Add audio nodes to the patch bay
Also make the patch bay responsive.
This commit is contained in:
92
www/bootstrap.js
vendored
92
www/bootstrap.js
vendored
@@ -1,8 +1,9 @@
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/**
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* bootstrap.js — ES module entry point.
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*
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* Imports the wasm-pack-generated glue, initialises the WASM binary, then
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* wires up Rust-exported types to the canvas elements in index.html.
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* Initialises the WASM module, wires canvas elements to Rust-exported types,
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* keeps canvas drawing buffers in sync with their CSS size, and provides a
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* draggable resize handle for the patch bay panel.
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*/
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import init, {
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@@ -13,35 +14,98 @@ import init, {
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SynthParams,
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} from "./pkg/synth_visualiser.js";
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// ── Canvas buffer sizing ──────────────────────────────────────────────────────
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// A <canvas> has two independent sizes:
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// - CSS display size (width/height CSS properties) — how large it appears
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// - Drawing buffer (width/height HTML attributes) — actual pixel resolution
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//
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// We must keep them in sync; if the buffer is smaller than the display size the
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// browser stretches it and everything looks blurry / oversized.
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function fitCanvas(canvas) {
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const w = Math.round(canvas.clientWidth);
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const h = Math.round(canvas.clientHeight);
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if (w > 0 && h > 0 && (canvas.width !== w || canvas.height !== h)) {
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canvas.width = w;
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canvas.height = h;
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}
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}
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// ── Resize handle ─────────────────────────────────────────────────────────────
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function initResizeHandle() {
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const handle = document.getElementById("resize-handle");
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const panel = document.getElementById("patchbay-panel");
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let dragging = false;
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let startY = 0;
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let startH = 0;
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handle.addEventListener("pointerdown", e => {
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dragging = true;
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startY = e.clientY;
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startH = panel.offsetHeight;
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handle.setPointerCapture(e.pointerId);
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handle.classList.add("active");
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});
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handle.addEventListener("pointermove", e => {
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if (!dragging) return;
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// Dragging up (negative dy) increases the panel height
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const dy = e.clientY - startY;
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const h = Math.max(80, startH - dy);
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panel.style.height = h + "px";
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});
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handle.addEventListener("pointerup", () => { dragging = false; handle.classList.remove("active"); });
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handle.addEventListener("pointercancel",() => { dragging = false; handle.classList.remove("active"); });
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}
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// ── Bootstrap ─────────────────────────────────────────────────────────────────
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const loader = document.getElementById("loader");
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const status = document.getElementById("status");
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const srLabel = document.getElementById("sample-rate");
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const frameTime = document.getElementById("frame-time");
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async function bootstrap() {
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initResizeHandle();
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try {
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await init();
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const engine = new AudioEngine();
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await engine.attach();
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const analyser = engine.analyser_node();
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const analyser = engine.analyser_node();
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const oscilloscope = new OscilloscopeView("oscilloscope-canvas", analyser);
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const spectrum = new SpectrumView("spectrum-canvas", analyser);
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const patchbay = new PatchBay("patchbay-canvas");
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// Register module jacks (x, y coordinates relative to the canvas)
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patchbay.register_jack("vco", "out", 50, 60, true);
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patchbay.register_jack("filter", "in", 150, 60, false);
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patchbay.register_jack("filter", "out", 250, 60, true);
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patchbay.register_jack("vca", "in", 350, 60, false);
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patchbay.register_jack("lfo", "cv-out", 450, 60, true);
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patchbay.register_jack("filter", "cv-in", 550, 60, false);
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// Fit all canvas buffers to their current CSS layout size before we
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// ask Rust for canvas.width() to position the default modules.
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const pbCanvas = document.getElementById("patchbay-canvas");
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const oscCanvas = document.getElementById("oscilloscope-canvas");
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const specCanvas = document.getElementById("spectrum-canvas");
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const allCanvases = [oscCanvas, specCanvas, pbCanvas];
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const pbCanvas = document.getElementById("patchbay-canvas");
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pbCanvas.addEventListener("pointerdown", e => patchbay.on_pointer_down(e.offsetX, e.offsetY));
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pbCanvas.addEventListener("pointermove", e => patchbay.on_pointer_move(e.offsetX, e.offsetY));
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pbCanvas.addEventListener("pointerup", e => patchbay.on_pointer_up(e.offsetX, e.offsetY));
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allCanvases.forEach(fitCanvas);
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// Seed a default patch using the now-correct canvas width.
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const cw = pbCanvas.width || pbCanvas.clientWidth || 800;
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patchbay.add_module("vco", cw * 0.12, 80);
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patchbay.add_module("adsr", cw * 0.32, 80);
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patchbay.add_module("svf", cw * 0.55, 80);
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patchbay.add_module("vca", cw * 0.76, 80);
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// Keep canvas buffers in sync whenever the panel is resized.
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const ro = new ResizeObserver(() => allCanvases.forEach(fitCanvas));
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allCanvases.forEach(c => ro.observe(c));
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// Patch bay pointer events
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pbCanvas.addEventListener("pointerdown", e => patchbay.on_pointer_down(e.offsetX, e.offsetY));
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pbCanvas.addEventListener("pointermove", e => patchbay.on_pointer_move(e.offsetX, e.offsetY));
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pbCanvas.addEventListener("pointerup", e => patchbay.on_pointer_up(e.offsetX, e.offsetY));
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pbCanvas.addEventListener("dblclick", e => patchbay.on_double_click(e.offsetX, e.offsetY));
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const params = new SynthParams();
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engine.set_params(params.to_json());
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