Key components: - no_std core so it can be used bare metal on embedded systems - default implementation for RPi 2350, with midi input and I2s output using PIO - Visualiser for the web to play with on a dev system
73 lines
2.5 KiB
JavaScript
73 lines
2.5 KiB
JavaScript
/**
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* bootstrap.js — ES module entry point.
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*
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* Imports the wasm-pack-generated glue, initialises the WASM binary, then
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* wires up Rust-exported types to the canvas elements in index.html.
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*/
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import init, {
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AudioEngine,
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OscilloscopeView,
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SpectrumView,
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PatchBay,
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SynthParams,
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} from "./pkg/synth_visualiser.js";
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const loader = document.getElementById("loader");
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const status = document.getElementById("status");
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const srLabel = document.getElementById("sample-rate");
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const frameTime = document.getElementById("frame-time");
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async function bootstrap() {
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try {
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await init();
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const engine = new AudioEngine();
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await engine.attach();
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const analyser = engine.analyser_node();
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const oscilloscope = new OscilloscopeView("oscilloscope-canvas", analyser);
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const spectrum = new SpectrumView("spectrum-canvas", analyser);
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const patchbay = new PatchBay("patchbay-canvas");
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// Register module jacks (x, y coordinates relative to the canvas)
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patchbay.register_jack("vco", "out", 50, 60, true);
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patchbay.register_jack("filter", "in", 150, 60, false);
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patchbay.register_jack("filter", "out", 250, 60, true);
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patchbay.register_jack("vca", "in", 350, 60, false);
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patchbay.register_jack("lfo", "cv-out", 450, 60, true);
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patchbay.register_jack("filter", "cv-in", 550, 60, false);
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const pbCanvas = document.getElementById("patchbay-canvas");
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pbCanvas.addEventListener("pointerdown", e => patchbay.on_pointer_down(e.offsetX, e.offsetY));
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pbCanvas.addEventListener("pointermove", e => patchbay.on_pointer_move(e.offsetX, e.offsetY));
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pbCanvas.addEventListener("pointerup", e => patchbay.on_pointer_up(e.offsetX, e.offsetY));
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const params = new SynthParams();
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engine.set_params(params.to_json());
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srLabel.textContent = `SR: ${engine.sample_rate()} Hz`;
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status.textContent = "Running";
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engine.start();
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let last = performance.now();
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function frame(now) {
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oscilloscope.draw();
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spectrum.draw();
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patchbay.draw();
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frameTime.textContent = `frame: ${(now - last).toFixed(1)} ms`;
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last = now;
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requestAnimationFrame(frame);
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}
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requestAnimationFrame(frame);
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loader.classList.add("hidden");
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} catch (err) {
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console.error("[bootstrap] Fatal:", err);
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loader.textContent = `Error: ${err.message ?? err}`;
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}
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}
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bootstrap();
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