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agv_pro_ros2/navigation2/nav2_smac_planner/src/node_hybrid.cpp
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2025-05-27 19:03:40 +08:00

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// Copyright (c) 2020, Samsung Research America
// Copyright (c) 2020, Applied Electric Vehicles Pty Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License. Reserved.
#include <math.h>
#include <chrono>
#include <vector>
#include <memory>
#include <algorithm>
#include <queue>
#include <limits>
#include <utility>
#include "ompl/base/ScopedState.h"
#include "ompl/base/spaces/DubinsStateSpace.h"
#include "ompl/base/spaces/ReedsSheppStateSpace.h"
#include "nav2_smac_planner/node_hybrid.hpp"
using namespace std::chrono; // NOLINT
namespace nav2_smac_planner
{
// defining static member for all instance to share
LookupTable NodeHybrid::obstacle_heuristic_lookup_table;
double NodeHybrid::travel_distance_cost = sqrt(2);
HybridMotionTable NodeHybrid::motion_table;
float NodeHybrid::size_lookup = 25;
LookupTable NodeHybrid::dist_heuristic_lookup_table;
nav2_costmap_2d::Costmap2D * NodeHybrid::sampled_costmap = nullptr;
CostmapDownsampler NodeHybrid::downsampler;
ObstacleHeuristicQueue NodeHybrid::obstacle_heuristic_queue;
// Each of these tables are the projected motion models through
// time and space applied to the search on the current node in
// continuous map-coordinates (e.g. not meters but partial map cells)
// Currently, these are set to project *at minimum* into a neighboring
// cell. Though this could be later modified to project a certain
// amount of time or particular distance forward.
// http://planning.cs.uiuc.edu/node821.html
// Model for ackermann style vehicle with minimum radius restriction
void HybridMotionTable::initDubin(
unsigned int & size_x_in,
unsigned int & /*size_y_in*/,
unsigned int & num_angle_quantization_in,
SearchInfo & search_info)
{
size_x = size_x_in;
change_penalty = search_info.change_penalty;
non_straight_penalty = search_info.non_straight_penalty;
cost_penalty = search_info.cost_penalty;
reverse_penalty = search_info.reverse_penalty;
travel_distance_reward = 1.0f - search_info.retrospective_penalty;
// if nothing changed, no need to re-compute primitives
if (num_angle_quantization_in == num_angle_quantization &&
min_turning_radius == search_info.minimum_turning_radius &&
motion_model == MotionModel::DUBIN)
{
return;
}
num_angle_quantization = num_angle_quantization_in;
num_angle_quantization_float = static_cast<float>(num_angle_quantization);
min_turning_radius = search_info.minimum_turning_radius;
motion_model = MotionModel::DUBIN;
// angle must meet 3 requirements:
// 1) be increment of quantized bin size
// 2) chord length must be greater than sqrt(2) to leave current cell
// 3) maximum curvature must be respected, represented by minimum turning angle
// Thusly:
// On circle of radius minimum turning angle, we need select motion primatives
// with chord length > sqrt(2) and be an increment of our bin size
//
// chord >= sqrt(2) >= 2 * R * sin (angle / 2); where angle / N = quantized bin size
// Thusly: angle <= 2.0 * asin(sqrt(2) / (2 * R))
float angle = 2.0 * asin(sqrt(2.0) / (2 * min_turning_radius));
// Now make sure angle is an increment of the quantized bin size
// And since its based on the minimum chord, we need to make sure its always larger
bin_size =
2.0f * static_cast<float>(M_PI) / static_cast<float>(num_angle_quantization);
float increments;
if (angle < bin_size) {
increments = 1.0f;
} else {
// Search dimensions are clean multiples of quantization - this prevents
// paths with loops in them
increments = ceil(angle / bin_size);
}
angle = increments * bin_size;
// find deflections
// If we make a right triangle out of the chord in circle of radius
// min turning angle, we can see that delta X = R * sin (angle)
float delta_x = min_turning_radius * sin(angle);
// Using that same right triangle, we can see that the complement
// to delta Y is R * cos (angle). If we subtract R, we get the actual value
float delta_y = min_turning_radius - (min_turning_radius * cos(angle));
projections.clear();
