HwArSession_configure(arSession_, arConfig_) == HWAR_SUCCESS);
|
||||
|
||||
HwArFrame_create(arSession_, &arFrame_);
|
||||
UASSERT(arFrame_);
|
||||
|
||||
HwArCameraIntrinsics_create(arSession_, &arCameraIntrinsics_); // May fail?!
|
||||
//UASSERT(arCameraIntrinsics_);
|
||||
|
||||
HwArPose_create(arSession_, nullptr, &arPose_);
|
||||
UASSERT(arPose_);
|
||||
|
||||
/// Sets the behavior of @ref ArSession_update(). See
|
||||
/// ::ArUpdateMode for available options.
|
||||
HwArConfig_setUpdateMode(arSession_, arConfig_, HWAR_UPDATE_MODE_BLOCKING);
|
||||
|
||||
deviceTColorCamera_ = opticalRotation;
|
||||
|
||||
if (HwArSession_resume(arSession_) != HWAR_SUCCESS)
|
||||
{
|
||||
UERROR("Cannot resume camera!");
|
||||
// In a rare case (such as another camera app launching) the camera may be
|
||||
// given to a different app and so may not be available to this app. Handle
|
||||
// this properly and recreate the session at the next iteration.
|
||||
close();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CameraAREngine::close()
|
||||
{
|
||||
UScopeMutex lock(arSessionMutex_);
|
||||
if (arCameraIntrinsics_ != nullptr)
|
||||
{
|
||||
HwArCameraIntrinsics_destroy(arSession_, arCameraIntrinsics_);
|
||||
}
|
||||
arCameraIntrinsics_ = nullptr;
|
||||
|
||||
if(arSession_!= nullptr)
|
||||
{
|
||||
HwArSession_destroy(arSession_);
|
||||
}
|
||||
arSession_ = nullptr;
|
||||
|
||||
if(arConfig_!= nullptr)
|
||||
{
|
||||
HwArConfig_destroy(arConfig_);
|
||||
}
|
||||
arConfig_ = nullptr;
|
||||
|
||||
if (arFrame_ != nullptr)
|
||||
{
|
||||
HwArFrame_destroy(arFrame_);
|
||||
}
|
||||
arFrame_ = nullptr;
|
||||
|
||||
if (arPose_ != nullptr)
|
||||
{
|
||||
HwArPose_destroy(arPose_);
|
||||
}
|
||||
arPose_ = nullptr;
|
||||
|
||||
CameraMobile::close();
|
||||
}
|
||||
|
||||
void CameraAREngine::setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height)
|
||||
{
|
||||
CameraMobile::setScreenRotationAndSize(colorCameraToDisplayRotation, width, height);
|
||||
if(arSession_)
|
||||
{
|
||||
int ret = static_cast<int>(colorCameraToDisplayRotation) + 1; // remove 90deg camera rotation
|
||||
if (ret > 3) {
|
||||
ret -= 4;
|
||||
}
|
||||
|
||||
HwArSession_setDisplayGeometry(arSession_, ret, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
SensorData CameraAREngine::updateDataOnRender(Transform & pose)
|
||||
{
|
||||
UScopeMutex lock(arSessionMutex_);
|
||||
//LOGI("Capturing image...");
|
||||
|
||||
pose.setNull();
|
||||
SensorData data;
|
||||
if(!arSession_)
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
if(textureId_ == 0)
|
||||
{
|
||||
glGenTextures(1, &textureId_);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId_);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
if(textureId_!=0)
|
||||
HwArSession_setCameraTextureName(arSession_, textureId_);
|
||||
|
||||
// Update session to get current frame and render camera background.
|
||||
if (HwArSession_update(arSession_, arFrame_) != HWAR_SUCCESS) {
|
||||
LOGE("CameraAREngine::captureImage() ArSession_update error");
|
||||
return data;
|
||||
}
|
||||
|
||||
// If display rotation changed (also includes view size change), we need to
|
||||
// re-query the uv coordinates for the on-screen portion of the camera image.
|
||||
int32_t geometry_changed = 0;
|
||||
HwArFrame_getDisplayGeometryChanged(arSession_, arFrame_, &geometry_changed);
|
||||
if (geometry_changed != 0 || !uvs_initialized_) {
|
||||
HwArFrame_transformDisplayUvCoords(
|
||||
arSession_, arFrame_,
|
||||
BackgroundRenderer::kNumVertices*2, BackgroundRenderer_kVerticesView,
|
||||
transformed_uvs_);
|
||||
UERROR("uv: (%f,%f) (%f,%f) (%f,%f) (%f,%f)",
|
||||
transformed_uvs_[0], transformed_uvs_[1],
|
||||
transformed_uvs_[2], transformed_uvs_[3],
|
||||
transformed_uvs_[4], transformed_uvs_[5],
|
||||
transformed_uvs_[6], transformed_uvs_[7]);
|
||||
UASSERT(transformed_uvs_);
|
||||
uvs_initialized_ = true;
|
||||
}
|
||||
|
||||
HwArCamera* ar_camera;
|
||||
HwArFrame_acquireCamera(arSession_, arFrame_, &ar_camera);
|
||||
|
||||
HwArCamera_getViewMatrix(arSession_, ar_camera, glm::value_ptr(viewMatrix_));
|
||||
HwArCamera_getProjectionMatrix(arSession_, ar_camera,
|
||||
/*near=*/0.1f, /*far=*/100.f,
|
||||
glm::value_ptr(projectionMatrix_));
|
||||
|
||||
HwArTrackingState camera_tracking_state;
|
||||
HwArCamera_getTrackingState(arSession_, ar_camera, &camera_tracking_state);
|
||||
|
||||
if(camera_tracking_state == HWAR_TRACKING_STATE_TRACKING)
|
||||
{
|
||||
// Get calibration parameters
|
||||
// FIXME: Hard-coded as getting intrinsics with the api fails
|
||||
float fx=492.689667,fy=492.606201, cx=323.594849, cy=234.659744;
|
||||
int32_t camWidth=640, camHeight=480;
|
||||
//HwArCamera_getImageIntrinsics(arSession_, ar_camera, arCameraIntrinsics_);
|
||||
//HwArCameraIntrinsics_getFocalLength(arSession_, arCameraIntrinsics_, &fx, &fy);
|
||||
//HwArCameraIntrinsics_getPrincipalPoint(arSession_, arCameraIntrinsics_, &cx, &cy);
|
||||
//HwArCameraIntrinsics_getImageDimensions(arSession_, arCameraIntrinsics_, &camWidth, &camHeight);
|
||||
LOGI("%f %f %f %f %d %d", fx, fy, cx, cy, camWidth, camHeight);
|
||||
|
||||
if(fx > 0 && fy > 0 && camWidth > 0 && camHeight > 0 && cx > 0 && cy > 0)
|
||||
{
|
||||
//ArPointCloud * point_cloud;
|
||||
//ArFrame_acquirePointCloud(ar_session_, ar_frame_, &point_cloud);
|
||||
|
||||
HwArImage * image = nullptr;
|
||||
HwArImage * depthImage = nullptr;
|
||||
HwArStatus statusRgb = HwArFrame_acquireCameraImage(arSession_, arFrame_, &image);
|
||||
HwArStatus statusDepth = HwArFrame_acquireDepthImage(arSession_, arFrame_, &depthImage);
|
||||
if(statusRgb == HWAR_SUCCESS && statusDepth == HWAR_SUCCESS)
|
||||
{
|
||||
int64_t timestamp_ns;
|
||||
HwArFrame_getTimestamp(arSession_, arFrame_, ×tamp_ns);
|
||||
|
||||
int planeCount;
|
||||
uint8_t *imageData = nullptr;
|
||||
int len = 0;
|
||||
int stride;
|
||||
int width;
|
||||
int height;
|
||||
const AImage* ndkImageRGB;
|
||||
HwArImage_getNdkImage(image, &ndkImageRGB);
|
||||
|
||||
AImage_getNumberOfPlanes(ndkImageRGB, &planeCount);
|
||||
AImage_getWidth(ndkImageRGB, &width);
|
||||
AImage_getHeight(ndkImageRGB, &height);
|
||||
AImage_getPlaneRowStride(ndkImageRGB, 0, &stride);
|
||||
AImage_getPlaneData(ndkImageRGB, 0, &imageData, &len);
|
||||
LOGI("RGB: width=%d, height=%d, bytes=%d stride=%d planeCount=%d", width, height, len, stride, planeCount);
|
||||
|
||||
cv::Mat outputRGB;
|
||||
if(imageData != nullptr && len>0)
|
||||
{
|
||||
cv::cvtColor(cv::Mat(height+height/2, width, CV_8UC1, (void*)imageData), outputRGB, cv::COLOR_YUV2BGR_NV21);
|
||||
}
|
||||
|
||||
//Depth
|
||||
const AImage* ndkImageDepth;
|
||||
HwArImage_getNdkImage(depthImage, &ndkImageDepth);
|
||||
AImage_getNumberOfPlanes(ndkImageDepth, &planeCount);
|
||||
AImage_getWidth(ndkImageDepth, &width);
|
||||
AImage_getHeight(ndkImageDepth, &height);
|
||||
AImage_getPlaneRowStride(ndkImageDepth, 0, &stride);
|
||||
AImage_getPlaneData(ndkImageDepth, 0, &imageData, &len);
|
||||
LOGI("Depth: width=%d, height=%d, bytes=%d stride=%d planeCount=%d", width, height, len, stride, planeCount);
|
||||
|
||||
cv::Mat outputDepth(height, width, CV_16UC1);
|
||||
uint16_t *dataShort = (uint16_t *)imageData;
|
||||
for (int y = 0; y < outputDepth.rows; ++y)
|
||||
{
|
||||
for (int x = 0; x < outputDepth.cols; ++x)
|
||||
{
|
||||
uint16_t depthSample = dataShort[y*outputDepth.cols + x];
|
||||
uint16_t depthRange = (depthSample & 0x1FFF); // first 3 bits are confidence
|
||||
outputDepth.at<uint16_t>(y,x) = depthRange;
|
||||
}
|
||||
}
|
||||
|
||||
if(!outputRGB.empty() && !outputDepth.empty())
|
||||
{
|
||||
double stamp = double(timestamp_ns)/10e8;
|
||||
CameraModel model = CameraModel(fx, fy, cx, cy, deviceTColorCamera_, 0, cv::Size(camWidth, camHeight));
|
||||
data = SensorData(outputRGB, outputDepth, model, 0, stamp);
|
||||
|
||||
// pose in OpenGL coordinates
|
||||
float pose_raw[7];
|
||||
HwArCamera_getPose(arSession_, ar_camera, arPose_);
|
||||
HwArPose_getPoseRaw(arSession_, arPose_, pose_raw);
|
||||
pose = Transform(pose_raw[4], pose_raw[5], pose_raw[6], pose_raw[0], pose_raw[1], pose_raw[2], pose_raw[3]);
|
||||
if(pose.isNull())
|
||||
{
|
||||
LOGE("CameraAREngine: Pose is null");
|
||||
}
|
||||
else
|
||||
{
|
||||
pose = rtabmap::rtabmap_world_T_opengl_world * pose * rtabmap::opengl_world_T_rtabmap_world;
|
||||
this->poseReceived(pose, stamp);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("CameraAREngine: failed to get rgb image (status=%d %d)", (int)statusRgb, (int)statusDepth);
|
||||
}
|
||||
|
||||
HwArImage_release(image);
|
||||
HwArImage_release(depthImage);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Invalid intrinsics!");
|
||||
}
|
||||
}
|
||||
|
||||
HwArCamera_release(ar_camera);
|
||||
return data;
|
||||
|
||||
}
|
||||
|
||||
} /* namespace rtabmap */
|
||||
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef CAMERAARENGINE_H_
|
||||
#define CAMERAARENGINE_H_
|
||||
|
||||
#include "CameraMobile.h"
|
||||
#include <rtabmap/core/Camera.h>
|
||||
#include <rtabmap/core/GeodeticCoords.h>
|
||||
#include <rtabmap/utilite/UMutex.h>
|
||||
#include <rtabmap/utilite/USemaphore.h>
|
||||
#include <rtabmap/utilite/UEventsSender.h>
|
||||
#include <rtabmap/utilite/UThread.h>
|
||||
#include <rtabmap/utilite/UEvent.h>
|
||||
#include <rtabmap/utilite/UTimer.h>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
#include <background_renderer.h>
|
||||
|
||||
#include <huawei_arengine_interface.h>
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
class CameraAREngine : public CameraMobile {
|
||||
public:
|
||||
CameraAREngine(void* env, void* context, void* activity, float upstreamRelocalizationAccThr = 0.0f);
|
||||
virtual ~CameraAREngine();
|
||||
|
||||
virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height);
|
||||
|
||||
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
|
||||
virtual void close(); // close AREngine connection
|
||||
virtual std::string getSerial() const;
|
||||
|
||||
protected:
|
||||
virtual SensorData updateDataOnRender(Transform & pose);
|
||||
|
||||
private:
|
||||
rtabmap::Transform getPoseAtTimestamp(double timestamp);
|
||||
|
||||
private:
|
||||
void * env_;
|
||||
void * context_;
|
||||
void * activity_;
|
||||
HwArSession* arSession_ = nullptr;
|
||||
HwArConfig* arConfig_ = nullptr;
|
||||
HwArFrame* arFrame_ = nullptr;
|
||||
HwArCameraIntrinsics *arCameraIntrinsics_ = nullptr;
|
||||
HwArPose * arPose_ = nullptr;
|
||||
bool arInstallRequested_;
|
||||
UMutex arSessionMutex_;
|
||||
|
||||
};
|
||||
|
||||
} /* namespace rtabmap */
|
||||
#endif /* CAMERAARENGINE_H_ */
|
||||
@@ -0,0 +1,636 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "CameraMobile.h"
|
||||
#include "util.h"
|
||||
#include "rtabmap/utilite/ULogger.h"
|
||||
#include "rtabmap/core/util3d_transforms.h"
|
||||
#include "rtabmap/core/OdometryEvent.h"
|
||||
#include "rtabmap/core/util2d.h"
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
#define nullptr 0
|
||||
|
||||
//////////////////////////////
|
||||
// CameraMobile
|
||||
//////////////////////////////
|
||||
const rtabmap::Transform CameraMobile::opticalRotation = Transform(
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f, 0.0f);
|
||||
const rtabmap::Transform CameraMobile::opticalRotationInv = Transform(
|
||||
0.0f, -1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, -1.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
CameraMobile::CameraMobile(float upstreamRelocalizationAccThr) :
|
||||
Camera(10),
|
||||
deviceTColorCamera_(Transform::getIdentity()),
|
||||
textureId_(0),
|
||||
uvs_initialized_(false),
|
||||
stampEpochOffset_(0.0),
|
||||
colorCameraToDisplayRotation_(ROTATION_0),
|
||||
originUpdate_(true),
|
||||
upstreamRelocalizationAccThr_(upstreamRelocalizationAccThr),
|
||||
previousAnchorStamp_(0.0),
|
||||
dataGoodTracking_(true)
|
||||
{
|
||||
}
|
||||
|
||||
CameraMobile::~CameraMobile() {
|
||||
// Disconnect camera service
|
||||
close();
|
||||
}
|
||||
|
||||
bool CameraMobile::init(const std::string &, const std::string &)
|
||||
{
|
||||
deviceTColorCamera_ = opticalRotation;
|
||||
// clear semaphore
|
||||
if(dataReady_.value() > 0) {
|
||||
dataReady_.acquire(dataReady_.value());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CameraMobile::close()
|
||||
{
|
||||
UScopeMutex lock(dataMutex_);
|
||||
|
||||
firstFrame_ = true;
|
||||
lastKnownGPS_ = GPS();
|
||||
lastEnvSensors_.clear();
|
||||
originOffset_ = Transform();
|
||||
originUpdate_ = true;
|
||||
dataPose_ = Transform();
|
||||
data_ = SensorData();
|
||||
dataGoodTracking_ = true;
|
||||
previousAnchorPose_.setNull();
|
||||
previousAnchorLinearVelocity_.clear();
|
||||
previousAnchorStamp_ = 0.0;
|
||||
|
||||
if(textureId_ != 0)
|
||||
{
|
||||
glDeleteTextures(1, &textureId_);
|
||||
textureId_ = 0;
|
||||
}
|
||||
// in case someone is waiting on captureImage()
|
||||
dataReady_.release();
|
||||
}
|
||||
|
||||
void CameraMobile::resetOrigin(const rtabmap::Transform & offset)
|
||||
{
|
||||
manualOriginOffset_ = offset;
|
||||
originUpdate_ = true;
|
||||
}
|
||||
|
||||
bool CameraMobile::getPose(double epochStamp, Transform & pose, cv::Mat & covariance, double maxWaitTime)
|
||||
{
|
||||
pose.setNull();
|
||||
|
||||
int maxWaitTimeMs = maxWaitTime * 1000;
|
||||
|
||||
// Interpolate pose
|
||||
if(!poseBuffer_.empty())
|
||||
{
|
||||
poseMutex_.lock();
|
||||
int waitTry = 0;
|
||||
while(maxWaitTimeMs>0 && poseBuffer_.rbegin()->first < epochStamp && waitTry < maxWaitTimeMs)
|
||||
{
|
||||
poseMutex_.unlock();
|
||||
++waitTry;
|
||||
uSleep(1);
|
||||
poseMutex_.lock();
|
||||
}
|
||||
if(poseBuffer_.rbegin()->first < epochStamp)
|
||||
{
|
||||
if(maxWaitTimeMs > 0)
|
||||
{
|
||||
UWARN("Could not find poses to interpolate at time %f after waiting %d ms (latest is %f)...", epochStamp, maxWaitTimeMs, poseBuffer_.rbegin()->first);
|
||||
}
|
||||
else
|
||||
{
|
||||
UWARN("Could not find poses to interpolate at time %f (latest is %f)...", epochStamp, poseBuffer_.rbegin()->first);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::map<double, Transform>::const_iterator iterB = poseBuffer_.lower_bound(epochStamp);
|
||||
std::map<double, Transform>::const_iterator iterA = iterB;
|
||||
if(iterA != poseBuffer_.begin())
|
||||
{
|
||||
iterA = --iterA;
|
||||
}
|
||||
if(iterB == poseBuffer_.end())
|
||||
{
|
||||
iterB = --iterB;
|
||||
}
|
||||
if(iterA == iterB && epochStamp == iterA->first)
|
||||
{
|
||||
pose = iterA->second;
|
||||
}
|
||||
else if(epochStamp >= iterA->first && epochStamp <= iterB->first)
|
||||
{
|
||||
pose = iterA->second.interpolate((epochStamp-iterA->first) / (iterB->first-iterA->first), iterB->second);
|
||||
}
|
||||
else // stamp < iterA->first
|
||||
{
|
||||
UWARN("Could not find pose data to interpolate at time %f (earliest is %f). Are sensors synchronized?", epochStamp, iterA->first);
|
||||
}
|
||||
}
|
||||
poseMutex_.unlock();
|
||||
}
|
||||
return !pose.isNull();
|
||||
}
|
||||
|
||||
void CameraMobile::poseReceived(const Transform & pose, double deviceStamp)
|
||||
{
|
||||
// Pose reveived is the pose of the device in rtabmap coordinate
|
||||
if(!pose.isNull())
|
||||
{
|
||||
Transform p = pose;
|
||||
|
||||
if(stampEpochOffset_ == 0.0)
|
||||
{
|
||||
stampEpochOffset_ = UTimer::now() - deviceStamp;
|
||||
}
|
||||
|
||||
if(originUpdate_)
|
||||
{
|
||||
firstFrame_ = true;
|
||||
lastKnownGPS_ = GPS();
|
||||
lastEnvSensors_.clear();
|
||||
dataGoodTracking_ = true;
|
||||
previousAnchorPose_.setNull();
|
||||
previousAnchorLinearVelocity_.clear();
|
||||
previousAnchorStamp_ = 0.0;
|
||||
originOffset_ = manualOriginOffset_.isNull() ? pose.translation().inverse() : manualOriginOffset_;
|
||||
originUpdate_ = false;
|
||||
}
|
||||
|
||||
double epochStamp = stampEpochOffset_ + deviceStamp;
|
||||
if(!originOffset_.isNull())
|
||||
{
|
||||
// Filter re-localizations from poses received
|
||||
rtabmap::Transform rawPose = originOffset_ * pose.translation(); // remove rotation to keep position in fixed frame
|
||||
// Remove upstream localization corrections by integrating pose from previous frame anchor
|
||||
bool showLog = false;
|
||||
if(upstreamRelocalizationAccThr_>0.0f && !previousAnchorPose_.isNull())
|
||||
{
|
||||
float dt = epochStamp - previousAnchorStamp_;
|
||||
std::vector<float> currentLinearVelocity(3);
|
||||
float dx = rawPose.x()-previousAnchorPose_.x();
|
||||
float dy = rawPose.y()-previousAnchorPose_.y();
|
||||
float dz = rawPose.z()-previousAnchorPose_.z();
|
||||
currentLinearVelocity[0] = dx / dt;
|
||||
currentLinearVelocity[1] = dy / dt;
|
||||
currentLinearVelocity[2] = dz / dt;
|
||||
if(!previousAnchorLinearVelocity_.empty() && uNorm(dx, dy, dz)>0.02)
|
||||
{
|
||||
float ax = (currentLinearVelocity[0] - previousAnchorLinearVelocity_[0]) / dt;
|
||||
float ay = (currentLinearVelocity[1] - previousAnchorLinearVelocity_[1]) / dt;
|
||||
float az = (currentLinearVelocity[2] - previousAnchorLinearVelocity_[2]) / dt;
|
||||
float acceleration = sqrt(ax*ax + ay*ay + az*az);
|
||||
if(acceleration>=upstreamRelocalizationAccThr_)
|
||||
{
|
||||
// Only correct the translation to not lose rotation aligned
|
||||
// with gravity.
|
||||
|
||||
// Use constant motion model to update current pose.
|
||||
rtabmap::Transform offset(previousAnchorLinearVelocity_[0] * dt,
|
||||
previousAnchorLinearVelocity_[1] * dt,
|
||||
previousAnchorLinearVelocity_[2] * dt,
|
||||
0, 0, 0, 1);
|
||||
rtabmap::Transform newRawPose = offset * previousAnchorPose_;
|
||||
currentLinearVelocity = previousAnchorLinearVelocity_;
|
||||
originOffset_.x() += newRawPose.x() - rawPose.x();
|
||||
originOffset_.y() += newRawPose.y() - rawPose.y();
|
||||
originOffset_.z() += newRawPose.z() - rawPose.z();
|
||||
UERROR("Upstream re-localization has been suppressed because of "
|
||||
"high acceleration detected (%f m/s^2) causing a jump!",
|
||||
acceleration);
|
||||
dataGoodTracking_ = false;
|
||||
post(new CameraInfoEvent(0, "UpstreamRelocationFiltered", uFormat("%.1f m/s^2", acceleration).c_str()));
|
||||
showLog = true;
|
||||
}
|
||||
}
|
||||
previousAnchorLinearVelocity_ = currentLinearVelocity;
|
||||
}
|
||||
|
||||
p = originOffset_*pose;
|
||||
previousAnchorPose_ = p;
|
||||
previousAnchorStamp_ = epochStamp;
|
||||
|
||||
if(upstreamRelocalizationAccThr_>0.0f) {
|
||||
relocalizationDebugBuffer_.insert(std::make_pair(epochStamp, std::make_pair(pose, p)));
|
||||
if(relocalizationDebugBuffer_.size() > 60)
|
||||
{
|
||||
relocalizationDebugBuffer_.erase(relocalizationDebugBuffer_.begin());
|
||||
}
|
||||
if(showLog) {
|
||||
std::stringstream stream;
|
||||
for(auto iter=relocalizationDebugBuffer_.begin(); iter!=relocalizationDebugBuffer_.end(); ++iter)
|
||||
{
|
||||
stream << iter->first - relocalizationDebugBuffer_.begin()->first
|
||||
<< " " << iter->second.first.x()
|
||||
<< " " << iter->second.first.y()
|
||||
<< " " << iter->second.first.z()
|
||||
<< " " << iter->second.second.x()
|
||||
<< " " << iter->second.second.y()
|
||||
<< " " << iter->second.second.z() << std::endl;
|
||||
}
|
||||
UERROR("timestamp original_xyz corrected_xyz:\n%s", stream.str().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
UScopeMutex lock(poseMutex_);
|
||||
poseBuffer_.insert(poseBuffer_.end(), std::make_pair(epochStamp, p));
|
||||
if(poseBuffer_.size() > 1000)
|
||||
{
|
||||
poseBuffer_.erase(poseBuffer_.begin());
|
||||
}
|
||||
}
|
||||
|
||||
// send pose of the camera (with optical rotation)
|
||||
this->post(new PoseEvent(p * deviceTColorCamera_));
|
||||
}
|
||||
}
|
||||
|
||||
bool CameraMobile::isCalibrated() const
|
||||
{
|
||||
return model_.isValidForProjection();
|
||||
}
|
||||
|
||||
void CameraMobile::setGPS(const GPS & gps)
|
||||
{
|
||||
lastKnownGPS_ = gps;
|
||||
}
|
||||
|
||||
void CameraMobile::addEnvSensor(int type, float value)
|
||||
{
|
||||
lastEnvSensors_.insert(std::make_pair((EnvSensor::Type)type, EnvSensor((EnvSensor::Type)type, value)));
|
||||
}
|
||||
|
||||
void CameraMobile::update(const SensorData & data, const Transform & pose, const glm::mat4 & viewMatrix, const glm::mat4 & projectionMatrix, const float * texCoord)
|
||||
{
|
||||
UScopeMutex lock(dataMutex_);
|
||||
|
||||
LOGD("CameraMobile::update pose=%s stamp=%f", pose.prettyPrint().c_str(), data.stamp());
|
||||
|
||||
bool notify = !data_.isValid();
|
||||
|
||||
data_ = data;
|
||||
dataPose_ = pose;
|
||||
|
||||
viewMatrix_ = viewMatrix;
|
||||
projectionMatrix_ = projectionMatrix;
|
||||
|
||||
if(textureId_ == 0)
|
||||
{
|
||||
glGenTextures(1, &textureId_);
|
||||
}
|
||||
|
||||
if(texCoord)
|
||||
{
|
||||
memcpy(transformed_uvs_, texCoord, 8*sizeof(float));
|
||||
uvs_initialized_ = true;
|
||||
}
|
||||
|
||||
LOGD("CameraMobile::update textureId_=%d", (int)textureId_);
|
||||
|
||||
if(textureId_ != 0 && texCoord != 0)
|
||||
{
|
||||
cv::Mat rgbImage;
|
||||
cv::cvtColor(data.imageRaw(), rgbImage, cv::COLOR_BGR2RGBA);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textureId_);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
//glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
//glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
||||
//glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rgbImage.cols, rgbImage.rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbImage.data);
|
||||
|
||||
GLint error = glGetError();
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGE("OpenGL: Could not allocate texture (0x%x)\n", error);
|
||||
textureId_ = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(data_.isValid())
|
||||
{
|
||||
postUpdate();
|
||||
|
||||
if(notify)
|
||||
{
|
||||
dataReady_.release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CameraMobile::updateOnRender()
|
||||
{
|
||||
UScopeMutex lock(dataMutex_);
|
||||
bool notify = !data_.isValid();
|
||||
|
||||
data_ = updateDataOnRender(dataPose_);
|
||||
if(data_.isValid())
|
||||
{
|
||||
postUpdate();
|
||||
|
||||
if(notify)
|
||||
{
|
||||
dataReady_.release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SensorData CameraMobile::updateDataOnRender(Transform & pose)
|
||||
{
|
||||
LOGE("To use CameraMobile::updateOnRender(), CameraMobile::updateDataOnRender() "
|
||||
"should be overridden by inherited classes. Returning empty data!\n");
|
||||
return SensorData();
|
||||
}
|
||||
|
||||
void CameraMobile::postUpdate()
|
||||
{
|
||||
if(data_.isValid())
|
||||
{
|
||||
// adjust origin
|
||||
if(!originOffset_.isNull())
|
||||
{
|
||||
dataPose_ = originOffset_ * dataPose_;
|
||||
viewMatrix_ = glm::inverse(rtabmap::glmFromTransform(rtabmap::opengl_world_T_rtabmap_world * originOffset_ *rtabmap::rtabmap_world_T_opengl_world)*glm::inverse(viewMatrix_));
|
||||
occlusionModel_.setLocalTransform(originOffset_ * occlusionModel_.localTransform());
|
||||
}
|
||||
|
||||
if(lastKnownGPS_.stamp() > 0.0 && data_.stamp()-lastKnownGPS_.stamp()<1.0)
|
||||
{
|
||||
data_.setGPS(lastKnownGPS_);
|
||||
}
|
||||
else if(lastKnownGPS_.stamp()>0.0)
|
||||
{
|
||||
LOGD("GPS too old (current time=%f, gps time = %f)", data_.stamp(), lastKnownGPS_.stamp());
|
||||
}
|
||||
|
||||
if(lastEnvSensors_.size())
|
||||
{
|
||||
data_.setEnvSensors(lastEnvSensors_);
|
||||
lastEnvSensors_.clear();
|
||||
}
|
||||
|
||||
|
||||
// Rotate image depending on the camera orientation
|
||||
if(colorCameraToDisplayRotation_ == ROTATION_90)
|
||||
{
|
||||
UDEBUG("ROTATION_90");
|
||||
cv::Mat rgb, depth, confidence;
|
||||
cv::Mat rgbt;
|
||||
cv::flip(data_.imageRaw(),rgb,1);
|
||||
cv::transpose(rgb,rgbt);
|
||||
rgb = rgbt;
|
||||
cv::Mat deptht;
|
||||
cv::flip(data_.depthRaw(),depth,1);
|
||||
cv::transpose(depth,deptht);
|
||||
depth = deptht;
|
||||
if(!data_.depthConfidenceRaw().empty()) {
|
||||
cv::Mat conft;
|
||||
cv::flip(data_.depthConfidenceRaw(),confidence,1);
|
||||
cv::transpose(confidence,conft);
|
||||
confidence = conft;
|
||||
}
|
||||
CameraModel model = data_.cameraModels()[0];
|
||||
cv::Size sizet(model.imageHeight(), model.imageWidth());
|
||||
model = CameraModel(
|
||||
model.fy(),
|
||||
model.fx(),
|
||||
model.cy(),
|
||||
model.cx()>0?model.imageWidth()-model.cx():0,
|
||||
model.localTransform()*rtabmap::Transform(0,-1,0,0, 1,0,0,0, 0,0,1,0));
|
||||
model.setImageSize(sizet);
|
||||
data_.setRGBDImage(rgb, depth, confidence, model);
|
||||
|
||||
std::vector<cv::KeyPoint> keypoints = data_.keypoints();
|
||||
for(size_t i=0; i<keypoints.size(); ++i)
|
||||
{
|
||||
keypoints[i].pt.x = data_.keypoints()[i].pt.y;
|
||||
keypoints[i].pt.y = rgb.rows - data_.keypoints()[i].pt.x;
|
||||
}
|
||||
data_.setFeatures(keypoints, data_.keypoints3D(), cv::Mat());
|
||||
}
|
||||
else if(colorCameraToDisplayRotation_ == ROTATION_180)
|
||||
{
|
||||
UDEBUG("ROTATION_180");
|
||||
cv::Mat rgb, depth, confidence;
|
||||
cv::flip(data_.imageRaw(),rgb,1);
|
||||
cv::flip(rgb,rgb,0);
|
||||
cv::flip(data_.depthOrRightRaw(),depth,1);
|
||||
cv::flip(depth,depth,0);
|
||||
if(!data_.depthConfidenceRaw().empty()) {
|
||||
cv::flip(data_.depthConfidenceRaw(),confidence,1);
|
||||
cv::flip(confidence,confidence,0);
|
||||
}
|
||||
CameraModel model = data_.cameraModels()[0];
|
||||
cv::Size sizet(model.imageWidth(), model.imageHeight());
|
||||
model = CameraModel(
|
||||
model.fx(),
|
||||
model.fy(),
|
||||
model.cx()>0?model.imageWidth()-model.cx():0,
|
||||
model.cy()>0?model.imageHeight()-model.cy():0,
|
||||
model.localTransform()*rtabmap::Transform(0,0,0,0,0,1,0));
|
||||
model.setImageSize(sizet);
|
||||
data_.setRGBDImage(rgb, depth, confidence, model);
|
||||
|
||||
std::vector<cv::KeyPoint> keypoints = data_.keypoints();
|
||||
for(size_t i=0; i<keypoints.size(); ++i)
|
||||
{
|
||||
keypoints[i].pt.x = rgb.cols - data_.keypoints()[i].pt.x;
|
||||
keypoints[i].pt.y = rgb.rows - data_.keypoints()[i].pt.y;
|
||||
}
|
||||
data_.setFeatures(keypoints, data_.keypoints3D(), cv::Mat());
|
||||
}
|
||||
else if(colorCameraToDisplayRotation_ == ROTATION_270)
|
||||
{
|
||||
UDEBUG("ROTATION_270");
|
||||
cv::Mat rgb, depth, confidence;
|
||||
cv::transpose(data_.imageRaw(),rgb);
|
||||
cv::flip(rgb,rgb,1);
|
||||
cv::transpose(data_.depthOrRightRaw(),depth);
|
||||
cv::flip(depth,depth,1);
|
||||
if(!data_.depthConfidenceRaw().empty()) {
|
||||
cv::transpose(data_.depthConfidenceRaw(),confidence);
|
||||
cv::flip(confidence,confidence,1);
|
||||
}
|
||||
CameraModel model = data_.cameraModels()[0];
|
||||
cv::Size sizet(model.imageHeight(), model.imageWidth());
|
||||
model = CameraModel(
|
||||
model.fy(),
|
||||
model.fx(),
|
||||
model.cy()>0?model.imageHeight()-model.cy():0,
|
||||
model.cx(),
|
||||
model.localTransform()*rtabmap::Transform(0,1,0,0, -1,0,0,0, 0,0,1,0));
|
||||
model.setImageSize(sizet);
|
||||
data_.setRGBDImage(rgb, depth, confidence, model);
|
||||
|
||||
std::vector<cv::KeyPoint> keypoints = data_.keypoints();
|
||||
for(size_t i=0; i<keypoints.size(); ++i)
|
||||
{
|
||||
keypoints[i].pt.x = rgb.cols - data_.keypoints()[i].pt.y;
|
||||
keypoints[i].pt.y = data_.keypoints()[i].pt.x;
|
||||
}
|
||||
data_.setFeatures(keypoints, data_.keypoints3D(), cv::Mat());
|
||||
}
|
||||
else
|
||||
{
|
||||
UDEBUG("ROTATION_0");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SensorData CameraMobile::captureImage(SensorCaptureInfo * info)
|
||||
{
|
||||
SensorData data;
|
||||
bool firstFrame = true;
|
||||
bool dataGoodTracking = true;
|
||||
rtabmap::Transform dataPose;
|
||||
if(dataReady_.acquire(1, 15000))
|
||||
{
|
||||
UScopeMutex lock(dataMutex_);
|
||||
data = data_;
|
||||
dataPose = dataPose_;
|
||||
firstFrame = firstFrame_;
|
||||
dataGoodTracking = dataGoodTracking_;
|
||||
firstFrame_ = false;
|
||||
dataGoodTracking_ = true;
|
||||
data_ = SensorData();
|
||||
dataPose_.setNull();
|
||||
}
|
||||
if(data.isValid())
|
||||
{
|
||||
data.setGroundTruth(Transform());
|
||||
data.setStamp(stampEpochOffset_ + data.stamp());
|
||||
|
||||
if(info)
|
||||
{
|
||||
// linear cov = 0.0001
|
||||
info->odomCovariance = cv::Mat::eye(6,6,CV_64FC1) * (firstFrame?9999.0:0.00001);
|
||||
if(!firstFrame)
|
||||
{
|
||||
// angular cov = 0.000001
|
||||
// roll/pitch should be fairly accurate with VIO input
|
||||
info->odomCovariance.at<double>(3,3) *= 0.01; // roll
|
||||
info->odomCovariance.at<double>(4,4) *= 0.01; // pitch
|
||||
if(!dataGoodTracking)
|
||||
{
|
||||
UERROR("not good tracking!");
|
||||
// add slightly more error on translation
|
||||
// 0.001
|
||||
info->odomCovariance.at<double>(0,0) *= 10; // x
|
||||
info->odomCovariance.at<double>(1,1) *= 10; // y
|
||||
info->odomCovariance.at<double>(2,2) *= 10; // z
|
||||
info->odomCovariance.at<double>(5,5) *= 10; // yaw
|
||||
}
|
||||
}
|
||||
info->odomPose = dataPose;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UWARN("CameraMobile::captureImage() invalid data!");
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
LaserScan CameraMobile::scanFromPointCloudData(
|
||||
const cv::Mat & pointCloudData,
|
||||
const Transform & pose,
|
||||
const CameraModel & model,
|
||||
const cv::Mat & rgb,
|
||||
std::vector<cv::KeyPoint> * kpts,
|
||||
std::vector<cv::Point3f> * kpts3D,
|
||||
int kptsSize)
|
||||
{
|
||||
if(!pointCloudData.empty())
|
||||
{
|
||||
cv::Mat scanData(1, pointCloudData.cols, CV_32FC4);
|
||||
float * ptr = scanData.ptr<float>();
|
||||
const float * inPtr = pointCloudData.ptr<float>();
|
||||
int ic = pointCloudData.channels();
|
||||
UASSERT(pointCloudData.depth() == CV_32F && ic >= 3);
|
||||
|
||||
int oi = 0;
|
||||
for(unsigned int i=0;i<pointCloudData.cols; ++i)
|
||||
{
|
||||
cv::Point3f pt(inPtr[i*ic], inPtr[i*ic + 1], inPtr[i*ic + 2]);
|
||||
pt = util3d::transformPoint(pt, pose.inverse()*rtabmap_world_T_opengl_world);
|
||||
ptr[oi*4] = pt.x;
|
||||
ptr[oi*4 + 1] = pt.y;
|
||||
ptr[oi*4 + 2] = pt.z;
|
||||
|
||||
//get color from rgb image
|
||||
cv::Point3f org= pt;
|
||||
pt = util3d::transformPoint(pt, opticalRotationInv);
|
||||
if(pt.z > 0)
|
||||
{
|
||||
int u,v;
|
||||
model.reproject(pt.x, pt.y, pt.z, u, v);
|
||||
unsigned char r=255,g=255,b=255;
|
||||
if(model.inFrame(u, v))
|
||||
{
|
||||
b=rgb.at<cv::Vec3b>(v,u).val[0];
|
||||
g=rgb.at<cv::Vec3b>(v,u).val[1];
|
||||
r=rgb.at<cv::Vec3b>(v,u).val[2];
|
||||
if(kpts)
|
||||
kpts->push_back(cv::KeyPoint(u,v,kptsSize));
|
||||
if(kpts3D)
|
||||
kpts3D->push_back(org);
|
||||
|
||||
*(int*)&ptr[oi*4 + 3] = int(b) | (int(g) << 8) | (int(r) << 16);
|
||||
++oi;
|
||||
}
|
||||
}
|
||||
//confidence
|
||||
//*(int*)&ptr[i*4 + 3] = (int(pointCloudData[i*4 + 3] * 255.0f) << 8) | (int(255) << 16);
|
||||
|
||||
}
|
||||
return LaserScan::backwardCompatibility(scanData.colRange(0, oi), 0, 10, rtabmap::Transform::getIdentity());
|
||||
}
|
||||
return LaserScan();
|
||||
}
|
||||
|
||||
} /* namespace rtabmap */
|
||||
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef CAMERAMOBILE_H_
|
||||
#define CAMERAMOBILE_H_
|
||||
|
||||
#include <rtabmap/core/Camera.h>
|
||||
#include <rtabmap/core/GeodeticCoords.h>
|
||||
#include <rtabmap/utilite/UMutex.h>
|
||||
#include <rtabmap/utilite/USemaphore.h>
|
||||
#include <rtabmap/utilite/UEventsSender.h>
|
||||
#include <rtabmap/utilite/UThread.h>
|
||||
#include <rtabmap/utilite/UEvent.h>
|
||||
#include <rtabmap/utilite/UTimer.h>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
#include "util.h"
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
class CameraInfoEvent: public UEvent
|
||||
{
|
||||
public:
|
||||
CameraInfoEvent(int type, const std::string & key, const std::string & value) : type_(type), key_(key), value_(value) {}
|
||||
virtual std::string getClassName() const {return "CameraInfoEvent";}
|
||||
int type() const {return type_;}
|
||||
const std::string & key() const {return key_;}
|
||||
const std::string & value() const {return value_;}
|
||||
|
||||
private:
|
||||
int type_;
|
||||
std::string key_;
|
||||
std::string value_;
|
||||
|
||||
};
|
||||
|
||||
class PoseEvent: public UEvent
|
||||
{
|
||||
public:
|
||||
PoseEvent(const Transform & pose) : pose_(pose) {}
|
||||
virtual std::string getClassName() const {return "PoseEvent";}
|
||||
const Transform & pose() const {return pose_;}
|
||||
|
||||
private:
|
||||
Transform pose_;
|
||||
};
|
||||
|
||||
class CameraMobile : public Camera, public UEventsSender {
|
||||
public:
|
||||
static const rtabmap::Transform opticalRotation;
|
||||
static const rtabmap::Transform opticalRotationInv;
|
||||
|
||||
public:
|
||||
static LaserScan scanFromPointCloudData(
|
||||
const cv::Mat & pointCloudData,
|
||||
const Transform & pose,
|
||||
const CameraModel & model,
|
||||
const cv::Mat & rgb,
|
||||
std::vector<cv::KeyPoint> * kpts = 0,
|
||||
std::vector<cv::Point3f> * kpts3D = 0,
|
||||
int kptsSize = 3);
|
||||
|
||||
public:
|
||||
CameraMobile(float upstreamRelocalizationAccThr = 0.0f);
|
||||
virtual ~CameraMobile();
|
||||
|
||||
// abstract functions
|
||||
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
|
||||
virtual void close(); // inherited classes should call its parent at the end of their close().
