Add audio nodes to the patch bay

Also make the patch bay responsive.
This commit is contained in:
2026-03-26 08:47:47 +00:00
parent c3cb7aa84b
commit c8ef3df460
13 changed files with 1055 additions and 152 deletions

View File

@@ -1,6 +1,7 @@
//! ADSR envelope generator.
use crate::{AudioProcessor, config::SampleRate};
use crate::descriptor::{ComponentDescriptor, Direction, JackDescriptor, ParamDescriptor, SignalKind};
#[derive(Clone, Copy, Debug, PartialEq)]
enum Stage { Idle, Attack, Decay, Sustain, Release }
@@ -25,6 +26,21 @@ impl Adsr {
}
}
pub const DESCRIPTOR: ComponentDescriptor = ComponentDescriptor {
kind: "adsr",
label: "ADSR",
jacks: &[
JackDescriptor { id: "gate_in", label: "Gate", direction: Direction::Input, signal: SignalKind::Gate },
JackDescriptor { id: "env_out", label: "Env", direction: Direction::Output, signal: SignalKind::Cv },
],
params: &[
ParamDescriptor { id: "attack_s", label: "Attack", min: 0.001, max: 4.0, default: 0.01, unit: "s" },
ParamDescriptor { id: "decay_s", label: "Decay", min: 0.001, max: 4.0, default: 0.1, unit: "s" },
ParamDescriptor { id: "sustain", label: "Sustain", min: 0.0, max: 1.0, default: 0.7, unit: "" },
ParamDescriptor { id: "release_s", label: "Release", min: 0.001, max: 8.0, default: 0.3, unit: "s" },
],
};
pub fn gate_on(&mut self) { self.stage = Stage::Attack; }
pub fn gate_off(&mut self) { self.stage = Stage::Release; }
pub fn is_idle(&self) -> bool { self.stage == Stage::Idle }