projections.reserve(3);
projections.emplace_back(hypotf(delta_x, delta_y), 0.0, 0.0); // Forward
projections.emplace_back(delta_x, delta_y, increments); // Left
projections.emplace_back(delta_x, -delta_y, -increments); // Right
// Create the correct OMPL state space
state_space = std::make_unique<ompl::base::DubinsStateSpace>(min_turning_radius);
// Precompute projection deltas
delta_xs.resize(projections.size());
delta_ys.resize(projections.size());
trig_values.resize(num_angle_quantization);
for (unsigned int i = 0; i != projections.size(); i++) {
delta_xs[i].resize(num_angle_quantization);
delta_ys[i].resize(num_angle_quantization);
for (unsigned int j = 0; j != num_angle_quantization; j++) {
double cos_theta = cos(bin_size * j);
double sin_theta = sin(bin_size * j);
if (i == 0) {
// if first iteration, cache the trig values for later
trig_values[j] = {cos_theta, sin_theta};
}
delta_xs[i][j] = projections[i]._x * cos_theta - projections[i]._y * sin_theta;
delta_ys[i][j] = projections[i]._x * sin_theta + projections[i]._y * cos_theta;
}
}
}
// http://planning.cs.uiuc.edu/node822.html
// Same as Dubin model but now reverse is valid
// See notes in Dubin for explanation
void HybridMotionTable::initReedsShepp(
unsigned int & size_x_in,
unsigned int & /*size_y_in*/,
unsigned int & num_angle_quantization_in,
SearchInfo & search_info)
{
size_x = size_x_in;
change_penalty = search_info.change_penalty;
non_straight_penalty = search_info.non_straight_penalty;
cost_penalty = search_info.cost_penalty;
reverse_penalty = search_info.reverse_penalty;
travel_distance_reward = 1.0f - search_info.retrospective_penalty;
// if nothing changed, no need to re-compute primitives
if (num_angle_quantization_in == num_angle_quantization &&
min_turning_radius == search_info.minimum_turning_radius &&
motion_model == MotionModel::REEDS_SHEPP)
{
return;
}
num_angle_quantization = num_angle_quantization_in;
num_angle_quantization_float = static_cast<float>(num_angle_quantization);
min_turning_radius = search_info.minimum_turning_radius;
motion_model = MotionModel::REEDS_SHEPP;
float angle = 2.0 * asin(sqrt(2.0) / (2 * min_turning_radius));
bin_size =
2.0f * static_cast<float>(M_PI) / static_cast<float>(num_angle_quantization);
float increments;
if (angle < bin_size) {
increments = 1.0f;
} else {
increments = ceil(angle / bin_size);
}
angle = increments * bin_size;
float delta_x = min_turning_radius * sin(angle);
float delta_y = min_turning_radius - (min_turning_radius * cos(angle));
projections.clear();
projections.reserve(6);
projections.emplace_back(hypotf(delta_x, delta_y), 0.0, 0.0); // Forward
projections.emplace_back(delta_x, delta_y, increments); // Forward + Left
projections.emplace_back(delta_x, -delta_y, -increments); // Forward + Right
projections.emplace_back(-hypotf(delta_x, delta_y), 0.0, 0.0); // Backward
projections.emplace_back(-delta_x, delta_y, -increments); // Backward + Left
projections.emplace_back(-delta_x, -delta_y, increments); // Backward + Right
// Create the correct OMPL state space
state_space = std::make_unique<ompl::base::ReedsSheppStateSpace>(min_turning_radius);
// Precompute projection deltas
delta_xs.resize(projections.size());
delta_ys.resize(projections.size());
trig_values.resize(num_angle_quantization);
for (unsigned int i = 0; i != projections.size(); i++) {
delta_xs[i].resize(num_angle_quantization);
delta_ys[i].resize(num_angle_quantization);
for (unsigned int j = 0; j != num_angle_quantization; j++) {
double cos_theta = cos(bin_size * j);
double sin_theta = sin(bin_size * j);
if (i == 0) {
// if first iteration, cache the trig values for later
trig_values[j] = {cos_theta, sin_theta};
}
delta_xs[i][j] = projections[i]._x * cos_theta - projections[i]._y * sin_theta;
delta_ys[i][j] = projections[i]._x * sin_theta + projections[i]._y * cos_theta;
}
}
}
MotionPoses HybridMotionTable::getProjections(const NodeHybrid * node)
{
MotionPoses projection_list;
projection_list.reserve(projections.size());
for (unsigned int i = 0; i != projections.size(); i++) {
const MotionPose & motion_model = projections[i];
// normalize theta, I know its overkill, but I've been burned before...