|
||||
virtual std::string getSerial() const {return "CameraMobile";}
|
||||
|
||||
// original pose of device in rtabmap frame (without origin offset), stamp of the device (may be not epoch), viewMatrix in opengl frame (without origin offset)
|
||||
void update(const SensorData & data, const Transform & pose, const glm::mat4 & viewMatrix, const glm::mat4 & projectionMatrix, const float * texCoord);
|
||||
void updateOnRender();
|
||||
|
||||
void resetOrigin(const rtabmap::Transform & offset = rtabmap::Transform());
|
||||
virtual bool isCalibrated() const;
|
||||
|
||||
virtual bool odomProvided() const { return true; }
|
||||
virtual bool getPose(double epochStamp, Transform & pose, cv::Mat & covariance, double maxWaitTime = 0.06); // Return pose of device in rtabmap frame (with origin offset), stamp should be epoch time
|
||||
// original pose of device in rtabmap frame (without origin offset), stamp of the device (may be not epoch)
|
||||
void poseReceived(const Transform & pose, double deviceStamp);
|
||||
double getStampEpochOffset() const {return stampEpochOffset_;}
|
||||
|
||||
const CameraModel & getCameraModel() const {return model_;}
|
||||
const Transform & getDeviceTColorCamera() const {return deviceTColorCamera_;}
|
||||
virtual void setScreenRotationAndSize(ScreenRotation colorCameraToDisplayRotation, int width, int height) {colorCameraToDisplayRotation_ = colorCameraToDisplayRotation;}
|
||||
void setGPS(const GPS & gps);
|
||||
void addEnvSensor(int type, float value);
|
||||
|
||||
GLuint getTextureId() {return textureId_;}
|
||||
bool uvsInitialized() const {return uvs_initialized_;}
|
||||
const float* uvsTransformed() const {return transformed_uvs_;}
|
||||
void getVPMatrices(glm::mat4 & view, glm::mat4 & projection) const {view=viewMatrix_; projection=projectionMatrix_;}
|
||||
ScreenRotation getScreenRotation() const {return colorCameraToDisplayRotation_;}
|
||||
|
||||
void setOcclusionImage(const cv::Mat & image, const CameraModel & model) {occlusionModel_ = model; occlusionImage_ = image;}
|
||||
const cv::Mat & getOcclusionImage(CameraModel * model=0) const {if(model)*model=occlusionModel_; return occlusionImage_; }
|
||||
|
||||
protected:
|
||||
virtual SensorData updateDataOnRender(Transform & pose);
|
||||
|
||||
private:
|
||||
virtual SensorData captureImage(SensorCaptureInfo * info = 0);
|
||||
void postUpdate(); // Should be called while being protected by dataMutex_
|
||||
|
||||
protected:
|
||||
CameraModel model_; // local transform is the device to camera optical rotation in rtabmap frame
|
||||
Transform deviceTColorCamera_; // device to camera optical rotation in rtabmap frame
|
||||
|
||||
GLuint textureId_;
|
||||
glm::mat4 viewMatrix_;
|
||||
glm::mat4 projectionMatrix_;
|
||||
float transformed_uvs_[8];
|
||||
bool uvs_initialized_ = false;
|
||||
|
||||
private:
|
||||
bool firstFrame_;
|
||||
double stampEpochOffset_;
|
||||
ScreenRotation colorCameraToDisplayRotation_;
|
||||
GPS lastKnownGPS_;
|
||||
EnvSensors lastEnvSensors_;
|
||||
Transform originOffset_;
|
||||
bool originUpdate_;
|
||||
rtabmap::Transform manualOriginOffset_;
|
||||
float upstreamRelocalizationAccThr_;
|
||||
rtabmap::Transform previousAnchorPose_;
|
||||
std::vector<float> previousAnchorLinearVelocity_;
|
||||
double previousAnchorStamp_;
|
||||
std::map<double, std::pair<rtabmap::Transform, rtabmap::Transform> > relocalizationDebugBuffer_;
|
||||
|
||||
USemaphore dataReady_;
|
||||
UMutex dataMutex_;
|
||||
SensorData data_;
|
||||
Transform dataPose_;
|
||||
bool dataGoodTracking_;
|
||||
|
||||
UMutex poseMutex_;
|
||||
std::map<double, Transform> poseBuffer_; // <stamp, Pose>
|
||||
|
||||
cv::Mat occlusionImage_;
|
||||
CameraModel occlusionModel_;
|
||||
};
|
||||
|
||||
} /* namespace rtabmap */
|
||||
#endif /* CAMERATANGO_H_ */
|
||||
@@ -0,0 +1,880 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "CameraTango.h"
|
||||
#include "util.h"
|
||||
#include "rtabmap/utilite/ULogger.h"
|
||||
#include "rtabmap/core/util3d_transforms.h"
|
||||
#include "rtabmap/core/OdometryEvent.h"
|
||||
#include "rtabmap/core/util2d.h"
|
||||
#include <tango_client_api.h>
|
||||
#include <tango_support_api.h>
|
||||
#include "tango-gl/camera.h"
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
#define nullptr 0
|
||||
const int kVersionStringLength = 128;
|
||||
const int holeSize = 5;
|
||||
const float maxDepthError = 0.10;
|
||||
const int scanDownsampling = 1;
|
||||
|
||||
//android phone
|
||||
//11 10 01 00 // portrait
|
||||
//01 11 00 10 // left
|
||||
//10 00 11 01 // right
|
||||
//00 01 10 11 // down
|
||||
|
||||
const float kTextureCoords0[] = {1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0};
|
||||
const float kTextureCoords90[] = {0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0};
|
||||
const float kTextureCoords180[] = {0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0};
|
||||
const float kTextureCoords270[] = {1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0};
|
||||
|
||||
// Callbacks
|
||||
void onPointCloudAvailableRouter(void* context, const TangoPointCloud* point_cloud)
|
||||
{
|
||||
CameraTango* app = static_cast<CameraTango*>(context);
|
||||
if(point_cloud->num_points>0)
|
||||
{
|
||||
app->cloudReceived(cv::Mat(1, point_cloud->num_points, CV_32FC4, point_cloud->points[0]), point_cloud->timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
void onFrameAvailableRouter(void* context, TangoCameraId id, const TangoImageBuffer* color)
|
||||
{
|
||||
CameraTango* app = static_cast<CameraTango*>(context);
|
||||
|
||||
cv::Mat tangoImage;
|
||||
if(color->format == TANGO_HAL_PIXEL_FORMAT_RGBA_8888)
|
||||
{
|
||||
tangoImage = cv::Mat(color->height, color->width, CV_8UC4, color->data);
|
||||
}
|
||||
else if(color->format == TANGO_HAL_PIXEL_FORMAT_YV12)
|
||||
{
|
||||
tangoImage = cv::Mat(color->height+color->height/2, color->width, CV_8UC1, color->data);
|
||||
}
|
||||
else if(color->format == TANGO_HAL_PIXEL_FORMAT_YCrCb_420_SP)
|
||||
{
|
||||
tangoImage = cv::Mat(color->height+color->height/2, color->width, CV_8UC1, color->data);
|
||||
}
|
||||
else if(color->format == 35)
|
||||
{
|
||||
tangoImage = cv::Mat(color->height+color->height/2, color->width, CV_8UC1, color->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Not supported color format : %d.", color->format);
|
||||
}
|
||||
|
||||
if(!tangoImage.empty())
|
||||
{
|
||||
app->rgbReceived(tangoImage, (unsigned int)color->format, color->timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
void onPoseAvailableRouter(void* context, const TangoPoseData* pose)
|
||||
{
|
||||
if(pose->status_code == TANGO_POSE_VALID)
|
||||
{
|
||||
CameraTango* app = static_cast<CameraTango*>(context);
|
||||
app->poseReceived(rtabmap_world_T_tango_world * app->tangoPoseToTransform(pose) * tango_device_T_rtabmap_world, pose->timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
void onTangoEventAvailableRouter(void* context, const TangoEvent* event)
|
||||
{
|
||||
CameraTango* app = static_cast<CameraTango*>(context);
|
||||
app->tangoEventReceived(event->type, event->event_key, event->event_value);
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
// CameraTango
|
||||
//////////////////////////////
|
||||
CameraTango::CameraTango(bool colorCamera, int decimation, bool publishRawScan) :
|
||||
tango_config_(0),
|
||||
colorCamera_(colorCamera),
|
||||
decimation_(decimation),
|
||||
rawScanPublished_(publishRawScan),
|
||||
tangoColorType_(0),
|
||||
tangoColorStamp_(0)
|
||||
{
|
||||
UASSERT(decimation >= 1);
|
||||
}
|
||||
|
||||
CameraTango::~CameraTango() {
|
||||
// Disconnect Tango service
|
||||
close();
|
||||
}
|
||||
|
||||
// Compute fisheye distorted coordinates from undistorted coordinates.
|
||||
// The distortion model used by the Tango fisheye camera is called FOV and is
|
||||
// described in 'Straight lines have to be straight' by Frederic Devernay and
|
||||
// Olivier Faugeras. See https://hal.inria.fr/inria-00267247/document.
|
||||
// Tango ROS Streamer: https://github.com/Intermodalics/tango_ros/blob/master/tango_ros_common/tango_ros_native/src/tango_ros_node.cpp
|
||||
void applyFovModel(
|
||||
double xu, double yu, double w, double w_inverse, double two_tan_w_div_two,
|
||||
double* xd, double* yd) {
|
||||
double ru = sqrt(xu * xu + yu * yu);
|
||||
constexpr double epsilon = 1e-7;
|
||||
if (w < epsilon || ru < epsilon) {
|
||||
*xd = xu;
|
||||
*yd = yu ;
|
||||
} else {
|
||||
double rd_div_ru = std::atan(ru * two_tan_w_div_two) * w_inverse / ru;
|
||||
*xd = xu * rd_div_ru;
|
||||
*yd = yu * rd_div_ru;
|
||||
}
|
||||
}
|
||||
// Compute the warp maps to undistort the Tango fisheye image using the FOV
|
||||
// model. See OpenCV documentation for more information on warp maps:
|
||||
// http://docs.opencv.org/2.4/modules/imgproc/doc/geometric_transformations.html
|
||||
// Tango ROS Streamer: https://github.com/Intermodalics/tango_ros/blob/master/tango_ros_common/tango_ros_native/src/tango_ros_node.cpp
|
||||
// @param fisheyeModel the fisheye camera intrinsics.
|
||||
// @param mapX the output map for the x direction.
|
||||
// @param mapY the output map for the y direction.
|
||||
void initFisheyeRectificationMap(
|
||||
const CameraModel& fisheyeModel,
|
||||
cv::Mat & mapX, cv::Mat & mapY) {
|
||||
const double & fx = fisheyeModel.K().at<double>(0,0);
|
||||
const double & fy = fisheyeModel.K().at<double>(1,1);
|
||||
const double & cx = fisheyeModel.K().at<double>(0,2);
|
||||
const double & cy = fisheyeModel.K().at<double>(1,2);
|
||||
const double & w = fisheyeModel.D().at<double>(0,0);
|
||||
mapX.create(fisheyeModel.imageSize(), CV_32FC1);
|
||||
mapY.create(fisheyeModel.imageSize(), CV_32FC1);
|
||||
LOGD("initFisheyeRectificationMap: fx=%f fy=%f, cx=%f, cy=%f, w=%f", fx, fy, cx, cy, w);
|
||||
// Pre-computed variables for more efficiency.
|
||||
const double fy_inverse = 1.0 / fy;
|
||||
const double fx_inverse = 1.0 / fx;
|
||||
const double w_inverse = 1 / w;
|
||||
const double two_tan_w_div_two = 2.0 * std::tan(w * 0.5);
|
||||
// Compute warp maps in x and y directions.
|
||||
// OpenCV expects maps from dest to src, i.e. from undistorted to distorted
|
||||
// pixel coordinates.
|
||||
for(int iu = 0; iu < fisheyeModel.imageHeight(); ++iu) {
|
||||
for (int ju = 0; ju < fisheyeModel.imageWidth(); ++ju) {
|
||||
double xu = (ju - cx) * fx_inverse;
|
||||
double yu = (iu - cy) * fy_inverse;
|
||||
double xd, yd;
|
||||
applyFovModel(xu, yu, w, w_inverse, two_tan_w_div_two, &xd, &yd);
|
||||
double jd = cx + xd * fx;
|
||||
double id = cy + yd * fy;
|
||||
mapX.at<float>(iu, ju) = jd;
|
||||
mapY.at<float>(iu, ju) = id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CameraTango::init(const std::string & calibrationFolder, const std::string & cameraName)
|
||||
{
|
||||
close();
|
||||
|
||||
CameraMobile::init(calibrationFolder, cameraName);
|
||||
|
||||
TangoSupport_initialize(TangoService_getPoseAtTime, TangoService_getCameraIntrinsics);
|
||||
|
||||
// Connect to Tango
|
||||
LOGI("NativeRTABMap: Setup tango config");
|
||||
tango_config_ = TangoService_getConfig(TANGO_CONFIG_DEFAULT);
|
||||
if (tango_config_ == nullptr)
|
||||
{
|
||||
LOGE("NativeRTABMap: Failed to get default config form");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set auto-recovery for motion tracking as requested by the user.
|
||||
bool is_atuo_recovery = true;
|
||||
int ret = TangoConfig_setBool(tango_config_, "config_enable_auto_recovery", is_atuo_recovery);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: config_enable_auto_recovery() failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(colorCamera_)
|
||||
{
|
||||
// Enable color.
|
||||
ret = TangoConfig_setBool(tango_config_, "config_enable_color_camera", true);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: config_enable_color_camera() failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Enable depth.
|
||||
ret = TangoConfig_setBool(tango_config_, "config_enable_depth", true);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: config_enable_depth() failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Need to specify the depth_mode as XYZC.
|
||||
ret = TangoConfig_setInt32(tango_config_, "config_depth_mode", TANGO_POINTCLOUD_XYZC);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("Failed to set 'depth_mode' configuration flag with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Note that it's super important for AR applications that we enable low
|
||||
// latency imu integration so that we have pose information available as
|
||||
// quickly as possible. Without setting this flag, you'll often receive
|
||||
// invalid poses when calling GetPoseAtTime for an image.
|
||||
ret = TangoConfig_setBool(tango_config_, "config_enable_low_latency_imu_integration", true);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: Failed to enable low latency imu integration.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Drift correction allows motion tracking to recover after it loses tracking.
|
||||
//
|
||||
// The drift corrected pose is is available through the frame pair with
|
||||
// base frame AREA_DESCRIPTION and target frame DEVICE.
|
||||
/*ret = TangoConfig_setBool(tango_config_, "config_enable_drift_correction", true);
|
||||
if (ret != TANGO_SUCCESS) {
|
||||
LOGE(
|
||||
"NativeRTABMap: enabling config_enable_drift_correction "
|
||||
"failed with error code: %d",
|
||||
ret);
|
||||
return false;
|
||||
}*/
|
||||
|
||||
// Get TangoCore version string from service.
|
||||
char tango_core_version[kVersionStringLength];
|
||||
ret = TangoConfig_getString(tango_config_, "tango_service_library_version", tango_core_version, kVersionStringLength);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: get tango core version failed with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
LOGI("NativeRTABMap: Tango version : %s", tango_core_version);
|
||||
|
||||
|
||||
// Callbacks
|
||||
LOGI("NativeRTABMap: Setup callbacks");
|
||||
// Attach the OnXYZijAvailable callback.
|
||||
// The callback will be called after the service is connected.
|
||||
ret = TangoService_connectOnPointCloudAvailable(onPointCloudAvailableRouter);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: Failed to connect to point cloud callback with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
ret = TangoService_connectOnFrameAvailable(colorCamera_?TANGO_CAMERA_COLOR:TANGO_CAMERA_FISHEYE, this, onFrameAvailableRouter);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: Failed to connect to color callback with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach the onPoseAvailable callback.
|
||||
// The callback will be called after the service is connected.
|
||||
TangoCoordinateFramePair pair;
|
||||
//pair.base = TANGO_COORDINATE_FRAME_AREA_DESCRIPTION; // drift correction is enabled
|
||||
pair.base = TANGO_COORDINATE_FRAME_START_OF_SERVICE;
|
||||
pair.target = TANGO_COORDINATE_FRAME_DEVICE;
|
||||
ret = TangoService_connectOnPoseAvailable(1, &pair, onPoseAvailableRouter);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: Failed to connect to pose callback with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attach the onEventAvailable callback.
|
||||
// The callback will be called after the service is connected.
|
||||
ret = TangoService_connectOnTangoEvent(onTangoEventAvailableRouter);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("PointCloudApp: Failed to connect to event callback with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now connect service so the callbacks above will be called
|
||||
LOGI("NativeRTABMap: Connect to tango service");
|
||||
ret = TangoService_connect(this, tango_config_);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: Failed to connect to the Tango service with error code: %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
// update extrinsics
|
||||
LOGI("NativeRTABMap: Update extrinsics");
|
||||
TangoPoseData pose_data;
|
||||
TangoCoordinateFramePair frame_pair;
|
||||
|
||||
// TangoService_getPoseAtTime function is used for query device extrinsics
|
||||
// as well. We use timestamp 0.0 and the target frame pair to get the
|
||||
// extrinsics from the sensors.
|
||||
//
|
||||
// Get color camera with respect to device transformation matrix.
|
||||
frame_pair.base = TANGO_COORDINATE_FRAME_DEVICE;
|
||||
frame_pair.target = colorCamera_?TANGO_COORDINATE_FRAME_CAMERA_COLOR:TANGO_COORDINATE_FRAME_CAMERA_FISHEYE;
|
||||
ret = TangoService_getPoseAtTime(0.0, frame_pair, &pose_data);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: Failed to get transform between the color camera frame and device frames");
|
||||
return false;
|
||||
}
|
||||
deviceTColorCamera_ = rtabmap::Transform(
|
||||
pose_data.translation[0],
|
||||
pose_data.translation[1],
|
||||
pose_data.translation[2],
|
||||
pose_data.orientation[0],
|
||||
pose_data.orientation[1],
|
||||
pose_data.orientation[2],
|
||||
pose_data.orientation[3]);
|
||||
deviceTColorCamera_ = rtabmap_world_T_opengl_world * deviceTColorCamera_;
|
||||
|
||||
// camera intrinsic
|
||||
TangoCameraIntrinsics color_camera_intrinsics;
|
||||
ret = TangoService_getCameraIntrinsics(colorCamera_?TANGO_CAMERA_COLOR:TANGO_CAMERA_FISHEYE, &color_camera_intrinsics);
|
||||
if (ret != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE("NativeRTABMap: Failed to get the intrinsics for the color camera with error code: %d.", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
LOGD("Calibration: fx=%f fy=%f cx=%f cy=%f width=%d height=%d",
|
||||
color_camera_intrinsics.fx,
|
||||
color_camera_intrinsics.fy,
|
||||
color_camera_intrinsics.cx,
|
||||
color_camera_intrinsics.cy,
|
||||
color_camera_intrinsics.width,
|
||||
color_camera_intrinsics.height);
|
||||
|
||||
cv::Mat K = cv::Mat::eye(3, 3, CV_64FC1);
|
||||
K.at<double>(0,0) = color_camera_intrinsics.fx;
|
||||
K.at<double>(1,1) = color_camera_intrinsics.fy;
|
||||
K.at<double>(0,2) = color_camera_intrinsics.cx;
|
||||
K.at<double>(1,2) = color_camera_intrinsics.cy;
|
||||
cv::Mat D = cv::Mat::zeros(1, 5, CV_64FC1);
|
||||
LOGD("Calibration type = %d", color_camera_intrinsics.calibration_type);
|
||||
if(color_camera_intrinsics.calibration_type == TANGO_CALIBRATION_POLYNOMIAL_5_PARAMETERS ||
|
||||
color_camera_intrinsics.calibration_type == TANGO_CALIBRATION_EQUIDISTANT)
|
||||
{
|
||||
D.at<double>(0,0) = color_camera_intrinsics.distortion[0];
|
||||
D.at<double>(0,1) = color_camera_intrinsics.distortion[1];
|
||||
D.at<double>(0,2) = color_camera_intrinsics.distortion[2];
|
||||
D.at<double>(0,3) = color_camera_intrinsics.distortion[3];
|
||||
D.at<double>(0,4) = color_camera_intrinsics.distortion[4];
|
||||
}
|
||||
else if(color_camera_intrinsics.calibration_type == TANGO_CALIBRATION_POLYNOMIAL_3_PARAMETERS)
|
||||
{
|
||||
D.at<double>(0,0) = color_camera_intrinsics.distortion[0];
|
||||
D.at<double>(0,1) = color_camera_intrinsics.distortion[1];
|
||||
D.at<double>(0,2) = 0.;
|
||||
D.at<double>(0,3) = 0.;
|
||||
D.at<double>(0,4) = color_camera_intrinsics.distortion[2];
|
||||
}
|
||||
else if(color_camera_intrinsics.calibration_type == TANGO_CALIBRATION_POLYNOMIAL_2_PARAMETERS)
|
||||
{
|
||||
D.at<double>(0,0) = color_camera_intrinsics.distortion[0];
|
||||
D.at<double>(0,1) = color_camera_intrinsics.distortion[1];
|
||||
D.at<double>(0,2) = 0.;
|
||||
D.at<double>(0,3) = 0.;
|
||||
D.at<double>(0,4) = 0.;
|
||||
}
|
||||
|
||||
cv::Mat R = cv::Mat::eye(3, 3, CV_64FC1);
|
||||
cv::Mat P;
|
||||
|
||||
LOGD("Distortion params: %f, %f, %f, %f, %f", D.at<double>(0,0), D.at<double>(0,1), D.at<double>(0,2), D.at<double>(0,3), D.at<double>(0,4));
|
||||
model_ = CameraModel(colorCamera_?"color":"fisheye",
|
||||
cv::Size(color_camera_intrinsics.width, color_camera_intrinsics.height),
|
||||
K, D, R, P,
|
||||
deviceTColorCamera_);
|
||||
|
||||
if(!colorCamera_)
|
||||
{
|
||||
initFisheyeRectificationMap(model_, fisheyeRectifyMapX_, fisheyeRectifyMapY_);
|
||||
}
|
||||
|
||||
LOGI("deviceTColorCameraRtabmap =%s", deviceTColorCamera_.prettyPrint().c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
void CameraTango::close()
|
||||
{
|
||||
if(tango_config_)
|
||||
{
|
||||
TangoConfig_free(tango_config_);
|
||||
tango_config_ = nullptr;
|
||||
LOGI("TangoService_disconnect()");
|
||||
TangoService_disconnect();
|
||||
LOGI("TangoService_disconnect() done.");
|
||||
}
|
||||
fisheyeRectifyMapX_ = cv::Mat();
|
||||
fisheyeRectifyMapY_ = cv::Mat();
|
||||
|
||||
CameraMobile::close();
|
||||
}
|
||||
|
||||
void CameraTango::cloudReceived(const cv::Mat & cloud, double timestamp)
|
||||
{
|
||||
if(!cloud.empty())
|
||||
{
|
||||
//LOGD("Depth received! %fs (%d points)", timestamp, cloud.cols);
|
||||
|
||||
UASSERT(cloud.type() == CV_32FC4);
|
||||
boost::mutex::scoped_lock lock(tangoDataMutex_);
|
||||
|
||||
// From post: http://stackoverflow.com/questions/29236110/timing-issues-with-tango-image-frames
|
||||
// "In the current version of Project Tango Tablet RGB IR camera
|
||||
// is used for both depth and color images and it can only do one
|
||||
// or the other for each frame. So in the stream we get 4 RGB frames
|
||||
// followed by 1 Depth frame resulting in the pattern you observed. This
|
||||
// is more of a hardware limitation."
|
||||
//
|
||||
// So, synchronize with the last RGB frame before the Depth is acquired
|
||||
if(!tangoColor_.empty())
|
||||
{
|
||||
UTimer timer;
|
||||
double dt = fabs(timestamp - tangoColorStamp_);
|
||||
|
||||
//LOGD("Depth: %f vs %f = %f", tangoColorStamp_, timestamp, dt);
|
||||
|
||||
if(dt >= 0.0 && dt < 0.5)
|
||||
{
|
||||
bool notify = !tangoData_.isValid();
|
||||
|
||||
cv::Mat tangoImage = tangoColor_;
|
||||
cv::Mat rgb;
|
||||
double cloudStamp = timestamp;
|
||||
double rgbStamp = tangoColorStamp_;
|
||||
int tangoColorType = tangoColorType_;
|
||||
|
||||
tangoColor_ = cv::Mat();
|
||||
tangoColorStamp_ = 0.0;
|
||||
tangoColorType_ = 0;
|
||||
|
||||
LOGD("tangoColorType=%d", tangoColorType);
|
||||
if(tangoColorType == TANGO_HAL_PIXEL_FORMAT_RGBA_8888)
|
||||
{
|
||||
cv::cvtColor(tangoImage, rgb, cv::COLOR_RGBA2BGR);
|
||||
}
|
||||
else if(tangoColorType == TANGO_HAL_PIXEL_FORMAT_YV12)
|
||||
{
|
||||
cv::cvtColor(tangoImage, rgb, cv::COLOR_YUV2BGR_YV12);
|
||||
}
|
||||
else if(tangoColorType == TANGO_HAL_PIXEL_FORMAT_YCrCb_420_SP)
|
||||
{
|
||||
cv::cvtColor(tangoImage, rgb, cv::COLOR_YUV2BGR_NV21);
|
||||
}
|
||||
else if(tangoColorType == 35)
|
||||
{
|
||||
cv::cvtColor(tangoImage, rgb, cv::COLOR_YUV420sp2GRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Not supported color format : %d.", tangoColorType);
|
||||
tangoData_ = SensorData();
|
||||
return;
|
||||
}
|
||||
|
||||
//for(int i=0; i<rgb.cols; ++i)
|
||||
//{
|
||||
// UERROR("%d,%d,%d", (int)rgb.at<cv::Vec3b>(i)[0], (int)rgb.at<cv::Vec3b>(i)[1], (int)rgb.at<cv::Vec3b>(i)[2]);
|
||||
//}
|
||||
|
||||
CameraModel model = model_;
|
||||
|
||||
if(colorCamera_)
|
||||
{
|
||||
if(decimation_ > 1)
|
||||
{
|
||||
rgb = util2d::decimate(rgb, decimation_);
|
||||
model = model.scaled(1.0/double(decimation_));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//UTimer t;
|
||||
cv::Mat rgbRect;
|
||||
cv::remap(rgb, rgbRect, fisheyeRectifyMapX_, fisheyeRectifyMapY_, cv::INTER_LINEAR, cv::BORDER_CONSTANT, 0);
|
||||
rgb = rgbRect;
|
||||
//LOGD("Rectification time=%fs", t.ticks());
|
||||
}
|
||||
|
||||
// Querying the depth image's frame transformation based on the depth image's
|
||||
// timestamp.
|
||||
cv::Mat depth;
|
||||
|
||||
// Calculate the relative pose from color camera frame at timestamp
|
||||
// color_timestamp t1 and depth
|
||||
// camera frame at depth_timestamp t0.
|
||||
Transform colorToDepth;
|
||||
TangoPoseData pose_color_image_t1_T_depth_image_t0;
|
||||
if (TangoSupport_calculateRelativePose(
|
||||
rgbStamp, colorCamera_?TANGO_COORDINATE_FRAME_CAMERA_COLOR:TANGO_COORDINATE_FRAME_CAMERA_FISHEYE, cloudStamp,
|
||||
TANGO_COORDINATE_FRAME_CAMERA_DEPTH,
|
||||
&pose_color_image_t1_T_depth_image_t0) == TANGO_SUCCESS)
|
||||
{
|
||||
colorToDepth = tangoPoseToTransform(&pose_color_image_t1_T_depth_image_t0);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE(
|
||||
"SynchronizationApplication: Could not find a valid relative pose at "
|
||||
"time for color and "
|
||||
" depth cameras.");
|
||||
}
|
||||
|
||||
if(colorToDepth.getNormSquared() > 100000)
|
||||
{
|
||||
LOGE("Very large color to depth error detected (%s)! Ignoring this frame!", colorToDepth.prettyPrint().c_str());
|
||||
colorToDepth.setNull();
|
||||
}
|
||||
cv::Mat scan;
|
||||
if(!colorToDepth.isNull())
|
||||
{
|
||||
// The Color Camera frame at timestamp t0 with respect to Depth
|
||||
// Camera frame at timestamp t1.
|
||||
//LOGD("colorToDepth=%s", colorToDepth.prettyPrint().c_str());
|
||||
LOGD("rgb=%dx%d cloud size=%d", rgb.cols, rgb.rows, (int)cloud.total());
|
||||
|
||||
int pixelsSet = 0;
|
||||
int depthSizeDec = colorCamera_?8:1;
|
||||
depth = cv::Mat::zeros(model_.imageHeight()/depthSizeDec, model_.imageWidth()/depthSizeDec, CV_16UC1); // mm
|
||||
CameraModel depthModel = model_.scaled(1.0f/float(depthSizeDec));
|
||||
std::vector<cv::Point3f> scanData(rawScanPublished_?cloud.total():0);
|
||||
int oi=0;
|
||||
int closePoints = 0;
|
||||
float closeROI[4];
|
||||
closeROI[0] = depth.cols/4;
|
||||
closeROI[1] = 3*(depth.cols/4);
|
||||
closeROI[2] = depth.rows/4;
|
||||
closeROI[3] = 3*(depth.rows/4);
|
||||
unsigned short minDepthValue=10000;
|
||||
for(unsigned int i=0; i<cloud.total(); ++i)
|
||||
{
|
||||
const float * p = cloud.ptr<float>(0,i);
|
||||
cv::Point3f pt = util3d::transformPoint(cv::Point3f(p[0], p[1], p[2]), colorToDepth);
|
||||
|
||||
if(pt.z > 0.0f && i%scanDownsampling == 0 && rawScanPublished_)
|
||||
{
|
||||
scanData.at(oi++) = pt;
|
||||
}
|
||||
|
||||
int pixel_x_l, pixel_y_l, pixel_x_h, pixel_y_h;
|
||||
// get the coordinate on image plane.
|
||||
pixel_x_l = static_cast<int>((depthModel.fx()) * (pt.x / pt.z) + depthModel.cx());
|
||||
pixel_y_l = static_cast<int>((depthModel.fy()) * (pt.y / pt.z) + depthModel.cy());
|
||||
pixel_x_h = static_cast<int>((depthModel.fx()) * (pt.x / pt.z) + depthModel.cx() + 0.5f);
|
||||
pixel_y_h = static_cast<int>((depthModel.fy()) * (pt.y / pt.z) + depthModel.cy() + 0.5f);
|
||||
unsigned short depth_value(pt.z * 1000.0f);
|
||||
|
||||
if(pixel_x_l>=closeROI[0] && pixel_x_l<closeROI[1] &&
|
||||
pixel_y_l>closeROI[2] && pixel_y_l<closeROI[3] &&
|
||||
depth_value < 600)
|
||||
{
|
||||
++closePoints;
|
||||
if(depth_value < minDepthValue)
|
||||
{
|
||||
minDepthValue = depth_value;
|
||||
}
|
||||
}
|
||||
|
||||
bool pixelSet = false;
|
||||
if(pixel_x_l>=0 && pixel_x_l<depth.cols &&
|
||||
pixel_y_l>0 && pixel_y_l<depth.rows && // ignore first line
|
||||
depth_value)
|
||||
{
|
||||
unsigned short & depthPixel = depth.at<unsigned short>(pixel_y_l, pixel_x_l);
|
||||
if(depthPixel == 0 || depthPixel > depth_value)
|
||||
{
|
||||
depthPixel = depth_value;
|
||||
pixelSet = true;
|
||||
}
|
||||
}
|
||||
if(pixel_x_h>=0 && pixel_x_h<depth.cols &&
|
||||
pixel_y_h>0 && pixel_y_h<depth.rows && // ignore first line
|
||||
depth_value)
|
||||
{
|
||||
unsigned short & depthPixel = depth.at<unsigned short>(pixel_y_h, pixel_x_h);
|
||||
if(depthPixel == 0 || depthPixel > depth_value)
|
||||
{
|
||||
depthPixel = depth_value;
|
||||
pixelSet = true;
|
||||
}
|
||||
}
|
||||
if(pixelSet)
|
||||
{
|
||||
pixelsSet += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if(closePoints > 100)
|
||||
{
|
||||
this->post(new CameraInfoEvent(0, "TooClose", ""));
|
||||
}
|
||||
|
||||
if(oi)
|
||||
{
|
||||
scan = cv::Mat(1, oi, CV_32FC3, scanData.data()).clone();
|
||||
}
|
||||
//LOGD("pixels depth set= %d", pixelsSet);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("color to depth pose is null?!? (rgb stamp=%f) (depth stamp=%f)", rgbStamp, cloudStamp);
|
||||
}
|
||||
|
||||
if(!rgb.empty() && !depth.empty())
|
||||
{
|
||||
depth = rtabmap::util2d::fillDepthHoles(depth, holeSize, maxDepthError);
|
||||
|
||||
Transform odom = getPoseAtTimestamp(rgbStamp);
|
||||
|
||||
//LOGD("Local = %s", model.localTransform().prettyPrint().c_str());
|
||||
//LOGD("tango = %s", poseDevice.prettyPrint().c_str());
|
||||
//LOGD("opengl(t)= %s", (opengl_world_T_tango_world * poseDevice).prettyPrint().c_str());
|
||||
|
||||
// occlusion depth
|
||||
if(!depth.empty())
|
||||
{
|
||||
rtabmap::CameraModel depthModel = model.scaled(float(depth.cols) / float(model.imageWidth()));
|
||||
depthModel.setLocalTransform(odom*model.localTransform());
|
||||
this->setOcclusionImage(depth, depthModel);
|
||||
}
|
||||
|
||||
//LOGD("rtabmap = %s", odom.prettyPrint().c_str());
|
||||
//LOGD("opengl(r)= %s", (opengl_world_T_rtabmap_world * odom * rtabmap_device_T_opengl_device).prettyPrint().c_str());
|
||||
|
||||
Transform scanLocalTransform = model.localTransform();
|
||||
|
||||
if(rawScanPublished_)
|
||||
{
|
||||
tangoData_ = SensorData(LaserScan::backwardCompatibility(scan, cloud.total()/scanDownsampling, 0, scanLocalTransform), rgb, depth, model, this->getNextSeqID(), rgbStamp);
|
||||
}
|
||||
else
|
||||
{
|
||||
tangoData_ = SensorData(rgb, depth, model, this->getNextSeqID(), rgbStamp);
|
||||
}
|
||||
tangoData_.setGroundTruth(odom);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGE("Could not get depth and rgb images!?!");
|
||||
tangoData_ = SensorData();
|
||||
return;
|
||||
}
|
||||
|
||||
if(notify)
|
||||
{
|
||||
tangoDataReady_.release();
|
||||
}
|
||||
LOGD("process cloud received %fs", timer.ticks());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CameraTango::rgbReceived(const cv::Mat & tangoImage, int type, double timestamp)
|
||||
{
|
||||
if(!tangoImage.empty())
|
||||
{
|
||||
//LOGD("RGB received! %fs", timestamp);
|
||||
|
||||
boost::mutex::scoped_lock lock(tangoDataMutex_);
|
||||
|
||||
tangoColor_ = tangoImage.clone();
|
||||
tangoColorStamp_ = timestamp;
|
||||
tangoColorType_ = type;
|
||||
}
|
||||
}
|
||||
|
||||
void CameraTango::tangoEventReceived(int type, const char * key, const char * value)
|
||||
{
|
||||
this->post(new CameraInfoEvent(type, key, value));
|
||||
}
|
||||
|
||||
std::string CameraTango::getSerial() const
|
||||
{
|
||||
return "Tango";
|
||||
}
|
||||
|
||||
rtabmap::Transform CameraTango::tangoPoseToTransform(const TangoPoseData * tangoPose) const
|
||||
{
|
||||
UASSERT(tangoPose);
|
||||
rtabmap::Transform pose;
|
||||
|
||||
pose = rtabmap::Transform(
|
||||
tangoPose->translation[0],
|
||||
tangoPose->translation[1],
|
||||
tangoPose->translation[2],
|
||||
tangoPose->orientation[0],
|
||||
tangoPose->orientation[1],
|
||||
tangoPose->orientation[2],
|
||||
tangoPose->orientation[3]);
|
||||
|
||||
return pose;
|
||||
}
|
||||
|
||||
rtabmap::Transform CameraTango::getPoseAtTimestamp(double timestamp)
|
||||
{
|
||||
rtabmap::Transform pose;
|
||||
|
||||
TangoPoseData pose_start_service_T_device;
|
||||
TangoCoordinateFramePair frame_pair;
|
||||
frame_pair.base = TANGO_COORDINATE_FRAME_START_OF_SERVICE;
|
||||
frame_pair.target = TANGO_COORDINATE_FRAME_DEVICE;
|
||||
TangoErrorType status = TangoService_getPoseAtTime(timestamp, frame_pair, &pose_start_service_T_device);
|
||||
if (status != TANGO_SUCCESS)
|
||||
{
|
||||
LOGE(
|
||||
"PoseData: Failed to get transform between the Start of service and "
|
||||
"device frames at timestamp %lf",
|
||||
timestamp);
|
||||
}
|
||||
if (pose_start_service_T_device.status_code != TANGO_POSE_VALID)
|
||||
{
|
||||
LOGW(
|
||||
"PoseData: Failed to get transform between the Start of service and "
|
||||
"device frames at timestamp %lf",
|
||||
timestamp);
|
||||
}
|
||||
else
|
||||
{
|
||||
pose = rtabmap_world_T_tango_world * tangoPoseToTransform(&pose_start_service_T_device) * tango_device_T_rtabmap_world;
|
||||
}
|
||||
|
||||
return pose;
|
||||
}
|
||||
|
||||
SensorData CameraTango::updateDataOnRender(Transform & pose)
|
||||
{
|
||||
//LOGI("Capturing image...");
|
||||
|
||||
pose.setNull();
|
||||
if(textureId_ == 0)
|
||||
{
|
||||
glGenTextures(1, &textureId_);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId_);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
// Update Texture (optional, just for first-view rendering)
|
||||
if(colorCamera_ && textureId_)
|
||||
{
|
||||
double video_overlay_timestamp;
|
||||
TangoErrorType status = TangoService_updateTextureExternalOes(TANGO_CAMERA_COLOR, textureId_, &video_overlay_timestamp);
|
||||
|
||||
if (status == TANGO_SUCCESS)
|
||||
{
|
||||
pose = getPoseAtTimestamp(video_overlay_timestamp);
|
||||
|
||||
int rotation = static_cast<int>(getScreenRotation()) + 1; // remove 90deg camera rotation
|
||||
if (rotation > 3) {
|
||||
rotation -= 4;
|
||||
}
|
||||
|
||||
TangoDoubleMatrixTransformData matrix_transform;
|
||||
status = TangoSupport_getDoubleMatrixTransformAtTime(
|
||||
video_overlay_timestamp,
|
||||
TANGO_COORDINATE_FRAME_CAMERA_COLOR,
|
||||
TANGO_COORDINATE_FRAME_START_OF_SERVICE,
|
||||
TANGO_SUPPORT_ENGINE_OPENGL,
|
||||
TANGO_SUPPORT_ENGINE_OPENGL,
|
||||
static_cast<TangoSupportRotation>(rotation),
|
||||
&matrix_transform);
|
||||
if (matrix_transform.status_code == TANGO_POSE_VALID)
|
||||
{
|
||||
// Get projection matrix
|
||||
TangoCameraIntrinsics color_camera_intrinsics;
|
||||
int ret = TangoSupport_getCameraIntrinsicsBasedOnDisplayRotation(
|
||||
TANGO_CAMERA_COLOR,
|
||||
static_cast<TangoSupportRotation>(rotation),
|
||||
&color_camera_intrinsics);
|
||||
|
||||
if (ret == TANGO_SUCCESS) {
|
||||
float image_width = static_cast<float>(color_camera_intrinsics.width);
|
||||
float image_height = static_cast<float>(color_camera_intrinsics.height);
|
||||
float fx = static_cast<float>(color_camera_intrinsics.fx);
|
||||
float fy = static_cast<float>(color_camera_intrinsics.fy);
|
||||
float cx = static_cast<float>(color_camera_intrinsics.cx);
|
||||
float cy = static_cast<float>(color_camera_intrinsics.cy);
|
||||
|
||||
viewMatrix_ = glm::make_mat4(matrix_transform.matrix);
|
||||
|
||||
projectionMatrix_ = tango_gl::Camera::ProjectionMatrixForCameraIntrinsics(
|
||||
image_width, image_height, fx, fy, cx, cy, 0.3, 50);
|
||||
|
||||
switch(rotation)
|
||||
{
|
||||
case ROTATION_90:
|
||||
memcpy(transformed_uvs_, kTextureCoords90, 8*sizeof(float));
|
||||
break;
|
||||
case ROTATION_180:
|
||||
memcpy(transformed_uvs_, kTextureCoords180, 8*sizeof(float));
|
||||
break;
|
||||
case ROTATION_270:
|
||||
memcpy(transformed_uvs_, kTextureCoords270, 8*sizeof(float));
|
||||
break;
|
||||
case ROTATION_0:
|
||||
default:
|
||||
memcpy(transformed_uvs_, kTextureCoords0, 8*sizeof(float));
|
||||
}
|
||||
uvs_initialized_ = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("TangoSupport_getCameraIntrinsicsBasedOnDisplayRotation failed!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("TangoSupport_getDoubleMatrixTransformAtTime failed!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("TangoService_updateTextureExternalOes failed!");
|
||||
}
|
||||
}
|
||||
|
||||
SensorData data;
|
||||
if(tangoDataReady_.acquireTry(1))
|
||||
{
|
||||
boost::mutex::scoped_lock lock(tangoDataMutex_);
|
||||
data = tangoData_;
|
||||
tangoData_ = SensorData();
|
||||
pose = data.groundTruth();
|
||||
data.setGroundTruth(Transform());
|
||||
}
|
||||
return data;
|
||||
|
||||
}
|
||||
|
||||
} /* namespace rtabmap */
|
||||
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef CAMERATANGO_H_
|
||||
#define CAMERATANGO_H_
|
||||
|
||||
#include "CameraMobile.h"
|
||||
#include <rtabmap/core/Camera.h>
|
||||
#include <rtabmap/core/GeodeticCoords.h>
|
||||
#include <rtabmap/utilite/UMutex.h>
|
||||
#include <rtabmap/utilite/USemaphore.h>
|
||||
#include <rtabmap/utilite/UEventsSender.h>
|
||||
#include <rtabmap/utilite/UThread.h>
|
||||
#include <rtabmap/utilite/UEvent.h>
|
||||
#include <rtabmap/utilite/UTimer.h>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
#include <tango_client_api.h>
|
||||
#include <tango_support_api.h>
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
class CameraTango : public CameraMobile {
|
||||
public:
|
||||
CameraTango(bool colorCamera, int decimation, bool publishRawScan);
|
||||
virtual ~CameraTango();
|
||||
|
||||
virtual bool init(const std::string & calibrationFolder = ".", const std::string & cameraName = "");
|
||||
virtual void close(); // close Tango connection
|
||||
virtual std::string getSerial() const;
|
||||
rtabmap::Transform tangoPoseToTransform(const TangoPoseData * tangoPose) const;
|
||||
void setDecimation(int value) {decimation_ = value;}
|
||||
void setRawScanPublished(bool enabled) {rawScanPublished_ = enabled;}
|
||||
|
||||
void cloudReceived(const cv::Mat & cloud, double timestamp);
|
||||
void rgbReceived(const cv::Mat & tangoImage, int type, double timestamp);
|
||||
void tangoEventReceived(int type, const char * key, const char * value);
|
||||
|
||||
protected:
|
||||
virtual SensorData updateDataOnRender(Transform & pose);
|
||||
|
||||
private:
|
||||
rtabmap::Transform getPoseAtTimestamp(double timestamp);
|
||||
|
||||
private:
|
||||
void * tango_config_;
|
||||
bool colorCamera_;
|
||||
int decimation_;
|
||||
bool rawScanPublished_;
|
||||
SensorData tangoData_;
|
||||
cv::Mat tangoColor_;
|
||||
int tangoColorType_;
|
||||
double tangoColorStamp_;
|
||||
boost::mutex tangoDataMutex_;
|
||||
USemaphore tangoDataReady_;
|
||||
cv::Mat fisheyeRectifyMapX_;
|
||||
cv::Mat fisheyeRectifyMapY_;
|
||||
};
|
||||
|
||||
} /* namespace rtabmap */
|
||||
#endif /* CAMERATANGO_H_ */
|
||||
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
Copyright (c) 2010-2025, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef MEASURE_H_
|
||||
#define MEASURE_H_
|
||||
|
||||
#include <opencv2/opencv.hpp>
|
||||
|
||||
class Measure
|
||||
{
|
||||
public:
|
||||
Measure(
|
||||
const cv::Point3f & pt1,
|
||||
const cv::Point3f & pt2,
|
||||
const cv::Vec3f & n1,
|
||||
const cv::Vec3f & n2) :
|
||||
pt1_(pt1),
|
||||
pt2_(pt2),
|
||||
n1_(n1),
|
||||
n2_(n2)
|
||||
{
|
||||
length_ = cv::norm(pt2_ - pt1_);
|
||||
}
|
||||
virtual ~Measure() {}
|
||||
|
||||
float length() const {return length_;}
|
||||
const cv::Point3f & pt1() const {return pt1_;}
|
||||
const cv::Point3f & pt2() const {return pt2_;}
|
||||
const cv::Vec3f & n1() const {return n1_;}
|
||||
const cv::Vec3f & n2() const {return n2_;}
|
||||
|
||||
private:
|
||||
cv::Point3f pt1_;
|
||||
cv::Point3f pt2_;
|
||||
cv::Vec3f n1_;
|
||||
cv::Vec3f n2_;
|
||||
float length_;
|
||||
};
|
||||
|
||||
|
||||
#endif /* MEASURE_H_ */
|
||||
@@ -0,0 +1,155 @@
|
||||
/*
|
||||
* ProgressionStatus.h
|
||||
*
|
||||
* Created on: Feb 28, 2017
|
||||
* Author: mathieu
|
||||
*/
|
||||
|
||||
#ifndef APP_ANDROID_JNI_PROGRESSIONSTATUS_H_
|
||||
#define APP_ANDROID_JNI_PROGRESSIONSTATUS_H_
|
||||
|
||||
#include <rtabmap/core/ProgressState.h>
|
||||
#include <rtabmap/utilite/ULogger.h>
|
||||
#include <rtabmap/utilite/UEventsManager.h>
|
||||
#ifdef __ANDROID__
|
||||
#include <jni.h>
|
||||
#endif
|
||||
|
||||
namespace rtabmap {
|
||||
|
||||
class ProgressEvent : public UEvent
|
||||
{
|
||||
public:
|
||||
ProgressEvent(int count = 1) : count_(count){}
|
||||
virtual std::string getClassName() const {return "ProgressEvent";}
|
||||
|
||||
int count_;
|
||||
};
|
||||
|
||||
class ProgressionStatus: public ProgressState, public UEventsHandler
|
||||
{
|
||||
public:
|
||||
ProgressionStatus() : count_(0), max_(100)
|
||||
#ifdef __ANDROID__
|
||||
, jvm_(0), rtabmap_(0)
|
||||
#else
|
||||
, swiftClassPtr_(0)
|
||||
#endif
|
||||
{
|
||||
registerToEventsManager();
|
||||
}
|
||||
|
||||
#ifdef __ANDROID__
|
||||
void setJavaObjects(JavaVM * jvm, jobject rtabmap)
|
||||
{
|
||||
jvm_ = jvm;
|
||||
rtabmap_ = rtabmap;
|
||||
}
|
||||
#else
|
||||
void setSwiftCallback(void * classPtr, void(*callback)(void *, int, int))
|
||||
{
|
||||
swiftClassPtr_ = classPtr;
|
||||
swiftCallback = callback;
|
||||
}
|
||||
#endif
|
||||
|
||||
void reset(int max)
|
||||
{
|
||||
count_=-1;
|
||||
max_ = max;
|
||||
setCanceled(false);
|
||||
|
||||
increment();
|
||||
}
|
||||
|
||||
void setMax(int max)
|
||||
{
|
||||
max_ = max;
|
||||
}
|
||||
int getMax() const {return max_;}
|
||||
|
||||
void increment(int count = 1) const
|
||||
{
|
||||
UEventsManager::post(new ProgressEvent(count));
|
||||
}
|
||||
|
||||
void finish()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual bool callback(const std::string & msg) const
|
||||
{
|
||||
if(!isCanceled())
|
||||
{
|
||||
increment();
|
||||
}
|
||||
|
||||
return ProgressState::callback(msg);
|
||||
}
|
||||
virtual ~ProgressionStatus(){}
|
||||
|
||||
protected:
|
||||
virtual bool handleEvent(UEvent * event)
|
||||
{
|
||||
if(event->getClassName().compare("ProgressEvent") == 0)
|
||||
{
|
||||
count_ += ((ProgressEvent*)event)->count_;
|
||||
// Call JAVA callback
|
||||
bool success = false;
|
||||
#ifdef __ANDROID__
|
||||
if(jvm_ && rtabmap_)
|
||||
{
|
||||
JNIEnv *env = 0;
|
||||
jint rs = jvm_->AttachCurrentThread(&env, NULL);
|
||||
if(rs == JNI_OK && env)
|
||||
{
|
||||
jclass clazz = env->GetObjectClass(rtabmap_);
|
||||
if(clazz)
|
||||
{
|
||||
jmethodID methodID = env->GetMethodID(clazz, "updateProgressionCallback", "(II)V" );
|
||||
if(methodID)
|
||||
{
|
||||
env->CallVoidMethod(rtabmap_, methodID,
|
||||
count_,
|
||||
max_);
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
jvm_->DetachCurrentThread();
|
||||
}
|
||||
#else // APPLE
|
||||
if(swiftClassPtr_)
|
||||
{
|
||||
std::function<void()> actualCallback = [&](){
|
||||
swiftCallback(swiftClassPtr_, count_, max_);
|
||||
};
|
||||
actualCallback();
|
||||
success = true;
|
||||
}
|
||||
#endif
|
||||
if(!success)
|
||||
{
|
||||
UERROR("Failed to call rtabmap::updateProgressionCallback");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
int count_;
|
||||
int max_;
|
||||
#ifdef __ANDROID__
|
||||
JavaVM *jvm_;
|
||||
jobject rtabmap_;
|
||||
#else
|
||||
void * swiftClassPtr_;
|
||||
void(*swiftCallback)(void *, int, int);
|
||||
#endif
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif /* APP_ANDROID_JNI_PROGRESSIONSTATUS_H_ */
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,348 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef RTABMAP_APP_H_
|
||||
#define RTABMAP_APP_H_
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <jni.h>
|
||||
#endif
|
||||
#include <memory>
|
||||
|
||||
#include <tango-gl/util.h>
|
||||
|
||||
#include "scene.h"
|
||||
#include "CameraMobile.h"
|
||||
#include "util.h"
|
||||
#include "ProgressionStatus.h"
|
||||
|
||||
#include <rtabmap/core/SensorCaptureThread.h>
|
||||
#include <rtabmap/core/RtabmapThread.h>
|
||||
#include <rtabmap/core/SensorEvent.h>
|
||||
#include <rtabmap/utilite/UEventsHandler.h>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
#include <pcl/pcl_base.h>
|
||||
#include <pcl/TextureMesh.h>
|
||||
|
||||
#include "Measure.h"
|
||||
|
||||
// RTABMapApp handles the application lifecycle and resources.
