36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "tango-gl/triangle.h"
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namespace tango_gl {
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static const GLfloat const_vertices[]
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= {-0.15f, 0.0f, 0.0f, 0.15f, 0.0f, 0.0f, 0.0f, 0.0f, -0.2f};
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static const GLushort const_indices[] = {0, 1, 2};
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Triangle::Triangle() {
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SetShader();
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std::vector<GLfloat> vertices(
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const_vertices,
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const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
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std::vector<GLushort> indices(
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const_indices, const_indices + sizeof(const_indices) / sizeof(GLushort));
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SetVertices(vertices, indices);
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}
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} // namespace tango_gl
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