const float & node_heading = node->pose.theta;
float new_heading = node_heading + motion_model._theta;
if (new_heading < 0.0) {
new_heading += num_angle_quantization_float;
}
if (new_heading >= num_angle_quantization_float) {
new_heading -= num_angle_quantization_float;
}
projection_list.emplace_back(
delta_xs[i][node_heading] + node->pose.x,
delta_ys[i][node_heading] + node->pose.y,
new_heading);
}
return projection_list;
}
unsigned int HybridMotionTable::getClosestAngularBin(const double & theta)
{
auto bin = static_cast<unsigned int>(round(static_cast<float>(theta) / bin_size));
return bin < num_angle_quantization ? bin : 0u;
}
float HybridMotionTable::getAngleFromBin(const unsigned int & bin_idx)
{
return bin_idx * bin_size;
}
NodeHybrid::NodeHybrid(const unsigned int index)
: parent(nullptr),
pose(0.0f, 0.0f, 0.0f),
_cell_cost(std::numeric_limits<float>::quiet_NaN()),
_accumulated_cost(std::numeric_limits<float>::max()),
_index(index),
_was_visited(false),
_motion_primitive_index(std::numeric_limits<unsigned int>::max())
{
}
NodeHybrid::~NodeHybrid()
{
parent = nullptr;
}
void NodeHybrid::reset()
{
parent = nullptr;
_cell_cost = std::numeric_limits<float>::quiet_NaN();
_accumulated_cost = std::numeric_limits<float>::max();
_was_visited = false;
_motion_primitive_index = std::numeric_limits<unsigned int>::max();
pose.x = 0.0f;
pose.y = 0.0f;
pose.theta = 0.0f;
}
bool NodeHybrid::isNodeValid(
const bool & traverse_unknown,
GridCollisionChecker * collision_checker)
{
if (collision_checker->inCollision(
this->pose.x, this->pose.y, this->pose.theta /*bin number*/, traverse_unknown))
{
return false;
}
_cell_cost = collision_checker->getCost();
return true;
}
float NodeHybrid::getTraversalCost(const NodePtr & child)
{
const float normalized_cost = child->getCost() / 252.0;
if (std::isnan(normalized_cost)) {
throw std::runtime_error(
"Node attempted to get traversal "
"cost without a known SE2 collision cost!");
}
// this is the first node
if (getMotionPrimitiveIndex() == std::numeric_limits<unsigned int>::max()) {
return NodeHybrid::travel_distance_cost;
}
float travel_cost = 0.0;
float travel_cost_raw =
NodeHybrid::travel_distance_cost *
(motion_table.travel_distance_reward + motion_table.cost_penalty * normalized_cost);
if (child->getMotionPrimitiveIndex() == 0 || child->getMotionPrimitiveIndex() == 3) {
// New motion is a straight motion, no additional costs to be applied
travel_cost = travel_cost_raw;
} else {
if (getMotionPrimitiveIndex() == child->getMotionPrimitiveIndex()) {
// Turning motion but keeps in same direction: encourages to commit to turning if starting it
travel_cost = travel_cost_raw * motion_table.non_straight_penalty;
} else {
// Turning motion and changing direction: penalizes wiggling
travel_cost = travel_cost_raw *
(motion_table.non_straight_penalty + motion_table.change_penalty);
}
}
if (child->getMotionPrimitiveIndex() > 2) {
// reverse direction
travel_cost *= motion_table.reverse_penalty;
}
return travel_cost;
}
float NodeHybrid::getHeuristicCost(
const Coordinates & node_coords,
const Coordinates & goal_coords,
const nav2_costmap_2d::Costmap2D * /*costmap*/)
{
const float obstacle_heuristic =
getObstacleHeuristic(node_coords, goal_coords, motion_table.cost_penalty);
const float dist_heuristic = getDistanceHeuristic(node_coords, goal_coords, obstacle_heuristic);
return std::max(obstacle_heuristic, dist_heuristic);
}
void NodeHybrid::initMotionModel(
const MotionModel & motion_model,
unsigned int & size_x,
unsigned int & size_y,
unsigned int & num_angle_quantization,
SearchInfo & search_info)
{
// find the motion model selected
switch (motion_model) {
case MotionModel::DUBIN:
motion_table.initDubin(size_x, size_y, num_angle_quantization, search_info);