|
||||
class RTABMapApp : public UEventsHandler {
|
||||
public:
|
||||
// Constructor and deconstructor.
|
||||
#ifdef __ANDROID__
|
||||
RTABMapApp(JNIEnv* env, jobject caller_activity);
|
||||
#else // __APPLE__
|
||||
RTABMapApp();
|
||||
void setupSwiftCallbacks(void * classPtr,
|
||||
void(*progressCallback)(void *, int, int),
|
||||
void(*initCallback)(void *, int, const char*),
|
||||
void(*statsUpdatedCallback)(void *,
|
||||
int, int, int, int,
|
||||
float,
|
||||
int, int, int, int, int ,int,
|
||||
float,
|
||||
int,
|
||||
float,
|
||||
int,
|
||||
float, float, float, float,
|
||||
int, int,
|
||||
float, float, float, float, float, float),
|
||||
void(*cameraInfoCallback)(void *, int, const char*, const char*));
|
||||
|
||||
#endif
|
||||
~RTABMapApp();
|
||||
|
||||
void setScreenRotation(int displayRotation, int cameraRotation);
|
||||
|
||||
int openDatabase(const std::string & databasePath, bool databaseInMemory, bool optimize, bool clearDatabase);
|
||||
|
||||
bool isBuiltWith(int cameraDriver) const;
|
||||
#ifdef __ANDROID__
|
||||
bool startCamera(JNIEnv* env, jobject iBinder, jobject context, jobject activity, int driver);
|
||||
#else // __APPLE__
|
||||
bool startCamera();
|
||||
#endif
|
||||
// Allocate OpenGL resources for rendering, mainly for initializing the Scene.
|
||||
void InitializeGLContent();
|
||||
|
||||
// Setup the view port width and height.
|
||||
void SetViewPort(int width, int height);
|
||||
|
||||
// Main render loop.
|
||||
int Render();
|
||||
|
||||
void stopCamera();
|
||||
|
||||
// Set render camera's viewing angle, first person, third person or top down.
|
||||
//
|
||||
// @param: camera_type, camera type includes first person, third person and
|
||||
// top down
|
||||
void SetCameraType(tango_gl::GestureCamera::CameraType camera_type);
|
||||
|
||||
// Touch event passed from android activity. This function only supports two
|
||||
// touches.
|
||||
//
|
||||
// @param: touch_count, total count for touches.
|
||||
// @param: event, touch event of current touch.
|
||||
// @param: x0, normalized touch location for touch 0 on x axis.
|
||||
// @param: y0, normalized touch location for touch 0 on y axis.
|
||||
// @param: x1, normalized touch location for touch 1 on x axis.
|
||||
// @param: y1, normalized touch location for touch 1 on y axis.
|
||||
void OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event,
|
||||
float x0, float y0, float x1, float y1);
|
||||
|
||||
void setPausedMapping(bool paused);
|
||||
void setOnlineBlending(bool enabled);
|
||||
void setMapCloudShown(bool shown);
|
||||
void setOdomCloudShown(bool shown);
|
||||
void setMeshRendering(bool enabled, bool withTexture);
|
||||
void setPointSize(float value);
|
||||
void setFOV(float angle);
|
||||
void setOrthoCropFactor(float value);
|
||||
void setGridRotation(float value);
|
||||
void setLighting(bool enabled);
|
||||
void setBackfaceCulling(bool enabled);
|
||||
void setWireframe(bool enabled);
|
||||
void setTextureColorSeamsHidden(bool hidden);
|
||||
void setLocalizationMode(bool enabled);
|
||||
void setTrajectoryMode(bool enabled);
|
||||
void setGraphOptimization(bool enabled);
|
||||
void setNodesFiltering(bool enabled);
|
||||
void setGraphVisible(bool visible);
|
||||
void setGridVisible(bool visible);
|
||||
void setRawScanSaved(bool enabled);
|
||||
void setCameraColor(bool enabled);
|
||||
void setFullResolution(bool enabled);
|
||||
void setSmoothing(bool enabled);
|
||||
void setDepthBleedingError(float value);
|
||||
void setDepthFromMotion(bool enabled);
|
||||
void setAppendMode(bool enabled);
|
||||
void setUpstreamRelocalizationAccThr(float value);
|
||||
void setDataRecorderMode(bool enabled);
|
||||
void setMaxCloudDepth(float value);
|
||||
void setMinCloudDepth(float value);
|
||||
void setCloudDensityLevel(int value);
|
||||
void setMeshAngleTolerance(float value);
|
||||
void setMeshDecimationFactor(float value);
|
||||
void setMeshTriangleSize(int value);
|
||||
void setClusterRatio(float value);
|
||||
void setMaxGainRadius(float value);
|
||||
void setRenderingTextureDecimation(int value);
|
||||
void setBackgroundColor(float gray);
|
||||
void setDepthConfidence(int value);
|
||||
void setExportPointCloudFormat(const std::string & format);
|
||||
int setMappingParameter(const std::string & key, const std::string & value);
|
||||
void setGPS(const rtabmap::GPS & gps);
|
||||
void addEnvSensor(int type, float value);
|
||||
|
||||
void save(const std::string & databasePath);
|
||||
bool recover(const std::string & from, const std::string & to);
|
||||
void cancelProcessing();
|
||||
bool exportMesh(
|
||||
float cloudVoxelSize,
|
||||
bool regenerateCloud,
|
||||
bool meshing,
|
||||
int textureSize,
|
||||
int textureCount,
|
||||
int normalK,
|
||||
bool optimized,
|
||||
float optimizedVoxelSize,
|
||||
int optimizedDepth,
|
||||
int optimizedMaxPolygons,
|
||||
float optimizedColorRadius,
|
||||
bool optimizedCleanWhitePolygons,
|
||||
int optimizedMinClusterSize,
|
||||
float optimizedMaxTextureDistance,
|
||||
int optimizedMinTextureClusterSize,
|
||||
int textureVertexColorPolicy,
|
||||
bool blockRendering);
|
||||
bool postExportation(bool visualize);
|
||||
bool writeExportedMesh(const std::string & directory, const std::string & name);
|
||||
int postProcessing(int approach);
|
||||
void clearMeasures();
|
||||
void showMeasures(bool x, bool y, bool z, bool custom);
|
||||
void setMeasuringMode(int mode);
|
||||
void addMeasureButtonClicked();
|
||||
void teleportButtonClicked();
|
||||
void removeMeasure();
|
||||
void setMetricSystem(bool enabled);
|
||||
void setMeasuringTextSize(float size);
|
||||
|
||||
void postOdometryEvent(
|
||||
rtabmap::Transform pose,
|
||||
float rgb_fx, float rgb_fy, float rgb_cx, float rgb_cy,
|
||||
float depth_fx, float depth_fy, float depth_cx, float depth_cy,
|
||||
const rtabmap::Transform & rgbFrame,
|
||||
const rtabmap::Transform & depthFrame,
|
||||
double stamp,
|
||||
double depthStamp,
|
||||
const void * yPlane, const void * uPlane, const void * vPlane, int yPlaneLen, int rgbWidth, int rgbHeight, int rgbFormat,
|
||||
const void * depth, int depthLen, int depthWidth, int depthHeight, int depthFormat,
|
||||
const void * conf, int confLen, int confWidth, int confHeight, int confFormat,
|
||||
const float * points, int pointsLen, int pointsChannels,
|
||||
rtabmap::Transform viewMatrix, //view matrix
|
||||
float p00, float p11, float p02, float p12, float p22, float p32, float p23, // projection matrix
|
||||
float t0, float t1, float t2, float t3, float t4, float t5, float t6, float t7); // tex coord
|
||||
|
||||
protected:
|
||||
virtual bool handleEvent(UEvent * event);
|
||||
|
||||
private:
|
||||
int updateMeshDecimation(int width, int height);
|
||||
rtabmap::ParametersMap getRtabmapParameters();
|
||||
void updateMeasuringState();
|
||||
bool smoothMesh(int id, rtabmap::Mesh & mesh);
|
||||
void gainCompensation(bool full = false);
|
||||
std::vector<pcl::Vertices> filterOrganizedPolygons(const std::vector<pcl::Vertices> & polygons, int cloudSize) const;
|
||||
std::vector<pcl::Vertices> filterPolygons(const std::vector<pcl::Vertices> & polygons, int cloudSize) const;
|
||||
|
||||
private:
|
||||
int cameraDriver_;
|
||||
rtabmap::CameraMobile * camera_;
|
||||
rtabmap::SensorCaptureThread * sensorCaptureThread_;
|
||||
rtabmap::RtabmapThread * rtabmapThread_;
|
||||
rtabmap::Rtabmap * rtabmap_;
|
||||
rtabmap::LogHandler * logHandler_;
|
||||
|
||||
bool odomCloudShown_;
|
||||
bool graphOptimization_;
|
||||
bool nodesFiltering_;
|
||||
bool localizationMode_;
|
||||
bool trajectoryMode_;
|
||||
bool rawScanSaved_;
|
||||
bool smoothing_;
|
||||
float depthBleedingError_;
|
||||
bool depthFromMotion_;
|
||||
bool cameraColor_;
|
||||
bool fullResolution_;
|
||||
bool appendMode_;
|
||||
bool useExternalLidar_;
|
||||
float maxCloudDepth_;
|
||||
float minCloudDepth_;
|
||||
int cloudDensityLevel_;
|
||||
int meshTrianglePix_;
|
||||
float meshAngleToleranceDeg_;
|
||||
float meshDecimationFactor_;
|
||||
float clusterRatio_;
|
||||
float maxGainRadius_;
|
||||
int renderingTextureDecimation_;
|
||||
float backgroundColor_;
|
||||
unsigned char depthConfidence_;
|
||||
float upstreamRelocalizationMaxAcc_;
|
||||
std::string exportPointCloudFormat_;
|
||||
|
||||
rtabmap::ParametersMap mappingParameters_;
|
||||
|
||||
bool dataRecorderMode_;
|
||||
bool clearSceneOnNextRender_;
|
||||
bool openingDatabase_;
|
||||
bool exporting_;
|
||||
bool postProcessing_;
|
||||
bool filterPolygonsOnNextRender_;
|
||||
int gainCompensationOnNextRender_;
|
||||
bool bilateralFilteringOnNextRender_;
|
||||
bool takeScreenshotOnNextRender_;
|
||||
bool cameraJustInitialized_;
|
||||
int totalPoints_;
|
||||
int totalPolygons_;
|
||||
int lastDrawnCloudsCount_;
|
||||
float renderingTime_;
|
||||
double lastPostRenderEventTime_;
|
||||
double lastPoseEventTime_;
|
||||
std::map<std::string, float> bufferedStatsData_;
|
||||
|
||||
bool visualizingMesh_;
|
||||
bool exportedMeshUpdated_;
|
||||
pcl::TextureMesh::Ptr optTextureMesh_;
|
||||
cv::Mat optTexture_;
|
||||
rtabmap::Mesh optMesh_;
|
||||
int optRefId_;
|
||||
rtabmap::Transform * optRefPose_; // App crashes when loading native library if not dynamic
|
||||
std::list<Measure> measures_; // In opengl frame
|
||||
bool measuresUpdated_;
|
||||
bool metricSystem_;
|
||||
float measuringTextSize_;
|
||||
float snapAxisThr_;
|
||||
std::vector<cv::Vec3f> snapAxes_;
|
||||
int measuringMode_;
|
||||
bool addMeasureClicked_;
|
||||
bool teleportClicked_;
|
||||
bool removeMeasureClicked_;
|
||||
std::vector<cv::Point3f> measuringTmpPts_; // In opengl frame
|
||||
std::vector<cv::Point3f> measuringTmpNormals_; // In opengl frame
|
||||
pcl::PointCloud<pcl::PointXYZRGB>::Ptr targetPoint_;
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr quadSample_;
|
||||
std::vector<pcl::Vertices> quadSamplePolygons_;
|
||||
// main_scene_ includes all drawable object for visualizing Tango device's
|
||||
// movement and point cloud.
|
||||
Scene main_scene_;
|
||||
|
||||
UTimer fpsTime_;
|
||||
|
||||
std::list<rtabmap::RtabmapEvent*> rtabmapEvents_;
|
||||
std::list<rtabmap::SensorEvent> sensorEvents_;
|
||||
std::list<rtabmap::Transform> poseEvents_;
|
||||
|
||||
rtabmap::Transform mapToOdom_;
|
||||
|
||||
boost::mutex cameraMutex_;
|
||||
boost::mutex rtabmapMutex_;
|
||||
boost::mutex meshesMutex_;
|
||||
boost::mutex sensorMutex_;
|
||||
boost::mutex poseMutex_;
|
||||
boost::mutex renderingMutex_;
|
||||
|
||||
USemaphore screenshotReady_;
|
||||
|
||||
std::map<int, rtabmap::Mesh> createdMeshes_;
|
||||
std::map<int, rtabmap::Transform> rawPoses_;
|
||||
|
||||
std::pair<rtabmap::RtabmapEventInit::Status, std::string> status_;
|
||||
|
||||
rtabmap::ProgressionStatus progressionStatus_;
|
||||
|
||||
#ifndef __ANDROID__
|
||||
void * swiftClassPtr_;
|
||||
void(*swiftInitCallback)(void *, int, const char *);
|
||||
void(*swiftStatsUpdatedCallback)(void *,
|
||||
int, int, int, int,
|
||||
float,
|
||||
int, int, int, int, int ,int,
|
||||
float,
|
||||
int,
|
||||
float,
|
||||
int,
|
||||
float, float, float, float,
|
||||
int, int,
|
||||
float, float, float, float, float, float);
|
||||
void(*swiftCameraInfoEventCallback)(void *, int, const char *, const char *);
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif // TANGO_POINT_CLOUD_POINT_CLOUD_APP_H_
|
||||
@@ -0,0 +1,210 @@
|
||||
/*
|
||||
* Copyright 2018 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
// This modules handles drawing the passthrough camera image into the OpenGL
|
||||
// scene.
|
||||
|
||||
#include "background_renderer.h"
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
namespace {
|
||||
|
||||
const std::string kVertexShader =
|
||||
"attribute vec4 a_Position;\n"
|
||||
"attribute vec2 a_TexCoord;\n"
|
||||
|
||||
"varying vec2 v_TexCoord;\n"
|
||||
|
||||
"void main() {\n"
|
||||
" gl_Position = a_Position;\n"
|
||||
" v_TexCoord = a_TexCoord;\n"
|
||||
"}\n";
|
||||
|
||||
const std::string kFragmentShaderOES =
|
||||
"#extension GL_OES_EGL_image_external : require\n"
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_TexCoord;\n"
|
||||
"uniform samplerExternalOES sTexture;\n"
|
||||
"uniform bool uRedUnknown;\n"
|
||||
"void main() {\n"
|
||||
" vec4 sample = texture2D(sTexture, v_TexCoord);\n"
|
||||
" float grey = 0.21 * sample.r + 0.71 * sample.g + 0.07 * sample.b;\n"
|
||||
" gl_FragColor = vec4(grey, uRedUnknown?0.0:grey, uRedUnknown?0.0:grey, 0.5);\n"
|
||||
"}\n";
|
||||
|
||||
const std::string kFragmentShaderBlendingOES =
|
||||
"#extension GL_OES_EGL_image_external : require\n"
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_TexCoord;\n"
|
||||
"uniform samplerExternalOES sTexture;\n"
|
||||
"uniform sampler2D uDepthTexture;\n"
|
||||
"uniform vec2 uScreenScale;\n"
|
||||
"uniform bool uRedUnknown;\n"
|
||||
"void main() {\n"
|
||||
" vec4 sample = texture2D(sTexture, v_TexCoord);\n"
|
||||
" vec2 coord = uScreenScale * gl_FragCoord.xy;\n;"
|
||||
" vec4 depthPacked = texture2D(uDepthTexture, coord);\n"
|
||||
" float depth = dot(depthPacked, 1./vec4(1.,255.,65025.,16581375.));\n"
|
||||
" if(depth > 0.0)\n"
|
||||
" gl_FragColor = vec4(sample.r, sample.g, sample.b, 0.5);\n"
|
||||
" else {\n"
|
||||
" float grey = 0.21 * sample.r + 0.71 * sample.g + 0.07 * sample.b;\n"
|
||||
" gl_FragColor = vec4(grey, uRedUnknown?0.0:grey, uRedUnknown?0.0:grey, 0.5);\n"
|
||||
" }\n"
|
||||
"}\n";
|
||||
|
||||
const std::string kFragmentShader =
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_TexCoord;\n"
|
||||
"uniform sampler2D sTexture;\n"
|
||||
"uniform bool uRedUnknown;\n"
|
||||
"void main() {\n"
|
||||
" vec4 sample = texture2D(sTexture, v_TexCoord);\n"
|
||||
" float grey = 0.21 * sample.r + 0.71 * sample.g + 0.07 * sample.b;\n"
|
||||
" gl_FragColor = vec4(grey, uRedUnknown?0.0:grey, uRedUnknown?0.0:grey, 0.5);\n"
|
||||
"}\n";
|
||||
|
||||
const std::string kFragmentShaderBlending =
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_TexCoord;\n"
|
||||
"uniform sampler2D sTexture;\n"
|
||||
"uniform sampler2D uDepthTexture;\n"
|
||||
"uniform vec2 uScreenScale;\n"
|
||||
"uniform bool uRedUnknown;\n"
|
||||
"void main() {\n"
|
||||
" vec4 sample = texture2D(sTexture, v_TexCoord);\n"
|
||||
" vec2 coord = uScreenScale * gl_FragCoord.xy;\n;"
|
||||
" vec4 depthPacked = texture2D(uDepthTexture, coord);\n"
|
||||
" float depth = dot(depthPacked, 1./vec4(1.,255.,65025.,16581375.));\n"
|
||||
" if(depth > 0.0)\n"
|
||||
" gl_FragColor = vec4(sample.r, sample.g, sample.b, 0.5);\n"
|
||||
" else {\n"
|
||||
" float grey = 0.21 * sample.r + 0.71 * sample.g + 0.07 * sample.b;\n"
|
||||
" gl_FragColor = vec4(grey, uRedUnknown?0.0:grey, uRedUnknown?0.0:grey, 0.5);\n"
|
||||
" }\n"
|
||||
"}\n";
|
||||
|
||||
/* To debug depth texture
|
||||
const std::string kFragmentShader =
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_TexCoord;\n"
|
||||
"uniform sampler2D sTexture;\n"
|
||||
|
||||
"void main() {\n"
|
||||
" float uNearZ = 0.2;\n"
|
||||
" float uFarZ = 1000.0;\n"
|
||||
" float depth = texture2D(sTexture, v_TexCoord).r;\n"
|
||||
" float num = (2.0 * uNearZ * uFarZ);\n"
|
||||
" float diff = (uFarZ - uNearZ);\n"
|
||||
" float add = (uFarZ + uNearZ);\n"
|
||||
" float ndcDepth = depth * 2.0 - 1.0;\n" // Back to NDC
|
||||
" float linearDepth = num / (add - ndcDepth * diff);\n" // inverse projection matrix
|
||||
" float grey = linearDepth/3.0;\n"
|
||||
" gl_FragColor = vec4(grey, grey, grey, 0.5);\n"
|
||||
"}\n";
|
||||
*/
|
||||
|
||||
} // namespace
|
||||
|
||||
std::vector<GLuint> BackgroundRenderer::shaderPrograms_;
|
||||
|
||||
BackgroundRenderer::~BackgroundRenderer()
|
||||
{
|
||||
for(unsigned int i=0; i<shaderPrograms_.size(); ++i)
|
||||
{
|
||||
glDeleteShader(shaderPrograms_[i]);
|
||||
}
|
||||
shaderPrograms_.clear();
|
||||
}
|
||||
|
||||
void BackgroundRenderer::InitializeGlContent(GLuint textureId, bool oes)
|
||||
{
|
||||
LOGI("textureId=%d", textureId);
|
||||
|
||||
texture_id_ = textureId;
|
||||
#ifdef __ANDROID__
|
||||
oes_ = oes;
|
||||
#endif
|
||||
|
||||
if(shaderPrograms_.empty())
|
||||
{
|
||||
shaderPrograms_.resize(2,0);
|
||||
shaderPrograms_[0] = tango_gl::util::CreateProgram(
|
||||
kVertexShader.c_str(),
|
||||
oes_?kFragmentShaderOES.c_str():kFragmentShader.c_str());
|
||||
UASSERT(shaderPrograms_[0]!=0);
|
||||
shaderPrograms_[1] = tango_gl::util::CreateProgram(
|
||||
kVertexShader.c_str(),
|
||||
oes_?kFragmentShaderBlendingOES.c_str():kFragmentShaderBlending.c_str());
|
||||
UASSERT(shaderPrograms_[1]!=0);
|
||||
}
|
||||
}
|
||||
|
||||
void BackgroundRenderer::Draw(const float * transformed_uvs, const GLuint & depthTexture, int screenWidth, int screenHeight, bool redUnknown) {
|
||||
static_assert(std::extent<decltype(BackgroundRenderer_kVerticesDevice)>::value == kNumVertices * 2, "Incorrect kVertices length");
|
||||
|
||||
GLuint program = shaderPrograms_[depthTexture>0?1:0];
|
||||
|
||||
glUseProgram(program);
|
||||
glDepthMask(GL_FALSE);
|
||||
glEnable (GL_BLEND);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
#ifdef __ANDROID__
|
||||
if(oes_)
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
|
||||
else
|
||||
#endif
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id_);
|
||||
|
||||
if(depthTexture>0)
|
||||
{
|
||||
// Texture activate unit 1
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
// Bind the texture to this unit.
|
||||
glBindTexture(GL_TEXTURE_2D, depthTexture);
|
||||
// Tell the texture uniform sampler to use this texture in the shader by binding to texture unit 1.
|
||||
GLuint depth_texture_handle = glGetUniformLocation(program, "uDepthTexture");
|
||||
glUniform1i(depth_texture_handle, 1);
|
||||
|
||||
GLuint screenScale_handle = glGetUniformLocation(program, "uScreenScale");
|
||||
glUniform2f(screenScale_handle, 1.0f/(float)screenWidth, 1.0f/(float)screenHeight);
|
||||
}
|
||||
|
||||
GLuint screenScale_handle = glGetUniformLocation(program, "uRedUnknown");
|
||||
glUniform1i(screenScale_handle, redUnknown);
|
||||
|
||||
GLuint attributeVertices = glGetAttribLocation(program, "a_Position");
|
||||
GLuint attributeUvs = glGetAttribLocation(program, "a_TexCoord");
|
||||
|
||||
glVertexAttribPointer(attributeVertices, 2, GL_FLOAT, GL_FALSE, 0, BackgroundRenderer_kVerticesDevice);
|
||||
glVertexAttribPointer(attributeUvs, 2, GL_FLOAT, GL_FALSE, 0, transformed_uvs?transformed_uvs:BackgroundRenderer_kTexCoord);
|
||||
|
||||
glEnableVertexAttribArray(attributeVertices);
|
||||
glEnableVertexAttribArray(attributeUvs);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
glDisableVertexAttribArray(attributeVertices);
|
||||
glDisableVertexAttribArray(attributeUvs);
|
||||
|
||||
glUseProgram(0);
|
||||
glDepthMask(GL_TRUE);
|
||||
glDisable (GL_BLEND);
|
||||
tango_gl::util::CheckGlError("BackgroundRenderer::Draw() error");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Copyright 2018 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
|
||||
#define C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#else // __APPLE__
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#include <OpenGLES/ES2/glext.h>
|
||||
#endif
|
||||
#include <cstdlib>
|
||||
|
||||
#include "util.h"
|
||||
|
||||
static const GLfloat BackgroundRenderer_kVerticesDevice[] = {
|
||||
-1.0f, -1.0f, +1.0f, -1.0f, -1.0f, +1.0f, +1.0f, +1.0f,
|
||||
};
|
||||
//static const GLfloat BackgroundRenderer_kVerticesView[] = {
|
||||
// 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
||||
//};
|
||||
static const GLfloat BackgroundRenderer_kVerticesView[] = {
|
||||
0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
|
||||
};
|
||||
static const GLfloat BackgroundRenderer_kTexCoord[] = {
|
||||
1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
};
|
||||
|
||||
//android phone
|
||||
//11 10 01 00 // portrait
|
||||
//01 11 00 10 // left
|
||||
//10 00 11 01 // right
|
||||
//00 01 10 11 // down
|
||||
|
||||
|
||||
// This class renders the passthrough camera image into the OpenGL frame.
|
||||
class BackgroundRenderer {
|
||||
public:
|
||||
// Positions of the quad vertices in clip space (X, Y).
|
||||
|
||||
static constexpr int kNumVertices = 4;
|
||||
|
||||
public:
|
||||
BackgroundRenderer() = default;
|
||||
~BackgroundRenderer();
|
||||
|
||||
// Sets up OpenGL state. Must be called on the OpenGL thread and before any
|
||||
// other methods below.
|
||||
void InitializeGlContent(GLuint textureId, bool oes);
|
||||
|
||||
// Draws the background image. This methods must be called for every ArFrame
|
||||
// returned by ArSession_update() to catch display geometry change events.
|
||||
void Draw(const float * transformed_uvs, const GLuint & depthTexture, int screenWidth, int screenHeight, bool redUnknown);
|
||||
|
||||
private:
|
||||
static std::vector<GLuint> shaderPrograms_;
|
||||
GLuint texture_id_;
|
||||
bool oes_ = false;
|
||||
};
|
||||
|
||||
#endif // C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_
|
||||
@@ -0,0 +1,131 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef BOUNDING_BOX_DRAWABLE_H_
|
||||
#define BOUNDING_BOX_DRAWABLE_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
class BoundingBoxDrawable : public tango_gl::Line
|
||||
{
|
||||
public:
|
||||
BoundingBoxDrawable() :
|
||||
Line(3.0f, GL_LINES)
|
||||
{
|
||||
vec_vertices_.resize(24);
|
||||
}
|
||||
|
||||
void updateVertices(const pcl::PointXYZ & min, const pcl::PointXYZ & max)
|
||||
{
|
||||
int index = 0;
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = min.z;
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
vec_vertices_[index].x = max.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = min.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
vec_vertices_[index].x = min.x;
|
||||
vec_vertices_[index].y = max.y;
|
||||
vec_vertices_[index++].z = max.z;
|
||||
}
|
||||
|
||||
};
|
||||
#endif // TANGO_GL_LINE_H_
|
||||
@@ -0,0 +1,164 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "graph_drawable.h"
|
||||
#include "rtabmap/utilite/ULogger.h"
|
||||
#include "util.h"
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <GLES2/gl2.h>
|
||||
#else //__APPLE__
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#endif
|
||||
|
||||
GraphDrawable::GraphDrawable(
|
||||
GLuint shaderProgram,
|
||||
const std::map<int, rtabmap::Transform> & poses,
|
||||
const std::multimap<int, rtabmap::Link> & links) :
|
||||
vertex_buffers_(0),
|
||||
pose_(1.0f),
|
||||
visible_(true),
|
||||
lineWidth_(3.0f),
|
||||
shader_program_(shaderProgram)
|
||||
{
|
||||
UASSERT(!poses.empty());
|
||||
|
||||
glGenBuffers(1, &vertex_buffers_);
|
||||
|
||||
if(vertex_buffers_)
|
||||
{
|
||||
LOGI("Creating vertex buffer %d", vertex_buffers_);
|
||||
std::vector<float> vertices = std::vector<float>(poses.size()*3);
|
||||
int i=0;
|
||||
std::map<int, int> idsToIndices;
|
||||
for(std::map<int, rtabmap::Transform>::const_iterator iter=poses.begin(); iter!=poses.end(); ++iter)
|
||||
{
|
||||
vertices[i*3] = iter->second.x();
|
||||
vertices[i*3+1] = iter->second.y();
|
||||
vertices[i*3+2] = iter->second.z();
|
||||
idsToIndices.insert(std::make_pair(iter->first, i));
|
||||
++i;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
GLint error = glGetError();
|
||||
if(error != GL_NO_ERROR)
|
||||
{
|
||||
LOGI("OpenGL: Could not allocate point cloud (0x%x)\n", error);
|
||||
vertex_buffers_ = 0;
|
||||
}
|
||||
else if(links.size())
|
||||
{
|
||||
neighborIndices_.resize(links.size() * 2);
|
||||
loopClosureIndices_.resize(links.size() * 2);
|
||||
int oiNeighbors = 0;
|
||||
int oiLoopClosures = 0;
|
||||
for(std::multimap<int, rtabmap::Link>::const_iterator iter=links.begin(); iter!=links.end(); ++iter)
|
||||
{
|
||||
std::map<int, int>::const_iterator jterFrom = idsToIndices.find(iter->second.from());
|
||||
std::map<int, int>::const_iterator jterTo = idsToIndices.find(iter->second.to());
|
||||
if(jterFrom != idsToIndices.end() && jterTo != idsToIndices.end())
|
||||
{
|
||||
if(iter->second.type() == rtabmap::Link::kNeighbor)
|
||||
{
|
||||
neighborIndices_[oiNeighbors++] = (unsigned short)jterFrom->second;
|
||||
neighborIndices_[oiNeighbors++] = (unsigned short)jterTo->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
loopClosureIndices_[oiLoopClosures++] = (unsigned short)jterFrom->second;
|
||||
loopClosureIndices_[oiLoopClosures++] = (unsigned short)jterTo->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
neighborIndices_.resize(oiNeighbors);
|
||||
loopClosureIndices_.resize(oiLoopClosures);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GraphDrawable::~GraphDrawable()
|
||||
{
|
||||
LOGI("Freeing cloud buffer %d", vertex_buffers_);
|
||||
if (vertex_buffers_)
|
||||
{
|
||||
glDeleteBuffers(1, &vertex_buffers_);
|
||||
tango_gl::util::CheckGlError("GraphDrawable::~GraphDrawable()");
|
||||
vertex_buffers_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void GraphDrawable::setPose(const rtabmap::Transform & pose)
|
||||
{
|
||||
UASSERT(!pose.isNull());
|
||||
|
||||
pose_ = glmFromTransform(pose);
|
||||
}
|
||||
|
||||
void GraphDrawable::Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix) {
|
||||
|
||||
if(vertex_buffers_ && (neighborIndices_.size() || loopClosureIndices_.size()) && visible_)
|
||||
{
|
||||
glUseProgram(shader_program_);
|
||||
glLineWidth(lineWidth_);
|
||||
|
||||
GLuint mvp_handle_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
glm::mat4 mvp_mat = projectionMatrix * viewMatrix * pose_;
|
||||
glUniformMatrix4fv(mvp_handle_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
GLuint color_handle = glGetUniformLocation(shader_program_, "color");
|
||||
|
||||
GLint attribute_vertex = glGetAttribLocation(shader_program_, "vertex");
|
||||
|
||||
glEnableVertexAttribArray(attribute_vertex);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
|
||||
glVertexAttribPointer(attribute_vertex, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), 0);
|
||||
|
||||
if(neighborIndices_.size())
|
||||
{
|
||||
glUniform3f(color_handle, 1.0f, 0.0f, 0.0f); // blue for neighbors
|
||||
glDrawElements(GL_LINES, neighborIndices_.size(), GL_UNSIGNED_SHORT, neighborIndices_.data());
|
||||
}
|
||||
if(loopClosureIndices_.size())
|
||||
{
|
||||
glUniform3f(color_handle, 0.0f, 0.0f, 1.0f); // red for loop closures
|
||||
glDrawElements(GL_LINES, loopClosureIndices_.size(), GL_UNSIGNED_SHORT, loopClosureIndices_.data());
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glUseProgram(0);
|
||||
tango_gl::util::CheckGlError("GraphDrawable::Render()");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef GRAPH_DRAWABLE_H_
|
||||
#define GRAPH_DRAWABLE_H_
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <jni.h>
|
||||
#endif
|
||||
#include <tango-gl/util.h>
|
||||
#include <vector>
|
||||
#include <pcl/point_cloud.h>
|
||||
#include <pcl/point_types.h>
|
||||
#include <rtabmap/core/Transform.h>
|
||||
#include <rtabmap/core/Link.h>
|
||||
#include <pcl/Vertices.h>
|
||||
#include "util.h"
|
||||
|
||||
class GraphDrawable {
|
||||
public:
|
||||
GraphDrawable(
|
||||
GLuint shaderProgram,
|
||||
const std::map<int, rtabmap::Transform> & poses,
|
||||
const std::multimap<int, rtabmap::Link> & links);
|
||||
virtual ~GraphDrawable();
|
||||
|
||||
void setPose(const rtabmap::Transform & mapToOdom);
|
||||
void setVisible(bool visible) {visible_=visible;}
|
||||
|
||||
void Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix);
|
||||
|
||||
private:
|
||||
// Vertex buffer of the point cloud geometry.
|
||||
GLuint vertex_buffers_;
|
||||
std::vector<GLushort> neighborIndices_;
|
||||
std::vector<GLushort> loopClosureIndices_;
|
||||
glm::mat4 pose_;
|
||||
bool visible_;
|
||||
float lineWidth_;
|
||||
|
||||
GLuint shader_program_;
|
||||
};
|
||||
|
||||
#endif // GRAPH_DRAWABLE_H_
|
||||
@@ -0,0 +1,981 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
|
||||
#include <jni.h>
|
||||
#include <RTABMapApp.h>
|
||||
#include <scene.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GetJStringContent(JNIEnv *AEnv, jstring AStr, std::string &ARes) {
|
||||
if (!AStr) {
|
||||
ARes.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const char *s = AEnv->GetStringUTFChars(AStr,NULL);
|
||||
ARes=s;
|
||||
AEnv->ReleaseStringUTFChars(AStr,s);
|
||||
}
|
||||
|
||||
inline jlong jptr(RTABMapApp *native_computer_vision_application) {
|
||||
return reinterpret_cast<intptr_t>(native_computer_vision_application);
|
||||
}
|
||||
|
||||
inline RTABMapApp *native(jlong ptr) {
|
||||
return reinterpret_cast<RTABMapApp *>(ptr);
|
||||
}
|
||||
|
||||
JNIEXPORT jlong JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_createNativeApplication(
|
||||
JNIEnv* env, jclass, jobject activity)
|
||||
{
|
||||
return jptr(new RTABMapApp(env, activity));
|
||||
}
|
||||
|
||||
JNIEXPORT void Java_com_introlab_rtabmap_RTABMapLib_destroyNativeApplication(
|
||||
JNIEnv *, jclass, jlong native_application) {
|
||||
if(native_application)
|
||||
{
|
||||
delete native(native_application);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setScreenRotation(
|
||||
JNIEnv* env, jclass, jlong native_application, int displayRotation, int cameraRotation)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setScreenRotation(displayRotation, cameraRotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT int JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_openDatabase(
|
||||
JNIEnv* env, jclass, jlong native_application, jstring databasePath, bool databaseInMemory, bool optimize, bool clearDatabase)
|
||||
{
|
||||
std::string databasePathC;
|
||||
GetJStringContent(env,databasePath,databasePathC);
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->openDatabase(databasePathC, databaseInMemory, optimize, clearDatabase);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT bool JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_recover(
|
||||
JNIEnv* env, jclass, jlong native_application, jstring from, jstring to)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
std::string toC;
|
||||
GetJStringContent(env,to,toC);
|
||||
std::string fromC;
|
||||
GetJStringContent(env,from,fromC);
|
||||
return native(native_application)->recover(fromC, toC);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT bool JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_isBuiltWith(
|
||||
JNIEnv* env, jclass, jlong native_application, int cameraDriver) {
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->isBuiltWith(cameraDriver);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT bool JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_startCamera(
|
||||
JNIEnv* env, jclass, jlong native_application, jobject iBinder, jobject context, jobject activity, int driver) {
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->startCamera(env, iBinder, context, activity, driver);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_initGlContent(
|
||||
JNIEnv*, jclass, jlong native_application) {
|
||||
if(native_application)
|
||||
{
|
||||
native(native_application)->InitializeGLContent();
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setupGraphic(
|
||||
JNIEnv*, jclass, jlong native_application, jint width, jint height) {
|
||||
if(native_application)
|
||||
{
|
||||
native(native_application)->SetViewPort(width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT int JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_render(
|
||||
JNIEnv*, jclass, jlong native_application) {
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->Render();
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_stopCamera(
|
||||
JNIEnv*, jclass, jlong native_application) {
|
||||
if(native_application)
|
||||
{
|
||||
native(native_application)->stopCamera();
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setCamera(
|
||||
JNIEnv*, jclass, jlong native_application, int camera_index) {
|
||||
if(native_application)
|
||||
{
|
||||
using namespace tango_gl;
|
||||
GestureCamera::CameraType cam_type =
|
||||
static_cast<GestureCamera::CameraType>(camera_index);
|
||||
native(native_application)->SetCameraType(cam_type);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_onTouchEvent(
|
||||
JNIEnv*, jclass, jlong native_application, int touch_count, int event, float x0, float y0, float x1,
|
||||
float y1) {
|
||||
if(native_application)
|
||||
{
|
||||
using namespace tango_gl;
|
||||
GestureCamera::TouchEvent touch_event =
|
||||
static_cast<GestureCamera::TouchEvent>(event);
|
||||
native(native_application)->OnTouchEvent(touch_count, touch_event, x0, y0, x1, y1);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setPausedMapping(
|
||||
JNIEnv*, jclass, jlong native_application, bool paused)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setPausedMapping(paused);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setOnlineBlending(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setOnlineBlending(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMapCloudShown(
|
||||
JNIEnv*, jclass, jlong native_application, bool shown)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setMapCloudShown(shown);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setOdomCloudShown(
|
||||
JNIEnv*, jclass, jlong native_application, bool shown)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setOdomCloudShown(shown);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMeshRendering(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled, bool withTexture)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setMeshRendering(enabled, withTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setPointSize(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setPointSize(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setFOV(
|
||||
JNIEnv*, jclass, jlong native_application, float fov)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setFOV(fov);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setOrthoCropFactor(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setOrthoCropFactor(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setGridRotation(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setGridRotation(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setLighting(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setLighting(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setBackfaceCulling(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setBackfaceCulling(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setWireframe(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setWireframe(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setLocalizationMode(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setLocalizationMode(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setTrajectoryMode(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setTrajectoryMode(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setGraphOptimization(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setGraphOptimization(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setNodesFiltering(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setNodesFiltering(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setGraphVisible(
|
||||
JNIEnv*, jclass, jlong native_application, bool visible)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setGraphVisible(visible);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setGridVisible(
|
||||
JNIEnv*, jclass, jlong native_application, bool visible)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setGridVisible(visible);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setRawScanSaved(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setRawScanSaved(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setFullResolution(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setFullResolution(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setSmoothing(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setSmoothing(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setDepthBleedingError(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setDepthBleedingError(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setDepthFromMotion(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setDepthFromMotion(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setCameraColor(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setCameraColor(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setAppendMode(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setAppendMode(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setUpstreamRelocalizationAccThr(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setUpstreamRelocalizationAccThr(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setDataRecorderMode(
|
||||
JNIEnv*, jclass, jlong native_application, bool enabled)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setDataRecorderMode(enabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMaxCloudDepth(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setMaxCloudDepth(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMinCloudDepth(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setMinCloudDepth(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setCloudDensityLevel(
|
||||
JNIEnv*, jclass, jlong native_application, int value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setCloudDensityLevel(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMeshAngleTolerance(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setMeshAngleTolerance(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMeshTriangleSize(
|
||||
JNIEnv*, jclass, jlong native_application, int value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setMeshTriangleSize(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setClusterRatio(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setClusterRatio(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMaxGainRadius(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setMaxGainRadius(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setRenderingTextureDecimation(
|
||||
JNIEnv*, jclass, jlong native_application, int value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setRenderingTextureDecimation(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setBackgroundColor(
|
||||
JNIEnv*, jclass, jlong native_application, float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setBackgroundColor(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
JNIEXPORT jint JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setMappingParameter(
|
||||
JNIEnv* env, jclass, jlong native_application, jstring key, jstring value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
std::string keyC, valueC;
|
||||
GetJStringContent(env,key,keyC);
|
||||
GetJStringContent(env,value,valueC);
|
||||
return native(native_application)->setMappingParameter(keyC, valueC);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_setGPS(
|
||||
JNIEnv*, jclass, jlong native_application,
|
||||
double stamp,
|
||||
double longitude,
|
||||
double latitude,
|
||||
double altitude,
|
||||
double accuracy,
|
||||
double bearing)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->setGPS(rtabmap::GPS(stamp,
|
||||
longitude,
|
||||
latitude,
|
||||
altitude,
|
||||
accuracy,
|
||||
bearing));
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_addEnvSensor(
|
||||
JNIEnv*, jclass, jlong native_application,
|
||||
int type,
|
||||
float value)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->addEnvSensor(type, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_save(
|
||||
JNIEnv* env, jclass, jlong native_application, jstring databasePath)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
std::string databasePathC;
|
||||
GetJStringContent(env,databasePath,databasePathC);
|
||||
return native(native_application)->save(databasePathC);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_cancelProcessing(
|
||||
JNIEnv* env, jclass, jlong native_application)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->cancelProcessing();
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT bool JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_exportMesh(
|
||||
JNIEnv* env, jclass, jlong native_application,
|
||||
float cloudVoxelSize,
|
||||
bool regenerateCloud,
|
||||
bool meshing,
|
||||
int textureSize,
|
||||
int textureCount,
|
||||
int normalK,
|
||||
bool optimized,
|
||||
float optimizedVoxelSize,
|
||||
int optimizedDepth,
|
||||
int optimizedMaxPolygons,
|
||||
float optimizedColorRadius,
|
||||
bool optimizedCleanWhitePolygons,
|
||||
int optimizedMinClusterSize,
|
||||
float optimizedMaxTextureDistance,
|
||||
int optimizedMinTextureClusterSize,
|
||||
bool blockRendering)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->exportMesh(
|
||||
cloudVoxelSize,
|
||||
regenerateCloud,
|
||||
meshing,
|
||||
textureSize,
|
||||
textureCount,
|
||||
normalK,
|
||||
optimized,
|
||||
optimizedVoxelSize,
|
||||
optimizedDepth,
|
||||
optimizedMaxPolygons,
|
||||
optimizedColorRadius,
|
||||
optimizedCleanWhitePolygons,
|
||||
optimizedMinClusterSize,
|
||||
optimizedMaxTextureDistance,
|
||||
optimizedMinTextureClusterSize,
|
||||
0,
|
||||
blockRendering);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT bool JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_postExportation(
|
||||
JNIEnv* env, jclass, jlong native_application, bool visualize)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->postExportation(visualize);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT bool JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_writeExportedMesh(
|
||||
JNIEnv* env, jclass, jlong native_application, jstring directory, jstring name)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
std::string directoryC;
|
||||
GetJStringContent(env,directory,directoryC);
|
||||
std::string nameC;
|
||||
GetJStringContent(env,name,nameC);
|
||||
return native(native_application)->writeExportedMesh(directoryC, nameC);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
JNIEXPORT int JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_postProcessing(
|
||||
JNIEnv* env, jclass, jlong native_application, int approach)
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
return native(native_application)->postProcessing(approach);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_postOdometryEvent(
|
||||
JNIEnv* env, jclass, jlong native_application,
|
||||
float x, float y, float z, float qx, float qy, float qz, float qw,
|
||||
float rgb_fx, float rgb_fy, float rgb_cx, float rgb_cy,
|
||||
float rgbFrameX, float rgbFrameY, float rgbFrameZ, float rgbFrameQX, float rgbFrameQY, float rgbFrameQZ, float rgbFrameQW,
|
||||
double stamp,
|
||||
jobject yPlane, jobject uPlane, jobject vPlane, int yPlaneLen, int rgbWidth, int rgbHeight, int rgbFormat,
|
||||
jobject points, int pointsLen,
|
||||
float vx, float vy, float vz, float vqx, float vqy, float vqz, float vqw, //view matrix
|
||||
float p00, float p11, float p02, float p12, float p22, float p32, float p23, // projection matrix
|
||||
float t0, float t1, float t2, float t3, float t4, float t5, float t6, float t7) // tex coord
|
||||
{
|
||||
if(native_application)
|
||||
{
|
||||
void *yPtr = env->GetDirectBufferAddress(yPlane);
|
||||
void *uPtr = env->GetDirectBufferAddress(uPlane);
|
||||
void *vPtr = env->GetDirectBufferAddress(vPlane);
|
||||
float *pointsPtr = (float *)env->GetDirectBufferAddress(points);
|
||||
native(native_application)->postOdometryEvent(
|
||||
rtabmap::Transform(x,y,z,qx,qy,qz,qw),
|
||||
rgb_fx,rgb_fy,rgb_cx,rgb_cy,
|
||||
0,0,0,0,
|
||||
rtabmap::Transform(rgbFrameX, rgbFrameY, rgbFrameZ, rgbFrameQX, rgbFrameQY, rgbFrameQZ, rgbFrameQW),
|
||||
rtabmap::Transform(),
|
||||
stamp,
|
||||
0,
|
||||
yPtr, uPtr, vPtr, yPlaneLen, rgbWidth, rgbHeight, rgbFormat,
|
||||
0,0,0,0,0, //depth
|
||||
0,0,0,0,0, //conf
|
||||
pointsPtr, pointsLen, 4,
|
||||
rtabmap::Transform(vx, vy, vz, vqx, vqy, vqz, vqw),
|
||||
p00, p11, p02, p12, p22, p32, p23,
|
||||
t0, t1, t2, t3, t4, t5, t6, t7);
|
||||
}
|
||||
else
|
||||
{
|
||||
UERROR("native_application is null!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_introlab_rtabmap_RTABMapLib_postOdometryEventDepth(
|
||||
JNIEnv* env, jclass, jlong native_application,
|
||||
float x, float y, float z, float qx, float qy, float qz, float qw,
|
||||
float rgb_fx, float rgb_fy, float rgb_cx, float rgb_cy,
|
||||
float depth_fx, float depth_fy, float depth_cx, float depth_cy,
|
||||
float rgbFrameX, float rgbFrameY, float rgbFrameZ, float rgbFrameQX, float rgbFrameQY, float rgbFrameQZ, float rgbFrameQW,
|
||||
float depthFrameX, float depthFrameY, float depthFrameZ, float depthFrameQX, float depthFrameQY, float depthFrameQZ, float depthFrameQW,
|
||||
double rgbStamp,
|
||||
double depthStamp,
|
||||
jobject yPlane, jobject uPlane, jobject vPlane, int yPlaneLen, int rgbWidth, int rgbHeight, int rgbFormat,
|
||||
jobject depth, int depthLen, int depthWidth, int depthHeight, int depthFormat,
|
||||
jobject points, int pointsLen,
|
||||
float vx, float vy, float vz, float vqx, float vqy, float vqz, float vqw, //view matrix
|
||||
float p00, float p11, float p02, float p12, float p22, float p32, float p23, // projection matrix
|
||||
float t0, float t1, float t2, float t3, float t4, float t5, float t6, float t7) // tex coord)
|
||||
{
|
||||
void *yPtr = env->GetDirectBufferAddress(yPlane);
|
||||
void *uPtr = env->GetDirectBufferAddress(uPlane);
|
||||
void *vPtr = env->GetDirectBufferAddress(vPlane);
|
||||
void *depthPtr = env->GetDirectBufferAddress(depth);
|
||||
float *pointsPtr = (float *)env->GetDirectBufferAddress(points);
|
||||
native(native_application)->postOdometryEvent(
|
||||
rtabmap::Transform(x,y,z,qx,qy,qz,qw),
|
||||
rgb_fx,rgb_fy,rgb_cx,rgb_cy,
|
||||
depth_fx,depth_fy,depth_cx,depth_cy,
|
||||
rtabmap::Transform(rgbFrameX, rgbFrameY, rgbFrameZ, rgbFrameQX, rgbFrameQY, rgbFrameQZ, rgbFrameQW),
|
||||
rtabmap::Transform(depthFrameX, depthFrameY, depthFrameZ, depthFrameQX, depthFrameQY, depthFrameQZ, depthFrameQW),
|
||||
rgbStamp,
|
||||
depthStamp,
|
||||
yPtr, uPtr, vPtr, yPlaneLen, rgbWidth, rgbHeight, rgbFormat,
|
||||
depthPtr, depthLen, depthWidth, depthHeight, depthFormat,
|
||||
0,0,0,0,0, // conf
|
||||
pointsPtr, pointsLen, 4,
|
||||
rtabmap::Transform(vx, vy, vz, vqx, vqy, vqz, vqw),
|
||||
p00, p11, p02, p12, p22, p32, p23,
|
||||
t0, t1, t2, t3, t4, t5, t6, t7);
|
||||
}
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,141 @@
|
||||
/*
|
||||
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
|
||||
#define TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <jni.h>
|
||||
#endif
|
||||
|
||||
#include <tango-gl/util.h>
|
||||
#include <vector>
|
||||
#include <pcl/point_cloud.h>
|
||||
#include <pcl/point_types.h>
|
||||
#include <rtabmap/core/Transform.h>
|
||||
#include <pcl/Vertices.h>
|
||||
#include "util.h"
|
||||
|
||||
// PointCloudDrawable is responsible for the point cloud rendering.
