Add audio nodes to the patch bay

Also make the patch bay responsive.
This commit is contained in:
2026-03-26 08:47:47 +00:00
parent c3cb7aa84b
commit c8ef3df460
13 changed files with 1055 additions and 152 deletions

View File

@@ -4,6 +4,7 @@
//! Uses phase accumulation; bandlimited variants (BLEP/BLAMP) to follow.
use crate::{AudioProcessor, CVProcessor, config::SampleRate};
use crate::descriptor::{ComponentDescriptor, Direction, JackDescriptor, ParamDescriptor, SignalKind};
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Waveform {
@@ -26,6 +27,19 @@ impl Vco {
Self { waveform, freq_hz, phase: 0.0, sample_rate }
}
pub const DESCRIPTOR: ComponentDescriptor = ComponentDescriptor {
kind: "vco",
label: "VCO",
jacks: &[
JackDescriptor { id: "cv_in", label: "CV", direction: Direction::Input, signal: SignalKind::Cv },
JackDescriptor { id: "audio_out", label: "Out", direction: Direction::Output, signal: SignalKind::Audio },
],
params: &[
ParamDescriptor { id: "freq_hz", label: "Freq", min: 20.0, max: 20_000.0, default: 440.0, unit: "Hz" },
ParamDescriptor { id: "waveform", label: "Wave", min: 0.0, max: 4.0, default: 1.0, unit: "" },
],
};
#[inline]
fn next_sample(&mut self) -> f32 {
let p = self.phase;