break;
case MotionModel::REEDS_SHEPP:
motion_table.initReedsShepp(size_x, size_y, num_angle_quantization, search_info);
break;
default:
throw std::runtime_error(
"Invalid motion model for Hybrid A*. Please select between"
" Dubin (Ackermann forward only),"
" Reeds-Shepp (Ackermann forward and back).");
}
travel_distance_cost = motion_table.projections[0]._x;
}
inline float distanceHeuristic2D(
const unsigned int idx, const unsigned int size_x,
const unsigned int target_x, const unsigned int target_y)
{
int dx = static_cast<int>(idx % size_x) - static_cast<int>(target_x);
int dy = static_cast<int>(idx / size_x) - static_cast<int>(target_y);
return std::sqrt(dx * dx + dy * dy);
}
void NodeHybrid::resetObstacleHeuristic(
nav2_costmap_2d::Costmap2D * costmap,
const unsigned int & start_x, const unsigned int & start_y,
const unsigned int & goal_x, const unsigned int & goal_y)
{
// Downsample costmap 2x to compute a sparse obstacle heuristic. This speeds up
// the planner considerably to search through 75% less cells with no detectable
// erosion of path quality after even modest smoothing. The error would be no more
// than 0.05 * normalized cost. Since this is just a search prior, there's no loss in generality
std::weak_ptr<nav2_util::LifecycleNode> ptr;
downsampler.on_configure(ptr, "fake_frame", "fake_topic", costmap, 2.0, true);
downsampler.on_activate();
sampled_costmap = downsampler.downsample(2.0);
// Clear lookup table
unsigned int size = sampled_costmap->getSizeInCellsX() * sampled_costmap->getSizeInCellsY();
if (obstacle_heuristic_lookup_table.size() == size) {
// must reset all values
std::fill(
obstacle_heuristic_lookup_table.begin(),
obstacle_heuristic_lookup_table.end(), 0.0);
} else {
unsigned int obstacle_size = obstacle_heuristic_lookup_table.size();
obstacle_heuristic_lookup_table.resize(size, 0.0);
// must reset values for non-constructed indices
std::fill_n(
obstacle_heuristic_lookup_table.begin(), obstacle_size, 0.0);
}
obstacle_heuristic_queue.clear();
obstacle_heuristic_queue.reserve(
sampled_costmap->getSizeInCellsX() * sampled_costmap->getSizeInCellsY());
// Set initial goal point to queue from. Divided by 2 due to downsampled costmap.
const unsigned int size_x = sampled_costmap->getSizeInCellsX();
const unsigned int goal_index = floor(goal_y / 2.0) * size_x + floor(goal_x / 2.0);
obstacle_heuristic_queue.emplace_back(
distanceHeuristic2D(goal_index, size_x, start_x, start_y), goal_index);
// initialize goal cell with a very small value to differentiate it from 0.0 (~uninitialized)
// the negative value means the cell is in the open set
obstacle_heuristic_lookup_table[goal_index] = -0.00001f;
}
float NodeHybrid::getObstacleHeuristic(
const Coordinates & node_coords,
const Coordinates & goal_coords,
const double & cost_penalty)
{
// If already expanded, return the cost
const unsigned int size_x = sampled_costmap->getSizeInCellsX();
// Divided by 2 due to downsampled costmap.
const unsigned int start_y = floor(node_coords.y / 2.0);
const unsigned int start_x = floor(node_coords.x / 2.0);
const unsigned int start_index = start_y * size_x + start_x;
const float & requested_node_cost = obstacle_heuristic_lookup_table[start_index];
if (requested_node_cost > 0.0f) {
// costs are doubled due to downsampling
return 2.0 * requested_node_cost;
}
// If not, expand until it is included. This dynamic programming ensures that
// we only expand the MINIMUM spanning set of the costmap per planning request.
// Rather than naively expanding the entire (potentially massive) map for a limited
// path, we only expand to the extent required for the furthest expansion in the
// search-planning request that dynamically updates during search as needed.