|
||||
class PointCloudDrawable {
|
||||
public:
|
||||
static void createShaderPrograms();
|
||||
static void releaseShaderPrograms();
|
||||
|
||||
private:
|
||||
static std::vector<GLuint> shaderPrograms_;
|
||||
|
||||
public:
|
||||
PointCloudDrawable(
|
||||
const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
|
||||
const pcl::IndicesPtr & indices,
|
||||
float gainR = 1.0f,
|
||||
float gainG = 1.0f,
|
||||
float gainB = 1.0f);
|
||||
PointCloudDrawable(
|
||||
const rtabmap::Mesh & mesh,
|
||||
bool createWireframe = false);
|
||||
virtual ~PointCloudDrawable();
|
||||
|
||||
void updatePolygons(const std::vector<pcl::Vertices> & polygons, const std::vector<pcl::Vertices> & polygonsLowRes = std::vector<pcl::Vertices>(), bool createWireframe = false);
|
||||
void updateCloud(const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud, const pcl::IndicesPtr & indices);
|
||||
void updateMesh(const rtabmap::Mesh & mesh, bool createWireframe = false);
|
||||
void setPose(const rtabmap::Transform & pose);
|
||||
void setVisible(bool visible) {visible_=visible;}
|
||||
void setGains(float gainR, float gainG, float gainB) {gainR_ = gainR; gainG_ = gainG; gainB_ = gainB;}
|
||||
rtabmap::Transform getPose() const {return pose_;}
|
||||
const glm::mat4 & getPoseGl() const {return poseGl_;}
|
||||
bool isVisible() const {return visible_;}
|
||||
bool hasMesh() const {return index_buffers_[0] != 0;}
|
||||
bool hasTexture() const {return texture_ != 0;}
|
||||
float getMinHeight() const {return minHeight_;}
|
||||
const pcl::PointXYZ & aabbMinModel() const {return aabbMinModel_;}
|
||||
const pcl::PointXYZ & aabbMaxModel() const {return aabbMaxModel_;}
|
||||
const pcl::PointXYZ & aabbMinWorld() const {return aabbMinWorld_;}
|
||||
const pcl::PointXYZ & aabbMaxWorld() const {return aabbMaxWorld_;}
|
||||
|
||||
// Update current point cloud data.
|
||||
//
|
||||
// @param projection_mat: projection matrix from current render camera.
|
||||
// @param view_mat: view matrix from current render camera.
|
||||
// @param model_mat: model matrix for this point cloud frame.
|
||||
// @param vertices: all vertices in this point cloud frame.
|
||||
void Render(
|
||||
const glm::mat4 & projectionMatrix,
|
||||
const glm::mat4 & viewMatrix,
|
||||
bool meshRendering = true,
|
||||
float pointSize = 3.0f,
|
||||
bool textureRendering = false,
|
||||
bool lighting = true,
|
||||
float distanceToCamSqr = 0.0f,
|
||||
const GLuint & depthTexture = 0,
|
||||
int screenWidth = 0, // nonnull if depthTexture>0
|
||||
int screenHeight = 0, // nonnull if depthTexture>0
|
||||
float nearClipPlane = 0, // nonnull if depthTexture>0
|
||||
float farClipPlane = 0, // nonnull if depthTexture>0
|
||||
bool packDepthToColorChannel = false,
|
||||
bool wireFrame = false,
|
||||
bool hideSeams = false) const;
|
||||
|
||||
private:
|
||||
template<class PointT>
|
||||
void updateAABBMinMax(const PointT & pt, pcl::PointXYZ & min, pcl::PointXYZ & max)
|
||||
{
|
||||
if(pt.x<min.x) min.x = pt.x;
|
||||
if(pt.y<min.y) min.y = pt.y;
|
||||
if(pt.z<min.z) min.z = pt.z;
|
||||
if(pt.x>max.x) max.x = pt.x;
|
||||
if(pt.y>max.y) max.y = pt.y;
|
||||
if(pt.z>max.z) max.z = pt.z;
|
||||
}
|
||||
void updateAABBWorld(const rtabmap::Transform & pose);
|
||||
|
||||
private:
|
||||
// Vertex buffer of the point cloud geometry.
|
||||
GLuint vertex_buffer_;
|
||||
GLuint texture_;
|
||||
std::vector<GLuint> index_buffers_;
|
||||
std::vector<int> index_buffers_count_;
|
||||
int nPoints_;
|
||||
rtabmap::Transform pose_;
|
||||
glm::mat4 poseGl_;
|
||||
bool visible_;
|
||||
bool hasNormals_;
|
||||
std::vector<unsigned int> organizedToDenseIndices_;
|
||||
float minHeight_; // odom frame
|
||||
|
||||
float gainR_;
|
||||
float gainG_;
|
||||
float gainB_;
|
||||
|
||||
pcl::PointXYZ aabbMinModel_;
|
||||
pcl::PointXYZ aabbMaxModel_;
|
||||
pcl::PointXYZ aabbMinWorld_;
|
||||
pcl::PointXYZ aabbMaxWorld_;
|
||||
};
|
||||
|
||||
#endif // TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
|
||||
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "quad_color.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
static const float vertices[] = {-1.0f, -1.0f, 1.0f, -1.0f,
|
||||
-1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
QuadColor::QuadColor(float size) {
|
||||
SetShader();
|
||||
|
||||
vertices_.resize(8);
|
||||
for(int i=0; i<8; ++i)
|
||||
{
|
||||
vertices_[i] = vertices[i]*size;
|
||||
}
|
||||
}
|
||||
|
||||
QuadColor::QuadColor(
|
||||
float widthLeft,
|
||||
float widthRight,
|
||||
float heightBottom,
|
||||
float heightTop) {
|
||||
SetShader();
|
||||
|
||||
vertices_.resize(8);
|
||||
vertices_[0] = vertices[0]*widthLeft;
|
||||
vertices_[1] = vertices[1]*heightBottom;
|
||||
vertices_[2] = vertices[2]*widthRight;
|
||||
vertices_[3] = vertices[3]*heightBottom;
|
||||
vertices_[4] = vertices[4]*widthLeft;
|
||||
vertices_[5] = vertices[5]*heightTop;
|
||||
vertices_[6] = vertices[6]*widthRight;
|
||||
vertices_[7] = vertices[7]*heightTop;
|
||||
}
|
||||
|
||||
void QuadColor::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
|
||||
// Calculate MVP matrix and pass it to shader.
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
|
||||
|
||||
// Vertice binding
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 2, GL_FLOAT, GL_FALSE, 0, &vertices_[0]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glUseProgram(0);
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_QUADCOLOR_H_
|
||||
#define TANGO_GL_QUADCOLOR_H_
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
|
||||
class QuadColor : public tango_gl::DrawableObject {
|
||||
public:
|
||||
QuadColor(float size);
|
||||
QuadColor(float widthLeft,
|
||||
float widthRight,
|
||||
float heightBottom,
|
||||
float heightTop);
|
||||
QuadColor(const QuadColor& other) = delete;
|
||||
QuadColor& operator=(const QuadColor&) = delete;
|
||||
virtual ~QuadColor() {}
|
||||
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
};
|
||||
#endif // TANGO_GL_QUADCOLOR_H_
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 25 KiB |
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,272 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_POINT_CLOUD_SCENE_H_
|
||||
#define TANGO_POINT_CLOUD_SCENE_H_
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <jni.h>
|
||||
#endif
|
||||
#include <memory>
|
||||
#include <set>
|
||||
|
||||
#include "CameraMobile.h"
|
||||
#include <tango-gl/axis.h>
|
||||
#include <tango-gl/camera.h>
|
||||
#include <tango-gl/color.h>
|
||||
#include <tango-gl/gesture_camera.h>
|
||||
#include <tango-gl/grid.h>
|
||||
#include <tango-gl/frustum.h>
|
||||
#include <tango-gl/trace.h>
|
||||
#include <tango-gl/transform.h>
|
||||
#include <tango-gl/util.h>
|
||||
#include <tango-gl/circle.h>
|
||||
|
||||
#include <rtabmap/core/Transform.h>
|
||||
#include <rtabmap/core/Link.h>
|
||||
|
||||
#include "point_cloud_drawable.h"
|
||||
#include "graph_drawable.h"
|
||||
#include "bounding_box_drawable.h"
|
||||
#include "background_renderer.h"
|
||||
#include "text_drawable.h"
|
||||
#include "quad_color.h"
|
||||
|
||||
#include <pcl/point_cloud.h>
|
||||
#include <pcl/point_types.h>
|
||||
|
||||
// Scene provides OpenGL drawable objects and renders them for visualization.
|
||||
class Scene {
|
||||
public:
|
||||
static const glm::vec3 kHeightOffset;
|
||||
public:
|
||||
// Constructor and destructor.
|
||||
Scene();
|
||||
~Scene();
|
||||
|
||||
// Allocate OpenGL resources for rendering.
|
||||
void InitGLContent();
|
||||
|
||||
// Release non-OpenGL allocated resources.
|
||||
void DeleteResources();
|
||||
|
||||
// Setup GL view port.
|
||||
void SetupViewPort(int w, int h);
|
||||
int getViewPortWidth() const {return screenWidth_;}
|
||||
int getViewPortHeight() const {return screenHeight_;}
|
||||
|
||||
rtabmap::ScreenRotation getScreenRotation() const {return color_camera_to_display_rotation_;}
|
||||
void setScreenRotation(rtabmap::ScreenRotation colorCameraToDisplayRotation) {color_camera_to_display_rotation_ = colorCameraToDisplayRotation;}
|
||||
|
||||
void clear(); // removed all point clouds
|
||||
void clearLines();
|
||||
void clearTexts();
|
||||
void clearQuads();
|
||||
void clearCircles();
|
||||
|
||||
// Render loop.
|
||||
// @param: cur_pose_transformation, latest pose's transformation.
|
||||
// @param: point_cloud_transformation, pose transformation at point cloud
|
||||
// frame's timestamp.
|
||||
// @param: point_cloud_vertices, point cloud's vertices of the current point
|
||||
// frame.
|
||||
int Render(const float * uvsTransformed = 0, glm::mat4 arViewMatrix = glm::mat4(0), glm::mat4 arProjectionMatrix=glm::mat4(0), const rtabmap::Mesh & occlusionMesh=rtabmap::Mesh(), bool mapping=false);
|
||||
|
||||
// Set render camera's viewing angle, first person, third person or top down.
|
||||
//
|
||||
// @param: camera_type, camera type includes first person, third person and
|
||||
// top down
|
||||
void SetCameraType(tango_gl::GestureCamera::CameraType camera_type);
|
||||
tango_gl::GestureCamera::CameraType GetCameraType() const {return gesture_camera_->GetCameraType();}
|
||||
|
||||
void SetCameraPose(const rtabmap::Transform & pose); // opengl camera
|
||||
rtabmap::Transform GetCameraPose() const {return currentPose_!=0?*currentPose_:rtabmap::Transform();}
|
||||
rtabmap::Transform GetOpenGLCameraPose(float * fov = 0) const;
|
||||
|
||||
// Touch event passed from android activity. This function only support two
|
||||
// touches.
|
||||
//
|
||||
// @param: touch_count, total count for touches.
|
||||
// @param: event, touch event of current touch.
|
||||
// @param: x0, normalized touch location for touch 0 on x axis.
|
||||
// @param: y0, normalized touch location for touch 0 on y axis.
|
||||
// @param: x1, normalized touch location for touch 1 on x axis.
|
||||
// @param: y1, normalized touch location for touch 1 on y axis.
|
||||
void OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event,
|
||||
float x0, float y0, float x1, float y1);
|
||||
|
||||
void updateGraph(
|
||||
const std::map<int, rtabmap::Transform> & poses,
|
||||
const std::multimap<int, rtabmap::Link> & links);
|
||||
|
||||
void setGraphVisible(bool visible);
|
||||
void setGridVisible(bool visible);
|
||||
void setTraceVisible(bool visible);
|
||||
void setFrustumVisible(bool visible);
|
||||
|
||||
void addMarker(int id, const rtabmap::Transform & pose);
|
||||
void setMarkerPose(int id, const rtabmap::Transform & pose);
|
||||
bool hasMarker(int id) const;
|
||||
void removeMarker(int id);
|
||||
std::set<int> getAddedMarkers() const;
|
||||
|
||||
void addCloud(
|
||||
int id,
|
||||
const pcl::PointCloud<pcl::PointXYZRGB>::Ptr & cloud,
|
||||
const pcl::IndicesPtr & indices,
|
||||
const rtabmap::Transform & pose);
|
||||
void removeCloudOrMesh(int id);
|
||||
void addMesh(
|
||||
int id,
|
||||
const rtabmap::Mesh & mesh,
|
||||
const rtabmap::Transform & pose,
|
||||
bool createWireframe = false);
|
||||
void addLine(
|
||||
int id,
|
||||
const cv::Point3f & pt1,
|
||||
const cv::Point3f & pt2,
|
||||
const tango_gl::Color & color = tango_gl::Color(1.0f, 1.0f, 1.0f));
|
||||
void removeLine(int id);
|
||||
void addText(
|
||||
int id,
|
||||
const std::string & text,
|
||||
const rtabmap::Transform & pose,
|
||||
float size,
|
||||
const tango_gl::Color & color);
|
||||
void removeText(int id);
|
||||
void addQuad(
|
||||
int id,
|
||||
float size,
|
||||
const rtabmap::Transform & pose,
|
||||
const tango_gl::Color & color,
|
||||
float alpha = 1.0f);
|
||||
void addQuad(
|
||||
int id,
|
||||
float widthLeft,
|
||||
float widthRight,
|
||||
float heightBottom,
|
||||
float heightTop,
|
||||
const rtabmap::Transform & pose,
|
||||
const tango_gl::Color & color,
|
||||
float alpha =1.0f);
|
||||
void removeQuad(int id);
|
||||
bool hasQuad(int id) const;
|
||||
void addCircle(
|
||||
int id,
|
||||
float radius,
|
||||
const rtabmap::Transform & pose,
|
||||
const tango_gl::Color & color,
|
||||
float alpha = 1.0f);
|
||||
void removeCircle(int id);
|
||||
bool hasCircle(int id) const;
|
||||
|
||||
void setCloudPose(int id, const rtabmap::Transform & pose);
|
||||
void setCloudVisible(int id, bool visible);
|
||||
bool hasCloud(int id) const;
|
||||
bool hasMesh(int id) const;
|
||||
bool hasTexture(int id) const;
|
||||
std::set<int> getAddedClouds() const;
|
||||
void updateCloudPolygons(int id, const std::vector<pcl::Vertices> & polygons);
|
||||
void updateMesh(int id, const rtabmap::Mesh & mesh);
|
||||
void updateGains(int id, float gainR, float gainG, float gainB);
|
||||
|
||||
void setBlending(bool enabled) {blending_ = enabled;}
|
||||
void setMapRendering(bool enabled) {mapRendering_ = enabled;}
|
||||
void setMeshRendering(bool enabled, bool withTexture) {meshRendering_ = enabled; meshRenderingTexture_ = withTexture;}
|
||||
void setPointSize(float size) {pointSize_ = size;}
|
||||
void setFOV(float angle);
|
||||
void setOrthoCropFactor(float value);
|
||||
void setGridRotation(float angleDeg);
|
||||
void setLighting(bool enabled) {lighting_ = enabled;}
|
||||
void setBackfaceCulling(bool enabled) {backfaceCulling_ = enabled;}
|
||||
void setWireframe(bool enabled) {wireFrame_ = enabled;}
|
||||
void setTextureColorSeamsHidden(bool hidden) {textureColorSeamsHidden_ = hidden;}
|
||||
void setBackgroundColor(float r, float g, float b) {r_=r; g_=g; b_=b;} // 0.0f <> 1.0f
|
||||
void setGridColor(float r, float g, float b);
|
||||
|
||||
bool isBlending() const {return blending_;}
|
||||
bool isMapRendering() const {return mapRendering_;}
|
||||
bool isMeshRendering() const {return meshRendering_;}
|
||||
bool isMeshTexturing() const {return meshRendering_ && meshRenderingTexture_;}
|
||||
float getPointSize() const {return pointSize_;}
|
||||
bool isLighting() const {return lighting_;}
|
||||
bool isBackfaceCulling() const {return backfaceCulling_;}
|
||||
bool isWireframe() const {return wireFrame_;}
|
||||
|
||||
BackgroundRenderer * background_renderer_;
|
||||
|
||||
private:
|
||||
// Camera object that allows user to use touch input to interact with.
|
||||
tango_gl::GestureCamera* gesture_camera_;
|
||||
|
||||
// Device axis (in device frame of reference).
|
||||
tango_gl::Axis* axis_;
|
||||
|
||||
// Device frustum.
|
||||
tango_gl::Frustum* frustum_;
|
||||
|
||||
// Ground grid.
|
||||
tango_gl::Grid* grid_;
|
||||
|
||||
// Bounding box
|
||||
BoundingBoxDrawable * box_;
|
||||
|
||||
// Trace of pose data.
|
||||
tango_gl::Trace* trace_;
|
||||
GraphDrawable * graph_;
|
||||
bool graphVisible_;
|
||||
bool gridVisible_;
|
||||
bool traceVisible_;
|
||||
bool frustumVisible_;
|
||||
|
||||
std::map<int, tango_gl::Axis*> markers_;
|
||||
|
||||
rtabmap::ScreenRotation color_camera_to_display_rotation_;
|
||||
|
||||
std::map<int, PointCloudDrawable*> pointClouds_;
|
||||
std::map<int, tango_gl::Line*> lines_;
|
||||
std::map<int, TextDrawable*> texts_;
|
||||
std::map<int, QuadColor*> quads_;
|
||||
std::map<int, tango_gl::Circle*> circles_;
|
||||
|
||||
rtabmap::Transform * currentPose_;
|
||||
|
||||
// Shader to display point cloud.
|
||||
GLuint graph_shader_program_;
|
||||
|
||||
bool blending_;
|
||||
bool mapRendering_;
|
||||
bool meshRendering_;
|
||||
bool meshRenderingTexture_;
|
||||
float pointSize_;
|
||||
bool boundingBoxRendering_;
|
||||
bool lighting_;
|
||||
bool backfaceCulling_;
|
||||
bool wireFrame_;
|
||||
bool textureColorSeamsHidden_;
|
||||
float r_;
|
||||
float g_;
|
||||
float b_;
|
||||
GLuint fboId_;
|
||||
GLuint rboId_;
|
||||
GLuint depthTexture_; // 0=objects+occlusion
|
||||
GLsizei screenWidth_;
|
||||
GLsizei screenHeight_;
|
||||
bool doubleTapOn_;
|
||||
cv::Point2f doubleTapPos_;
|
||||
};
|
||||
|
||||
#endif // TANGO_POINT_CLOUD_SCENE_H_
|
||||
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/axis.h"
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const float float_vertices[] = {0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
static const float float_colors[] = {
|
||||
1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
|
||||
0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f};
|
||||
|
||||
Axis::Axis() : Line(3.0f, GL_LINES) {
|
||||
// Implement SetShader here, not using the dedault one.
|
||||
shader_program_ =
|
||||
util::CreateProgram(shaders::GetColorVertexShader().c_str(),
|
||||
shaders::GetBasicFragmentShader().c_str());
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
attrib_colors_ = glGetAttribLocation(shader_program_, "color");
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
|
||||
size_t size = sizeof(float_vertices) / (sizeof(float) * 3);
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
vec_vertices_.push_back(glm::vec3(float_vertices[i * 3],
|
||||
float_vertices[i * 3 + 1],
|
||||
float_vertices[i * 3 + 2]));
|
||||
vec_colors_.push_back(
|
||||
glm::vec4(float_colors[i * 4], float_colors[i * 4 + 1],
|
||||
float_colors[i * 4 + 2], float_colors[i * 4 + 3]));
|
||||
}
|
||||
}
|
||||
|
||||
void Axis::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
glLineWidth(line_width_);
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(glm::vec3), &vec_vertices_[0]);
|
||||
|
||||
glEnableVertexAttribArray(attrib_colors_);
|
||||
glVertexAttribPointer(attrib_colors_, 4, GL_FLOAT, GL_FALSE,
|
||||
sizeof(glm::vec4), &vec_colors_[0]);
|
||||
|
||||
glDrawArrays(render_mode_, 0, vec_vertices_.size());
|
||||
|
||||
glDisableVertexAttribArray(attrib_vertices_);
|
||||
glDisableVertexAttribArray(attrib_colors_);
|
||||
glUseProgram(0);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/band.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
// Set band resolution to 0.01m(1cm) when using UpdateVertexArray()
|
||||
static const float kMinDistanceSquared = 0.0001f;
|
||||
|
||||
Band::Band(const unsigned int max_length)
|
||||
: band_width_(0.2), max_length_(max_length) {
|
||||
SetShader();
|
||||
vertices_v_.reserve(max_length);
|
||||
pivot_left = glm::vec3(0, 0, 0);
|
||||
pivot_right = glm::vec3(0, 0, 0);
|
||||
}
|
||||
|
||||
void Band::SetWidth(const float width) {
|
||||
band_width_ = width;
|
||||
}
|
||||
|
||||
void Band::UpdateVertexArray(const glm::mat4 m, BandMode mode) {
|
||||
// First 2 vertices of a band + 3 arrow head vertices.
|
||||
bool need_to_initialize = (vertices_v_.size() < 5);
|
||||
|
||||
bool sufficient_delta = false;
|
||||
if (!need_to_initialize) {
|
||||
// Band head is the first two vertices after arrow head.
|
||||
glm::vec3 band_front = 0.5f * (vertices_v_[vertices_v_.size() - 4] +
|
||||
vertices_v_[vertices_v_.size() - 5]);
|
||||
sufficient_delta = kMinDistanceSquared <
|
||||
util::DistanceSquared(band_front, util::GetTranslationFromMatrix(m));
|
||||
}
|
||||
|
||||
if (need_to_initialize || sufficient_delta) {
|
||||
glm::vec3 left = glm::vec3(-band_width_ * 0.5f, 0, 0);
|
||||
glm::vec3 right = glm::vec3(band_width_ * 0.5f, 0, 0);
|
||||
glm::vec3 arrow_left = glm::vec3(-band_width_ * 0.75f, 0, 0);
|
||||
glm::vec3 arrow_right = glm::vec3(band_width_ * 0.75f, 0, 0);
|
||||
glm::vec3 arrow_front = glm::vec3(0, 0, -band_width_ * 0.75f);
|
||||
|
||||
// If keep right pivot point, or normal mode,
|
||||
// then only update left pivot point.
|
||||
if (mode == BandMode::kNormal || mode == BandMode::kKeepRight) {
|
||||
pivot_left = util::ApplyTransform(m, left);
|
||||
}
|
||||
// If keep left pivot point, or normal mode,
|
||||
// then only update right pivot point.
|
||||
if (mode == BandMode::kNormal || mode == BandMode::kKeepLeft) {
|
||||
pivot_right = util::ApplyTransform(m, right);
|
||||
}
|
||||
|
||||
glm::mat4 head_m = m;
|
||||
|
||||
if (mode != BandMode::kNormal) {
|
||||
glm::vec3 up = glm::vec3(0, 1.0f, 0);
|
||||
glm::vec3 position = 0.5f * (pivot_left + pivot_right);
|
||||
glm::vec3 heading = glm::cross(up, pivot_right-pivot_left);
|
||||
head_m = glm::inverse(glm::lookAt(glm::vec3(0, 0, 0), heading, up));
|
||||
head_m[3][0] = position.x;
|
||||
head_m[3][1] = position.y;
|
||||
head_m[3][2] = position.z;
|
||||
}
|
||||
|
||||
if (need_to_initialize) {
|
||||
vertices_v_.resize(5);
|
||||
} else {
|
||||
vertices_v_.resize(vertices_v_.size() + 2);
|
||||
}
|
||||
|
||||
size_t insertion_start = vertices_v_.size() - 5;
|
||||
vertices_v_[insertion_start + 0] = pivot_left;
|
||||
vertices_v_[insertion_start + 1] = pivot_right;
|
||||
vertices_v_[insertion_start + 2] = util::ApplyTransform(head_m, arrow_left);
|
||||
vertices_v_[insertion_start + 3] = util::ApplyTransform(head_m, arrow_right);
|
||||
vertices_v_[insertion_start + 4] = util::ApplyTransform(head_m, arrow_front);
|
||||
|
||||
if (vertices_v_.size() > max_length_) {
|
||||
vertices_v_.erase(vertices_v_.begin(), vertices_v_.begin() + 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Band::UpdateVertexArray(const glm::mat4 m) {
|
||||
// Defualt to call update with normal mode.
|
||||
UpdateVertexArray(m, BandMode::kNormal);
|
||||
}
|
||||
|
||||
void Band::SetVertexArray(const std::vector<glm::vec3>& v,
|
||||
const glm::vec3& up) {
|
||||
vertices_v_.clear();
|
||||
vertices_v_.reserve(2 * v.size());
|
||||
if (v.size() < 2)
|
||||
return;
|
||||
|
||||
for (size_t i = 0; i < v.size() - 1; ++i) {
|
||||
glm::vec3 gl_p_world_a = v[i];
|
||||
glm::vec3 gl_p_world_b = v[i + 1];
|
||||
glm::vec3 dir = glm::normalize(gl_p_world_b - gl_p_world_a);
|
||||
glm::vec3 left = glm::cross(up, dir);
|
||||
glm::normalize(left);
|
||||
|
||||
vertices_v_.push_back(gl_p_world_a + (band_width_ / 2.0f * left));
|
||||
vertices_v_.push_back(gl_p_world_a - (band_width_ / 2.0f * left));
|
||||
|
||||
// Cap the end of the path.
|
||||
if (i == v.size() - 2) {
|
||||
vertices_v_.push_back(gl_p_world_b + (band_width_ / 2.0f * left));
|
||||
vertices_v_.push_back(gl_p_world_b - (band_width_ / 2.0f * left));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Band::ClearVertexArray() { vertices_v_.clear(); }
|
||||
|
||||
void Band::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
|
||||
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(glm::vec3), &vertices_v_[0]);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertices_v_.size());
|
||||
glDisableVertexAttribArray(attrib_vertices_);
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,62 @@
|
||||
#include "tango-gl/bounding_box.h"
|
||||
|
||||
namespace tango_gl {
|
||||
BoundingBox::BoundingBox(const std::vector<float>& vertices) {
|
||||
// Set min and max to the first vertice.
|
||||
bounding_min_ = glm::vec3(vertices[0], vertices[1], vertices[2]);
|
||||
bounding_max_ = bounding_min_;
|
||||
size_t vertices_count = vertices.size() / 3;
|
||||
for (size_t i = 1; i < vertices_count; i += 3) {
|
||||
bounding_min_.x = std::min(vertices[i * 3], bounding_min_.x);
|
||||
bounding_min_.y = std::min(vertices[i * 3 + 1], bounding_min_.y);
|
||||
bounding_min_.z = std::min(vertices[i * 3 + 2], bounding_min_.z);
|
||||
|
||||
bounding_max_.x = std::max(vertices[i * 3], bounding_max_.x);
|
||||
bounding_max_.y = std::max(vertices[i * 3 + 1], bounding_max_.y);
|
||||
bounding_max_.z = std::max(vertices[i * 3 + 2], bounding_max_.z);
|
||||
}
|
||||
}
|
||||
|
||||
bool BoundingBox::IsIntersecting(const Segment& segment,
|
||||
const glm::quat& rotation,
|
||||
const glm::mat4& transformation) {
|
||||
// The current bounding box.
|
||||
glm::vec3 min, max;
|
||||
|
||||
// If the mesh has been rotated, we need to derive a new bounding box
|
||||
// based on the original one, if it just been translated or scaled,
|
||||
// we can still use the original one with current model matrix applied.
|
||||
if (rotation == glm::quat(1.0f, 0.0f, 0.0f, 0.0f)) {
|
||||
min = util::ApplyTransform(transformation, bounding_min_);
|
||||
max = util::ApplyTransform(transformation, bounding_max_);
|
||||
} else {
|
||||
std::vector<glm::vec3> box;
|
||||
// Derive 8 vertices of the new bounding box from original min and max.
|
||||
box.push_back(bounding_min_);
|
||||
box.push_back(bounding_max_);
|
||||
|
||||
box.push_back(glm::vec3(bounding_min_.x, bounding_max_.y, bounding_max_.z));
|
||||
box.push_back(glm::vec3(bounding_max_.x, bounding_min_.y, bounding_min_.z));
|
||||
|
||||
box.push_back(glm::vec3(bounding_min_.x, bounding_min_.y, bounding_max_.z));
|
||||
box.push_back(glm::vec3(bounding_max_.x, bounding_max_.y, bounding_min_.z));
|
||||
|
||||
box.push_back(glm::vec3(bounding_max_.x, bounding_min_.y, bounding_max_.z));
|
||||
box.push_back(glm::vec3(bounding_min_.x, bounding_max_.y, bounding_min_.z));
|
||||
|
||||
min = util::ApplyTransform(transformation, bounding_min_);
|
||||
max = min;
|
||||
for (size_t i = 1; i < box.size(); i++) {
|
||||
glm::vec3 temp = util::ApplyTransform(transformation, box[i]);
|
||||
min.x = std::min(temp.x, min.x);
|
||||
min.y = std::min(temp.y, min.y);
|
||||
min.z = std::min(temp.z, min.z);
|
||||
|
||||
max.x = std::max(temp.x, max.x);
|
||||
max.y = std::max(temp.y, max.y);
|
||||
max.z = std::max(temp.z, max.z);
|
||||
}
|
||||
}
|
||||
return util::SegmentAABBIntersect(min, max, segment.start, segment.end);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/camera.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
Camera::Camera() {
|
||||
field_of_view_ = 45.0f * DEGREE_2_RADIANS;
|
||||
aspect_ratio_ = 4.0f / 3.0f;
|
||||
width_ = 800.0f;
|
||||
height_ = 600.0f;
|
||||
near_clip_plane_ = 0.5f;
|
||||
far_clip_plane_ = 50.0f;
|
||||
ortho_ = false;
|
||||
orthoScale_ = 2.0f;
|
||||
orthoCropFactor_ = -1.0f;
|
||||
}
|
||||
|
||||
glm::mat4 Camera::GetViewMatrix() {
|
||||
return glm::inverse(GetTransformationMatrix());
|
||||
}
|
||||
|
||||
glm::mat4 Camera::GetProjectionMatrix() {
|
||||
if(ortho_)
|
||||
{
|
||||
return glm::ortho(-orthoScale_*aspect_ratio_, orthoScale_*aspect_ratio_, -orthoScale_, orthoScale_, orthoScale_ + orthoCropFactor_, far_clip_plane_);
|
||||
}
|
||||
return glm::perspective(field_of_view_, aspect_ratio_, near_clip_plane_, far_clip_plane_);
|
||||
}
|
||||
|
||||
void Camera::SetWindowSize(float width, float height) {
|
||||
width_ = width;
|
||||
height_ = height;
|
||||
aspect_ratio_ = width/height;
|
||||
}
|
||||
|
||||
void Camera::SetFieldOfView(float fov) {
|
||||
field_of_view_ = fov * DEGREE_2_RADIANS;
|
||||
}
|
||||
|
||||
void Camera::SetNearFarClipPlanes(const float near, const float far)
|
||||
{
|
||||
near_clip_plane_ = near;
|
||||
far_clip_plane_ = far;
|
||||
}
|
||||
|
||||
Camera::~Camera() {
|
||||
}
|
||||
|
||||
glm::mat4 Camera::ProjectionMatrixForCameraIntrinsics(float width, float height,
|
||||
float fx, float fy,
|
||||
float cx, float cy,
|
||||
float near, float far) {
|
||||
const float xscale = near / fx;
|
||||
const float yscale = near / fy;
|
||||
|
||||
const float xoffset = (cx - (width / 2.0)) * xscale;
|
||||
// Color camera's coordinates has y pointing downwards so we negate this term.
|
||||
const float yoffset = -(cy - (height / 2.0)) * yscale;
|
||||
|
||||
return glm::frustum(xscale * -width / 2.0f - xoffset,
|
||||
xscale * width / 2.0f - xoffset,
|
||||
yscale * -height / 2.0f - yoffset,
|
||||
yscale * height / 2.0f - yoffset,
|
||||
near, far);
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/circle.h"
|
||||
|
||||
namespace tango_gl {
|
||||
Circle::Circle(float radius, int resolution) : Mesh(GL_TRIANGLE_FAN){
|
||||
SetShader();
|
||||
std::vector<GLfloat> vertices;
|
||||
vertices.reserve(3 * (resolution + 2));
|
||||
vertices.push_back(0);
|
||||
vertices.push_back(0);
|
||||
vertices.push_back(0);
|
||||
float delta_theta = M_PI * 2.0f / static_cast<float>(resolution);
|
||||
for (int i = resolution; i >= 0; i--) {
|
||||
float theta = delta_theta * static_cast<float>(i);
|
||||
vertices.push_back(cos(theta) * radius);
|
||||
vertices.push_back(sin(theta) * radius);
|
||||
vertices.push_back(0);
|
||||
}
|
||||
SetVertices(vertices);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/conversions.h"
|
||||
|
||||
namespace tango_gl {
|
||||
namespace conversions {
|
||||
|
||||
glm::mat4 opengl_world_T_tango_world() {
|
||||
// Note glm is column-wise.
|
||||
return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, -1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
glm::mat4 color_camera_T_opengl_camera() {
|
||||
// Note glm is column-wise.
|
||||
return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, -1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
glm::mat4 depth_camera_T_opengl_camera() {
|
||||
// Note glm is column-wise.
|
||||
return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
glm::quat QuatTangoToGl(const glm::quat& tango_q_frame) {
|
||||
const float kSqrt2Over2 = std::sqrt(2.0) / 2.0f;
|
||||
// Tango frame is a -90 degree rotation about +X from the GL frame.
|
||||
glm::quat gl_q_tango = glm::quat(kSqrt2Over2, -kSqrt2Over2, 0.0f, 0.0f);
|
||||
return gl_q_tango * tango_q_frame;
|
||||
}
|
||||
|
||||
} // namespace gl_tango_conversions
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/cube.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const GLfloat const_vertices[] = {
|
||||
-1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f,
|
||||
1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
||||
-1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f,
|
||||
1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f,
|
||||
-1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
|
||||
1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
|
||||
-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
|
||||
1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f,
|
||||
1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f};
|
||||
|
||||
static const GLfloat const_normals[] = {
|
||||
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f,
|
||||
0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f};
|
||||
|
||||
Cube::Cube() {
|
||||
SetShader(true);
|
||||
std::vector<GLfloat> vertices(
|
||||
const_vertices,
|
||||
const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
|
||||
std::vector<GLfloat> normals(
|
||||
const_normals, const_normals + sizeof(const_normals) / sizeof(GLfloat));
|
||||
SetVertices(vertices, normals);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
void DrawableObject::SetShader() {
|
||||
shader_program_ =
|
||||
util::CreateProgram(shaders::GetBasicVertexShader().c_str(),
|
||||
shaders::GetBasicFragmentShader().c_str());
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
uniform_color_ = glGetUniformLocation(shader_program_, "color");
|
||||
}
|
||||
|
||||
void DrawableObject::DeleteGlResources() {
|
||||
if (shader_program_) {
|
||||
glDeleteShader(shader_program_);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawableObject::SetColor(float red, float green, float blue) {
|
||||
red_ = red;
|
||||
green_ = green;
|
||||
blue_ = blue;
|
||||
}
|
||||
void DrawableObject::SetColor(const Color& color) {
|
||||
SetColor(color.r, color.g, color.b);
|
||||
}
|
||||
|
||||
void DrawableObject::SetAlpha(const float alpha) { alpha_ = alpha; }
|
||||
|
||||
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices) {
|
||||
vertices_ = vertices;
|
||||
}
|
||||
|
||||
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices,
|
||||
const std::vector<GLushort>& indices) {
|
||||
vertices_ = vertices;
|
||||
indices_ = indices;
|
||||
}
|
||||
|
||||
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices,
|
||||
const std::vector<GLfloat>& normals) {
|
||||
vertices_ = vertices;
|
||||
normals_ = normals;
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "tango-gl/frustum.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const float float_vertices[] = {
|
||||
0.0f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f,
|
||||
0.0f, 0.0f, 0.0f, -1.0f, -1.0f, -1.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f, -1.0f, -1.0f,
|
||||
-1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f,
|
||||
1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
|
||||
1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f,
|
||||
-1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f};
|
||||
|
||||
Frustum::Frustum() : Line(3.0f, GL_LINES) {
|
||||
SetShader();
|
||||
size_t size = sizeof(float_vertices) / sizeof(float);
|
||||
for (size_t i = 0; i < size; i += 3) {
|
||||
vec_vertices_.push_back(glm::vec3(float_vertices[i], float_vertices[i + 1],
|
||||
float_vertices[i + 2]));
|
||||
}
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,254 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/gesture_camera.h"
|
||||
#include "tango-gl/util.h"
|
||||
#include "glm/gtx/quaternion.hpp"
|
||||
|
||||
namespace {
|
||||
// Render camera observation distance in third person camera mode.
