Files
agv_pro_ros2/navigation2/nav2_smac_planner/src/smoother.cpp
T
2025-05-27 19:03:40 +08:00

513 lines
17 KiB
C++

// Copyright (c) 2021, Samsung Research America
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License. Reserved.
#include <ompl/base/ScopedState.h>
#include <ompl/base/spaces/DubinsStateSpace.h>
#include <vector>
#include <memory>
#include "nav2_smac_planner/smoother.hpp"
namespace nav2_smac_planner
{
using namespace nav2_util::geometry_utils; // NOLINT
using namespace std::chrono; // NOLINT
Smoother::Smoother(const SmootherParams & params)
{
tolerance_ = params.tolerance_;
max_its_ = params.max_its_;
data_w_ = params.w_data_;
smooth_w_ = params.w_smooth_;
is_holonomic_ = params.holonomic_;
do_refinement_ = params.do_refinement_;
}
void Smoother::initialize(const double & min_turning_radius)
{
min_turning_rad_ = min_turning_radius;
state_space_ = std::make_unique<ompl::base::DubinsStateSpace>(min_turning_rad_);
}
bool Smoother::smooth(
nav_msgs::msg::Path & path,
const nav2_costmap_2d::Costmap2D * costmap,
const double & max_time)
{
// by-pass path orientations approximation when skipping smac smoother
if (max_its_ == 0) {
return false;
}
refinement_ctr_ = 0;
steady_clock::time_point start = steady_clock::now();
double time_remaining = max_time;
bool success = true, reversing_segment;
nav_msgs::msg::Path curr_path_segment;
curr_path_segment.header = path.header;
std::vector<PathSegment> path_segments = findDirectionalPathSegments(path);
for (unsigned int i = 0; i != path_segments.size(); i++) {
if (path_segments[i].end - path_segments[i].start > 10) {
// Populate path segment
curr_path_segment.poses.clear();
std::copy(
path.poses.begin() + path_segments[i].start,
path.poses.begin() + path_segments[i].end + 1,
std::back_inserter(curr_path_segment.poses));
// Make sure we're still able to smooth with time remaining
steady_clock::time_point now = steady_clock::now();
time_remaining = max_time - duration_cast<duration<double>>(now - start).count();
// Smooth path segment naively
const geometry_msgs::msg::Pose start_pose = curr_path_segment.poses.front().pose;
const geometry_msgs::msg::Pose goal_pose = curr_path_segment.poses.back().pose;
bool local_success =
smoothImpl(curr_path_segment, reversing_segment, costmap, time_remaining);
success = success && local_success;
// Enforce boundary conditions
if (!is_holonomic_ && local_success) {
enforceStartBoundaryConditions(start_pose, curr_path_segment, costmap, reversing_segment);
enforceEndBoundaryConditions(goal_pose, curr_path_segment, costmap, reversing_segment);
}
// Assemble the path changes to the main path
std::copy(
curr_path_segment.poses.begin(),
curr_path_segment.poses.end(),
path.poses.begin() + path_segments[i].start);
}
}
return success;
}
bool Smoother::smoothImpl(
nav_msgs::msg::Path & path,
bool & reversing_segment,
const nav2_costmap_2d::Costmap2D * costmap,
const double & max_time)
{
steady_clock::time_point a = steady_clock::now();
rclcpp::Duration max_dur = rclcpp::Duration::from_seconds(max_time);
int its = 0;
double change = tolerance_;
const unsigned int & path_size = path.poses.size();
double x_i, y_i, y_m1, y_ip1, y_i_org;
unsigned int mx, my;
nav_msgs::msg::Path new_path = path;
nav_msgs::msg::Path last_path = path;
while (change >= tolerance_) {
its += 1;
change = 0.0;
// Make sure the smoothing function will converge
if (its >= max_its_) {
RCLCPP_DEBUG(
rclcpp::get_logger("SmacPlannerSmoother"),
"Number of iterations has exceeded limit of %i.", max_its_);
path = last_path;
updateApproximatePathOrientations(path, reversing_segment);
return false;
}
// Make sure still have time left to process
