39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "tango-gl/frustum.h"
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namespace tango_gl {
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static const float float_vertices[] = {
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0.0f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f,
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0.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f,
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0.0f, 0.0f, 0.0f, -1.0f, -1.0f, -1.0f,
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0.0f, 0.0f, 0.0f, 1.0f, -1.0f, -1.0f,
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-1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f,
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1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
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1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f};
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Frustum::Frustum() : Line(3.0f, GL_LINES) {
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SetShader();
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size_t size = sizeof(float_vertices) / sizeof(float);
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for (size_t i = 0; i < size; i += 3) {
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vec_vertices_.push_back(glm::vec3(float_vertices[i], float_vertices[i + 1],
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float_vertices[i + 2]));
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}
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}
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} // namespace tango_gl
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