|
||||
const float kThirdPersonCameraDist = 7.0f;
|
||||
|
||||
// Render camera observation distance in third person camera mode.
|
||||
const float kThirdPersonFollowCameraDist = 2.0f;
|
||||
|
||||
// Render camera observation distance in top down camera mode.
|
||||
const float kTopDownCameraDist = 5.0f;
|
||||
|
||||
// Zoom in speed.
|
||||
const float kZoomSpeed = 10.0f;
|
||||
|
||||
// Move speed
|
||||
const float kMoveSpeed = 10.0f;
|
||||
|
||||
// Rotation speed
|
||||
const float kRotationSpeed = 2.0f;
|
||||
|
||||
// Min/max clamp value of camera observation distance.
|
||||
const float kCamViewMinDist = .1f;
|
||||
const float kCamViewMaxDist = 100.f;
|
||||
|
||||
// FOV set up values.
|
||||
// Third and top down camera's FOV is 65 degrees.
|
||||
// First person camera's FOV is 85 degrees.
|
||||
const float kHighestFov = 120.0f;
|
||||
const float kHighFov = 85.0f;
|
||||
const float kLowFov = 65.0f;
|
||||
const float kLowestFov = 40.0f;
|
||||
}
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
GestureCamera::GestureCamera() :
|
||||
cam_cur_target_rot_(1,0,0,0),
|
||||
start_touch_dist_(0.0f),
|
||||
cur_touch_dist_(0.0f)
|
||||
{
|
||||
cam_parent_transform_ = new Transform();
|
||||
SetParent(cam_parent_transform_);
|
||||
}
|
||||
|
||||
GestureCamera::~GestureCamera() { delete cam_parent_transform_; }
|
||||
|
||||
void GestureCamera::OnTouchEvent(int touch_count, TouchEvent event, float x0,
|
||||
float y0, float x1, float y1) {
|
||||
|
||||
if (camera_type_!=kFirstPerson && touch_count == 1) {
|
||||
switch (event) {
|
||||
case kTouch0Down: {
|
||||
cam_start_angle_ = cam_cur_angle_;
|
||||
|
||||
touch0_start_position_.x = x0;
|
||||
touch0_start_position_.y = y0;
|
||||
break;
|
||||
}
|
||||
case kTouchMove: {
|
||||
glm::vec2 offset;
|
||||
|
||||
float rotation_x = (touch0_start_position_.y - y0) * kRotationSpeed;
|
||||
float rotation_y = (touch0_start_position_.x - x0) * kRotationSpeed;
|
||||
|
||||
if(camera_type_!=kTopOrtho)
|
||||
cam_cur_angle_.x = cam_start_angle_.x + rotation_x;
|
||||
cam_cur_angle_.y = cam_start_angle_.y + rotation_y;
|
||||
|
||||
StartCameraToCurrentTransform();
|
||||
|
||||
break;
|
||||
}
|
||||
default: { break; }
|
||||
}
|
||||
}
|
||||
if (touch_count == 2) {
|
||||
switch (event) {
|
||||
case kTouch1Down: {
|
||||
float abs_x = x0 - x1;
|
||||
float abs_y = y0 - y1;
|
||||
start_touch_dist_ = std::sqrt(abs_x * abs_x + abs_y * abs_y);
|
||||
cam_start_dist_ = GetPosition().z;
|
||||
cam_start_fov_ = this->getFOV();
|
||||
|
||||
// center touch
|
||||
touch0_start_position_.x = (x0+x1)/2.0f;
|
||||
touch0_start_position_.y = (y0+y1)/2.0f;
|
||||
break;
|
||||
}
|
||||
case kTouchMove: {
|
||||
float abs_x = x0 - x1;
|
||||
float abs_y = y0 - y1;
|
||||
float dist = start_touch_dist_ - std::sqrt(abs_x * abs_x + abs_y * abs_y);
|
||||
|
||||
if(camera_type_ == kFirstPerson)
|
||||
{
|
||||
this->SetFieldOfView(tango_gl::util::Clamp(cam_start_fov_ + dist * kZoomSpeed*10.0f, kLowestFov, kHighestFov));
|
||||
}
|
||||
else
|
||||
{
|
||||
cam_cur_dist_ = tango_gl::util::Clamp(cam_start_dist_ + dist * kZoomSpeed,
|
||||
kCamViewMinDist, kCamViewMaxDist);
|
||||
|
||||
this->SetOrthoMode(camera_type_ == kTopOrtho);
|
||||
if(camera_type_ == kTopOrtho)
|
||||
{
|
||||
this->SetOrthoScale(cam_cur_dist_);
|
||||
}
|
||||
|
||||
glm::vec2 touch_center_position((x0+x1)/2.0f, (y0+y1)/2.0f);
|
||||
glm::vec2 offset;
|
||||
offset.x = (touch_center_position.x - touch0_start_position_.x) * kMoveSpeed;
|
||||
offset.y = (touch_center_position.y - touch0_start_position_.y) * kMoveSpeed;
|
||||
touch0_start_position_ = touch_center_position;
|
||||
|
||||
StartCameraToCurrentTransform();
|
||||
|
||||
anchor_offset_ += glm::rotate(cam_parent_transform_->GetRotation(), glm::vec3(-offset.x, offset.y, 0));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: { break; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Segment GestureCamera::GetSegmentFromTouch(float normalized_x,
|
||||
float normalized_y,
|
||||
float touch_range) {
|
||||
float screen_height = touch_range * (2.0f * glm::tan(field_of_view_ * 0.5f));
|
||||
float screen_width = screen_height * aspect_ratio_;
|
||||
// normalized_x and normalized_x are from OnTouchEvent, top-left corner of the
|
||||
// screen
|
||||
// is [0, 0], transform it to opengl frame.
|
||||
normalized_x = normalized_x - 0.5f;
|
||||
normalized_y = 0.5f - normalized_y;
|
||||
glm::vec3 start =
|
||||
util::ApplyTransform(GetTransformationMatrix(), glm::vec3(0, 0, 0));
|
||||
glm::vec3 end = util::ApplyTransform(GetTransformationMatrix(),
|
||||
glm::vec3(normalized_x * screen_width, normalized_y * screen_height,
|
||||
-touch_range));
|
||||
Segment segment(start, end);
|
||||
return segment;
|
||||
}
|
||||
|
||||
void GestureCamera::SetAnchorPosition(const glm::vec3& pos, const glm::quat & rotation) {
|
||||
// Anchor position
|
||||
cam_parent_transform_->SetPosition(pos+anchor_offset_);
|
||||
|
||||
// Anchor rotation
|
||||
if(camera_type_ == kThirdPersonFollow)
|
||||
{
|
||||
cam_cur_target_rot_ = rotation;
|
||||
cam_cur_target_rot_.x = 0;
|
||||
cam_cur_target_rot_.z = 0;
|
||||
cam_cur_target_rot_ = glm::normalize(cam_cur_target_rot_);
|
||||
StartCameraToCurrentTransform();
|
||||
}
|
||||
}
|
||||
|
||||
void GestureCamera::SetCameraType(CameraType camera_index) {
|
||||
camera_type_ = camera_index;
|
||||
switch (camera_index) {
|
||||
case kFirstPerson:
|
||||
SetOrthoMode(false);
|
||||
SetFieldOfView(kLowestFov);
|
||||
SetNearFarClipPlanes(0.25, 25);
|
||||
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
cam_cur_dist_ = 0.0f;
|
||||
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
|
||||
cam_cur_angle_.x = 0.0f;
|
||||
cam_cur_angle_.y = 0.0f;
|
||||
cam_cur_target_rot_ = glm::quat(1,0,0,0);
|
||||
cam_parent_transform_->SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
StartCameraToCurrentTransform();
|
||||
break;
|
||||
case kThirdPerson:
|
||||
case kThirdPersonFollow:
|
||||
SetOrthoMode(false);
|
||||
SetFieldOfView(kLowFov);
|
||||
SetNearFarClipPlanes(1, 50);
|
||||
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
cam_cur_dist_ = camera_index==kThirdPersonFollow?kThirdPersonFollowCameraDist:kThirdPersonCameraDist;
|
||||
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
|
||||
cam_cur_angle_.x = -M_PI / 12.0f;
|
||||
cam_cur_angle_.y = kThirdPersonFollow?0:M_PI / 2.0f;
|
||||
cam_cur_target_rot_ = glm::quat(1,0,0,0);
|
||||
StartCameraToCurrentTransform();
|
||||
break;
|
||||
case kTopDown:
|
||||
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
SetOrthoMode(false);
|
||||
SetFieldOfView(kLowFov);
|
||||
SetNearFarClipPlanes(1, 50);
|
||||
cam_cur_dist_ = kTopDownCameraDist;
|
||||
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
|
||||
cam_cur_angle_.x = -M_PI / 2.0f;
|
||||
cam_cur_angle_.y = 0.0f;
|
||||
cam_cur_target_rot_ = glm::quat(1,0,0,0);
|
||||
StartCameraToCurrentTransform();
|
||||
break;
|
||||
case kTopOrtho:
|
||||
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
SetOrthoMode(true);
|
||||
SetOrthoScale(kTopDownCameraDist);
|
||||
SetOrthoCropFactor(-1.0f);
|
||||
SetFieldOfView(kLowFov);
|
||||
SetNearFarClipPlanes(1, 50);
|
||||
cam_cur_dist_ = kTopDownCameraDist;
|
||||
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
|
||||
cam_cur_angle_.x = -M_PI / 2.0f;
|
||||
cam_cur_angle_.y = 0.0f;
|
||||
cam_cur_target_rot_ = glm::quat(1,0,0,0);
|
||||
StartCameraToCurrentTransform();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GestureCamera::StartCameraToCurrentTransform()
|
||||
{
|
||||
//Anchor rotation
|
||||
glm::quat parent_cam_rot = glm::rotate(cam_cur_target_rot_, cam_cur_angle_.y, glm::vec3(0, 1, 0));
|
||||
parent_cam_rot = glm::rotate(parent_cam_rot, cam_cur_angle_.x, glm::vec3(1, 0, 0));
|
||||
cam_parent_transform_->SetRotation(parent_cam_rot);
|
||||
|
||||
//Camera position
|
||||
SetPosition(glm::vec3(0, 0, cam_cur_dist_));
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,59 @@
|
||||
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
* Distributed under the Project Tango Preview Development Kit (PDK) Agreement.
|
||||
* CONFIDENTIAL. AUTHORIZED USE ONLY. DO NOT REDISTRIBUTE.
|
||||
*/
|
||||
|
||||
#include "tango-gl/goal_marker.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const GLfloat const_vertices[] = {
|
||||
-4.5298f, -0.2676f, 0.0, -4.3209f, -1.3857f, 0.0, -3.7242f,
|
||||
-11.1445f, 0.0, -5.6799f, -8.9811f, 0.0, -4.4540f, 0.8673f,
|
||||
0.0, -7.8376f, -6.4508f, 0.0, -9.5223f, -3.0538f, 0.0,
|
||||
-9.9826f, -0.5898f, 0.0, -9.8157f, 1.9113f, 0.0, -9.0320f,
|
||||
4.2923f, 0.0, -7.6808f, 6.4036f, 0.0, -5.8469f, 8.1125f,
|
||||
0.0, -3.6457f, 9.3117f, 0.0, -4.0984f, 1.9477f, 0.0,
|
||||
-1.2155f, 9.9259f, 0.0, -3.4853f, 2.9057f, 0.0, 1.2912f,
|
||||
9.9163f, 0.0, -2.6532f, 3.6812f, 0.0, 3.7167f, 9.2837f,
|
||||
0.0, -1.6543f, 4.2254f, 0.0, 5.9087f, 8.0677f, 0.0,
|
||||
-0.5515f, 4.5040f, 0.0, 7.7294f, 6.3448f, 0.0, 0.5859f,
|
||||
4.4997f, 0.0, 9.0645f, 4.2232f, 0.0, 1.6865f, 4.2126f,
|
||||
0.0, 9.8300f, 1.8363f, 0.0, 2.6812f, 3.6609f, 0.0,
|
||||
9.9778f, -0.6660f, 0.0, 3.5074f, 2.8791f, 0.0, 9.4987f,
|
||||
-3.1264f, 0.0, 4.1132f, 1.9164f, 0.0, 7.7964f, -6.5204f,
|
||||
0.0, 4.4605f, 0.8333f, 0.0, 5.6245f, -9.0444f, 0.0,
|
||||
4.5276f, -0.3022f, 0.0, 3.6572f, -11.1925f, 0.0, 4.3102f,
|
||||
-1.4187f, 0.0, 1.5165f, -13.5960f, 0.0, 3.8220f, -2.4460f,
|
||||
0.0, -0.0382f, -16.4245f, 0.0, 3.0936f, -3.3197f, 0.0,
|
||||
-1.5902f, -13.5657f, 0.0, 2.1709f, -3.9847f, 0.0, -3.8405f,
|
||||
-2.4168f, 0.0, -3.1189f, -3.2959f, 0.0, -2.2012f, -3.9680f,
|
||||
0.0, -1.1452f, -4.3908f, 0.0, -0.0173f, -4.5377f, 0.0,
|
||||
1.1117f, -4.3994f, 0.0};
|
||||
|
||||
static const GLushort const_indices[] = {
|
||||
1, 2, 3, 1, 3, 4, 5, 1, 4, 4, 6, 7, 5, 4, 7, 7, 8, 9, 9,
|
||||
10, 11, 7, 9, 11, 5, 7, 11, 5, 11, 12, 5, 12, 13, 14, 5, 13, 14, 13,
|
||||
15, 16, 14, 15, 16, 15, 17, 18, 16, 17, 18, 17, 19, 20, 18, 19, 20, 19, 21,
|
||||
22, 20, 21, 22, 21, 23, 24, 22, 23, 24, 23, 25, 26, 24, 25, 26, 25, 27, 28,
|
||||
26, 27, 28, 27, 29, 30, 28, 29, 30, 29, 31, 32, 30, 31, 32, 31, 33, 34, 32,
|
||||
33, 34, 33, 35, 36, 34, 35, 36, 35, 37, 38, 36, 37, 38, 37, 39, 40, 38, 39,
|
||||
40, 39, 41, 42, 40, 41, 42, 41, 43, 44, 42, 43, 44, 43, 3, 3, 2, 45, 3,
|
||||
45, 46, 3, 46, 47, 3, 47, 48, 3, 48, 49, 3, 49, 50, 44, 3, 50};
|
||||
|
||||
GoalMarker::GoalMarker() {
|
||||
SetShader();
|
||||
std::vector<GLfloat> vertices(
|
||||
const_vertices,
|
||||
const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
|
||||
std::vector<GLushort> indices(
|
||||
const_indices, const_indices + sizeof(const_indices) / sizeof(GLushort));
|
||||
// Change indices so they are zero-indexed.
|
||||
for (size_t i = 0; i < indices.size(); ++i) {
|
||||
indices[i] = indices[i] - 1;
|
||||
}
|
||||
SetVertices(vertices, indices);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/grid.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
// Initialize Grid with x and y grid count,
|
||||
// qx, quantity in x
|
||||
// qy, quantity in y.
|
||||
Grid::Grid(float density, int qx, int qy) : Line(1.0f, GL_LINES) {
|
||||
SetShader();
|
||||
|
||||
// 3 float in 1 vertex, 2 vertices form a line.
|
||||
// Horizontal line and vertical line forms the grid.
|
||||
float width = density * qx / 2;
|
||||
float height = density * qy / 2;
|
||||
|
||||
// Horizontal line.
|
||||
for (int i = 0; i < (qy + 1); i++) {
|
||||
for (int j = 0; j < (qx + 1); j++) {
|
||||
vec_vertices_.push_back(glm::vec3(-width + j*density, 0.0f, -height + i * density));
|
||||
vec_vertices_.push_back(glm::vec3(-width+ + (j+1)*density, 0.0f, -height + i * density));
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < (qx + 1); i++) {
|
||||
for (int j = 0; j < (qy + 1); j++) {
|
||||
vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height + j*density));
|
||||
vec_vertices_.push_back(glm::vec3(-width + i * density, 0.0f, -height + (j+1)*density));
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_AXIS_H_
|
||||
#define TANGO_GL_AXIS_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Axis : public Line {
|
||||
public:
|
||||
Axis();
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
private:
|
||||
GLuint attrib_colors_;
|
||||
std::vector<glm::vec4> vec_colors_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_AXIS_H_
|
||||
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_BAND_H_
|
||||
#define TANGO_GL_BAND_H_
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <vector>
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Band : public DrawableObject {
|
||||
public:
|
||||
enum BandMode {
|
||||
kNormal = 0,
|
||||
kKeepLeft = 1,
|
||||
kKeepRight = 2
|
||||
};
|
||||
|
||||
Band(const unsigned int max_legnth);
|
||||
|
||||
void SetWidth(const float width);
|
||||
// Render a Band with arrow head, pass in the mode for rendering,
|
||||
// kKeepLeft is left turn, kKeepRight is right turn,
|
||||
// when making a turn, vertices only get updated in one side to avoid overlapping.
|
||||
void UpdateVertexArray(const glm::mat4 m, BandMode mode);
|
||||
void UpdateVertexArray(const glm::mat4 m);
|
||||
void SetVertexArray(const std::vector<glm::vec3>& v, const glm::vec3& up);
|
||||
void ClearVertexArray();
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
|
||||
private:
|
||||
float band_width_;
|
||||
unsigned int max_length_;
|
||||
std::vector<glm::vec3> vertices_v_;
|
||||
// Current band head's left and right position in world frame.
|
||||
glm::vec3 pivot_left;
|
||||
glm::vec3 pivot_right;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_BAND_H_
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_BOUNDING_BOX_H_
|
||||
#define TANGO_GL_BOUNDING_BOX_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "tango-gl/segment.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class BoundingBox {
|
||||
public:
|
||||
BoundingBox()
|
||||
: bounding_min_(glm::vec3(0, 0, 0)), bounding_max_(glm::vec3(0, 0, 0)) {}
|
||||
BoundingBox(const std::vector<float>& vertices);
|
||||
BoundingBox(const glm::vec3& min, const glm::vec3& max)
|
||||
: bounding_min_(min), bounding_max_(max) {}
|
||||
bool IsIntersecting(const Segment& segment, const glm::quat& rotation,
|
||||
const glm::mat4& transformation);
|
||||
|
||||
private:
|
||||
// Axis-aligned bounding box minimum and maximum point.
|
||||
glm::vec3 bounding_min_;
|
||||
glm::vec3 bounding_max_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_BOUNDING_BOX_H_
|
||||
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_CAMERA_H_
|
||||
#define TANGO_GL_CAMERA_H_
|
||||
|
||||
#include "tango-gl/transform.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Camera : public Transform {
|
||||
public:
|
||||
Camera();
|
||||
Camera(const Camera& other) = delete;
|
||||
Camera& operator=(const Camera&) = delete;
|
||||
~Camera();
|
||||
|
||||
void SetWindowSize(const float width, const float height);
|
||||
void SetFieldOfView(const float fov);
|
||||
void SetOrthoMode(bool enabled) {ortho_ = enabled;}
|
||||
void SetOrthoScale(float scale) {orthoScale_ = scale;}
|
||||
void SetOrthoCropFactor(float value) {orthoCropFactor_ = value;}
|
||||
void SetNearFarClipPlanes(const float near, const float far);
|
||||
|
||||
glm::mat4 GetViewMatrix();
|
||||
glm::mat4 GetProjectionMatrix();
|
||||
float getNearClipPlane() const {return near_clip_plane_;}
|
||||
float getFarClipPlane() const {return far_clip_plane_;}
|
||||
|
||||
/**
|
||||
* Create an OpenGL perspective matrix from window size, camera intrinsics, and clip settings.
|
||||
*
|
||||
* @param width - The width of the camera image.
|
||||
* @param height - The height of the camera image.
|
||||
* @param fx - The x-axis focal length of the camera.
|
||||
* @param fy - The y-axis focal length of the camera.
|
||||
* @param cx - The x-coordinate principal point in pixels.
|
||||
* @param cy - The y-coordinate principal point in pixels.
|
||||
* @param near - The desired near z-clipping plane.
|
||||
* @param far - The desired far z-clipping plane.
|
||||
*/
|
||||
static glm::mat4 ProjectionMatrixForCameraIntrinsics(float width, float height,
|
||||
float fx, float fy,
|
||||
float cx, float cy,
|
||||
float near, float far);
|
||||
protected:
|
||||
float field_of_view_;
|
||||
float aspect_ratio_;
|
||||
float width_;
|
||||
float height_;
|
||||
float near_clip_plane_, far_clip_plane_;
|
||||
bool ortho_;
|
||||
float orthoScale_;
|
||||
float orthoCropFactor_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_CAMERA_H_
|
||||
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_CIRCLE_H_
|
||||
#define TANGO_GL_CIRCLE_H_
|
||||
|
||||
#include "tango-gl/mesh.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Circle : public Mesh {
|
||||
public:
|
||||
Circle(float radius, int resolution);
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_CIRCLE_H_
|
||||
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_COLOR_H_
|
||||
#define TANGO_GL_COLOR_H_
|
||||
|
||||
namespace tango_gl {
|
||||
class Color {
|
||||
public:
|
||||
Color() : r(0), g(0), b(0) {}
|
||||
Color(float red, float green, float blue) : r(red), g(green), b(blue) {}
|
||||
Color(const Color&) = default;
|
||||
Color& operator=(const Color&) = default;
|
||||
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_COLOR_H_
|
||||
@@ -0,0 +1,132 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GL_TANGO_CONVERSIONS_H_
|
||||
#define TANGO_GL_GL_TANGO_CONVERSIONS_H_
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
#include "glm/gtc/matrix_transform.hpp"
|
||||
#include "glm/gtc/quaternion.hpp"
|
||||
|
||||
namespace tango_gl {
|
||||
namespace conversions {
|
||||
|
||||
/**
|
||||
* @brief Creates a glm::vec3 from double[3] = {x, y, z}. This is designed to
|
||||
* work with the TangoPoseData.translation field.
|
||||
*/
|
||||
inline glm::vec3 Vec3FromArray(const double* array) {
|
||||
return glm::vec3(array[0], array[1], array[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Creates a glm::quat from double[4] = {x, y, z, w}. This is designed to
|
||||
* work with the TangoPoseData.orientation field.
|
||||
*/
|
||||
inline glm::quat QuatFromArray(const double* array) {
|
||||
// Note GLM expects arguments in order {w, x, y, z}.
|
||||
return glm::quat(array[3], array[0], array[1], array[2]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Creates a glm::mat4 rigid-frame transformation matrix from two arrays.
|
||||
* This is designed for the TangoPoseData translation and orientation fields.
|
||||
* @param A_p_B Position [x, y, z] of B_origin from A_origin, expressed in A.
|
||||
* @param A_q_B The quaternion representation [x, y, z, w] of the rotation
|
||||
* matrix A_R_B.
|
||||
* @return The transformation matrix A_T_B.
|
||||
*/
|
||||
inline glm::mat4 TransformFromArrays(const double* A_p_B, const double* A_q_B) {
|
||||
glm::vec3 glm_A_p_B = Vec3FromArray(A_p_B);
|
||||
glm::quat glm_A_q_B = QuatFromArray(A_q_B);
|
||||
return glm::translate(glm::mat4(1.0f), glm_A_p_B) * glm::mat4_cast(glm_A_q_B);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Creates a glm::mat4 rigid-frame transformation matrix from glm::vec3 and glm::quat.
|
||||
* This is designed for the TangoPoseData translation and orientation fields.
|
||||
* @param A_p_B A position vector of B_origin from A_origin, expressed in A.
|
||||
* @param A_q_B A quaternion representation of the rotation.
|
||||
* matrix A_R_B.
|
||||
* @return The transformation matrix A_T_B.
|
||||
*/
|
||||
inline glm::mat4 TransformFromVecAndQuat(const glm::vec3& A_p_B, const glm::quat& A_q_B) {
|
||||
return glm::translate(glm::mat4(1.0f), A_p_B) * glm::mat4_cast(A_q_B);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Convert (re-express, or rotate) a vector from the Tango ADF (or start-
|
||||
* of-service) frame convention [right, forward, up] to the typical OpenGl world
|
||||
* frame convention [right, up, backward]. Note this assumes the two frames are
|
||||
* coincident, and it doesn't know about any additional offsets between a
|
||||
* particular OpenGl scene and the Tango service frames.
|
||||
* @param tango_vec A vector expressed in the Tango ADF frame convention.
|
||||
* @return The same vector expressed using the Opengl frame convention.
|
||||
*/
|
||||
inline glm::vec3 Vec3TangoToGl(const glm::vec3& tango_vec) {
|
||||
return glm::vec3(tango_vec.x, tango_vec.z, -tango_vec.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Convert (re-express, or rotate) a vector from the typical OpenGl world
|
||||
* frame convention [right, up, backward] to the Tango ADF (or start-of-service)
|
||||
* frame convention [right, forward, up]. Note this assumes the two frames are
|
||||
* coincident, and it doesn't know about any additional offsets between a
|
||||
* particular OpenGl scene and the Tango service frames.
|
||||
* @param gl_vec A vector expressed in the Opengl world frame convention.
|
||||
* @return The same vector expressed using the Tango ADF frame convention.
|
||||
*/
|
||||
inline glm::vec3 Vec3GlToTango(const glm::vec3& gl_vec) {
|
||||
return glm::vec3(gl_vec.x, -gl_vec.z, gl_vec.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Given a quaternion representing the rotation matrix tango_R_any,
|
||||
* returns the quaternion representing gl_R_any, where "any" is an arbitrary
|
||||
* frame. Note the gl base frame is rotated by 90-degrees about +X from the
|
||||
* Tango ADF/start-of-service frame, so this is equivalent to applying such a
|
||||
* rotation to the quaternion.
|
||||
* @param tango_q_any A quaternion representing rotation matrix tango_R_any.
|
||||
* @return The quaternion representing gl_R_any.
|
||||
*/
|
||||
glm::quat QuatTangoToGl(const glm::quat& tango_q_any);
|
||||
|
||||
/**
|
||||
* Get the fixed transformation matrix relating the opengl frame convention
|
||||
* (with Y-up, X-right) and the tango frame convention for the start-of-service
|
||||
* and ADF frames (with Z-up, X-right), termed "world" here.
|
||||
*/
|
||||
glm::mat4 opengl_world_T_tango_world();
|
||||
|
||||
/**
|
||||
* Get the fixed transformation matrix relating the frame convention of the
|
||||
* device's color camera frame (with Z-forward, X-right) and the opengl camera
|
||||
* frame (with Z-backward, X-right).
|
||||
*/
|
||||
glm::mat4 color_camera_T_opengl_camera();
|
||||
|
||||
/**
|
||||
* Get the fixed transformation matrix relating the frame convention of the
|
||||
* device's depth camera frame (with Z-forward, X-right) and the opengl camera
|
||||
* frame (with Z-backward, X-right).
|
||||
*/
|
||||
glm::mat4 depth_camera_T_opengl_camera();
|
||||
|
||||
} // namespace conversions
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_GL_TANGO_CONVERSIONS_H_
|
||||
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_CUBE_H_
|
||||
#define TANGO_GL_CUBE_H_
|
||||
|
||||
#include "tango-gl/mesh.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Cube : public Mesh {
|
||||
public:
|
||||
Cube();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_CUBE_H_
|
||||
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_DRAWABLE_OBJECT_H_
|
||||
#define TANGO_GL_DRAWABLE_OBJECT_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "tango-gl/color.h"
|
||||
#include "tango-gl/transform.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class DrawableObject : public Transform {
|
||||
public:
|
||||
DrawableObject() : red_(0), green_(0), blue_(0), alpha_(1.0f) {};
|
||||
DrawableObject(const DrawableObject& other) = delete;
|
||||
const DrawableObject& operator=(const DrawableObject&) = delete;
|
||||
|
||||
void DeleteGlResources();
|
||||
void SetShader();
|
||||
void SetColor(const Color& color);
|
||||
void SetColor(const float red, const float green, const float blue);
|
||||
void SetAlpha(const float alpha);
|
||||
void SetVertices(const std::vector<GLfloat>& vertices);
|
||||
void SetVertices(const std::vector<GLfloat>& vertices,
|
||||
const std::vector<GLushort>& indices);
|
||||
void SetVertices(const std::vector<GLfloat>& vertices,
|
||||
const std::vector<GLfloat>& normals);
|
||||
virtual void Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const = 0;
|
||||
|
||||
protected:
|
||||
float red_;
|
||||
float green_;
|
||||
float blue_;
|
||||
float alpha_;
|
||||
std::vector<GLushort> indices_;
|
||||
std::vector<GLfloat> vertices_;
|
||||
std::vector<GLfloat> normals_;
|
||||
|
||||
GLenum render_mode_;
|
||||
GLuint shader_program_;
|
||||
GLuint uniform_color_;
|
||||
GLuint uniform_mvp_mat_;
|
||||
GLuint attrib_vertices_;
|
||||
GLuint attrib_normals_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_DRAWABLE_OBJECT_H_
|
||||
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_FRUSTUM_H_
|
||||
#define TANGO_GL_FRUSTUM_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Frustum : public Line {
|
||||
public:
|
||||
Frustum();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_FRUSTUM_H_
|
||||
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GESTURE_CAMERA_H_
|
||||
#define TANGO_GL_GESTURE_CAMERA_H_
|
||||
|
||||
#include "tango-gl/camera.h"
|
||||
#include "tango-gl/segment.h"
|
||||
#include "tango-gl/transform.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class GestureCamera : public Camera {
|
||||
public:
|
||||
enum CameraType {
|
||||
kFirstPerson = 0,
|
||||
kThirdPersonFollow = 1,
|
||||
kTopDown = 2,
|
||||
kTopOrtho = 3,
|
||||
kThirdPerson = 4
|
||||
};
|
||||
|
||||
enum TouchEvent {
|
||||
kTouch0Down = 0,
|
||||
kTouch0Up = 1,
|
||||
kTouchMove = 2,
|
||||
kTouch1Down = 5,
|
||||
kTouch1Up = 6,
|
||||
kTouchNone = -1
|
||||
};
|
||||
|
||||
GestureCamera();
|
||||
~GestureCamera();
|
||||
|
||||
void OnTouchEvent(int touch_count, TouchEvent event, float x0, float y0,
|
||||
float x1, float y1);
|
||||
|
||||
// Get the ray in opengl world frame given the 2d touch position on screen,
|
||||
// normalized touch_x and normalized touch_y should be the same value get from
|
||||
// OnTouchEvent, x0 and y0, touch_range is the depth of the touch in
|
||||
// camera frame.
|
||||
Segment GetSegmentFromTouch(float normalized_x, float normalized_y,
|
||||
float touch_range);
|
||||
|
||||
void SetAnchorPosition(const glm::vec3& pos, const glm::quat & rotation);
|
||||
void SetAnchorOffset(const glm::vec3& pos) {anchor_offset_ = pos;}
|
||||
const glm::vec3& GetAnchorOffset() const {return anchor_offset_;}
|
||||
|
||||
void SetCameraDistance(float cameraDistance) {cam_cur_dist_ = cameraDistance;}
|
||||
float GetCameraDistance() const {return cam_cur_dist_;}
|
||||
|
||||
// Set camera type, set render camera's parent position and rotation.
|
||||
void SetCameraType(CameraType camera_index);
|
||||
|
||||
CameraType GetCameraType() const { return camera_type_; }
|
||||
float getFOV() const {return field_of_view_ * RADIAN_2_DEGREE;}
|
||||
|
||||
private:
|
||||
void StartCameraToCurrentTransform();
|
||||
|
||||
// Render camera's parent transformation.
|
||||
Transform* cam_parent_transform_;
|
||||
|
||||
CameraType camera_type_;
|
||||
|
||||
glm::vec2 cam_start_angle_;
|
||||
glm::vec2 cam_cur_angle_;
|
||||
glm::quat cam_cur_target_rot_;
|
||||
|
||||
float cam_start_dist_;
|
||||
float cam_start_fov_;
|
||||
float cam_cur_dist_;
|
||||
glm::vec3 anchor_offset_;
|
||||
|
||||
float start_touch_dist_;
|
||||
float cur_touch_dist_;
|
||||
|
||||
glm::vec2 touch0_start_position_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_GESTURE_CAMERA_H_
|
||||
@@ -0,0 +1,18 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
* Distributed under the Project Tango Preview Development Kit (PDK) Agreement.
|
||||
* CONFIDENTIAL. AUTHORIZED USE ONLY. DO NOT REDISTRIBUTE.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GOAL_MARKER_H_
|
||||
#define TANGO_GL_GOAL_MARKER_H_
|
||||
|
||||
#include <tango-gl/mesh.h>
|
||||
|
||||
namespace tango_gl {
|
||||
class GoalMarker : public Mesh {
|
||||
public:
|
||||
GoalMarker();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_GOAL_MARKER_H_
|
||||
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GRID_H_
|
||||
#define TANGO_GL_GRID_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Grid : public Line {
|
||||
public:
|
||||
Grid(float density = 1.0f, int qx = 50, int qy = 50);
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_GRID_H_
|
||||
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_LINE_H_
|
||||
#define TANGO_GL_LINE_H_
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Line : public DrawableObject {
|
||||
public:
|
||||
Line(float line_width, GLenum render_mode);
|
||||
void SetLineWidth(const float pixels);
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
void UpdateLineVertices(const std::vector<glm::vec3>& vec_vertices) {
|
||||
vec_vertices_ = vec_vertices;
|
||||
}
|
||||
|
||||
protected:
|
||||
float line_width_;
|
||||
std::vector<glm::vec3> vec_vertices_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_LINE_H_
|
||||
@@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_MESH_H_
|
||||
#define TANGO_GL_MESH_H_
|
||||
|
||||
#include "tango-gl/bounding_box.h"
|
||||
#include "tango-gl/drawable_object.h"
|
||||
#include "tango-gl/segment.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Mesh : public DrawableObject {
|
||||
public:
|
||||
Mesh();
|
||||
Mesh(GLenum render_mode);
|
||||
void SetShader();
|
||||
void SetShader(bool is_lighting_on);
|
||||
void SetBoundingBox();
|
||||
void SetLightDirection(const glm::vec3& light_direction);
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
bool IsIntersecting(const Segment& segment);
|
||||
|
||||
protected:
|
||||
BoundingBox* bounding_box_;
|
||||
bool is_lighting_on_;
|
||||
bool is_bounding_box_on_;
|
||||
glm::vec3 light_direction_;
|
||||
GLuint uniform_mv_mat_;
|
||||
GLuint uniform_light_vec_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_MESH_H_
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_OBJ_LOADER_H
|
||||
#define TANGO_GL_OBJ_LOADER_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
namespace obj_loader {
|
||||
// Load standard .obj file into vertices, indices or normals vectors,
|
||||
// OBJ file can be exported from 3D tools like 3ds Max or Blender.
|
||||
// A readable file with only vertices should look like
|
||||
// "v 1.00 2.00 3.00
|
||||
// ...
|
||||
// f 1 2 3
|
||||
// f 1 2 3 4
|
||||
// ..."
|
||||
//
|
||||
// If exported with normals, file should look like
|
||||
// "v 1.00 2.00 3.00
|
||||
// ...
|
||||
// f 1//1 2//3 3//4
|
||||
// f 1//1 2//3 3//4 4//6
|
||||
// ...
|
||||
// vn 1.00 2.00 3.00
|
||||
// ..."
|
||||
// this can be used with Mesh:
|
||||
//
|
||||
// std::vector<GLfloat> vertices;
|
||||
// std::vector<GLushort> indices;
|
||||
// std::vector<GLfloat> normals;
|
||||
// tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, indices);
|
||||
// mesh->SetVertices(vertices, indices);
|
||||
// or
|
||||
// tango_gl::obj_loader::LoadOBJData("/sdcard/model.obj", vertices, normals);
|
||||
// mesh->SetVertices(vertices, normals);
|
||||
|
||||
bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
|
||||
std::vector<GLushort>& indices);
|
||||
|
||||
bool LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
|
||||
std::vector<GLfloat>& normals);
|
||||
} // namespace obj_loader
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_OBJ_LOADER
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_QUAD_H_
|
||||
#define TANGO_GL_QUAD_H_
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Quad : public DrawableObject {
|
||||
public:
|
||||
Quad();
|
||||
Quad(const Quad& other) = delete;
|
||||
Quad& operator=(const Quad&) = delete;
|
||||
~Quad();
|
||||
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
void SetTextureId(GLuint texture_id);
|
||||
|
||||
private:
|
||||
GLuint vertex_buffer_;
|
||||
GLuint shader_program_;
|
||||
GLuint attrib_vertices_;
|
||||
GLuint texture_coords_;
|
||||
GLuint texture_handle;
|
||||
GLuint uniform_mvp_mat_;
|
||||
|
||||
GLuint texture_id_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_QUAD_H_
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_SEGMENT_H_
|
||||
#define TANGO_GL_SEGMENT_H_
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
|
||||
namespace tango_gl {
|
||||
class Segment {
|
||||
public:
|
||||
Segment() : start(glm::vec3(0, 0, 0)), end(glm::vec3(0, 0, 0)) {}
|
||||
Segment(const glm::vec3& segment_start, const glm::vec3& segment_end)
|
||||
: start(segment_start), end(segment_end) {}
|
||||
Segment(const Segment&) = default;
|
||||
Segment& operator=(const Segment&) = default;
|
||||
|
||||
glm::vec3 start;
|
||||
glm::vec3 end;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_SEGMENT_H_
|
||||
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_SEGMENT_DRAWABLE_H_
|
||||
#define TANGO_GL_SEGMENT_DRAWABLE_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
#include "tango-gl/segment.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class SegmentDrawable : public Line {
|
||||
public:
|
||||
SegmentDrawable();
|
||||
void UpdateSegment(const Segment& segment);
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_SEGMENT_DRAWABLE_H_
|
||||
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_SHADERS_H_
|
||||
#define TANGO_GL_SHADERS_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace tango_gl {
|
||||
namespace shaders {
|
||||
std::string GetBasicVertexShader();
|
||||
std::string GetBasicFragmentShader();
|
||||
std::string GetColorVertexShader();
|
||||
std::string GetVideoOverlayVertexShader();
|
||||
std::string GetVideoOverlayFragmentShader();
|
||||
std::string GetShadedVertexShader();
|
||||
} // namespace shaders
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_SHADERS_H_
|
||||
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_TEXTURE_H_
|
||||
#define TANGO_GL_TEXTURE_H_
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <png.h>
|
||||
#endif
|
||||
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Texture {
|
||||
public:
|
||||
Texture(const char* file_path);
|
||||
Texture(const Texture& other) = delete;
|
||||
Texture& operator=(const Texture&) = delete;
|
||||
~Texture();
|
||||
|
||||
#ifdef __ANDROID__
|
||||
bool LoadFromPNG(const char* file_path);
|
||||
#endif
|
||||
GLuint GetTextureID() const;
|
||||
|
||||
private:
|
||||
#ifdef __ANDROID__
|
||||
png_uint_32 width_, height_;
|
||||
#endif
|
||||
int bit_depth_, color_type_;
|
||||
char* byte_data_;
|
||||
GLuint texture_id_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_TEXTURE_H_
|
||||
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_TRACE_H_
|
||||
#define TANGO_GL_TRACE_H_
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Trace : public Line {
|
||||
public:
|
||||
Trace();
|
||||
void UpdateVertexArray(const glm::vec3& v);
|
||||
void ClearVertexArray();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_TRACE_H_
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_TRANSFORM_H_
|
||||
#define TANGO_GL_TRANSFORM_H_
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
#include "glm/gtc/quaternion.hpp"
|
||||
|
||||
namespace tango_gl {
|
||||
class Transform {
|
||||
public:
|
||||
Transform();
|
||||
virtual ~Transform();
|
||||
|
||||
Transform(const Transform& other) = delete;
|
||||
const Transform& operator=(const Transform& rhs) = delete;
|
||||
|
||||
void SetPosition(const glm::vec3& position);
|
||||
glm::vec3 GetPosition() const;
|
||||
|
||||
void SetRotation(const glm::quat& rotation);
|
||||
glm::quat GetRotation() const;
|
||||
|
||||
void SetScale(const glm::vec3& scale);
|
||||
glm::vec3 GetScale() const;
|
||||
|
||||
void Translate(const glm::vec3& translation);
|
||||
|
||||
void SetTransformationMatrix(const glm::mat4& transform_mat);
|
||||
glm::mat4 GetTransformationMatrix() const;
|
||||
|
||||
void SetParent(Transform* transform);
|
||||
|
||||
const Transform* GetParent() const ;
|
||||
Transform* GetParent() ;
|
||||
|
||||
private:
|
||||
Transform* parent_;
|
||||
|
||||
glm::vec3 position_;
|
||||
glm::quat rotation_;
|
||||
glm::vec3 scale_;
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_TRANSFORM_H_
|
||||
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_TRIANGLE_H_
|
||||
#define TANGO_GL_TRIANGLE_H_
|
||||
|
||||
#include "tango-gl/mesh.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class Triangle : public Mesh {
|
||||
public:
|
||||
Triangle();
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_TRIANGLE_H_
|
||||
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_GL_UTIL_H_
|
||||
#define TANGO_GL_GL_UTIL_H_
|
||||
#define GLM_FORCE_RADIANS
|
||||
|
||||
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
||||
|
||||
#include <stdlib.h>
|
||||
#ifdef __ANDROID__
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#else // __APPLE__
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
#include <OpenGLES/ES2/glext.h>
|
||||
#include <syslog.h>
|
||||
#endif
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
#include "glm/gtc/matrix_transform.hpp"
|
||||
#include "glm/gtc/quaternion.hpp"
|
||||
#include "glm/gtc/type_ptr.hpp"
|
||||
#include "glm/gtx/matrix_decompose.hpp"
|
||||
|
||||
#define LOG_TAG "rtabmap"
|
||||
#if defined(DISABLE_LOG)
|
||||
#define LOGD(...) ;
|
||||
#define LOGI(...) ;
|
||||
#define LOGW(...) ;
|
||||
#else
|
||||
#ifdef __APPLE__
|
||||
#define LOGD(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
|
||||
#define LOGI(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
|
||||
#define LOGW(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
|
||||
#else
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
|
||||
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__)
|
||||
#endif
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#define LOGE(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
|
||||
#define LOGF(...) fprintf(stderr, __VA_ARGS__); fprintf(stderr, "\n")
|
||||
#else
|
||||
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
|
||||
#define LOGF(...) __android_log_print(ANDROID_LOG_FATAL,LOG_TAG,__VA_ARGS__)
|
||||
#endif
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926f
|
||||
#endif
|
||||
|
||||
#define RADIAN_2_DEGREE 57.2957795f
|
||||
#define DEGREE_2_RADIANS 0.0174532925f
|
||||
|
||||
namespace tango_gl {
|
||||
namespace util {
|
||||
void CheckGlError(const char* operation);
|
||||
|
||||
GLuint CreateProgram(const char* vertex_source,
|
||||
const char* fragment_source);
|
||||
|
||||
void DecomposeMatrix(const glm::mat4& transform_mat,
|
||||
glm::vec3& translation,
|
||||
glm::quat& rotation,
|
||||
glm::vec3& scale);
|
||||
|
||||
// Get a 3x1 column from the upper 3x4 of a transformation matrix. Columns
|
||||
// 0, 1, 2 are the rotation/scale portion, and column 3 is the translation.
|
||||
glm::vec3 GetColumnFromMatrix(const glm::mat4& mat, const int col);
|
||||
|
||||
// Get the translation component of a transformation matrix.
|
||||
glm::vec3 GetTranslationFromMatrix(const glm::mat4& mat);
|
||||
|
||||
float Clamp(float value, float min, float max);
|
||||
void PrintMatrix(const glm::mat4& matrix);
|
||||
void PrintVector(const glm::vec3& vector);
|
||||
void PrintQuaternion(const glm::quat& quat);
|
||||
|
||||
glm::vec3 LerpVector(const glm::vec3& x, const glm::vec3& y, float a);
|
||||
float DistanceSquared(const glm::vec3& v1, const glm::vec3& v2);
|
||||
|
||||
bool SegmentAABBIntersect(const glm::vec3& aabb_min, const glm::vec3& aabb_max,
|
||||
const glm::vec3& start, const glm::vec3& end);
|
||||
|
||||
glm::vec3 ApplyTransform(const glm::mat4& mat, const glm::vec3& vec);
|
||||
|
||||
} // namespace util
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_RENDERER_GL_UTIL
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_GL_RENDERER_VIDEO_OVERLAY_H_
|
||||
#define TANGO_GL_RENDERER_VIDEO_OVERLAY_H_
|
||||
|
||||
#include "tango-gl/drawable_object.h"
|
||||
|
||||
namespace tango_gl {
|
||||
class VideoOverlay : public DrawableObject {
|
||||
public:
|
||||
VideoOverlay();
|
||||
void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
|
||||
GLuint GetTextureId() const { return texture_id_; }
|
||||
void SetTextureId(GLuint texture_id) { texture_id_ = texture_id; }
|
||||
|
||||
private:
|
||||
// This id is populated on construction, and is passed to the tango service.