steady_clock::time_point b = steady_clock::now();
rclcpp::Duration timespan(duration_cast<duration<double>>(b - a));
if (timespan > max_dur) {
RCLCPP_DEBUG(
rclcpp::get_logger("SmacPlannerSmoother"),
"Smoothing time exceeded allowed duration of %0.2f.", max_time);
path = last_path;
updateApproximatePathOrientations(path, reversing_segment);
return false;
}
for (unsigned int i = 1; i != path_size - 1; i++) {
for (unsigned int j = 0; j != 2; j++) {
x_i = getFieldByDim(path.poses[i], j);
y_i = getFieldByDim(new_path.poses[i], j);
y_m1 = getFieldByDim(new_path.poses[i - 1], j);
y_ip1 = getFieldByDim(new_path.poses[i + 1], j);
y_i_org = y_i;
// Smooth based on local 3 point neighborhood and original data locations
y_i += data_w_ * (x_i - y_i) + smooth_w_ * (y_ip1 + y_m1 - (2.0 * y_i));
setFieldByDim(new_path.poses[i], j, y_i);
change += abs(y_i - y_i_org);
}
// validate update is admissible, only checks cost if a valid costmap pointer is provided
float cost = 0.0;
if (costmap) {
costmap->worldToMap(
getFieldByDim(new_path.poses[i], 0),
getFieldByDim(new_path.poses[i], 1),
mx, my);
cost = static_cast<float>(costmap->getCost(mx, my));
}
if (cost > MAX_NON_OBSTACLE && cost != UNKNOWN) {
RCLCPP_DEBUG(
rclcpp::get_logger("SmacPlannerSmoother"),
"Smoothing process resulted in an infeasible collision. "
"Returning the last path before the infeasibility was introduced.");
path = last_path;
updateApproximatePathOrientations(path, reversing_segment);
return false;
}
}
last_path = new_path;
}
// Lets do additional refinement, it shouldn't take more than a couple milliseconds
// but really puts the path quality over the top.
if (do_refinement_ && refinement_ctr_ < 4) {
refinement_ctr_++;
smoothImpl(new_path, reversing_segment, costmap, max_time);
}
updateApproximatePathOrientations(new_path, reversing_segment);
path = new_path;
return true;
}
double Smoother::getFieldByDim(
const geometry_msgs::msg::PoseStamped & msg, const unsigned int & dim)
{
if (dim == 0) {
return msg.pose.position.x;
} else if (dim == 1) {
return msg.pose.position.y;
} else {
return msg.pose.position.z;
}
}
void Smoother::setFieldByDim(
geometry_msgs::msg::PoseStamped & msg, const unsigned int dim,
const double & value)
{
if (dim == 0) {
msg.pose.position.x = value;
} else if (dim == 1) {
msg.pose.position.y = value;
} else {
msg.pose.position.z = value;
}
}
std::vector<PathSegment> Smoother::findDirectionalPathSegments(const nav_msgs::msg::Path & path)
{
std::vector<PathSegment> segments;
PathSegment curr_segment;
curr_segment.start = 0;
// If holonomic, no directional changes and
// may have abrupt angular changes from naive grid search
if (is_holonomic_) {
curr_segment.end = path.poses.size() - 1;
segments.push_back(curr_segment);
return segments;
}
// Iterating through the path to determine the position of the cusp
for (unsigned int idx = 1; idx < path.poses.size() - 1; ++idx) {
// We have two vectors for the dot product OA and AB. Determining the vectors.
double oa_x = path.poses[idx].pose.position.x -
path.poses[idx - 1].pose.position.x;
double oa_y = path.poses[idx].pose.position.y -
path.poses[idx - 1].pose.position.y;
double ab_x = path.poses[idx + 1].pose.position.x -
path.poses[idx].pose.position.x;
double ab_y = path.poses[idx + 1].pose.position.y -
path.poses[idx].pose.position.y;
// Checking for the existance of cusp, in the path, using the dot product.
double dot_product = (oa_x * ab_x) + (oa_y * ab_y);
if (dot_product < 0.0) {
curr_segment.end = idx;
segments.push_back(curr_segment);
curr_segment.start = idx;
}
// Checking for the existance of a differential rotation in place.