|
||||
GLuint texture_id_;
|
||||
|
||||
GLuint attrib_texture_coords_;
|
||||
GLuint uniform_texture_;
|
||||
GLuint vertex_buffers_[3];
|
||||
};
|
||||
} // namespace tango_gl
|
||||
#endif // TANGO_GL_RENDERER_VIDEO_OVERLAY_H_
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/line.h"
|
||||
|
||||
namespace tango_gl {
|
||||
Line::Line(float line_width, GLenum render_mode) {
|
||||
line_width_ = line_width;
|
||||
render_mode_ = render_mode;
|
||||
}
|
||||
void Line::SetLineWidth(const float pixels) { line_width_ = pixels; }
|
||||
void Line::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
glLineWidth(line_width_);
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
|
||||
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(glm::vec3), &vec_vertices_[0]);
|
||||
glDrawArrays(render_mode_, 0, vec_vertices_.size());
|
||||
|
||||
glDisableVertexAttribArray(attrib_vertices_);
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/mesh.h"
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
Mesh::Mesh() {
|
||||
render_mode_ = GL_TRIANGLES;
|
||||
}
|
||||
Mesh::Mesh(GLenum render_mode) {
|
||||
render_mode_ = render_mode;
|
||||
}
|
||||
|
||||
void Mesh::SetShader() {
|
||||
DrawableObject::SetShader();
|
||||
// Default mode set to no lighting.
|
||||
is_lighting_on_ = false;
|
||||
// Default mode set to without bounding box detection.
|
||||
is_bounding_box_on_ = false;
|
||||
}
|
||||
|
||||
void Mesh::SetShader(bool is_lighting_on) {
|
||||
if (is_lighting_on) {
|
||||
shader_program_ =
|
||||
util::CreateProgram(shaders::GetShadedVertexShader().c_str(),
|
||||
shaders::GetBasicFragmentShader().c_str());
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
uniform_mv_mat_ = glGetUniformLocation(shader_program_, "mv");
|
||||
uniform_light_vec_ = glGetUniformLocation(shader_program_, "lightVec");
|
||||
uniform_color_ = glGetUniformLocation(shader_program_, "color");
|
||||
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
attrib_normals_ = glGetAttribLocation(shader_program_, "normal");
|
||||
is_lighting_on_ = true;
|
||||
// Set a defualt direction for directional light.
|
||||
light_direction_ = glm::vec3(-1.0f, -3.0f, -1.0f);
|
||||
light_direction_ = glm::normalize(light_direction_);
|
||||
} else {
|
||||
SetShader();
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh::SetBoundingBox(){
|
||||
// Traverse all the vertices to define an axis-aligned
|
||||
// bounding box for this mesh, needs to be called after SetVertices().
|
||||
if(vertices_.size()==0){
|
||||
LOGE("Please set up vertices first!");
|
||||
return;
|
||||
}
|
||||
is_bounding_box_on_ = true;
|
||||
bounding_box_ = new BoundingBox(vertices_);
|
||||
}
|
||||
|
||||
void Mesh::SetLightDirection(const glm::vec3& light_direction) {
|
||||
light_direction_ = light_direction;
|
||||
}
|
||||
|
||||
bool Mesh::IsIntersecting(const Segment& segment) {
|
||||
// If there is no bounding box defined based on all vertices,
|
||||
// we can not calculate intersection.
|
||||
if (!is_bounding_box_on_) {
|
||||
LOGE("Mesh::IsIntersecting, bounding box is not available.");
|
||||
return false;
|
||||
}
|
||||
return bounding_box_->IsIntersecting(segment, GetRotation(),
|
||||
GetTransformationMatrix());
|
||||
}
|
||||
|
||||
void Mesh::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mv_mat = view_mat * model_mat;
|
||||
glm::mat4 mvp_mat = projection_mat * mv_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
|
||||
|
||||
if (is_lighting_on_) {
|
||||
glUniformMatrix4fv(uniform_mv_mat_, 1, GL_FALSE, glm::value_ptr(mv_mat));
|
||||
|
||||
glEnableVertexAttribArray(attrib_normals_);
|
||||
glVertexAttribPointer(attrib_normals_, 3, GL_FLOAT, GL_FALSE,
|
||||
3 * sizeof(GLfloat), &normals_[0]);
|
||||
glm::vec3 light_direction = glm::mat3(view_mat) * light_direction_;
|
||||
glUniform3fv(uniform_light_vec_, 1, glm::value_ptr(light_direction));
|
||||
}
|
||||
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
|
||||
if (!indices_.empty()) {
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
3 * sizeof(GLfloat), vertices_.data());
|
||||
glDrawElements(render_mode_, indices_.size(), GL_UNSIGNED_SHORT,
|
||||
indices_.data());
|
||||
} else {
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
|
||||
3 * sizeof(GLfloat), &vertices_[0]);
|
||||
glDrawArrays(render_mode_, 0, vertices_.size() / 3);
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(attrib_vertices_);
|
||||
if (is_lighting_on_) {
|
||||
glDisableVertexAttribArray(attrib_normals_);
|
||||
}
|
||||
glUseProgram(0);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include <string>
|
||||
|
||||
#include "tango-gl/obj_loader.h"
|
||||
|
||||
namespace tango_gl {
|
||||
bool obj_loader::LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
|
||||
std::vector<GLushort>& indices) {
|
||||
FILE *file = fopen(path, "r");
|
||||
if (file == NULL) {
|
||||
LOGE("Failed to open file: %s", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
while (1) {
|
||||
char lineHeader[128];
|
||||
int res = fscanf(file, "%s", lineHeader);
|
||||
if (res == EOF) break;
|
||||
if (strcmp(lineHeader, "v") == 0) {
|
||||
GLfloat vertex[3];
|
||||
int matches =
|
||||
fscanf(file, "%f %f %f\n", &vertex[0], &vertex[1], &vertex[2]);
|
||||
if (matches != 3) {
|
||||
LOGE("Format of 'v float float float' required for each vertice line");
|
||||
return false;
|
||||
}
|
||||
vertices.push_back(vertex[0]);
|
||||
vertices.push_back(vertex[1]);
|
||||
vertices.push_back(vertex[2]);
|
||||
} else if (strcmp(lineHeader, "f") == 0) {
|
||||
GLushort vertexIndex[3];
|
||||
int matches = fscanf(file, "%hu %hu %hu\n", &vertexIndex[0],
|
||||
&vertexIndex[1], &vertexIndex[2]);
|
||||
if (matches != 3) {
|
||||
LOGE("Format of 'f int int int' required for each face line");
|
||||
return false;
|
||||
}
|
||||
indices.push_back(vertexIndex[0] - 1);
|
||||
indices.push_back(vertexIndex[1] - 1);
|
||||
indices.push_back(vertexIndex[2] - 1);
|
||||
}
|
||||
else {
|
||||
char comments_buffer[1000];
|
||||
fgets(comments_buffer, 1000, file);
|
||||
}
|
||||
}
|
||||
fclose(file);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool obj_loader::LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
|
||||
std::vector<GLfloat>& normals) {
|
||||
std::vector<unsigned int> vertexIndices, normalIndices;
|
||||
std::vector<GLfloat> temp_vertices, temp_normals;
|
||||
|
||||
FILE* file = fopen(path, "r");
|
||||
if (file == NULL) {
|
||||
LOGE("Failed to open file: %s", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
while (1) {
|
||||
char lineHeader[128];
|
||||
int res = fscanf(file, "%s", lineHeader);
|
||||
if (res == EOF) break;
|
||||
if (strcmp(lineHeader, "v") == 0) {
|
||||
GLfloat vertex[3];
|
||||
int matches =
|
||||
fscanf(file, "%f %f %f\n", &vertex[0], &vertex[1], &vertex[2]);
|
||||
if (matches != 3) {
|
||||
LOGE("Format of 'v float float float' required for each vertice line");
|
||||
return false;
|
||||
}
|
||||
temp_vertices.push_back(vertex[0]);
|
||||
temp_vertices.push_back(vertex[1]);
|
||||
temp_vertices.push_back(vertex[2]);
|
||||
} else if (strcmp(lineHeader, "vn") == 0) {
|
||||
GLfloat normal[3];
|
||||
int matches =
|
||||
fscanf(file, "%f %f %f\n", &normal[0], &normal[1], &normal[2]);
|
||||
if (matches != 3) {
|
||||
LOGE("Format of 'vn float float float' required for each normal line");
|
||||
return false;
|
||||
}
|
||||
temp_normals.push_back(normal[0]);
|
||||
temp_normals.push_back(normal[1]);
|
||||
temp_normals.push_back(normal[2]);
|
||||
} else if (strcmp(lineHeader, "f") == 0) {
|
||||
GLushort vertexIndex[4];
|
||||
GLushort normalIndex[4];
|
||||
int matches = fscanf(file, "%hu//%hu %hu//%hu %hu//%hu %hu//%hu\n",
|
||||
&vertexIndex[0], &normalIndex[0], &vertexIndex[1], &normalIndex[1],
|
||||
&vertexIndex[2], &normalIndex[2], &vertexIndex[3], &normalIndex[3]);
|
||||
|
||||
// .obj file is 1-indexed, so subtract 1 from all indices.
|
||||
if (matches == 6) {
|
||||
// If triangles provided.
|
||||
vertexIndices.push_back(vertexIndex[0] - 1);
|
||||
vertexIndices.push_back(vertexIndex[1] - 1);
|
||||
vertexIndices.push_back(vertexIndex[2] - 1);
|
||||
normalIndices.push_back(normalIndex[0] - 1);
|
||||
normalIndices.push_back(normalIndex[1] - 1);
|
||||
normalIndices.push_back(normalIndex[2] - 1);
|
||||
} else if(matches == 8) {
|
||||
// If quads provided.
|
||||
vertexIndices.push_back(vertexIndex[0] - 1);
|
||||
vertexIndices.push_back(vertexIndex[1] - 1);
|
||||
vertexIndices.push_back(vertexIndex[2] - 1);
|
||||
vertexIndices.push_back(vertexIndex[0] - 1);
|
||||
vertexIndices.push_back(vertexIndex[2] - 1);
|
||||
vertexIndices.push_back(vertexIndex[3] - 1);
|
||||
normalIndices.push_back(normalIndex[0] - 1);
|
||||
normalIndices.push_back(normalIndex[1] - 1);
|
||||
normalIndices.push_back(normalIndex[2] - 1);
|
||||
normalIndices.push_back(normalIndex[0] - 1);
|
||||
normalIndices.push_back(normalIndex[2] - 1);
|
||||
normalIndices.push_back(normalIndex[3] - 1);
|
||||
} else {
|
||||
LOGE("Format of 'f int//int int//int int//int' required for each face");
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
char comments_buffer[1000];
|
||||
fgets(comments_buffer, 1000, file);
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < vertexIndices.size(); i++) {
|
||||
unsigned int vertexIndex = vertexIndices[i];
|
||||
unsigned int normalIndex = normalIndices[i];
|
||||
|
||||
vertices.push_back(temp_vertices[vertexIndex * 3]);
|
||||
vertices.push_back(temp_vertices[vertexIndex * 3 + 1]);
|
||||
vertices.push_back(temp_vertices[vertexIndex * 3 + 2]);
|
||||
normals.push_back(temp_normals[normalIndex * 3]);
|
||||
normals.push_back(temp_normals[normalIndex * 3 + 1]);
|
||||
normals.push_back(temp_normals[normalIndex * 3 + 2]);
|
||||
}
|
||||
fclose(file);
|
||||
return true;
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/quad.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const char kVertexShader[] =
|
||||
"attribute vec4 vertex;\n"
|
||||
"attribute vec2 inputTextureCoordinate;\n"
|
||||
"varying vec2 textureCoordinate;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = mvp*vertex;\n"
|
||||
" textureCoordinate = inputTextureCoordinate.xy;\n"
|
||||
"}\n";
|
||||
|
||||
static const char kFragmentShader[] =
|
||||
"varying vec2 textureCoordinate;\n"
|
||||
"uniform sampler2D inputTexture;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = texture2D(inputTexture, textureCoordinate);\n"
|
||||
"}\n";
|
||||
|
||||
static const float vertices[] = {-0.5f, -0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, 0.5f, 0.5f};
|
||||
|
||||
static const GLfloat texture_coords[] = {0.0f, 1.0f, 1.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f, };
|
||||
|
||||
Quad::Quad() {
|
||||
shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader);
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
texture_coords_ =
|
||||
glGetAttribLocation(shader_program_, "inputTextureCoordinate");
|
||||
texture_handle = glGetUniformLocation(shader_program_, "inputTexture");
|
||||
glGenBuffers(1, &vertex_buffer_);
|
||||
}
|
||||
|
||||
Quad::~Quad() { glDeleteShader(shader_program_); }
|
||||
|
||||
void Quad::SetTextureId(GLuint texture_id) { texture_id_ = texture_id; }
|
||||
|
||||
void Quad::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glUseProgram(shader_program_);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id_);
|
||||
glUniform1i(texture_handle, 0);
|
||||
|
||||
// Calculate MVP matrix and pass it to shader.
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
// Vertice binding
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glEnableVertexAttribArray(texture_coords_);
|
||||
glVertexAttribPointer(texture_coords_, 2, GL_FLOAT, GL_FALSE, 0,
|
||||
texture_coords);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
glUseProgram(0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/segment_drawable.h"
|
||||
|
||||
namespace tango_gl {
|
||||
SegmentDrawable::SegmentDrawable() : tango_gl::Line(5.0f, GL_LINES) {
|
||||
SetShader();
|
||||
vec_vertices_.push_back(glm::vec3(0, 0, 0));
|
||||
vec_vertices_.push_back(glm::vec3(1.f, 1.f, 1.f));
|
||||
}
|
||||
void SegmentDrawable::UpdateSegment(const Segment& segment) {
|
||||
vec_vertices_[0] = segment.start;
|
||||
vec_vertices_[1] = segment.end;
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
namespace shaders {
|
||||
std::string GetBasicVertexShader() {
|
||||
return "precision mediump float;\n"
|
||||
"precision mediump int;\n"
|
||||
"attribute vec4 vertex;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = mvp*vertex;\n"
|
||||
" v_color = color;\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetBasicFragmentShader() {
|
||||
return "precision mediump float;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = v_color;\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetColorVertexShader() {
|
||||
return "precision mediump float;\n"
|
||||
"precision mediump int;\n"
|
||||
"attribute vec4 vertex;\n"
|
||||
"attribute vec4 color;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = mvp*vertex;\n"
|
||||
" v_color = color;\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetVideoOverlayVertexShader() {
|
||||
return "precision highp float;\n"
|
||||
"precision highp int;\n"
|
||||
"attribute vec4 vertex;\n"
|
||||
"attribute vec2 textureCoords;\n"
|
||||
"varying vec2 f_textureCoords;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"void main() {\n"
|
||||
" f_textureCoords = textureCoords;\n"
|
||||
" gl_Position = mvp * vertex;\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetVideoOverlayFragmentShader() {
|
||||
return "#extension GL_OES_EGL_image_external : require\n"
|
||||
"precision highp float;\n"
|
||||
"precision highp int;\n"
|
||||
"uniform samplerExternalOES texture;\n"
|
||||
"varying vec2 f_textureCoords;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = texture2D(texture, f_textureCoords);\n"
|
||||
"}\n";
|
||||
}
|
||||
|
||||
std::string GetShadedVertexShader() {
|
||||
return "attribute vec4 vertex;\n"
|
||||
"attribute vec3 normal;\n"
|
||||
"uniform mat4 mvp;\n"
|
||||
"uniform mat4 mv;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"uniform vec3 lightVec;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"void main() {\n"
|
||||
" vec3 mvNormal = vec3(mv * vec4(normal, 0.0));\n"
|
||||
" float diffuse = max(-dot(mvNormal, lightVec), 0.0);\n"
|
||||
" v_color.a = color.a;\n"
|
||||
" v_color.xyz = color.xyz * diffuse + color.xyz * 0.3;\n"
|
||||
" gl_Position = mvp*vertex;\n"
|
||||
"}\n";
|
||||
}
|
||||
} // namespace shaders
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "tango-gl/texture.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const int kMaxExponentiation = 12;
|
||||
|
||||
static int RoundUpPowerOfTwo(int w) {
|
||||
int start = 2;
|
||||
for (int i = 0; i <= kMaxExponentiation; ++i) {
|
||||
if (w < start) {
|
||||
w = start;
|
||||
break;
|
||||
} else {
|
||||
start = start << 1;
|
||||
}
|
||||
}
|
||||
return w;
|
||||
}
|
||||
|
||||
Texture::Texture(const char* file_path) {
|
||||
#ifdef __ANDROID__
|
||||
if (!LoadFromPNG(file_path)) {
|
||||
LOGE("Texture initialing error");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#ifdef __ANDROID__
|
||||
bool Texture::LoadFromPNG(const char* file_path) {
|
||||
FILE* file = fopen(file_path, "rb");
|
||||
|
||||
if (file == NULL) {
|
||||
LOGE("fp not loaded: %s", strerror(errno));
|
||||
return false;
|
||||
}
|
||||
|
||||
fseek(file, 8, SEEK_CUR);
|
||||
|
||||
png_structp png_ptr =
|
||||
png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||
png_infop info_ptr = png_create_info_struct(png_ptr);
|
||||
|
||||
png_init_io(png_ptr, file);
|
||||
png_set_sig_bytes(png_ptr, 8);
|
||||
png_read_info(png_ptr, info_ptr);
|
||||
png_get_IHDR(png_ptr, info_ptr, &width_, &height_, &bit_depth_, &color_type_,
|
||||
NULL, NULL, NULL);
|
||||
|
||||
width_ = RoundUpPowerOfTwo(width_);
|
||||
height_ = RoundUpPowerOfTwo(height_);
|
||||
int row = width_ * (color_type_ == PNG_COLOR_TYPE_RGBA ? 4 : 3);
|
||||
byte_data_ = new char[row * height_];
|
||||
|
||||
png_bytep* row_pointers = new png_bytep[height_];
|
||||
for (uint i = 0; i < height_; ++i) {
|
||||
row_pointers[i] = (png_bytep)(byte_data_ + i * row);
|
||||
}
|
||||
png_read_image(png_ptr, row_pointers);
|
||||
png_destroy_read_struct(&png_ptr, &info_ptr, 0);
|
||||
|
||||
glGenTextures(1, &texture_id_);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_id_);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
util::CheckGlError("glBindTexture");
|
||||
if (color_type_ == PNG_COLOR_TYPE_RGBA) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width_, height_, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, byte_data_);
|
||||
} else {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width_, height_, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, byte_data_);
|
||||
}
|
||||
util::CheckGlError("glTexImage2D");
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
fclose(file);
|
||||
delete[] row_pointers;
|
||||
delete[] byte_data_;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
GLuint Texture::GetTextureID() const { return texture_id_; }
|
||||
|
||||
Texture::~Texture() {
|
||||
if (byte_data_ != NULL) {
|
||||
delete[] byte_data_;
|
||||
}
|
||||
byte_data_ = NULL;
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/trace.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const int kMaxTraceLength = 5000;
|
||||
static const float kDistanceCheck = 0.05f;
|
||||
|
||||
Trace::Trace() : Line(3.0f, GL_LINE_STRIP) { SetShader(); }
|
||||
|
||||
void Trace::UpdateVertexArray(const glm::vec3& v) {
|
||||
if (vec_vertices_.size() == 0) {
|
||||
vec_vertices_.push_back(v);
|
||||
} else {
|
||||
float dist = glm::distance(vec_vertices_[vec_vertices_.size() - 1], v);
|
||||
if (dist >= kDistanceCheck) {
|
||||
vec_vertices_.push_back(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Trace::ClearVertexArray() { vec_vertices_.clear(); }
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/transform.h"
|
||||
#include "tango-gl/util.h"
|
||||
|
||||
#define nullptr 0
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
Transform::Transform()
|
||||
: parent_(nullptr),
|
||||
position_(0.0f, 0.0f, 0.0f),
|
||||
rotation_(1.0f, 0.0f, 0.0f, 0.0f),
|
||||
scale_(1.0f, 1.0f, 1.0f) {
|
||||
}
|
||||
|
||||
Transform::~Transform() {
|
||||
// Objects are not responsible for deleting their parents.
|
||||
}
|
||||
|
||||
void Transform::SetPosition(const glm::vec3& position) {
|
||||
position_ = position;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::GetPosition() const {
|
||||
return position_;
|
||||
}
|
||||
|
||||
void Transform::SetRotation(const glm::quat& rotation) {
|
||||
rotation_ = rotation;
|
||||
}
|
||||
|
||||
glm::quat Transform::GetRotation() const {
|
||||
return rotation_;
|
||||
}
|
||||
|
||||
void Transform::SetScale(const glm::vec3& scale) {
|
||||
scale_ = scale;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::GetScale() const {
|
||||
return scale_;
|
||||
}
|
||||
|
||||
void Transform::Translate(const glm::vec3& translation) {
|
||||
position_ += translation;
|
||||
}
|
||||
|
||||
void Transform::SetTransformationMatrix(const glm::mat4& transform_mat) {
|
||||
util::DecomposeMatrix(transform_mat, position_, rotation_, scale_);
|
||||
}
|
||||
|
||||
glm::mat4 Transform::GetTransformationMatrix() const {
|
||||
glm::mat4 trans_mat = glm::scale(glm::mat4_cast(rotation_), scale_);
|
||||
trans_mat[3][0] = position_.x;
|
||||
trans_mat[3][1] = position_.y;
|
||||
trans_mat[3][2] = position_.z;
|
||||
glm::mat4 parent_mat = glm::mat4(1.0f);
|
||||
if (parent_ != NULL) {
|
||||
parent_mat = parent_->GetTransformationMatrix();
|
||||
trans_mat = parent_mat * trans_mat;
|
||||
}
|
||||
return trans_mat;
|
||||
}
|
||||
|
||||
void Transform::SetParent(Transform* transform) {
|
||||
parent_ = transform;
|
||||
}
|
||||
|
||||
const Transform* Transform::GetParent() const {
|
||||
return parent_;
|
||||
}
|
||||
|
||||
Transform* Transform::GetParent() {
|
||||
return parent_;
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/triangle.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const GLfloat const_vertices[]
|
||||
= {-0.15f, 0.0f, 0.0f, 0.15f, 0.0f, 0.0f, 0.0f, 0.0f, -0.2f};
|
||||
|
||||
static const GLushort const_indices[] = {0, 1, 2};
|
||||
|
||||
Triangle::Triangle() {
|
||||
SetShader();
|
||||
std::vector<GLfloat> vertices(
|
||||
const_vertices,
|
||||
const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
|
||||
std::vector<GLushort> indices(
|
||||
const_indices, const_indices + sizeof(const_indices) / sizeof(GLushort));
|
||||
SetVertices(vertices, indices);
|
||||
}
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,241 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/util.h"
|
||||
#include <rtabmap/utilite/ULogger.h>
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
namespace {
|
||||
int NormalizedColorCameraRotation(int camera_rotation) {
|
||||
int camera_n = 0;
|
||||
switch (camera_rotation) {
|
||||
case 90:
|
||||
camera_n = 1;
|
||||
break;
|
||||
case 180:
|
||||
camera_n = 2;
|
||||
break;
|
||||
case 270:
|
||||
camera_n = 3;
|
||||
break;
|
||||
default:
|
||||
camera_n = 0;
|
||||
break;
|
||||
}
|
||||
return camera_n;
|
||||
}
|
||||
} // annonymous namespace
|
||||
|
||||
void util::CheckGlError(const char* operation) {
|
||||
for (GLint error = glGetError(); error; error = glGetError()) {
|
||||
LOGE("after %s() glError (0x%x)\n", operation, error);
|
||||
}
|
||||
}
|
||||
|
||||
// Convenience function used in CreateProgram below.
|
||||
static GLuint LoadShader(GLenum shader_type, const char* shader_source) {
|
||||
GLuint shader = glCreateShader(shader_type);
|
||||
if (shader) {
|
||||
glShaderSource(shader, 1, &shader_source, NULL);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (!compiled) {
|
||||
GLint info_len = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
|
||||
if (info_len) {
|
||||
char* buf = (char*) malloc(info_len);
|
||||
if (buf) {
|
||||
glGetShaderInfoLog(shader, info_len, NULL, buf);
|
||||
LOGE("Could not compile shader %d:\n%s\n", shader_type, buf);
|
||||
free(buf);
|
||||
}
|
||||
glDeleteShader(shader);
|
||||
shader = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
GLuint util::CreateProgram(const char* vertex_source,
|
||||
const char* fragment_source) {
|
||||
GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertex_source);
|
||||
if (!vertexShader) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
|
||||
if (!fragment_shader) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLuint program = glCreateProgram();
|
||||
if (program) {
|
||||
glAttachShader(program, vertexShader);
|
||||
CheckGlError("glAttachShader");
|
||||
glAttachShader(program, fragment_shader);
|
||||
CheckGlError("glAttachShader");
|
||||
glLinkProgram(program);
|
||||
GLint link_status = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
|
||||
if (link_status != GL_TRUE) {
|
||||
GLint buf_length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &buf_length);
|
||||
if (buf_length) {
|
||||
char* buf = (char*) malloc(buf_length);
|
||||
if (buf) {
|
||||
glGetProgramInfoLog(program, buf_length, NULL, buf);
|
||||
LOGE("Could not link program:\n%s\n", buf);
|
||||
free(buf);
|
||||
}
|
||||
}
|
||||
glDeleteProgram(program);
|
||||
program = 0;
|
||||
}
|
||||
}
|
||||
CheckGlError("CreateProgram");
|
||||
return program;
|
||||
}
|
||||
|
||||
void util::DecomposeMatrix (const glm::mat4& transform_mat,
|
||||
glm::vec3& translation,
|
||||
glm::quat& rotation,
|
||||
glm::vec3& scale) {
|
||||
float scale_x = glm::length( glm::vec3( transform_mat[0][0], transform_mat[1][0], transform_mat[2][0] ) );
|
||||
float scale_y = glm::length( glm::vec3( transform_mat[0][1], transform_mat[1][1], transform_mat[2][1] ) );
|
||||
float scale_z = glm::length( glm::vec3( transform_mat[0][2], transform_mat[1][2], transform_mat[2][2] ) );
|
||||
|
||||
|
||||
float determinant = glm::determinant( transform_mat );
|
||||
if( determinant < 0.0 )
|
||||
scale_x = -scale_x;
|
||||
|
||||
translation.x = transform_mat[3][0];
|
||||
translation.y = transform_mat[3][1];
|
||||
translation.z = transform_mat[3][2];
|
||||
|
||||
float inverse_scale_x = 1.0 / scale_x;
|
||||
float inverse_scale_y = 1.0 / scale_y;
|
||||
float inverse_scale_z = 1.0 / scale_z;
|
||||
|
||||
glm::mat4 transform_unscaled = transform_mat;
|
||||
|
||||
transform_unscaled[0][0] *= inverse_scale_x;
|
||||
transform_unscaled[1][0] *= inverse_scale_x;
|
||||
transform_unscaled[2][0] *= inverse_scale_x;
|
||||
|
||||
transform_unscaled[0][1] *= inverse_scale_y;
|
||||
transform_unscaled[1][1] *= inverse_scale_y;
|
||||
transform_unscaled[2][1] *= inverse_scale_y;
|
||||
|
||||
transform_unscaled[0][2] *= inverse_scale_z;
|
||||
transform_unscaled[1][2] *= inverse_scale_z;
|
||||
transform_unscaled[2][2] *= inverse_scale_z;
|
||||
|
||||
rotation = glm::quat_cast( transform_mat );
|
||||
|
||||
scale.x = scale_x;
|
||||
scale.y = scale_y;
|
||||
scale.z = scale_z;
|
||||
}
|
||||
|
||||
glm::vec3 util::GetColumnFromMatrix(const glm::mat4& mat, const int col) {
|
||||
return glm::vec3(mat[col][0], mat[col][1], mat[col][2]);
|
||||
}
|
||||
|
||||
glm::vec3 util::GetTranslationFromMatrix(const glm::mat4& mat) {
|
||||
return glm::vec3(mat[3][0], mat[3][1], mat[3][2]);
|
||||
}
|
||||
|
||||
float util::Clamp(float value, float min, float max) {
|
||||
return value < min ? min : (value > max ? max : value);
|
||||
}
|
||||
|
||||
// Print out a column major matrix.
|
||||
void util::PrintMatrix(const glm::mat4& matrix) {
|
||||
int i;
|
||||
for (i = 0; i < 4; i++) {
|
||||
LOGI("[ %f, %f, %f, %f ]", matrix[0][i], matrix[1][i], matrix[2][i],
|
||||
matrix[3][i]);
|
||||
}
|
||||
LOGI(" ");
|
||||
}
|
||||
|
||||
void util::PrintVector(const glm::vec3& vector) {
|
||||
LOGI("[ %f, %f, %f ]", vector[0], vector[1], vector[2]);
|
||||
LOGI(" ");
|
||||
}
|
||||
|
||||
void util::PrintQuaternion(const glm::quat& quat) {
|
||||
LOGI("[ %f, %f, %f, %f ]", quat[0], quat[1], quat[2], quat[3]);
|
||||
LOGI(" ");
|
||||
}
|
||||
|
||||
glm::vec3 util::LerpVector(const glm::vec3& x, const glm::vec3& y, float a) {
|
||||
return x * (1.0f - a) + y * a;
|
||||
}
|
||||
|
||||
float util::DistanceSquared(const glm::vec3& v1, const glm::vec3& v2) {
|
||||
glm::vec3 delta = v2 - v1;
|
||||
return glm::dot(delta, delta);
|
||||
}
|
||||
|
||||
bool util::SegmentAABBIntersect(const glm::vec3& aabb_min,
|
||||
const glm::vec3& aabb_max,
|
||||
const glm::vec3& start,
|
||||
const glm::vec3& end) {
|
||||
float tmin, tmax, tymin, tymax, tzmin, tzmax;
|
||||
glm::vec3 direction = end - start;
|
||||
if (direction.x >= 0) {
|
||||
tmin = (aabb_min.x - start.x) / direction.x;
|
||||
tmax = (aabb_max.x - start.x) / direction.x;
|
||||
} else {
|
||||
tmin = (aabb_max.x - start.x) / direction.x;
|
||||
tmax = (aabb_min.x - start.x) / direction.x;
|
||||
}
|
||||
if (direction.y >= 0) {
|
||||
tymin = (aabb_min.y - start.y) / direction.y;
|
||||
tymax = (aabb_max.y - start.y) / direction.y;
|
||||
} else {
|
||||
tymin = (aabb_max.y - start.y) / direction.y;
|
||||
tymax = (aabb_min.y - start.y) / direction.y;
|
||||
}
|
||||
if ((tmin > tymax) || (tymin > tmax)) return false;
|
||||
|
||||
if (tymin > tmin) tmin = tymin;
|
||||
if (tymax < tmax) tmax = tymax;
|
||||
if (direction.z >= 0) {
|
||||
tzmin = (aabb_min.z - start.z) / direction.z;
|
||||
tzmax = (aabb_max.z - start.z) / direction.z;
|
||||
} else {
|
||||
tzmin = (aabb_max.z - start.z) / direction.z;
|
||||
tzmax = (aabb_min.z - start.z) / direction.z;
|
||||
}
|
||||
if ((tmin > tzmax) || (tzmin > tmax)) return false;
|
||||
|
||||
if (tzmin > tmin) tmin = tzmin;
|
||||
if (tzmax < tmax) tmax = tzmax;
|
||||
// Use the full length of the segment.
|
||||
return ((tmin < 1.0f) && (tmax > 0));
|
||||
}
|
||||
|
||||
glm::vec3 util::ApplyTransform(const glm::mat4& mat, const glm::vec3& vec) {
|
||||
return glm::vec3(mat * glm::vec4(vec, 1.0f));
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,121 @@
|
||||
/*
|
||||
* Copyright 2014 Google Inc. All Rights Reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "tango-gl/video_overlay.h"
|
||||
#include "tango-gl/shaders.h"
|
||||
|
||||
namespace tango_gl {
|
||||
|
||||
static const GLfloat kVertices[] =
|
||||
{-1.0, 1.0, 0.0,
|
||||
-1.0, -1.0, 0.0,
|
||||
1.0, 1.0, 0.0,
|
||||
1.0, -1.0, 0.0};
|
||||
|
||||
static const GLushort kIndices[] =
|
||||
{0, 1, 2, 2, 1, 3};
|
||||
|
||||
static const GLfloat kTextureCoords[] =
|
||||
{0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0};
|
||||
|
||||
VideoOverlay::VideoOverlay() {
|
||||
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
||||
shader_program_ =
|
||||
util::CreateProgram(shaders::GetVideoOverlayVertexShader().c_str(),
|
||||
shaders::GetVideoOverlayFragmentShader().c_str());
|
||||
if (!shader_program_) {
|
||||
LOGE("Could not create program.");
|
||||
}
|
||||
|
||||
glGenTextures(1, &texture_id_);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
uniform_texture_ = glGetUniformLocation(shader_program_, "texture");
|
||||
|
||||
glGenBuffers(3, vertex_buffers_);
|
||||
// Allocate vertices buffer.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, kVertices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Allocate triangle indices buffer.
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertex_buffers_[1]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 6, kIndices,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
// Allocate texture coordinates buufer.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * 4, kTextureCoords,
|
||||
GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Assign the vertices attribute data.
|
||||
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]);
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Assign the texture coordinates attribute data.
|
||||
attrib_texture_coords_ = glGetAttribLocation(shader_program_, "textureCoords");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]);
|
||||
glEnableVertexAttribArray(attrib_texture_coords_);
|
||||
glVertexAttribPointer(attrib_texture_coords_, 2, GL_FLOAT, GL_FALSE, 0,
|
||||
nullptr);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
||||
}
|
||||
|
||||
void VideoOverlay::Render(const glm::mat4& projection_mat,
|
||||
const glm::mat4& view_mat) const {
|
||||
glUseProgram(shader_program_);
|
||||
|
||||
glUniform1i(uniform_texture_, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_);
|
||||
|
||||
glm::mat4 model_mat = GetTransformationMatrix();
|
||||
glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
|
||||
glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
// Bind vertices buffer.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]);
|
||||
glEnableVertexAttribArray(attrib_vertices_);
|
||||
glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Bind texture coordinates buffer.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]);
|
||||
glEnableVertexAttribArray(attrib_texture_coords_);
|
||||
glVertexAttribPointer(attrib_texture_coords_, 2, GL_FLOAT, GL_FALSE, 0,
|
||||
nullptr);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Bind element array buffer.
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertex_buffers_[1]);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
|
||||
util::CheckGlError("glDrawElements");
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glUseProgram(0);
|
||||
util::CheckGlError("glUseProgram()");
|
||||
}
|
||||
|
||||
} // namespace tango_gl
|
||||
@@ -0,0 +1,366 @@
|
||||
/*
|
||||
Copyright (c) 2010-2025, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <jni.h>
|
||||
#endif
|
||||
|
||||
#include <tango-gl/util.h>
|
||||
#include <vector>
|
||||
#include <rtabmap/core/Transform.h>
|
||||
#include "util.h"
|
||||
#include "text_drawable.h"
|
||||
#include "text_atlas_png.h"
|
||||
#include <rtabmap/utilite/UConversion.h>
|
||||
|
||||
const std::string kTextVertexShader =
|
||||
"uniform mat4 uMVPMatrix;"
|
||||
"attribute vec4 vPosition;"
|
||||
"attribute vec2 a_texCoord;"
|
||||
"varying vec2 v_texCoord;"
|
||||
"void main() {"
|
||||
" gl_Position = uMVPMatrix * vPosition;"
|
||||
" v_texCoord = a_texCoord;"
|
||||
"}";
|
||||
const std::string kTextFragmentShader =
|
||||
"precision mediump float;"
|
||||
"uniform vec3 uColor;"
|
||||
"varying vec2 v_texCoord;"
|
||||
"uniform sampler2D s_texture;"
|
||||
"void main() {"
|
||||
" gl_FragColor = texture2D( s_texture, v_texCoord );"
|
||||
" gl_FragColor.rgb = uColor;"
|
||||
"}";
|
||||
|
||||
const int RI_TEXT_TEXTURE_SIZE = 512; // 512
|
||||
const float RI_TEXT_HEIGHT_BASE = 32.0f;
|
||||
const char RI_TEXT_START = ' ';
|
||||
const char RI_TEXT_STOP = '~'+1;
|
||||
|
||||
GLuint TextDrawable::textProgram_ = 0;
|
||||
GLuint TextDrawable::textTextureId_ = 0;
|
||||
float TextDrawable::textUVWidth_ = 0;
|
||||
float TextDrawable::textUVHeight_ = 0;
|
||||
float TextDrawable::textHeight_ = 0;
|
||||
std::vector<float> TextDrawable::textCharacterWidths_;
|
||||
|
||||
void TextDrawable::createShaderProgram()
|
||||
{
|
||||
releaseShaderProgram();
|
||||
|
||||
// hard-coded with text_atlas.png resource
|
||||
textCharacterWidths_.resize(95);
|
||||
textCharacterWidths_[0]=8;
|
||||
textCharacterWidths_[1]=9.000000;
|
||||
textCharacterWidths_[2]=10.000000;
|
||||
textCharacterWidths_[3]=19.000000;
|
||||
textCharacterWidths_[4]=18.000000;
|
||||
textCharacterWidths_[5]=24.000000;
|
||||
textCharacterWidths_[6]=21.000000;
|
||||
textCharacterWidths_[7]=5.000000;
|
||||
textCharacterWidths_[8]=11.000000;
|
||||
textCharacterWidths_[9]=11.000000;
|
||||
textCharacterWidths_[10]=15.000000;
|
||||
textCharacterWidths_[11]=17.000000;
|
||||
textCharacterWidths_[12]=8.000000;
|
||||
textCharacterWidths_[13]=12.000000;
|
||||
textCharacterWidths_[14]=9.000000;
|
||||
textCharacterWidths_[15]=12.000000;
|
||||
textCharacterWidths_[16]=18.000000;
|
||||
textCharacterWidths_[17]=18.000000;
|
||||
textCharacterWidths_[18]=18.000000;
|
||||
textCharacterWidths_[19]=18.000000;
|
||||
textCharacterWidths_[20]=18.000000;
|
||||
textCharacterWidths_[21]=18.000000;
|
||||
textCharacterWidths_[22]=18.000000;
|
||||
textCharacterWidths_[23]=18.000000;
|
||||
textCharacterWidths_[24]=18.000000;
|
||||
textCharacterWidths_[25]=18.000000;
|
||||
textCharacterWidths_[26]=9.000000;
|
||||
textCharacterWidths_[27]=8.000000;
|
||||
textCharacterWidths_[28]=16.000000;
|
||||
textCharacterWidths_[29]=18.000000;
|
||||
textCharacterWidths_[30]=17.000000;
|
||||
textCharacterWidths_[31]=16.000000;
|
||||
textCharacterWidths_[32]=29.000000;
|
||||
textCharacterWidths_[33]=22.000000;
|
||||
textCharacterWidths_[34]=20.000000;
|
||||
textCharacterWidths_[35]=21.000000;
|
||||
textCharacterWidths_[36]=21.000000;
|
||||
textCharacterWidths_[37]=18.000000;
|
||||
textCharacterWidths_[38]=18.000000;
|
||||
textCharacterWidths_[39]=22.000000;
|
||||
textCharacterWidths_[40]=23.000000;
|
||||
textCharacterWidths_[41]=9.000000;
|
||||
textCharacterWidths_[42]=18.000000;
|
||||
textCharacterWidths_[43]=20.000000;
|
||||
textCharacterWidths_[44]=17.000000;
|
||||
textCharacterWidths_[45]=28.000000;
|
||||
textCharacterWidths_[46]=23.000000;
|
||||
textCharacterWidths_[47]=22.000000;
|
||||
textCharacterWidths_[48]=21.000000;
|
||||
textCharacterWidths_[49]=22.000000;
|
||||
textCharacterWidths_[50]=20.000000;
|
||||
textCharacterWidths_[51]=20.000000;
|
||||
textCharacterWidths_[52]=20.000000;
|
||||
textCharacterWidths_[53]=21.000000;
|
||||
textCharacterWidths_[54]=21.000000;
|
||||
textCharacterWidths_[55]=28.000000;
|
||||
textCharacterWidths_[56]=20.000000;
|
||||
textCharacterWidths_[57]=20.000000;
|
||||
textCharacterWidths_[58]=19.000000;
|
||||
textCharacterWidths_[59]=9.000000;
|
||||
textCharacterWidths_[60]=14.000000;
|
||||
textCharacterWidths_[61]=9.000000;
|
||||
textCharacterWidths_[62]=14.000000;
|
||||
textCharacterWidths_[63]=14.000000;
|
||||
textCharacterWidths_[64]=11.000000;
|
||||
textCharacterWidths_[65]=17.000000;
|
||||
textCharacterWidths_[66]=18.000000;
|
||||
textCharacterWidths_[67]=17.000000;
|
||||
textCharacterWidths_[68]=18.000000;
|
||||
textCharacterWidths_[69]=17.000000;
|
||||
textCharacterWidths_[70]=11.000000;
|
||||
textCharacterWidths_[71]=18.000000;
|
||||
textCharacterWidths_[72]=18.000000;
|
||||
textCharacterWidths_[73]=8.000000;
|
||||
textCharacterWidths_[74]=8.000000;
|
||||
textCharacterWidths_[75]=17.000000;
|
||||
textCharacterWidths_[76]=8.000000;
|
||||
textCharacterWidths_[77]=28.000000;
|
||||
textCharacterWidths_[78]=18.000000;
|
||||
textCharacterWidths_[79]=18.000000;
|
||||
textCharacterWidths_[80]=18.000000;
|
||||
textCharacterWidths_[81]=18.000000;
|
||||
textCharacterWidths_[82]=12.000000;
|
||||
textCharacterWidths_[83]=16.000000;
|
||||
textCharacterWidths_[84]=11.000000;
|
||||
textCharacterWidths_[85]=18.000000;
|
||||
textCharacterWidths_[86]=16.000000;
|
||||
textCharacterWidths_[87]=24.000000;
|
||||
textCharacterWidths_[88]=16.000000;
|
||||
textCharacterWidths_[89]=16.000000;
|
||||
textCharacterWidths_[90]=16.000000;
|
||||
textCharacterWidths_[91]=11.000000;
|
||||
textCharacterWidths_[92]=8.000000;
|
||||
textCharacterWidths_[93]=11.000000;
|
||||
textCharacterWidths_[94]=21.000000;
|
||||
textUVWidth_=0.062500;
|
||||
textUVHeight_=0.082031;
|
||||
textHeight_=42.000000;
|
||||
|
||||
textProgram_ = tango_gl::util::CreateProgram(kTextVertexShader.c_str(), kTextFragmentShader.c_str());
|
||||
UASSERT(textProgram_ != 0);
|
||||
|
||||
glGenTextures(1, &textTextureId_);
|
||||
UASSERT(textTextureId_);
|
||||
|
||||
// gen texture from image
|
||||
glBindTexture(GL_TEXTURE_2D, textTextureId_);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
std::vector<char> data = uHex2Bytes(rtabmap::TEXT_ATLAS_PNG);
|
||||
|
||||
cv::Mat rgbImage = cv::imdecode(data, cv::IMREAD_UNCHANGED);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rgbImage.cols, rgbImage.rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbImage.data);
|
||||
|
||||
GLint error = glGetError();
|
||||
UASSERT(error == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
void TextDrawable::releaseShaderProgram()
|
||||
{
|
||||
if(textProgram_)
|
||||
{
|
||||
glDeleteShader(textProgram_);
|
||||
textProgram_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
TextDrawable::TextDrawable(
|
||||
const std::string & text,
|
||||
const rtabmap::Transform & pose,
|
||||
float textSize, // meters
|
||||
const tango_gl::Color & color) :
|
||||
poseGl_(glmFromTransform(pose)),
|
||||
color_(color)
|
||||
{
|
||||
if(textProgram_ > 0)
|
||||
{
|
||||
vertexBuffer_ = std::vector<float>(text.size() * 12);
|
||||
textureBuffer_ = std::vector<float>(text.size() * 8);
|
||||
drawListBuffer_ = std::vector<unsigned short>(text.size() * 6);
|
||||
|
||||
int index_vecs = 0;
|
||||
int index_indices = 0;
|
||||
int index_uvs = 0;
|
||||
float x=0.0f;
|
||||
float y=0.0f;
|
||||
float uniformscale = textSize/textHeight_;
|
||||
for(unsigned int i=0; i<text.size(); ++i)
|
||||
{
|
||||
// get ascii value
|
||||
char c = text[i];
|
||||
int c_val = (int)c;
|
||||
|
||||
int indx = c_val-RI_TEXT_START;
|
||||
|
||||
if(indx<0 || indx>=textCharacterWidths_.size()) {
|
||||
// unknown character, we will add a space for it to be save.