double cur_theta = tf2::getYaw(path.poses[idx].pose.orientation);
double next_theta = tf2::getYaw(path.poses[idx + 1].pose.orientation);
double dtheta = angles::shortest_angular_distance(cur_theta, next_theta);
if (fabs(ab_x) < 1e-4 && fabs(ab_y) < 1e-4 && fabs(dtheta) > 1e-4) {
curr_segment.end = idx;
segments.push_back(curr_segment);
curr_segment.start = idx;
}
}
curr_segment.end = path.poses.size() - 1;
segments.push_back(curr_segment);
return segments;
}
void Smoother::updateApproximatePathOrientations(
nav_msgs::msg::Path & path,
bool & reversing_segment)
{
double dx, dy, theta, pt_yaw;
reversing_segment = false;
// Find if this path segment is in reverse
dx = path.poses[2].pose.position.x - path.poses[1].pose.position.x;
dy = path.poses[2].pose.position.y - path.poses[1].pose.position.y;
theta = atan2(dy, dx);
pt_yaw = tf2::getYaw(path.poses[1].pose.orientation);
if (!is_holonomic_ && fabs(angles::shortest_angular_distance(pt_yaw, theta)) > M_PI_2) {
reversing_segment = true;
}
// Find the angle relative the path position vectors
for (unsigned int i = 0; i != path.poses.size() - 1; i++) {
dx = path.poses[i + 1].pose.position.x - path.poses[i].pose.position.x;
dy = path.poses[i + 1].pose.position.y - path.poses[i].pose.position.y;
theta = atan2(dy, dx);
// If points are overlapping, pass
if (fabs(dx) < 1e-4 && fabs(dy) < 1e-4) {
continue;
}
// Flip the angle if this path segment is in reverse
if (reversing_segment) {
theta += M_PI; // orientationAroundZAxis will normalize
}
path.poses[i].pose.orientation = orientationAroundZAxis(theta);
}
}
unsigned int Smoother::findShortestBoundaryExpansionIdx(
const BoundaryExpansions & boundary_expansions)
{
// Check which is valid with the minimum integrated length such that
// shorter end-points away that are infeasible to achieve without
// a loop-de-loop are punished
double min_length = 1e9;
int shortest_boundary_expansion_idx = 1e9;
for (unsigned int idx = 0; idx != boundary_expansions.size(); idx++) {
if (boundary_expansions[idx].expansion_path_length<min_length &&
!boundary_expansions[idx].in_collision &&
boundary_expansions[idx].path_end_idx>0.0 &&
boundary_expansions[idx].expansion_path_length > 0.0)
{
min_length = boundary_expansions[idx].expansion_path_length;
shortest_boundary_expansion_idx = idx;
}
}
return shortest_boundary_expansion_idx;
}
void Smoother::findBoundaryExpansion(
const geometry_msgs::msg::Pose & start,
const geometry_msgs::msg::Pose & end,
BoundaryExpansion & expansion,
const nav2_costmap_2d::Costmap2D * costmap)
{
static ompl::base::ScopedState<> from(state_space_), to(state_space_), s(state_space_);
from[0] = start.position.x;
from[1] = start.position.y;
from[2] = tf2::getYaw(start.orientation);
to[0] = end.position.x;
to[1] = end.position.y;
to[2] = tf2::getYaw(end.orientation);
double d = state_space_->distance(from(), to());
// If this path is too long compared to the original, then this is probably
// a loop-de-loop, treat as invalid as to not deviate too far from the original path.
// 2.0 selected from prinicipled choice of boundary test points
// r, 2 * r, r * PI, and 2 * PI * r. If there is a loop, it will be
// approximately 2 * PI * r, which is 2 * PI > r, PI > 2 * r, and 2 > r * PI.
// For all but the last backup test point, a loop would be approximately
// 2x greater than any of the selections.
if (d > 2.0 * expansion.original_path_length) {
return;
}
std::vector<double> reals;
double theta(0.0), x(0.0), y(0.0);
double x_m = start.position.x;
double y_m = start.position.y;
// Get intermediary poses
for (double i = 0; i <= expansion.path_end_idx; i++) {
state_space_->interpolate(from(), to(), i / expansion.path_end_idx, s());
reals = s.reals();
// Make sure in range [0, 2PI)
theta = (reals[2] < 0.0) ? (reals[2] + 2.0 * M_PI) : reals[2];
theta = (theta > 2.0 * M_PI) ? (theta - 2.0 * M_PI) : theta;
x = reals[0];
y = reals[1];
// Check for collision
unsigned int mx, my;
costmap->worldToMap(x, y, mx, my);
if (static_cast<float>(costmap->getCost(mx, my)) >= INSCRIBED) {
expansion.in_collision = true;
}
// Integrate path length
expansion.expansion_path_length += hypot(x - x_m, y - y_m);
x_m = x;
y_m = y;
// Store point
expansion.pts.emplace_back(x, y, theta);
}
}
template<typename IteratorT>
BoundaryExpansions Smoother::generateBoundaryExpansionPoints(IteratorT start, IteratorT end)
{
std::vector<double> distances = {
min_turning_rad_, // Radius
2.0 * min_turning_rad_, // Diameter
M_PI * min_turning_rad_, // 50% Circumference
2.0 * M_PI * min_turning_rad_ // Circumference
};
BoundaryExpansions boundary_expansions;
boundary_expansions.resize(distances.size());
double curr_dist = 0.0;
double x_last = start->pose.position.x;
double y_last = start->pose.position.y;
geometry_msgs::msg::Point pt;
unsigned int curr_dist_idx = 0;
for (IteratorT iter = start; iter != end; iter++) {
pt = iter->pose.position;
curr_dist += hypot(pt.x - x_last, pt.y - y_last);
x_last = pt.x;
y_last = pt.y;
if (curr_dist >= distances[curr_dist_idx]) {
boundary_expansions[curr_dist_idx].path_end_idx = iter - start;
boundary_expansions[curr_dist_idx].original_path_length = curr_dist;
curr_dist_idx++;
}
if (curr_dist_idx == boundary_expansions.size()) {
break;
}
}
return boundary_expansions;
}
void Smoother::enforceStartBoundaryConditions(
const geometry_msgs::msg::Pose & start_pose,
nav_msgs::msg::Path & path,
const nav2_costmap_2d::Costmap2D * costmap,
const bool & reversing_segment)
{
// Find range of points for testing
BoundaryExpansions boundary_expansions =
generateBoundaryExpansionPoints<PathIterator>(path.poses.begin(), path.poses.end());
// Generate the motion model and metadata from start -> test points
for (unsigned int i = 0; i != boundary_expansions.size(); i++) {
BoundaryExpansion & expansion = boundary_expansions[i];
if (expansion.path_end_idx == 0.0) {
continue;
}
if (!reversing_segment) {
findBoundaryExpansion(
start_pose, path.poses[expansion.path_end_idx].pose, expansion,
costmap);
} else {
findBoundaryExpansion(
path.poses[expansion.path_end_idx].pose, start_pose, expansion,
costmap);
}
}
// Find the shortest kinematically feasible boundary expansion
unsigned int best_expansion_idx = findShortestBoundaryExpansionIdx(boundary_expansions);
if (best_expansion_idx > boundary_expansions.size()) {
return;
}
// Override values to match curve
BoundaryExpansion & best_expansion = boundary_expansions[best_expansion_idx];
if (reversing_segment) {
std::reverse(best_expansion.pts.begin(), best_expansion.pts.end());
}
for (unsigned int i = 0; i != best_expansion.pts.size(); i++) {
path.poses[i].pose.position.x = best_expansion.pts[i].x;
path.poses[i].pose.position.y = best_expansion.pts[i].y;
path.poses[i].pose.orientation = orientationAroundZAxis(best_expansion.pts[i].theta);
}
}
void Smoother::enforceEndBoundaryConditions(
const geometry_msgs::msg::Pose & end_pose,
nav_msgs::msg::Path & path,
const nav2_costmap_2d::Costmap2D * costmap,
const bool & reversing_segment)
{
// Find range of points for testing
BoundaryExpansions boundary_expansions =
generateBoundaryExpansionPoints<ReversePathIterator>(path.poses.rbegin(), path.poses.rend());
// Generate the motion model and metadata from start -> test points
unsigned int expansion_starting_idx;
for (unsigned int i = 0; i != boundary_expansions.size(); i++) {
BoundaryExpansion & expansion = boundary_expansions[i];
if (expansion.path_end_idx == 0.0) {
continue;
}
expansion_starting_idx = path.poses.size() - expansion.path_end_idx - 1;
if (!reversing_segment) {
findBoundaryExpansion(path.poses[expansion_starting_idx].pose, end_pose, expansion, costmap);
} else {
findBoundaryExpansion(end_pose, path.poses[expansion_starting_idx].pose, expansion, costmap);
}
}
// Find the shortest kinematically feasible boundary expansion
unsigned int best_expansion_idx = findShortestBoundaryExpansionIdx(boundary_expansions);
if (best_expansion_idx > boundary_expansions.size()) {
return;
}
// Override values to match curve
BoundaryExpansion & best_expansion = boundary_expansions[best_expansion_idx];
if (reversing_segment) {
std::reverse(best_expansion.pts.begin(), best_expansion.pts.end());
}
expansion_starting_idx = path.poses.size() - best_expansion.path_end_idx - 1;
for (unsigned int i = 0; i != best_expansion.pts.size(); i++) {
path.poses[expansion_starting_idx + i].pose.position.x = best_expansion.pts[i].x;
path.poses[expansion_starting_idx + i].pose.position.y = best_expansion.pts[i].y;
path.poses[expansion_starting_idx + i].pose.orientation = orientationAroundZAxis(
best_expansion.pts[i].theta);
}
}
} // namespace nav2_smac_planner