|
||||
indx = 0;
|
||||
}
|
||||
|
||||
int colCount = RI_TEXT_TEXTURE_SIZE/(int)RI_TEXT_HEIGHT_BASE;
|
||||
|
||||
// Calculate the uv parts
|
||||
int row = indx / colCount;
|
||||
int col = indx % colCount;
|
||||
|
||||
float v = row * textUVHeight_;
|
||||
float v2 = v + textUVHeight_;
|
||||
float u = col * textUVWidth_;
|
||||
float u2 = u + textCharacterWidths_[indx]/(float)RI_TEXT_TEXTURE_SIZE;
|
||||
|
||||
// Creating the triangle information
|
||||
std::vector<float> vec(12);
|
||||
std::vector<float> uv(8);
|
||||
|
||||
vec[0] = x;
|
||||
vec[1] = y + (textHeight_ * uniformscale);
|
||||
vec[2] = 0;
|
||||
vec[3] = x;
|
||||
vec[4] = y;
|
||||
vec[5] = 0;
|
||||
vec[6] = x + (textCharacterWidths_[indx] * uniformscale);
|
||||
vec[7] = y;
|
||||
vec[8] = 0;
|
||||
vec[9] = x + (textCharacterWidths_[indx] * uniformscale);
|
||||
vec[10] = y + (textHeight_ * uniformscale);
|
||||
vec[11] = 0;
|
||||
|
||||
// 0.001f = texture bleeding hack/fix
|
||||
uv[0] = u+0.001f;
|
||||
uv[1] = v+0.001f;
|
||||
uv[2] = u+0.001f;
|
||||
uv[3] = v2-0.001f;
|
||||
uv[4] = u2-0.001f;
|
||||
uv[5] = v2-0.001f;
|
||||
uv[6] = u2-0.001f;
|
||||
uv[7] = v+0.001f;
|
||||
|
||||
unsigned short inds[6] = {0, 1, 2, 0, 2, 3};
|
||||
|
||||
// We need a base value because the object has indices related to
|
||||
// that object and not to this collection so basicly we need to
|
||||
// translate the indices to align with the vertexlocation in ou
|
||||
// vecs array of vectors.
|
||||
short base = (short) (index_vecs / 3);
|
||||
|
||||
// We should add the vec, translating the indices to our saved vector
|
||||
for(int i=0;i<vec.size();i++)
|
||||
{
|
||||
vertexBuffer_[index_vecs] = vec[i];
|
||||
index_vecs++;
|
||||
}
|
||||
|
||||
// We should add the uvs
|
||||
for(int i=0;i<uv.size();i++)
|
||||
{
|
||||
textureBuffer_[index_uvs] = uv[i];
|
||||
index_uvs++;
|
||||
}
|
||||
|
||||
// We handle the indices
|
||||
for(int j=0;j<6;j++)
|
||||
{
|
||||
drawListBuffer_[index_indices] = (unsigned short) (base + inds[j]);
|
||||
index_indices++;
|
||||
}
|
||||
|
||||
// Calculate the new position
|
||||
x += (textCharacterWidths_[indx] * uniformscale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextDrawable::Render(
|
||||
const glm::mat4 & projectionMatrix,
|
||||
const glm::mat4 & viewMatrix,
|
||||
const glm::mat4 & viewMatrixRotInv) const
|
||||
{
|
||||
glUseProgram(textProgram_);
|
||||
|
||||
// get handle to vertex shader's vPosition member
|
||||
int mPositionHandle = glGetAttribLocation(textProgram_, "vPosition");
|
||||
|
||||
// Enable a handle to the triangle vertices
|
||||
glEnableVertexAttribArray(mPositionHandle);
|
||||
|
||||
// Prepare the background coordinate data
|
||||
glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, &vertexBuffer_[0]);
|
||||
|
||||
int mTexCoordLoc = glGetAttribLocation(textProgram_, "a_texCoord" );
|
||||
|
||||
// Prepare the texturecoordinates
|
||||
glVertexAttribPointer ( mTexCoordLoc, 2, GL_FLOAT, false, 0, &textureBuffer_[0]);
|
||||
|
||||
glEnableVertexAttribArray ( mPositionHandle );
|
||||
glEnableVertexAttribArray ( mTexCoordLoc );
|
||||
|
||||
// get handle to shape's transformation matrix
|
||||
int mtrxhandle = glGetUniformLocation(textProgram_, "uMVPMatrix");
|
||||
|
||||
// Apply the projection and view transformation
|
||||
//glUniformMatrix4fv(mtrxhandle, 1, false, m, 0);
|
||||
glm::mat4 mvp_mat = projectionMatrix * viewMatrix * poseGl_ * viewMatrixRotInv;//glm::toMat4(gesture_camera_->GetParent()->GetRotation());
|
||||
glUniformMatrix4fv(mtrxhandle, 1, GL_FALSE, glm::value_ptr(mvp_mat));
|
||||
|
||||
// get handle to color value
|
||||
int colorhandle = glGetUniformLocation(textProgram_, "uColor");
|
||||
glUniform3f(colorhandle, color_.r, color_.g, color_.b);
|
||||
|
||||
int mSamplerLoc = glGetUniformLocation (textProgram_, "s_texture" );
|
||||
|
||||
// Texture activate unit 0
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
// Bind the texture to this unit.
|
||||
glBindTexture(GL_TEXTURE_2D, textTextureId_);
|
||||
// Set the sampler texture unit to our selected id
|
||||
glUniform1i ( mSamplerLoc, 0);
|
||||
|
||||
// Draw the triangle
|
||||
glDrawElements(GL_TRIANGLES, drawListBuffer_.size(), GL_UNSIGNED_SHORT, &drawListBuffer_[0]);
|
||||
|
||||
// Disable vertex array
|
||||
glDisableVertexAttribArray(mPositionHandle);
|
||||
glDisableVertexAttribArray(mTexCoordLoc);
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
/*
|
||||
Copyright (c) 2010-2025, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Universite de Sherbrooke nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef TANGO_TEXT_DRAWABLE_H_
|
||||
#define TANGO_TEXT_DRAWABLE_H_
|
||||
|
||||
#include <vector>
|
||||
#include <rtabmap/core/Transform.h>
|
||||
#include <tango-gl/color.h>
|
||||
|
||||
// PointCloudDrawable is responsible for the point cloud rendering.
|
||||
class TextDrawable {
|
||||
private:
|
||||
static GLuint textProgram_;
|
||||
static GLuint textTextureId_;
|
||||
static float textUVWidth_;
|
||||
static float textUVHeight_;
|
||||
static float textHeight_;
|
||||
static std::vector<float> textCharacterWidths_;
|
||||
|
||||
public:
|
||||
static void createShaderProgram();
|
||||
static void releaseShaderProgram();
|
||||
|
||||
public:
|
||||
TextDrawable(
|
||||
const std::string & text,
|
||||
const rtabmap::Transform & pose,
|
||||
float textSize = 0.1f, // meters
|
||||
const tango_gl::Color & color = tango_gl::Color(1,0,0));
|
||||
|
||||
virtual ~TextDrawable() {}
|
||||
|
||||
void Render(
|
||||
const glm::mat4 & projectionMatrix,
|
||||
const glm::mat4 & viewMatrix,
|
||||
const glm::mat4 & viewMatrixRotInv) const;
|
||||
|
||||
private:
|
||||
std::vector<float> vertexBuffer_;
|
||||
std::vector<float> textureBuffer_;
|
||||
std::vector<unsigned short> drawListBuffer_;
|
||||
glm::mat4 poseGl_;
|
||||
tango_gl::Color color_;
|
||||
};
|
||||
|
||||
#endif // TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
|
||||
@@ -0,0 +1,31 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/common.hpp
|
||||
/// @date 2013-12-24 / 2013-12-24
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "detail/func_common.hpp"
|
||||
@@ -0,0 +1,424 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_features.hpp
|
||||
/// @date 2013-02-20 / 2013-02-20
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
// #define GLM_CXX98_EXCEPTIONS
|
||||
// #define GLM_CXX98_RTTI
|
||||
|
||||
// #define GLM_CXX11_RVALUE_REFERENCES
|
||||
// Rvalue references - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
|
||||
|
||||
// GLM_CXX11_TRAILING_RETURN
|
||||
// Rvalue references for *this - GCC not supported
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
|
||||
|
||||
// GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
// Initialization of class objects by rvalues - GCC any
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
|
||||
|
||||
// GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
// Non-static data member initializers - GCC 4.7
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
|
||||
|
||||
// #define GLM_CXX11_VARIADIC_TEMPLATE
|
||||
// Variadic templates - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
|
||||
|
||||
//
|
||||
// Extending variadic template template parameters - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
|
||||
|
||||
// #define GLM_CXX11_GENERALIZED_INITIALIZERS
|
||||
// Initializer lists - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
|
||||
|
||||
// #define GLM_CXX11_STATIC_ASSERT
|
||||
// Static assertions - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// auto-typed variables - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// Multi-declarator auto - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// Removal of auto as a storage-class specifier - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
|
||||
|
||||
// #define GLM_CXX11_AUTO_TYPE
|
||||
// New function declarator syntax - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
|
||||
|
||||
// #define GLM_CXX11_LAMBDAS
|
||||
// New wording for C++0x lambdas - GCC 4.5
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
|
||||
|
||||
// #define GLM_CXX11_DECLTYPE
|
||||
// Declared type of an expression - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
|
||||
|
||||
//
|
||||
// Right angle brackets - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
|
||||
|
||||
//
|
||||
// Default template arguments for function templates DR226 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
|
||||
|
||||
//
|
||||
// Solving the SFINAE problem for expressions DR339 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
|
||||
|
||||
// #define GLM_CXX11_ALIAS_TEMPLATE
|
||||
// Template aliases N2258 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
|
||||
|
||||
//
|
||||
// Extern templates N1987 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
|
||||
|
||||
// #define GLM_CXX11_NULLPTR
|
||||
// Null pointer constant N2431 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
|
||||
|
||||
// #define GLM_CXX11_STRONG_ENUMS
|
||||
// Strongly-typed enums N2347 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
|
||||
|
||||
//
|
||||
// Forward declarations for enums N2764 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
|
||||
|
||||
//
|
||||
// Generalized attributes N2761 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
|
||||
|
||||
//
|
||||
// Generalized constant expressions N2235 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
|
||||
|
||||
//
|
||||
// Alignment support N2341 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
|
||||
|
||||
// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
|
||||
// Delegating constructors N1986 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
|
||||
|
||||
//
|
||||
// Inheriting constructors N2540 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
|
||||
|
||||
// #define GLM_CXX11_EXPLICIT_CONVERSIONS
|
||||
// Explicit conversion operators N2437 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
|
||||
|
||||
//
|
||||
// New character types N2249 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
|
||||
|
||||
//
|
||||
// Unicode string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
// Raw string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
// Universal character name literals N2170 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
|
||||
|
||||
// #define GLM_CXX11_USER_LITERALS
|
||||
// User-defined literals N2765 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
|
||||
|
||||
//
|
||||
// Standard Layout Types N2342 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
|
||||
|
||||
// #define GLM_CXX11_DEFAULTED_FUNCTIONS
|
||||
// #define GLM_CXX11_DELETED_FUNCTIONS
|
||||
// Defaulted and deleted functions N2346 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
|
||||
|
||||
//
|
||||
// Extended friend declarations N1791 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
|
||||
|
||||
//
|
||||
// Extending sizeof N2253 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
|
||||
|
||||
// #define GLM_CXX11_INLINE_NAMESPACES
|
||||
// Inline namespaces N2535 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
|
||||
|
||||
// #define GLM_CXX11_UNRESTRICTED_UNIONS
|
||||
// Unrestricted unions N2544 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
|
||||
|
||||
// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
|
||||
// Local and unnamed types as template arguments N2657 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
|
||||
|
||||
// #define GLM_CXX11_RANGE_FOR
|
||||
// Range-based for N2930 GCC 4.6
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
|
||||
|
||||
// #define GLM_CXX11_OVERRIDE_CONTROL
|
||||
// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
|
||||
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
|
||||
|
||||
//
|
||||
// Minimal support for garbage collection and reachability-based leak detection N2670 No
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
|
||||
|
||||
// #define GLM_CXX11_NOEXCEPT
|
||||
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
|
||||
|
||||
//
|
||||
// Defining move special member functions N3053 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
|
||||
|
||||
//
|
||||
// Sequence points N2239 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
// Atomic operations N2427 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
// Strong Compare and Exchange N2748 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
|
||||
|
||||
//
|
||||
// Bidirectional Fences N2752 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
|
||||
|
||||
//
|
||||
// Memory model N2429 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
|
||||
|
||||
//
|
||||
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
|
||||
|
||||
//
|
||||
// Propagating exceptions N2179 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
|
||||
|
||||
//
|
||||
// Abandoning a process and at_quick_exit N2440 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
|
||||
|
||||
//
|
||||
// Allow atomics use in signal handlers N2547 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
|
||||
|
||||
//
|
||||
// Thread-local storage N2659 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
|
||||
|
||||
//
|
||||
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
|
||||
|
||||
//
|
||||
// __func__ predefined identifier N2340 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
|
||||
|
||||
//
|
||||
// C99 preprocessor N1653 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
|
||||
|
||||
//
|
||||
// long long N1811 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
|
||||
|
||||
//
|
||||
// Extended integral types N1988 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_GCC)
|
||||
|
||||
# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# endif
|
||||
|
||||
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
# if(__has_feature(cxx_exceptions))
|
||||
# define GLM_CXX98_EXCEPTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_rtti))
|
||||
# define GLM_CXX98_RTTI
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_access_control_sfinae))
|
||||
# define GLM_CXX11_ACCESS_CONTROL_SFINAE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_alias_templates))
|
||||
# define GLM_CXX11_ALIAS_TEMPLATE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_alignas))
|
||||
# define GLM_CXX11_ALIGNAS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_attributes))
|
||||
# define GLM_CXX11_ATTRIBUTES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_constexpr))
|
||||
# define GLM_CXX11_CONSTEXPR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_decltype))
|
||||
# define GLM_CXX11_DECLTYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_default_function_template_args))
|
||||
# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_defaulted_functions))
|
||||
# define GLM_CXX11_DEFAULTED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_delegating_constructors))
|
||||
# define GLM_CXX11_DELEGATING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_deleted_functions))
|
||||
# define GLM_CXX11_DELETED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_explicit_conversions))
|
||||
# define GLM_CXX11_EXPLICIT_CONVERSIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_generalized_initializers))
|
||||
# define GLM_CXX11_GENERALIZED_INITIALIZERS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_implicit_moves))
|
||||
# define GLM_CXX11_IMPLICIT_MOVES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inheriting_constructors))
|
||||
# define GLM_CXX11_INHERITING_CONSTRUCTORS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_inline_namespaces))
|
||||
# define GLM_CXX11_INLINE_NAMESPACES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_lambdas))
|
||||
# define GLM_CXX11_LAMBDAS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_local_type_template_args))
|
||||
# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_noexcept))
|
||||
# define GLM_CXX11_NOEXCEPT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nonstatic_member_init))
|
||||
# define GLM_CXX11_NONSTATIC_MEMBER_INIT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_nullptr))
|
||||
# define GLM_CXX11_NULLPTR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_override_control))
|
||||
# define GLM_CXX11_OVERRIDE_CONTROL
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_reference_qualified_functions))
|
||||
# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_range_for))
|
||||
# define GLM_CXX11_RANGE_FOR
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_raw_string_literals))
|
||||
# define GLM_CXX11_RAW_STRING_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_rvalue_references))
|
||||
# define GLM_CXX11_RVALUE_REFERENCES
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_static_assert))
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_auto_type))
|
||||
# define GLM_CXX11_AUTO_TYPE
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_strong_enums))
|
||||
# define GLM_CXX11_STRONG_ENUMS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_trailing_return))
|
||||
# define GLM_CXX11_TRAILING_RETURN
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unicode_literals))
|
||||
# define GLM_CXX11_UNICODE_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_unrestricted_unions))
|
||||
# define GLM_CXX11_UNRESTRICTED_UNIONS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_user_literals))
|
||||
# define GLM_CXX11_USER_LITERALS
|
||||
# endif
|
||||
|
||||
# if(__has_feature(cxx_variadic_templates))
|
||||
# define GLM_CXX11_VARIADIC_TEMPLATES
|
||||
# endif
|
||||
|
||||
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
@@ -0,0 +1,55 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_fixes.hpp
|
||||
/// @date 2011-02-21 / 2011-11-22
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
#ifdef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isnan
|
||||
#undef isnan
|
||||
#endif
|
||||
|
||||
//! Workaround for Android
|
||||
#ifdef isinf
|
||||
#undef isinf
|
||||
#endif
|
||||
|
||||
//! Workaround for Chrone Native Client
|
||||
#ifdef log2
|
||||
#undef log2
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_literals.hpp
|
||||
/// @date 2013-05-06 / 2013-05-06
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm
|
||||
{
|
||||
#define GLM_CXX11_USER_LITERALS
|
||||
#ifdef GLM_CXX11_USER_LITERALS
|
||||
/*
|
||||
GLM_FUNC_QUALIFIER detail::half operator "" _h(long double const s)
|
||||
{
|
||||
return detail::half(s);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float operator "" _f(long double const s)
|
||||
{
|
||||
return static_cast<float>(s);
|
||||
}
|
||||
*/
|
||||
#endif//GLM_CXX11_USER_LITERALS
|
||||
|
||||
}//namespace glm
|
||||
@@ -0,0 +1,127 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/detail/_noise.hpp
|
||||
/// @date 2013-12-24 / 2013-12-24
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T mod289(T const & x)
|
||||
{
|
||||
return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T permute(T const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
/*
|
||||
template <typename T, precision P, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * T(34)) + T(1)) * x);
|
||||
}
|
||||
*/
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> taylorInvSqrt(detail::tvec2<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> taylorInvSqrt(detail::tvec3<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> taylorInvSqrt(detail::tvec4<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
/*
|
||||
template <typename T, precision P, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
|
||||
{
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
*/
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> fade(detail::tvec2<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> fade(detail::tvec3<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> fade(detail::tvec4<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
/*
|
||||
template <typename T, precision P, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
*/
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
@@ -0,0 +1,837 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_swizzle.hpp
|
||||
/// @date 2006-04-20 / 2011-02-16
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
// Internal class for implementing swizzle operators
|
||||
template <typename T, int N>
|
||||
struct _swizzle_base0
|
||||
{
|
||||
typedef T value_type;
|
||||
|
||||
protected:
|
||||
GLM_FUNC_QUALIFIER value_type& elem (size_t i) { return (reinterpret_cast<value_type*>(_buffer))[i]; }
|
||||
GLM_FUNC_QUALIFIER const value_type& elem (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; }
|
||||
|
||||
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
|
||||
// The size 1 buffer is assumed to aligned to the actual members so that the
|
||||
// elem()
|
||||
char _buffer[1];
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3, int N>
|
||||
struct _swizzle_base1 : public _swizzle_base0<T, N>
|
||||
{
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1>
|
||||
struct _swizzle_base1<T, P, V,E0,E1,-1,-2,2> : public _swizzle_base0<T, 2>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1)); }
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1, int E2>
|
||||
struct _swizzle_base1<T, P, V,E0,E1,E2,-1,3> : public _swizzle_base0<T, 3>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); }
|
||||
};
|
||||
|
||||
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base1<T, P, V,E0,E1,E2,E3,4> : public _swizzle_base0<T, 4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
|
||||
};
|
||||
|
||||
// Internal class for implementing swizzle operators
|
||||
/*
|
||||
Template parameters:
|
||||
|
||||
ValueType = type of scalar values (e.g. float, double)
|
||||
VecType = class the swizzle is applies to (e.g. tvec3<float>)
|
||||
N = number of components in the vector (e.g. 3)
|
||||
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
|
||||
|
||||
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
|
||||
containing duplicate elements so that they cannot be used as r-values).
|
||||
*/
|
||||
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
|
||||
struct _swizzle_base2 : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
|
||||
{
|
||||
typedef VecType vec_type;
|
||||
typedef ValueType value_type;
|
||||
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const ValueType& t)
|
||||
{
|
||||
for (int i = 0; i < N; ++i)
|
||||
(*this)[i] = t;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e = t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
return *this;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator -= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e -= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator += (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e += t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator *= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e *= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER void operator /= (const VecType& that)
|
||||
{
|
||||
struct op {
|
||||
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e /= t; }
|
||||
};
|
||||
_apply_op(that, op());
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER value_type& operator[] (size_t i)
|
||||
{
|
||||
#ifndef __CUDA_ARCH__
|
||||
static
|
||||
#endif
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
|
||||
{
|
||||
#ifndef __CUDA_ARCH__
|
||||
static
|
||||
#endif
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
protected:
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void _apply_op(const VecType& that, T op)
|
||||
{
|
||||
// Make a copy of the data in this == &that.
|
||||
// The copier should optimize out the copy in cases where the function is
|
||||
// properly inlined and the copy is not necessary.
|
||||
ValueType t[N];
|
||||
for (int i = 0; i < N; ++i)
|
||||
t[i] = that[i];
|
||||
for (int i = 0; i < N; ++i)
|
||||
op( (*this)[i], t[i] );
|
||||
}
|
||||
};
|
||||
|
||||
// Specialization for swizzles containing duplicate elements. These cannot be modified.
|
||||
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3>
|
||||
struct _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,1> : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
|
||||
{
|
||||
typedef VecType vec_type;
|
||||
typedef ValueType value_type;
|
||||
|
||||
struct Stub {};
|
||||
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
|
||||
|
||||
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
|
||||
{
|
||||
#ifndef __CUDA_ARCH__
|
||||
static
|
||||
#endif
|
||||
const int offset_dst[4] = { E0, E1, E2, E3 };
|
||||
return this->elem(offset_dst[i]);
|
||||
}
|
||||
};
|
||||
|
||||
template <int N,typename ValueType, precision P, typename VecType, int E0,int E1,int E2,int E3>
|
||||
struct _swizzle : public _swizzle_base2<ValueType, P, VecType, N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
|
||||
{
|
||||
typedef _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)> base_type;
|
||||
|
||||
using base_type::operator=;
|
||||
|
||||
GLM_FUNC_QUALIFIER operator VecType () const { return (*this)(); }
|
||||
};
|
||||
|
||||
//
|
||||
// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
|
||||
//
|
||||
#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3>
|
||||
#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
|
||||
#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, V, E0, E1, E2, E3>
|
||||
#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, V, F0, F1, F2, F3>
|
||||
|
||||
//
|
||||
// Wrapper for a binary operator (e.g. u.yy + v.zy)
|
||||
//
|
||||
#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return a() OPERAND b(); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
|
||||
//
|
||||
#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
|
||||
{ \
|
||||
return a() OPERAND b; \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return a OPERAND b(); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking one argument (e.g. abs())
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
|
||||
{ \
|
||||
return FUNCTION(a()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function taking two vector arguments (e.g. dot()).
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b()); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
|
||||
{ \
|
||||
return FUNCTION(a(), b); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
|
||||
{ \
|
||||
return FUNCTION(a, b()); \
|
||||
}
|
||||
|
||||
//
|
||||
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
|
||||
//
|
||||
#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
|
||||
_GLM_SWIZZLE_TEMPLATE2 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a(), b(), c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
|
||||
{ \
|
||||
return FUNCTION(a(), b, c); \
|
||||
} \
|
||||
_GLM_SWIZZLE_TEMPLATE1 \
|
||||
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
|
||||
{ \
|
||||
return FUNCTION(a, b(), c); \
|
||||
}
|
||||
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
|
||||
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
|
||||
}
|
||||
|
||||
//
|
||||
// Swizzles are distinct types from the unswizzled type. The below macros will
|
||||
// provide template specializations for the swizzle types for the given functions
|
||||
// so that the compiler does not have any ambiguity to choosing how to handle
|
||||
// the function.
|
||||
//
|
||||
// The alternative is to use the operator()() when calling the function in order
|
||||
// to explicitly convert the swizzled type to the unswizzled type.
|
||||
//
|
||||
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
|
||||
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
|
||||
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
|
||||
//_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
|
||||
}
|
||||
|
||||
#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { _swizzle<2, T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T, P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
|
||||
|
||||
#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
|
||||
|
||||
#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 0,3,-1,-2> E0 ## E3; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 1,3,-1,-2> E1 ## E3; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 2,3,-1,-2> E2 ## E3; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,0,-1,-2> E3 ## E0; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,1,-1,-2> E3 ## E1; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,2,-1,-2> E3 ## E2; }; \
|
||||
struct { _swizzle<2,T, P, V<T, P>, 3,3,-1,-2> E3 ## E3; };
|
||||
|
||||
#define _GLM_SWIZZLE4_3_MEMBERS(T,P, V, E0,E1,E2,E3) \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,0,3,-1> E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,1,3,-1> E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,2,3,-1> E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,0,-1> E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,1,-1> E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,2,-1> E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 0,3,3,-1> E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,0,3,-1> E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,1,3,-1> E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,2,3,-1> E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,0,-1> E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,1,-1> E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,2,-1> E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 1,3,3,-1> E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,0,3,-1> E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,1,3,-1> E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,2,3,-1> E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,0,-1> E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,1,-1> E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,2,-1> E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 2,3,3,-1> E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,0,-1> E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,1,-1> E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,2,-1> E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,0,3,-1> E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,0,-1> E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,1,-1> E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,2,-1> E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,1,3,-1> E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,0,-1> E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,1,-1> E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,2,-1> E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,2,3,-1> E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,0,-1> E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,1,-1> E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,2,-1> E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<3,T,P, V<T, P>, 3,3,3,-1> E3 ## E3 ## E3; };
|
||||
|
||||
#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
|
||||
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
|
||||
@@ -0,0 +1,721 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_swizzle_func.hpp
|
||||
/// @date 2011-10-16 / 2011-10-16
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
|
||||
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
|
||||
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
|
||||
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
|
||||
template <typename TMPL_TYPE> \
|
||||
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
|
||||
template <typename TMPL_TYPE> \
|
||||
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
|
||||
}
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
|
||||
template <typename TMPL_TYPE> \
|
||||
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \
|
||||
{ \
|
||||
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
|
||||
}
|
||||
|
||||
#define GLM_MUTABLE
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
|
||||
|
||||
//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
|
||||
|
||||
//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
|
||||
|
||||
//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
|
||||
|
||||
//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
|
||||
|
||||
//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
|
||||
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
|
||||
GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
|
||||
|
||||
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
|
||||
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
|
||||
|
||||
//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
|
||||
@@ -0,0 +1,227 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/_vectorize.hpp
|
||||
/// @date 2011-10-14 / 2011-10-14
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
#define VECTORIZE1_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func( \
|
||||
detail::tvec1<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec1<T, P>( \
|
||||
func(v.x)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE2_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func( \
|
||||
detail::tvec2<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec2<T, P>( \
|
||||
func(v.x), \
|
||||
func(v.y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE3_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func( \
|
||||
detail::tvec3<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec3<T, P>( \
|
||||
func(v.x), \
|
||||
func(v.y), \
|
||||
func(v.z)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE4_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func( \
|
||||
detail::tvec4<T, P> const & v) \
|
||||
{ \
|
||||
return detail::tvec4<T, P>( \
|
||||
func(v.x), \
|
||||
func(v.y), \
|
||||
func(v.z), \
|
||||
func(v.w)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE_VEC(func) \
|
||||
VECTORIZE1_VEC(func) \
|
||||
VECTORIZE2_VEC(func) \
|
||||
VECTORIZE3_VEC(func) \
|
||||
VECTORIZE4_VEC(func)
|
||||
|
||||
#define VECTORIZE1_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
|
||||
( \
|
||||
detail::tvec1<T, P> const & x, \
|
||||
typename detail::tvec1<T, P>::value_type const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec1<T, P>( \
|
||||
func(x.x, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE2_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
|
||||
( \
|
||||
detail::tvec2<T, P> const & x, \
|
||||
typename detail::tvec2<T, P>::value_type const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec2<T, P>( \
|
||||
func(x.x, y), \
|
||||
func(x.y, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE3_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
|
||||
( \
|
||||
detail::tvec3<T, P> const & x, \
|
||||
typename detail::tvec3<T, P>::value_type const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec3<T, P>( \
|
||||
func(x.x, y), \
|
||||
func(x.y, y), \
|
||||
func(x.z, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE4_VEC_SCA(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
|
||||
( \
|
||||
detail::tvec4<T, P> const & x, \
|
||||
typename detail::tvec4<T, P>::value_type const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec4<T, P>( \
|
||||
func(x.x, y), \
|
||||
func(x.y, y), \
|
||||
func(x.z, y), \
|
||||
func(x.w, y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE_VEC_SCA(func) \
|
||||
VECTORIZE1_VEC_SCA(func) \
|
||||
VECTORIZE2_VEC_SCA(func) \
|
||||
VECTORIZE3_VEC_SCA(func) \
|
||||
VECTORIZE4_VEC_SCA(func)
|
||||
|
||||
#define VECTORIZE1_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
|
||||
( \
|
||||
detail::tvec1<T, P> const & x, \
|
||||
detail::tvec1<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec1<T, P>( \
|
||||
func(x.x, y.x)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE2_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
|
||||
( \
|
||||
detail::tvec2<T, P> const & x, \
|
||||
detail::tvec2<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec2<T, P>( \
|
||||
func(x.x, y.x), \
|
||||
func(x.y, y.y)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE3_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
|
||||
( \
|
||||
detail::tvec3<T, P> const & x, \
|
||||
detail::tvec3<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec3<T, P>( \
|
||||
func(x.x, y.x), \
|
||||
func(x.y, y.y), \
|
||||
func(x.z, y.z)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE4_VEC_VEC(func) \
|
||||
template <typename T, precision P> \
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
|
||||
( \
|
||||
detail::tvec4<T, P> const & x, \
|
||||
detail::tvec4<T, P> const & y \
|
||||
) \
|
||||
{ \
|
||||
return detail::tvec4<T, P>( \
|
||||
func(x.x, y.x), \
|
||||
func(x.y, y.y), \
|
||||
func(x.z, y.z), \
|
||||
func(x.w, y.w)); \
|
||||
}
|
||||
|
||||
#define VECTORIZE_VEC_VEC(func) \
|
||||
VECTORIZE1_VEC_VEC(func) \
|
||||
VECTORIZE2_VEC_VEC(func) \
|
||||
VECTORIZE3_VEC_VEC(func) \
|
||||
VECTORIZE4_VEC_VEC(func)
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<bool C>
|
||||
struct If
|
||||
{
|
||||
template<typename F, typename T>
|
||||
static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
|
||||
{
|
||||
return functor(val);
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct If<false>
|
||||
{
|
||||
template<typename F, typename T>
|
||||
static GLM_FUNC_QUALIFIER T apply(F, const T& val)
|
||||
{
|
||||
return val;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
@@ -0,0 +1,191 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/dummy.cpp
|
||||
/// @date 2011-01-19 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// GLM is a header only library. There is nothing to compile.
|
||||
/// dummy.cpp exist only a wordaround for CMake file.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define GLM_MESSAGES
|
||||
#include "../glm.hpp"
|
||||
#include <limits>
|
||||
|
||||
struct material
|
||||
{
|
||||
glm::vec4 emission; // Ecm
|
||||
glm::vec4 ambient; // Acm
|
||||
glm::vec4 diffuse; // Dcm
|
||||
glm::vec4 specular; // Scm
|
||||
float shininess; // Srm
|
||||
};
|
||||
|
||||
struct light
|
||||
{
|
||||
glm::vec4 ambient; // Acli
|
||||
glm::vec4 diffuse; // Dcli
|
||||
glm::vec4 specular; // Scli
|
||||
glm::vec4 position; // Ppli
|
||||
glm::vec4 halfVector; // Derived: Hi
|
||||
glm::vec3 spotDirection; // Sdli
|
||||
float spotExponent; // Srli
|
||||
float spotCutoff; // Crli
|
||||
// (range: [0.0,90.0], 180.0)
|
||||
float spotCosCutoff; // Derived: cos(Crli)
|
||||
// (range: [1.0,0.0],-1.0)
|
||||
float constantAttenuation; // K0
|
||||
float linearAttenuation; // K1
|
||||
float quadraticAttenuation;// K2
|
||||
};
|
||||
|
||||
|
||||
// Sample 1
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::cross, glm::normalize
|
||||
|
||||
glm::vec3 computeNormal
|
||||
(
|
||||
glm::vec3 const & a,
|
||||
glm::vec3 const & b,
|
||||
glm::vec3 const & c
|
||||
)
|
||||
{
|
||||
return glm::normalize(glm::cross(c - a, b - a));
|
||||
}
|
||||
|
||||
typedef unsigned int GLuint;
|
||||
#define GL_FALSE 0
|
||||
void glUniformMatrix4fv(GLuint, int, int, float*){}
|
||||
|
||||
// Sample 2
|
||||
#include <glm/vec3.hpp> // glm::vec3
|
||||
#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
|
||||
#include <glm/mat4x4.hpp> // glm::mat4
|
||||
#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
|
||||
#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
|
||||
void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
|
||||
{
|
||||
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
|
||||
glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
|
||||
glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
|
||||
glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
|
||||
glm::mat4 MVP = Projection * View * Model;
|
||||
glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
|
||||
}
|
||||
|
||||
// Sample 3
|
||||
#include <glm/vec2.hpp>// glm::vec2
|
||||
#include <glm/packing.hpp>// glm::packUnorm2x16
|
||||
#include <glm/integer.hpp>// glm::uint
|
||||
#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
|
||||
std::size_t const VertexCount = 4;
|
||||
// Float quad geometry
|
||||
std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
|
||||
glm::vec2 const PositionDataF32[VertexCount] =
|
||||
{
|
||||
glm::vec2(-1.0f,-1.0f),
|
||||
glm::vec2( 1.0f,-1.0f),
|
||||
glm::vec2( 1.0f, 1.0f),
|
||||
glm::vec2(-1.0f, 1.0f)
|
||||
};
|
||||
// Half-float quad geometry
|
||||
std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
|
||||
glm::uint const PositionDataF16[VertexCount] =
|
||||
{
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
|
||||
};
|
||||
// 8 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
|
||||
glm::i8vec2 const PositionDataI8[VertexCount] =
|
||||
{
|
||||
glm::i8vec2(-1,-1),
|
||||
glm::i8vec2( 1,-1),
|
||||
glm::i8vec2( 1, 1),
|
||||
glm::i8vec2(-1, 1)
|
||||
};
|
||||
// 32 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
|
||||
glm::i32vec2 const PositionDataI32[VertexCount] =
|
||||
{
|
||||
glm::i32vec2 (-1,-1),
|
||||
glm::i32vec2 ( 1,-1),
|
||||
glm::i32vec2 ( 1, 1),
|
||||
glm::i32vec2 (-1, 1)
|
||||
};
|
||||
|
||||
struct intersection
|
||||
{
|
||||
glm::vec4 position;
|
||||
glm::vec3 normal;
|
||||
};
|
||||
|
||||
/*
|
||||
// Sample 4
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
|
||||
#include <glm/exponential.hpp>// glm::pow
|
||||
#include <glm/gtc/random.hpp>// glm::vecRand3
|
||||
glm::vec3 lighting
|
||||
(
|
||||
intersection const & Intersection,
|
||||
material const & Material,
|
||||
light const & Light,
|
||||
glm::vec3 const & View
|
||||
)
|
||||
{
|
||||
glm::vec3 Color(0.0f);
|
||||
glm::vec3 LightVertor(glm::normalize(
|
||||
Light.position - Intersection.position +
|
||||
glm::vecRand3(0.0f, Light.inaccuracy));
|
||||
|
||||
if(!shadow(Intersection.position, Light.position, LightVertor))
|
||||
{
|
||||
float Diffuse = glm::dot(Intersection.normal, LightVector);
|
||||
if(Diffuse <= 0.0f)
|
||||
return Color;
|
||||
if(Material.isDiffuse())
|
||||
Color += Light.color() * Material.diffuse * Diffuse;
|
||||
if(Material.isSpecular())
|
||||
{
|
||||
glm::vec3 Reflect(glm::reflect(
|
||||
glm::normalize(-LightVector),
|
||||
glm::normalize(Intersection.normal)));
|
||||
float Dot = glm::dot(Reflect, View);
|
||||
float Base = Dot > 0.0f ? Dot : 0.0f;
|
||||
float Specular = glm::pow(Base, Material.exponent);
|
||||
Color += Material.specular * Specular;
|
||||
}
|
||||
}
|
||||
return Color;
|
||||
}
|
||||
*/
|
||||
int main()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,470 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_common.hpp
|
||||
/// @date 2008-03-08 / 2010-01-26
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_common Common functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
#include "precision.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_fixes.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_common
|
||||
/// @{
|
||||
|
||||
/// Returns x if x >= 0; otherwise, it returns -x.
|
||||
///
|
||||
/// @tparam genType floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType abs(genType const & x);
|
||||
|
||||
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
|
||||
///
|
||||
/// @tparam genType Floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType sign(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer that is less then or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType floor(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x
|
||||
/// whose absolute value is not larger than the absolute value of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType trunc(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
/// This includes the possibility that round(x) returns the
|
||||
/// same value as roundEven(x) for all values of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType round(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// A fractional part of 0.5 will round toward the nearest even
|
||||
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType roundEven(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer
|
||||
/// that is greater than or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType ceil(genType const & x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType fract(genType const & x);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType mod(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType mod(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns the fractional part of x and sets i to the integer
|
||||
/// part (as a whole number floating point value). Both the
|
||||
/// return value and the output parameter will have the same
|
||||
/// sign as x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType modf(
|
||||
genType const & x,
|
||||
genType & i);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType min(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType min(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType max(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType max(
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType clamp(
|
||||
genType const & x,
|
||||
genType const & minVal,
|
||||
genType const & maxVal);
|
||||
|
||||
template <typename genType, precision P>
|
||||
GLM_FUNC_DECL genType clamp(
|
||||
genType const & x,
|
||||
typename genType::value_type const & minVal,
|
||||
typename genType::value_type const & maxVal);
|
||||
|
||||
/// If genTypeU is a floating scalar or vector:
|
||||
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
/// x and y using the floating-point value a.
|
||||
/// The value for a is not restricted to the range [0, 1].
|
||||
///
|
||||
/// If genTypeU is a boolean scalar or vector:
|
||||
/// Selects which vector each returned component comes
|
||||
/// from. For a component of <a> that is false, the
|
||||
/// corresponding component of x is returned. For a
|
||||
/// component of a that is true, the corresponding
|
||||
/// component of y is returned. Components of x and y that
|
||||
/// are not selected are allowed to be invalid floating point
|
||||
/// values and will have no effect on the results. Thus, this
|
||||
/// provides different functionality than
|
||||
/// genType mix(genType x, genType y, genType(a))
|
||||
/// where a is a Boolean vector.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @param[in] x Value to interpolate.
|
||||
/// @param[in] y Value to interpolate.
|
||||
/// @param[in] a Interpolant.
|
||||
///
|
||||
/// @tparam genTypeT Floating point scalar or vector.
|
||||
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
|
||||
///
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// ...
|
||||
/// float a;
|
||||
/// bool b;
|
||||
/// glm::dvec3 e;
|
||||
/// glm::dvec3 f;
|
||||
/// glm::vec4 g;
|
||||
/// glm::vec4 h;
|
||||
/// ...
|
||||
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
|
||||
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
|
||||
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
|
||||
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
|
||||
/// @endcode
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> mix(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
vecType<U, P> const & a);
|
||||
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> mix(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y,
|
||||
U const & a);
|
||||
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
GLM_FUNC_DECL genTypeT mix(
|
||||
genTypeT const & x,
|
||||
genTypeT const & y,
|
||||
genTypeU const & a);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType step(
|
||||
genType const & edge,
|
||||
genType const & x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, typename T, precision P>
|
||||
GLM_FUNC_DECL vecType<T, P> step(
|
||||
T const & edge,
|
||||
vecType<T, P> const & x);
|
||||
|
||||
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
/// performs smooth Hermite interpolation between 0 and 1
|
||||
/// when edge0 < x < edge1. This is useful in cases where
|
||||
/// you would want a threshold function with a smooth
|
||||
/// transition. This is equivalent to:
|
||||
/// genType t;
|
||||
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
|
||||
/// return t * t * (3 - 2 * t);
|
||||
/// Results are undefined if edge0 >= edge1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType smoothstep(
|
||||
genType const & edge0,
|
||||
genType const & edge1,
|
||||
genType const & x);
|
||||
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType smoothstep(
|
||||
typename genType::value_type const & edge0,
|
||||
typename genType::value_type const & edge1,
|
||||
genType const & x);
|
||||
|
||||
/// Returns true if x holds a NaN (not a number)
|
||||
/// representation in the underlying implementation's set of
|
||||
/// floating point representations. Returns false otherwise,
|
||||
/// including for implementations with no NaN
|
||||
/// representations.
|
||||
///
|
||||
/// /!\ When using compiler fast math, this function may fail.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::bool_type isnan(genType const & x);
|
||||
|
||||
/// Returns true if x holds a positive infinity or negative
|
||||
/// infinity representation in the underlying implementation's
|
||||
/// set of floating point representations. Returns false
|
||||
/// otherwise, including for implementations with no infinity
|
||||
/// representations.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::bool_type isinf(genType const & x);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floating-point
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL int floatBitsToInt(float const & v);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL uint floatBitsToUint(float const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float intBitsToFloat(int const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
|
||||
|
||||
/// Computes and returns a * b + c.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
|
||||
|
||||
/// Splits x into a floating-point significand in the range
|
||||
/// [0.5, 1.0) and an integral exponent of two, such that:
|
||||
/// x = significand * exp(2, exponent)
|
||||
///
|
||||
/// The significand is returned by the function and the
|
||||
/// exponent is returned in the parameter exp. For a
|
||||
/// floating-point value of zero, the significant and exponent
|
||||
/// are both zero. For a floating-point value that is an
|
||||
/// infinity or is not a number, the results are undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
|
||||
|
||||
/// Builds a floating-point number from x and the
|
||||
/// corresponding integral exponent of two in exp, returning:
|
||||
/// significand * exp(2, exponent)
|
||||
///
|
||||
/// If this product is too large to be represented in the
|
||||
/// floating-point type, the result is undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_common.inl"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,129 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_exponential.hpp
|
||||
/// @date 2008-08-08 / 2011-06-14
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_exponential Exponential functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include <cmath>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_exponential
|
||||
/// @{
|
||||
|
||||
/// Returns 'base' raised to the power 'exponent'.
|
||||
///
|
||||
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @param exponent Floating point value representing the 'exponent'.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
|
||||
|
||||
/// Returns the natural exponentiation of x, i.e., e^x.
|
||||
///
|
||||
/// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType exp(genType const & x);
|
||||
|
||||
/// Returns the natural logarithm of x, i.e.,
|
||||
/// returns the value y which satisfies the equation x = e^y.
|
||||
/// Results are undefined if x <= 0.
|
||||
///
|
||||
/// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType log(genType const & x);
|
||||
|
||||
/// Returns 2 raised to the x power.
|
||||
///
|
||||
/// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType exp2(genType const & x);
|
||||
|
||||
/// Returns the base 2 log of x, i.e., returns the value y,
|
||||
/// which satisfies the equation x = 2 ^ y.
|
||||
///
|
||||
/// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType log2(genType x);
|
||||
|
||||
/// Returns the positive square root of x.
|
||||
///
|
||||
/// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
//template <typename genType>
|
||||
//GLM_FUNC_DECL genType sqrt(genType const & x);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & x);
|
||||
|
||||
/// Returns the reciprocal of the positive square root of x.
|
||||
///
|
||||
/// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType inversesqrt(genType const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_exponential.inl"
|
||||
@@ -0,0 +1,264 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_exponential.inl
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "func_vector_relational.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#include <limits>
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <bool isFloat>
|
||||
struct compute_log2
|
||||
{
|
||||
template <typename T>
|
||||
T operator() (T const & Value) const;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct compute_log2<true>
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T operator() (T const & Value) const
|
||||
{
|
||||
# if(GLM_LANG & GLM_LANG_CXX11_FLAG & !ANDROID)
|
||||
return std::log2(Value);
|
||||
# else
|
||||
return std::log(Value) * static_cast<T>(1.4426950408889634073599246810019);
|
||||
# endif
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
struct compute_inversesqrt
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
|
||||
{
|
||||
return static_cast<T>(1) / sqrt(x);
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class vecType>
|
||||
struct compute_inversesqrt<vecType, float, lowp>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
|
||||
{
|
||||
vecType<float, lowp> tmp(x);
|
||||
vecType<float, lowp> xhalf(tmp * 0.5f);
|
||||
vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
|
||||
vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
|
||||
vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
|
||||
tmp = *ptmp;
|
||||
tmp = tmp * (1.5f - xhalf * tmp * tmp);
|
||||
return tmp;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// pow
|
||||
using std::pow;
|
||||
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType pow
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genType>::is_iec559,
|
||||
"'pow' only accept floating-point inputs");
|
||||
|
||||
return std::pow(x, y);
|
||||
}
|
||||
*/
|
||||
|
||||
VECTORIZE_VEC_VEC(pow)
|
||||
|
||||
// exp
|
||||
using std::exp;
|
||||
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType exp
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genType>::is_iec559,
|
||||
"'exp' only accept floating-point inputs");
|
||||
|
||||
return std::exp(x);
|
||||
}
|
||||
*/
|
||||
|
||||
VECTORIZE_VEC(exp)
|
||||
|
||||
// log
|
||||
using std::log;
|
||||
/*
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType log
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genType>::is_iec559,
|
||||
"'log' only accept floating-point inputs");
|
||||
|
||||
return std::log(x);
|
||||
}
|
||||
*/
|
||||
VECTORIZE_VEC(log)
|
||||
|
||||
//exp2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType exp2(genType const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genType>::is_iec559,
|
||||
"'exp2' only accept floating-point inputs");
|
||||
|
||||
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(exp2)
|
||||
|
||||
// log2, ln2 = 0.69314718055994530941723212145818f
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType log2(genType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
|
||||
"GLM core 'log2' only accept floating-point inputs. Include <glm/gtx/integer.hpp> for additional integer support.");
|
||||
|
||||
assert(x > genType(0)); // log2 is only defined on the range (0, inf]
|
||||
return detail::compute_log2<std::numeric_limits<genType>::is_iec559>()(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(log2)
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
struct compute_sqrt{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec1, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tvec1<T, P> call(detail::tvec1<T, P> const & x)
|
||||
{
|
||||
return detail::tvec1<T, P>(std::sqrt(x.x));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tvec2<T, P> call(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(std::sqrt(x.x), std::sqrt(x.y));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tvec3<T, P> call(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_sqrt<detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tvec4<T, P> call(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z), std::sqrt(x.w));
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// sqrt
|
||||
using std::sqrt;
|
||||
/*
|
||||
GLM_FUNC_QUALIFIER float sqrt(float x)
|
||||
{
|
||||
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
|
||||
detail::tvec1<float, highp> tmp(detail::compute_sqrt<detail::tvec1, float, highp>::call(x));
|
||||
return tmp.x;
|
||||
# else
|
||||
return detail::compute_sqrt<detail::tvec1, float, highp>::call(x).x;
|
||||
# endif
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double sqrt(double x)
|
||||
{
|
||||
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
|
||||
detail::tvec1<double, highp> tmp(detail::compute_sqrt<detail::tvec1, double, highp>::call(x));
|
||||
return tmp.x;
|
||||
# else
|
||||
return detail::compute_sqrt<detail::tvec1, double, highp>::call(x).x;
|
||||
# endif
|
||||
}
|
||||
*/
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
|
||||
return detail::compute_sqrt<vecType, T, P>::call(x);
|
||||
}
|
||||
|
||||
// inversesqrt
|
||||
GLM_FUNC_QUALIFIER float inversesqrt(float const & x)
|
||||
{
|
||||
return 1.0f / sqrt(x);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER double inversesqrt(double const & x)
|
||||
{
|
||||
return 1.0 / sqrt(x);
|
||||
}
|
||||
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt
|
||||
(
|
||||
vecType<T, P> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
|
||||
return detail::compute_inversesqrt<vecType, T, P>::call(x);
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(inversesqrt)
|
||||
}//namespace glm
|
||||
@@ -0,0 +1,148 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_geometric.hpp
|
||||
/// @date 2008-08-03 / 2011-06-14
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_geometric Geometric functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These operate on vectors as vectors, not component-wise.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_geometric
|
||||
/// @{
|
||||
|
||||
/// Returns the length of x, i.e., sqrt(x * x).
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::value_type length(
|
||||
genType const & x);
|
||||
|
||||
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::value_type distance(
|
||||
genType const & p0,
|
||||
genType const & p1);
|
||||
|
||||
/// Returns the dot product of x and y, i.e., result = x * y.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL T dot(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y);
|
||||
|
||||
/// Returns the dot product of x and y, i.e., result = x * y.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType dot(
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
/// Returns the cross product of x and y.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL detail::tvec3<T, P> cross(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<T, P> const & y);
|
||||
|
||||
/// Returns a vector in the same direction as x but with length of 1.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType normalize(
|
||||
genType const & x);
|
||||
|
||||
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType faceforward(
|
||||
genType const & N,
|
||||
genType const & I,
|
||||
genType const & Nref);
|
||||
|
||||
/// For the incident vector I and surface orientation N,
|
||||
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType reflect(
|
||||
genType const & I,
|
||||
genType const & N);
|
||||
|
||||
/// For the incident vector I and surface normal N,
|
||||
/// and the ratio of indices of refraction eta,
|
||||
/// return the refraction vector.
|
||||
///
|
||||
/// @tparam genType Floating-point vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> refract(
|
||||
vecType<T, P> const & I,
|
||||
vecType<T, P> const & N,
|
||||
T const & eta);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_geometric.inl"
|
||||
@@ -0,0 +1,339 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_geometric.inl
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "func_exponential.hpp"
|
||||
#include "func_common.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_float.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <template <class, precision> class vecType, typename T, precision P>
|
||||
struct compute_dot{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec1, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tvec1<T, P> const & x, detail::tvec1<T, P> const & y)
|
||||
{
|
||||
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
|
||||
detail::tvec1<T, P> tmp(x * y);
|
||||
return tmp.x;
|
||||
# else
|
||||
return detail::tvec1<T, P>(x * y).x;
|
||||
# endif
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tvec2<T, P> const & x, detail::tvec2<T, P> const & y)
|
||||
{
|
||||
detail::tvec2<T, P> tmp(x * y);
|
||||
return tmp.x + tmp.y;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y)
|
||||
{
|
||||
detail::tvec3<T, P> tmp(x * y);
|
||||
return tmp.x + tmp.y + tmp.z;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_dot<detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tvec4<T, P> const & x, detail::tvec4<T, P> const & y)
|
||||
{
|
||||
detail::tvec4<T, P> tmp(x * y);
|
||||
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
// length
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType length
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
|
||||
|
||||
return abs(x);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T length(detail::tvec2<T, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
|
||||
|
||||
T sqr = v.x * v.x + v.y * v.y;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T length(detail::tvec3<T, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
|
||||
|
||||
T sqr = v.x * v.x + v.y * v.y + v.z * v.z;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T length(detail::tvec4<T, P> const & v)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
|
||||
|
||||
T sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
|
||||
return sqrt(sqr);
|
||||
}
|
||||
|
||||
// distance
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType distance
|
||||
(
|
||||
genType const & p0,
|
||||
genType const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T distance
|
||||
(
|
||||
detail::tvec2<T, P> const & p0,
|
||||
detail::tvec2<T, P> const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T distance
|
||||
(
|
||||
detail::tvec3<T, P> const & p0,
|
||||
detail::tvec3<T, P> const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T distance
|
||||
(
|
||||
detail::tvec4<T, P> const & p0,
|
||||
detail::tvec4<T, P> const & p1
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
|
||||
|
||||
return length(p1 - p0);
|
||||
}
|
||||
|
||||
// dot
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T dot
|
||||
(
|
||||
T const & x,
|
||||
T const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
|
||||
return detail::compute_dot<detail::tvec1, T, highp>::call(x, y);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER T dot
|
||||
(
|
||||
vecType<T, P> const & x,
|
||||
vecType<T, P> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
|
||||
return detail::compute_dot<vecType, T, P>::call(x, y);
|
||||
}
|
||||
|
||||
/* // SSE3
|
||||
GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
|
||||
{
|
||||
float Result;
|
||||
__asm
|
||||
{
|
||||
mov esi, x
|
||||
mov edi, y
|
||||
movaps xmm0, [esi]
|
||||
mulps xmm0, [edi]
|
||||
haddps( _xmm0, _xmm0 )
|
||||
haddps( _xmm0, _xmm0 )
|
||||
movss Result, xmm0
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
*/
|
||||
// cross
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
|
||||
(
|
||||
detail::tvec3<T, P> const & x,
|
||||
detail::tvec3<T, P> const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
|
||||
|
||||
return detail::tvec3<T, P>(
|
||||
x.y * y.z - y.y * x.z,
|
||||
x.z * y.x - y.z * x.x,
|
||||
x.x * y.y - y.x * x.y);
|
||||
}
|
||||
|
||||
// normalize
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType normalize
|
||||
(
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
|
||||
|
||||
return x < genType(0) ? genType(-1) : genType(1);
|
||||
}
|
||||
|
||||
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> normalize
|
||||
(
|
||||
detail::tvec2<T, P> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
|
||||
|
||||
T sqr = x.x * x.x + x.y * x.y;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> normalize
|
||||
(
|
||||
detail::tvec3<T, P> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
|
||||
|
||||
T sqr = x.x * x.x + x.y * x.y + x.z * x.z;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> normalize
|
||||
(
|
||||
detail::tvec4<T, P> const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
|
||||
|
||||
T sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
|
||||
return x * inversesqrt(sqr);
|
||||
}
|
||||
|
||||
// faceforward
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType faceforward
|
||||
(
|
||||
genType const & N,
|
||||
genType const & I,
|
||||
genType const & Nref
|
||||
)
|
||||
{
|
||||
return dot(Nref, I) < 0 ? N : -N;
|
||||
}
|
||||
|
||||
// reflect
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType reflect
|
||||
(
|
||||
genType const & I,
|
||||
genType const & N
|
||||
)
|
||||
{
|
||||
return I - N * dot(N, I) * genType(2);
|
||||
}
|
||||
|
||||
// refract
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType refract
|
||||
(
|
||||
genType const & I,
|
||||
genType const & N,
|
||||
genType const & eta
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
|
||||
|
||||
genType dotValue = dot(N, I);
|
||||
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
|
||||
if(k < genType(0))
|
||||
return genType(0);
|
||||
else
|
||||
return eta * I - (eta * dotValue + sqrt(k)) * N;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> refract
|
||||
(
|
||||
vecType<T, P> const & I,
|
||||
vecType<T, P> const & N,
|
||||
T const & eta
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
|
||||
|
||||
T dotValue = dot(N, I);
|
||||
T k = T(1) - eta * eta * (T(1) - dotValue * dotValue);
|
||||
if(k < T(0))
|
||||
return vecType<T, P>(0);
|
||||
else
|
||||
return eta * I - (eta * dotValue + std::sqrt(k)) * N;
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
@@ -0,0 +1,199 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_integer.hpp
|
||||
/// @date 2010-03-17 / 2011-06-18
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_integer Integer functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
/// The notation [a, b] means the set of bits from bit-number a through bit-number
|
||||
/// b, inclusive. The lowest-order bit is bit 0.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_integer
|
||||
/// @{
|
||||
|
||||
/// Adds 32-bit unsigned integer x and y, returning the sum
|
||||
/// modulo pow(2, 32). The value carry is set to 0 if the sum was
|
||||
/// less than pow(2, 32), or to 1 otherwise.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genUType>
|
||||
GLM_FUNC_DECL genUType uaddCarry(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & carry);
|
||||
|
||||
/// Subtracts the 32-bit unsigned integer y from x, returning
|
||||
/// the difference if non-negative, or pow(2, 32) plus the difference
|
||||
/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genUType>
|
||||
GLM_FUNC_DECL genUType usubBorrow(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & borrow);
|
||||
|
||||
/// Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
/// result. The 32 least-significant bits are returned in lsb.
|
||||
/// The 32 most-significant bits are returned in msb.
|
||||
///
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genUType>
|
||||
GLM_FUNC_DECL void umulExtended(
|
||||
genUType const & x,
|
||||
genUType const & y,
|
||||
genUType & msb,
|
||||
genUType & lsb);
|
||||
|
||||
/// Multiplies 32-bit integers x and y, producing a 64-bit
|
||||
/// result. The 32 least-significant bits are returned in lsb.
|
||||
/// The 32 most-significant bits are returned in msb.
|
||||
///
|
||||
/// @tparam genIType Signed integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIType>
|
||||
GLM_FUNC_DECL void imulExtended(
|
||||
genIType const & x,
|
||||
genIType const & y,
|
||||
genIType & msb,
|
||||
genIType & lsb);
|
||||
|
||||
/// Extracts bits [offset, offset + bits - 1] from value,
|
||||
/// returning them in the least significant bits of the result.
|
||||
/// For unsigned data types, the most significant bits of the
|
||||
/// result will be set to zero. For signed data types, the
|
||||
/// most significant bits will be set to the value of bit offset + base - 1.
|
||||
///
|
||||
/// If bits is zero, the result will be zero. The result will be
|
||||
/// undefined if offset or bits is negative, or if the sum of
|
||||
/// offset and bits is greater than the number of bits used
|
||||
/// to store the operand.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldExtract(
|
||||
genIUType const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits);
|
||||
|
||||
/// Returns the insertion the bits least-significant bits of insert into base.
|
||||
///
|
||||
/// The result will have bits [offset, offset + bits - 1] taken
|
||||
/// from bits [0, bits - 1] of insert, and all other bits taken
|
||||
/// directly from the corresponding bits of base. If bits is
|
||||
/// zero, the result will simply be base. The result will be
|
||||
/// undefined if offset or bits is negative, or if the sum of
|
||||
/// offset and bits is greater than the number of bits used to
|
||||
/// store the operand.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldInsert(
|
||||
genIUType const & Base,
|
||||
genIUType const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits);
|
||||
|
||||
/// Returns the reversal of the bits of value.
|
||||
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
|
||||
/// where bits is the total number of bits used to represent value.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
|
||||
|
||||
/// Returns the number of bits set to 1 in the binary representation of value.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that scalars are suported.
|
||||
template <typename T, template <typename> class genIUType>
|
||||
GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
|
||||
|
||||
/// Returns the bit number of the least significant bit set to
|
||||
/// 1 in the binary representation of value.
|
||||
/// If value is zero, -1 will be returned.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that scalars are suported.
|
||||
template <typename T, template <typename> class genIUType>
|
||||
GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
|
||||
|
||||
/// Returns the bit number of the most significant bit in the binary representation of value.
|
||||
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
|
||||
/// For negative integers, the result will be the bit number of the most significant
|
||||
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
|
||||
///
|
||||
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that scalars are suported.
|
||||
template <typename T, template <typename> class genIUType>
|
||||
GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_integer.inl"
|
||||
@@ -0,0 +1,654 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_integer.inl
|
||||
/// @date 2010-03-17 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_vectorize.hpp"
|
||||
#if(GLM_ARCH != GLM_ARCH_PURE)
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# include <intrin.h>
|
||||
# pragma intrinsic(_BitScanReverse)
|
||||
#endif//(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#endif//(GLM_ARCH != GLM_ARCH_PURE)
|
||||
#include <limits>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
// uaddCarry
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uint uaddCarry
|
||||
(
|
||||
uint const & x,
|
||||
uint const & y,
|
||||
uint & Carry
|
||||
)
|
||||
{
|
||||
uint64 Value64 = static_cast<uint64>(x) + static_cast<uint64>(y);
|
||||
uint32 Result = static_cast<uint32>(Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32)));
|
||||
Carry = (Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32))) > 1 ? static_cast<uint32>(1) : static_cast<uint32>(0);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec2 uaddCarry
|
||||
(
|
||||
uvec2 const & x,
|
||||
uvec2 const & y,
|
||||
uvec2 & Carry
|
||||
)
|
||||
{
|
||||
return uvec2(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec3 uaddCarry
|
||||
(
|
||||
uvec3 const & x,
|
||||
uvec3 const & y,
|
||||
uvec3 & Carry
|
||||
)
|
||||
{
|
||||
return uvec3(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]),
|
||||
uaddCarry(x[2], y[2], Carry[2]));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec4 uaddCarry
|
||||
(
|
||||
uvec4 const & x,
|
||||
uvec4 const & y,
|
||||
uvec4 & Carry
|
||||
)
|
||||
{
|
||||
return uvec4(
|
||||
uaddCarry(x[0], y[0], Carry[0]),
|
||||
uaddCarry(x[1], y[1], Carry[1]),
|
||||
uaddCarry(x[2], y[2], Carry[2]),
|
||||
uaddCarry(x[3], y[3], Carry[3]));
|
||||
}
|
||||
|
||||
// usubBorrow
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uint usubBorrow
|
||||
(
|
||||
uint const & x,
|
||||
uint const & y,
|
||||
uint & Borrow
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
|
||||
if(y >= x)
|
||||
return y - x;
|
||||
else
|
||||
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec2 usubBorrow
|
||||
(
|
||||
uvec2 const & x,
|
||||
uvec2 const & y,
|
||||
uvec2 & Borrow
|
||||
)
|
||||
{
|
||||
return uvec2(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec3 usubBorrow
|
||||
(
|
||||
uvec3 const & x,
|
||||
uvec3 const & y,
|
||||
uvec3 & Borrow
|
||||
)
|
||||
{
|
||||
return uvec3(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]),
|
||||
usubBorrow(x[2], y[2], Borrow[2]));
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER uvec4 usubBorrow
|
||||
(
|
||||
uvec4 const & x,
|
||||
uvec4 const & y,
|
||||
uvec4 & Borrow
|
||||
)
|
||||
{
|
||||
return uvec4(
|
||||
usubBorrow(x[0], y[0], Borrow[0]),
|
||||
usubBorrow(x[1], y[1], Borrow[1]),
|
||||
usubBorrow(x[2], y[2], Borrow[2]),
|
||||
usubBorrow(x[3], y[3], Borrow[3]));
|
||||
}
|
||||
|
||||
// umulExtended
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void umulExtended
|
||||
(
|
||||
uint const & x,
|
||||
uint const & y,
|
||||
uint & msb,
|
||||
uint & lsb
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
|
||||
|
||||
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
|
||||
uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1);
|
||||
msb = *PointerMSB;
|
||||
uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0);
|
||||
lsb = *PointerLSB;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void umulExtended
|
||||
(
|
||||
uvec2 const & x,
|
||||
uvec2 const & y,
|
||||
uvec2 & msb,
|
||||
uvec2 & lsb
|
||||
)
|
||||
{
|
||||
umulExtended(x[0], y[0], msb[0], lsb[0]);
|
||||
umulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void umulExtended
|
||||
(
|
||||
uvec3 const & x,
|
||||
uvec3 const & y,
|
||||
uvec3 & msb,
|
||||
uvec3 & lsb
|
||||
)
|
||||
{
|
||||
umulExtended(x[0], y[0], msb[0], lsb[0]);
|
||||
umulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
umulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void umulExtended
|
||||
(
|
||||
uvec4 const & x,
|
||||
uvec4 const & y,
|
||||
uvec4 & msb,
|
||||
uvec4 & lsb
|
||||
)
|
||||
{
|
||||
umulExtended(x[0], y[0], msb[0], lsb[0]);
|
||||
umulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
umulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
umulExtended(x[3], y[3], msb[3], lsb[3]);
|
||||
}
|
||||
|
||||
// imulExtended
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void imulExtended
|
||||
(
|
||||
int const & x,
|
||||
int const & y,
|
||||
int & msb,
|
||||
int & lsb
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
|
||||
|
||||
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
|
||||
int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1);
|
||||
msb = *PointerMSB;
|
||||
int32* PointerLSB = (reinterpret_cast<int32*>(&Value64));
|
||||
lsb = *PointerLSB;
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void imulExtended
|
||||
(
|
||||
ivec2 const & x,
|
||||
ivec2 const & y,
|
||||
ivec2 & msb,
|
||||
ivec2 & lsb
|
||||
)
|
||||
{
|
||||
imulExtended(x[0], y[0], msb[0], lsb[0]),
|
||||
imulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void imulExtended
|
||||
(
|
||||
ivec3 const & x,
|
||||
ivec3 const & y,
|
||||
ivec3 & msb,
|
||||
ivec3 & lsb
|
||||
)
|
||||
{
|
||||
imulExtended(x[0], y[0], msb[0], lsb[0]),
|
||||
imulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
imulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
}
|
||||
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER void imulExtended
|
||||
(
|
||||
ivec4 const & x,
|
||||
ivec4 const & y,
|
||||
ivec4 & msb,
|
||||
ivec4 & lsb
|
||||
)
|
||||
{
|
||||
imulExtended(x[0], y[0], msb[0], lsb[0]),
|
||||
imulExtended(x[1], y[1], msb[1], lsb[1]);
|
||||
imulExtended(x[2], y[2], msb[2], lsb[2]);
|
||||
imulExtended(x[3], y[3], msb[3], lsb[3]);
|
||||
}
|
||||
|
||||
// bitfieldExtract
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldExtract
|
||||
(
|
||||
genIUType const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
int GenSize = int(sizeof(genIUType)) << int(3);
|
||||
|
||||
assert(Offset + Bits <= GenSize);
|
||||
|
||||
genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0);
|
||||
genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits);
|
||||
|
||||
return ShiftBack;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldExtract
|
||||
(
|
||||
detail::tvec2<T, P> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
bitfieldExtract(Value[0], Offset, Bits),
|
||||
bitfieldExtract(Value[1], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldExtract
|
||||
(
|
||||
detail::tvec3<T, P> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
bitfieldExtract(Value[0], Offset, Bits),
|
||||
bitfieldExtract(Value[1], Offset, Bits),
|
||||
bitfieldExtract(Value[2], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldExtract
|
||||
(
|
||||
detail::tvec4<T, P> const & Value,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
bitfieldExtract(Value[0], Offset, Bits),
|
||||
bitfieldExtract(Value[1], Offset, Bits),
|
||||
bitfieldExtract(Value[2], Offset, Bits),
|
||||
bitfieldExtract(Value[3], Offset, Bits));
|
||||
}
|
||||
|
||||
// bitfieldInsert
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldInsert
|
||||
(
|
||||
genIUType const & Base,
|
||||
genIUType const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
|
||||
assert(Offset + Bits <= sizeof(genIUType));
|
||||
|
||||
if(Bits == 0)
|
||||
return Base;
|
||||
|
||||
genIUType Mask = 0;
|
||||
for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
|
||||
Mask |= (1 << Bit);
|
||||
|
||||
return (Base & ~Mask) | (Insert & Mask);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldInsert
|
||||
(
|
||||
detail::tvec2<T, P> const & Base,
|
||||
detail::tvec2<T, P> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
|
||||
bitfieldInsert(Base[1], Insert[1], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldInsert
|
||||
(
|
||||
detail::tvec3<T, P> const & Base,
|
||||
detail::tvec3<T, P> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
|
||||
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
|
||||
bitfieldInsert(Base[2], Insert[2], Offset, Bits));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldInsert
|
||||
(
|
||||
detail::tvec4<T, P> const & Base,
|
||||
detail::tvec4<T, P> const & Insert,
|
||||
int const & Offset,
|
||||
int const & Bits
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
|
||||
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
|
||||
bitfieldInsert(Base[2], Insert[2], Offset, Bits),
|
||||
bitfieldInsert(Base[3], Insert[3], Offset, Bits));
|
||||
}
|
||||
|
||||
// bitfieldReverse
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType const & Value)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
|
||||
|
||||
genIUType Out = 0;
|
||||
std::size_t BitSize = sizeof(genIUType) * 8;
|
||||
for(std::size_t i = 0; i < BitSize; ++i)
|
||||
if(Value & (genIUType(1) << i))
|
||||
Out |= genIUType(1) << (BitSize - 1 - i);
|
||||
return Out;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC(bitfieldReverse)
|
||||
|
||||
// bitCount
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int bitCount(genIUType const & Value)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
|
||||
|
||||
int Count = 0;
|
||||
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
|
||||
{
|
||||
if(Value & (1 << i))
|
||||
++Count;
|
||||
}
|
||||
return Count;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<int, P> bitCount
|
||||
(
|
||||
detail::tvec2<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int, P>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<int, P> bitCount
|
||||
(
|
||||
detail::tvec3<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int, P>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]),
|
||||
bitCount(value[2]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<int, P> bitCount
|
||||
(
|
||||
detail::tvec4<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int, P>(
|
||||
bitCount(value[0]),
|
||||
bitCount(value[1]),
|
||||
bitCount(value[2]),
|
||||
bitCount(value[3]));
|
||||
}
|
||||
|
||||
// findLSB
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findLSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
genIUType Bit;
|
||||
for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
|
||||
return Bit;
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findLSB
|
||||
(
|
||||
detail::tvec2<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int, P>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findLSB
|
||||
(
|
||||
detail::tvec3<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int, P>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]),
|
||||
findLSB(value[2]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findLSB
|
||||
(
|
||||
detail::tvec4<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int, P>(
|
||||
findLSB(value[0]),
|
||||
findLSB(value[1]),
|
||||
findLSB(value[2]),
|
||||
findLSB(value[3]));
|
||||
}
|
||||
|
||||
// findMSB
|
||||
#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
|
||||
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findMSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
unsigned long Result(0);
|
||||
_BitScanReverse(&Result, Value);
|
||||
return int(Result);
|
||||
}
|
||||
/*
|
||||
// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000
|
||||
#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40))
|
||||
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findMSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
|
||||
if(Value == 0)
|
||||
return -1;
|
||||
|
||||
// clz returns the number or trailing 0-bits; see
|
||||
// http://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Other-Builtins.html
|
||||
//
|
||||
// NoteBecause __builtin_clz only works for unsigned ints, this
|
||||
// implementation will not work for 64-bit integers.
|
||||
//
|
||||
return 31 - __builtin_clzl(Value);
|
||||
}
|
||||
*/
|
||||
#else
|
||||
|
||||
/* SSE implementation idea
|
||||
|
||||
__m128i const Zero = _mm_set_epi32( 0, 0, 0, 0);
|
||||
__m128i const One = _mm_set_epi32( 1, 1, 1, 1);
|
||||
__m128i Bit = _mm_set_epi32(-1, -1, -1, -1);
|
||||
__m128i Tmp = _mm_set_epi32(Value, Value, Value, Value);
|
||||
__m128i Mmi = Zero;
|
||||
for(int i = 0; i < 32; ++i)
|
||||
{
|
||||
__m128i Shilt = _mm_and_si128(_mm_cmpgt_epi32(Tmp, One), One);
|
||||
Tmp = _mm_srai_epi32(Tmp, One);
|
||||
Bit = _mm_add_epi32(Bit, _mm_and_si128(Shilt, i));
|
||||
Mmi = _mm_and_si128(Mmi, One);
|
||||
}
|
||||
return Bit;
|
||||
|
||||
*/
|
||||
|
||||
template <typename genIUType>
|
||||
GLM_FUNC_QUALIFIER int findMSB
|
||||
(
|
||||
genIUType const & Value
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
|
||||
|
||||
if(Value == genIUType(0) || Value == genIUType(-1))
|
||||
return -1;
|
||||
else if(Value > 0)
|
||||
{
|
||||
genIUType Bit = genIUType(-1);
|
||||
for(genIUType tmp = Value; tmp > 0; tmp >>= 1, ++Bit){}
|
||||
return Bit;
|
||||
}
|
||||
else //if(Value < 0)
|
||||
{
|
||||
int const BitCount(sizeof(genIUType) * 8);
|
||||
int MostSignificantBit(-1);
|
||||
for(int BitIndex(0); BitIndex < BitCount; ++BitIndex)
|
||||
MostSignificantBit = (Value & (1 << BitIndex)) ? MostSignificantBit : BitIndex;
|
||||
assert(MostSignificantBit >= 0);
|
||||
return MostSignificantBit;
|
||||
}
|
||||
}
|
||||
#endif//(GLM_COMPILER)
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findMSB
|
||||
(
|
||||
detail::tvec2<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec2<int, P>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findMSB
|
||||
(
|
||||
detail::tvec3<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec3<int, P>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]),
|
||||
findMSB(value[2]));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findMSB
|
||||
(
|
||||
detail::tvec4<T, P> const & value
|
||||
)
|
||||
{
|
||||
return detail::tvec4<int, P>(
|
||||
findMSB(value[0]),
|
||||
findMSB(value[1]),
|
||||
findMSB(value[2]),
|
||||
findMSB(value[3]));
|
||||
}
|
||||
}//namespace glm
|
||||
@@ -0,0 +1,176 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_matrix.hpp
|
||||
/// @date 2008-08-03 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_matrix Matrix functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// For each of the following built-in matrix functions, there is both a
|
||||
/// single-precision floating point version, where all arguments and return values
|
||||
/// are single precision, and a double-precision floating version, where all
|
||||
/// arguments and return values are double precision. Only the single-precision
|
||||
/// floating point version is shown.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies
|
||||
#include "../detail/precision.hpp"
|
||||
#include "../detail/setup.hpp"
|
||||
#include "../detail/type_mat.hpp"
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../mat2x2.hpp"
|
||||
#include "../mat2x3.hpp"
|
||||
#include "../mat2x4.hpp"
|
||||
#include "../mat3x2.hpp"
|
||||
#include "../mat3x3.hpp"
|
||||
#include "../mat3x4.hpp"
|
||||
#include "../mat4x2.hpp"
|
||||
#include "../mat4x3.hpp"
|
||||
#include "../mat4x4.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec2, tvec2>
|
||||
{
|
||||
typedef tmat2x2<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec2, tvec3>
|
||||
{
|
||||
typedef tmat2x3<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec2, tvec4>
|
||||
{
|
||||
typedef tmat2x4<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec3, tvec2>
|
||||
{
|
||||
typedef tmat3x2<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec3, tvec3>
|
||||
{
|
||||
typedef tmat3x3<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec3, tvec4>
|
||||
{
|
||||
typedef tmat3x4<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec4, tvec2>
|
||||
{
|
||||
typedef tmat4x2<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec4, tvec3>
|
||||
{
|
||||
typedef tmat4x3<T, P> type;
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct outerProduct_trait<T, P, tvec4, tvec4>
|
||||
{
|
||||
typedef tmat4x4<T, P> type;
|
||||
};
|
||||
|
||||
}//namespace detail
|
||||
|
||||
/// @addtogroup core_func_matrix
|
||||
/// @{
|
||||
|
||||
/// Multiply matrix x by matrix y component-wise, i.e.,
|
||||
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
|
||||
|
||||
/// Treats the first parameter c as a column vector
|
||||
/// and the second parameter r as a row vector
|
||||
/// and does a linear algebraic matrix multiply c * r.
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
///
|
||||
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
|
||||
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
|
||||
GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
|
||||
|
||||
/// Returns the transposed matrix of x
|
||||
///
|
||||
/// @tparam matType Floating-point matrix types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
|
||||
# endif
|
||||
|
||||
/// Return the determinant of a squared matrix.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL T determinant(matType<T, P> const & m);
|
||||
|
||||
/// Return the inverse of a squared matrix.
|
||||
///
|
||||
/// @tparam valType Floating-point scalar types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_matrix.inl"
|
||||
@@ -0,0 +1,460 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_matrix.inl
|
||||
/// @date 2008-03-08 / 2011-06-15
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../geometric.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template
|
||||
<
|
||||
template <class, precision> class vecTypeA,
|
||||
template <class, precision> class vecTypeB,
|
||||
typename T, precision P
|
||||
>
|
||||
struct compute_outerProduct{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec2, detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec2>::type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
|
||||
{
|
||||
detail::tmat2x2<T, P> m(detail::tmat2x2<T, P>::_null);
|
||||
m[0][0] = c[0] * r[0];
|
||||
m[0][1] = c[1] * r[0];
|
||||
m[1][0] = c[0] * r[1];
|
||||
m[1][1] = c[1] * r[1];
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec3, detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec3>::type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
|
||||
{
|
||||
detail::tmat3x3<T, P> m(detail::tmat3x3<T, P>::_null);
|
||||
for(length_t i(0); i < m.length(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec4, detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec4>::type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
|
||||
{
|
||||
detail::tmat4x4<T, P> m(detail::tmat4x4<T, P>::_null);
|
||||
for(length_t i(0); i < m.length(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec3, detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec2>::type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
|
||||
{
|
||||
detail::tmat2x3<T, P> m(detail::tmat2x3<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec2, detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec3>::type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
|
||||
{
|
||||
detail::tmat3x2<T, P> m(detail::tmat3x2<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec4, detail::tvec2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec2>::type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
|
||||
{
|
||||
detail::tmat2x4<T, P> m(detail::tmat2x4<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[0][3] = c.w * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[1][3] = c.w * r.y;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec2, detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec4>::type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
|
||||
{
|
||||
detail::tmat4x2<T, P> m(detail::tmat4x2<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[3][0] = c.x * r.w;
|
||||
m[3][1] = c.y * r.w;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec4, detail::tvec3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec3>::type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
|
||||
{
|
||||
detail::tmat3x4<T, P> m(detail::tmat3x4<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[0][3] = c.w * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[1][3] = c.w * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[2][2] = c.z * r.z;
|
||||
m[2][3] = c.w * r.z;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_outerProduct<detail::tvec3, detail::tvec4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec4>::type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
|
||||
{
|
||||
detail::tmat4x3<T, P> m(detail::tmat4x3<T, P>::_null);
|
||||
m[0][0] = c.x * r.x;
|
||||
m[0][1] = c.y * r.x;
|
||||
m[0][2] = c.z * r.x;
|
||||
m[1][0] = c.x * r.y;
|
||||
m[1][1] = c.y * r.y;
|
||||
m[1][2] = c.z * r.y;
|
||||
m[2][0] = c.x * r.z;
|
||||
m[2][1] = c.y * r.z;
|
||||
m[2][2] = c.z * r.z;
|
||||
m[3][0] = c.x * r.w;
|
||||
m[3][1] = c.y * r.w;
|
||||
m[3][2] = c.z * r.w;
|
||||
return m;
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
struct compute_transpose{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat2x2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat2x3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat2x4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
result[3][3] = m[3][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
struct compute_determinant{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat2x2, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tmat2x2<T, P> const & m)
|
||||
{
|
||||
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat3x3, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tmat3x3<T, P> const & m)
|
||||
{
|
||||
return
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat4x4, T, P>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(detail::tmat4x4<T, P> const & m)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
|
||||
detail::tvec4<T, P> DetCof(
|
||||
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
|
||||
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
|
||||
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
|
||||
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
|
||||
|
||||
return
|
||||
m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
|
||||
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
|
||||
|
||||
matType<T, P> result(matType<T, P>::_null);
|
||||
for(length_t i = 0; i < result.length(); ++i)
|
||||
result[i] = x[i] * y[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
|
||||
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
|
||||
return detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::call(c, r);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
|
||||
return detail::compute_transpose<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
|
||||
return detail::compute_determinant<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
|
||||
return detail::compute_inverse<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
@@ -0,0 +1,89 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_noise.hpp
|
||||
/// @date 2008-08-01 / 2011-06-18
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_noise Noise functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Noise functions are stochastic functions that can be used to increase visual
|
||||
/// complexity. Values returned by the following noise functions give the
|
||||
/// appearance of randomness, but are not truly random.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "setup.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_noise
|
||||
/// @{
|
||||
|
||||
/// Returns a 1D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
|
||||
|
||||
/// Returns a 2D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
|
||||
|
||||
/// Returns a 3D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
|
||||
|
||||
/// Returns a 4D noise value based on the input value x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_noise.inl"
|
||||
@@ -0,0 +1,384 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref core
|
||||
/// @file glm/core/func_noise.inl
|
||||
/// @date 2008-08-01 / 2011-09-27
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "../detail/_noise.hpp"
|
||||
#include "./func_common.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
|
||||
{
|
||||
detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
|
||||
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
|
||||
detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
|
||||
pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w;
|
||||
return detail::tvec4<T, P>(pXYZ, pW);
|
||||
}
|
||||
}//namespace detail
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T noise1(T const & x)
|
||||
{
|
||||
return noise1(detail::tvec2<T, defaultp>(x, T(0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> noise2(T const & x)
|
||||
{
|
||||
return detail::tvec2<T, defaultp>(
|
||||
noise1(x + T(0.0)),
|
||||
noise1(x + T(1.0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> noise3(T const & x)
|
||||
{
|
||||
return detail::tvec3<T, defaultp>(
|
||||
noise1(x - T(1.0)),
|
||||
noise1(x + T(0.0)),
|
||||
noise1(x + T(1.0)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, defaultp> noise4(T const & x)
|
||||
{
|
||||
return detail::tvec4<T, defaultp>(
|
||||
noise1(x - T(1.0)),
|
||||
noise1(x + T(0.0)),
|
||||
noise1(x + T(1.0)),
|
||||
noise1(x + T(2.0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T noise1(detail::tvec2<T, P> const & v)
|
||||
{
|
||||
detail::tvec4<T, P> const C = detail::tvec4<T, P>(
|
||||
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
|
||||
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
|
||||
T(-0.577350269189626), // -1.0 + 2.0 * C.x
|
||||
T( 0.024390243902439)); // 1.0 / 41.0
|
||||
|
||||
// First corner
|
||||
detail::tvec2<T, P> i = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
|
||||
detail::tvec2<T, P> x0 = v - i + dot(i, detail::tvec2<T, P>(C[0]));
|
||||
|
||||
// Other corners
|
||||
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
|
||||
//i1.y = 1.0 - i1.x;
|
||||
detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xx ;
|
||||
// x1 = x0 - i1 + 1.0 * C.xx ;
|
||||
// x2 = x0 - 1.0 + 2.0 * C.xx ;
|
||||
detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
|
||||
x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289)); // Avoid truncation effects in permutation
|
||||
detail::tvec3<T, P> p = detail::permute(
|
||||
detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1))) + i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
|
||||
|
||||
detail::tvec3<T, P> m = max(T(0.5) - detail::tvec3<T, P>(
|
||||
dot(x0, x0),
|
||||
dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)),
|
||||
dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), T(0));
|
||||
|
||||
m = m * m;
|
||||
m = m * m;
|
||||
|
||||
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
|
||||
|
||||
detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
|
||||
detail::tvec3<T, P> h = abs(x) - T(0.5);
|
||||
detail::tvec3<T, P> ox = floor(x + T(0.5));
|
||||
detail::tvec3<T, P> a0 = x - ox;
|
||||
|
||||
// Normalise gradients implicitly by scaling m
|
||||
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
|
||||
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
|
||||
|
||||
// Compute final noise value at P
|
||||
detail::tvec3<T, P> g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
g.y = a0.y * x12.x + h.y * x12.y;
|
||||
g.z = a0.z * x12.z + h.z * x12.w;
|
||||
return T(130) * dot(m, g);
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T noise1(detail::tvec3<T, P> const & v)
|
||||
{
|
||||
detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
|
||||
detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
|
||||
detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
|
||||
|
||||
// Other corners
|
||||
detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
|
||||
detail::tvec3<T, P> l(T(1) - g);
|
||||
detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
|
||||
detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||
detail::tvec3<T, P> x1(x0 - i1 + C.x);
|
||||
detail::tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
|
||||
detail::tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
|
||||
i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
|
||||
i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
|
||||
i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
|
||||
detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
|
||||
|
||||
detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
|
||||
|
||||
detail::tvec4<T, P> x_(floor(j * ns.z));
|
||||
detail::tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
|
||||
|
||||
detail::tvec4<T, P> x(x_ * ns.x + ns.y);
|
||||
detail::tvec4<T, P> y(y_ * ns.x + ns.y);
|
||||
detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
|
||||
|
||||
detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
|
||||
detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
|
||||
|
||||
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||
detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
|
||||
detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
|
||||
detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
|
||||
|
||||
detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
|
||||
detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
|
||||
|
||||
detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
|
||||
detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
|
||||
detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
|
||||
detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
|
||||
m = m * m;
|
||||
return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER T noise1(detail::tvec4<T, P> const & v)
|
||||
{
|
||||
detail::tvec4<T, P> const C(
|
||||
0.138196601125011, // (5 - sqrt(5))/20 G4
|
||||
0.276393202250021, // 2 * G4
|
||||
0.414589803375032, // 3 * G4
|
||||
-0.447213595499958); // -1 + 4 * G4
|
||||
|
||||
// (sqrt(5) - 1)/4 = F4, used once below
|
||||
T const F4 = static_cast<T>(0.309016994374947451);
|
||||
|
||||
// First corner
|
||||
detail::tvec4<T, P> i = floor(v + dot(v, detail::tvec4<T, P>(F4)));
|
||||
detail::tvec4<T, P> x0 = v - i + dot(i, detail::tvec4<T, P>(C.x));
|
||||
|
||||
// Other corners
|
||||
|
||||
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
||||
detail::tvec4<T, P> i0;
|
||||
detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
|
||||
detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
|
||||
|
||||
// i0.x = dot(isX, vec3(1.0));
|
||||
//i0.x = isX.x + isX.y + isX.z;
|
||||
//i0.yzw = static_cast<T>(1) - isX;
|
||||
i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
|
||||
|
||||
// i0.y += dot(isYZ.xy, vec2(1.0));
|
||||
i0.y += isYZ.x + isYZ.y;
|
||||
|
||||
//i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
|
||||
i0.z += static_cast<T>(1) - isYZ.x;
|
||||
i0.w += static_cast<T>(1) - isYZ.y;
|
||||
i0.z += isYZ.z;
|
||||
i0.w += static_cast<T>(1) - isYZ.z;
|
||||
|
||||
// i0 now contains the unique values 0,1,2,3 in each channel
|
||||
detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
|
||||
detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
|
||||
detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxxx
|
||||
// x1 = x0 - i1 + 0.0 * C.xxxx
|
||||
// x2 = x0 - i2 + 0.0 * C.xxxx
|
||||
// x3 = x0 - i3 + 0.0 * C.xxxx
|
||||
// x4 = x0 - 1.0 + 4.0 * C.xxxx
|
||||
detail::tvec4<T, P> x1 = x0 - i1 + C.x;
|
||||
detail::tvec4<T, P> x2 = x0 - i2 + C.y;
|
||||
detail::tvec4<T, P> x3 = x0 - i3 + C.z;
|
||||
detail::tvec4<T, P> x4 = x0 + C.w;
|
||||
|
||||
// Permutations
|
||||
i = mod(i, T(289));
|
||||
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
|
||||
detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
|
||||
i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
|
||||
i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
|
||||
i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
|
||||
i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
|
||||
|
||||
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
|
||||
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
||||
detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
|
||||
|
||||
detail::tvec4<T, P> p0 = detail::grad4(j0, ip);
|
||||
detail::tvec4<T, P> p1 = detail::grad4(j1.x, ip);
|
||||
detail::tvec4<T, P> p2 = detail::grad4(j1.y, ip);
|
||||
detail::tvec4<T, P> p3 = detail::grad4(j1.z, ip);
|
||||
detail::tvec4<T, P> p4 = detail::grad4(j1.w, ip);
|
||||
|
||||
// Normalise gradients
|
||||
detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
p4 *= taylorInvSqrt(dot(p4, p4));
|
||||
|
||||
// Mix contributions from the five corners
|
||||
detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
|
||||
detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
|
||||
m0 = m0 * m0;
|
||||
m1 = m1 * m1;
|
||||
|
||||
return T(49) * (
|
||||
dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
|
||||
dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
noise1(x + detail::tvec2<T, P>(0.0)),
|
||||
noise1(detail::tvec2<T, P>(0.0) - x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
noise1(x + detail::tvec3<T, P>(0.0)),
|
||||
noise1(detail::tvec3<T, P>(0.0) - x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec2<T, P>(
|
||||
noise1(x + detail::tvec4<T, P>(0)),
|
||||
noise1(detail::tvec4<T, P>(0) - x));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
noise1(x - detail::tvec2<T, P>(1.0)),
|
||||
noise1(x + detail::tvec2<T, P>(0.0)),
|
||||
noise1(x + detail::tvec2<T, P>(1.0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
noise1(x - detail::tvec3<T, P>(1.0)),
|
||||
noise1(x + detail::tvec3<T, P>(0.0)),
|
||||
noise1(x + detail::tvec3<T, P>(1.0)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec3<T, P>(
|
||||
noise1(x - detail::tvec4<T, P>(1)),
|
||||
noise1(x + detail::tvec4<T, P>(0)),
|
||||
noise1(x + detail::tvec4<T, P>(1)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec2<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
noise1(x - detail::tvec2<T, P>(1)),
|
||||
noise1(x + detail::tvec2<T, P>(0)),
|
||||
noise1(x + detail::tvec2<T, P>(1)),
|
||||
noise1(x + detail::tvec2<T, P>(2)));
|
||||
}
|
||||
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec3<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
noise1(x - detail::tvec3<T, P>(1)),
|
||||
noise1(x + detail::tvec3<T, P>(0)),
|
||||
noise1(x + detail::tvec3<T, P>(1)),
|
||||
noise1(x + detail::tvec3<T, P>(2)));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec4<T, P> const & x)
|
||||
{
|
||||
return detail::tvec4<T, P>(
|
||||
noise1(x - detail::tvec4<T, P>(1)),
|
||||
noise1(x + detail::tvec4<T, P>(0)),
|
||||
noise1(x + detail::tvec4<T, P>(1)),
|
||||
noise1(x + detail::tvec4<T, P>(2)));
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user