// start_x and start_y have changed since last call
// we need to recompute 2D distance heuristic and reprioritize queue
for (auto & n : obstacle_heuristic_queue) {
n.first = -obstacle_heuristic_lookup_table[n.second] +
distanceHeuristic2D(n.second, size_x, start_x, start_y);
}
std::make_heap(
obstacle_heuristic_queue.begin(), obstacle_heuristic_queue.end(),
ObstacleHeuristicComparator{});
const int size_x_int = static_cast<int>(size_x);
const unsigned int size_y = sampled_costmap->getSizeInCellsY();
const float sqrt_2 = sqrt(2);
float c_cost, cost, travel_cost, new_cost, existing_cost;
unsigned int idx, mx, my, mx_idx, my_idx;
unsigned int new_idx = 0;
const std::vector<int> neighborhood = {1, -1, // left right
size_x_int, -size_x_int, // up down
size_x_int + 1, size_x_int - 1, // upper diagonals
-size_x_int + 1, -size_x_int - 1}; // lower diagonals
while (!obstacle_heuristic_queue.empty()) {
idx = obstacle_heuristic_queue.front().second;
std::pop_heap(
obstacle_heuristic_queue.begin(), obstacle_heuristic_queue.end(),
ObstacleHeuristicComparator{});
obstacle_heuristic_queue.pop_back();
c_cost = obstacle_heuristic_lookup_table[idx];
if (c_cost > 0.0f) {
// cell has been processed and closed, no further cost improvements
// are mathematically possible thanks to euclidean distance heuristic consistency
continue;
}
c_cost = -c_cost;
obstacle_heuristic_lookup_table[idx] = c_cost; // set a positive value to close the cell
my_idx = idx / size_x;
mx_idx = idx - (my_idx * size_x);
// find neighbors
for (unsigned int i = 0; i != neighborhood.size(); i++) {
new_idx = static_cast<unsigned int>(static_cast<int>(idx) + neighborhood[i]);
// if neighbor path is better and non-lethal, set new cost and add to queue
if (new_idx < size_x * size_y) {
cost = static_cast<float>(sampled_costmap->getCost(new_idx));
if (cost >= INSCRIBED) {
continue;
}
my = new_idx / size_x;
mx = new_idx - (my * size_x);
if (mx == 0 && mx_idx >= size_x - 1 || mx >= size_x - 1 && mx_idx == 0) {
continue;
}
if (my == 0 && my_idx >= size_y - 1 || my >= size_y - 1 && my_idx == 0) {
continue;
}
existing_cost = obstacle_heuristic_lookup_table[new_idx];
if (existing_cost <= 0.0f) {
travel_cost =
((i <= 3) ? 1.0f : sqrt_2) * (1.0f + (cost_penalty * cost / 252.0f));
new_cost = c_cost + travel_cost;
if (existing_cost == 0.0f || -existing_cost > new_cost) {
// the negative value means the cell is in the open set
obstacle_heuristic_lookup_table[new_idx] = -new_cost;
obstacle_heuristic_queue.emplace_back(
new_cost + distanceHeuristic2D(new_idx, size_x, start_x, start_y), new_idx);
std::push_heap(
obstacle_heuristic_queue.begin(), obstacle_heuristic_queue.end(),
ObstacleHeuristicComparator{});
}
}
}
}
if (idx == start_index) {
break;
}
}
// return requested_node_cost which has been updated by the search
// costs are doubled due to downsampling
return 2.0 * requested_node_cost;
}
float NodeHybrid::getDistanceHeuristic(
const Coordinates & node_coords,
const Coordinates & goal_coords,
const float & obstacle_heuristic)
{
// rotate and translate node_coords such that goal_coords relative is (0,0,0)
// Due to the rounding involved in exact cell increments for caching,
// this is not an exact replica of a live heuristic, but has bounded error.
// (Usually less than 1 cell)
// This angle is negative since we are de-rotating the current node
// by the goal angle; cos(-th) = cos(th) & sin(-th) = -sin(th)
const TrigValues & trig_vals = motion_table.trig_values[goal_coords.theta];
const float cos_th = trig_vals.first;
const float sin_th = -trig_vals.second;
const float dx = node_coords.x - goal_coords.x;
const float dy = node_coords.y - goal_coords.y;
double dtheta_bin = node_coords.theta - goal_coords.theta;
if (dtheta_bin < 0) {
dtheta_bin += motion_table.num_angle_quantization;
}
if (dtheta_bin > motion_table.num_angle_quantization) {
dtheta_bin -= motion_table.num_angle_quantization;
}
Coordinates node_coords_relative(
round(dx * cos_th - dy * sin_th),
round(dx * sin_th + dy * cos_th),
round(dtheta_bin));
// Check if the relative node coordinate is within the localized window around the goal
// to apply the distance heuristic. Since the lookup table is contains only the positive
// X axis, we mirror the Y and theta values across the X axis to find the heuristic values.
float motion_heuristic = 0.0;
const int floored_size = floor(size_lookup / 2.0);
const int ceiling_size = ceil(size_lookup / 2.0);
const float mirrored_relative_y = abs(node_coords_relative.y);
if (abs(node_coords_relative.x) < floored_size && mirrored_relative_y < floored_size) {
// Need to mirror angle if Y coordinate was mirrored
int theta_pos;
if (node_coords_relative.y < 0.0) {
theta_pos = motion_table.num_angle_quantization - node_coords_relative.theta;
} else {
theta_pos = node_coords_relative.theta;
}
const int x_pos = node_coords_relative.x + floored_size;
const int y_pos = static_cast<int>(mirrored_relative_y);
const int index =
x_pos * ceiling_size * motion_table.num_angle_quantization +
y_pos * motion_table.num_angle_quantization +
theta_pos;
motion_heuristic = dist_heuristic_lookup_table[index];
} else if (obstacle_heuristic <= 0.0) {
// If no obstacle heuristic value, must have some H to use
// In nominal situations, this should never be called.
static ompl::base::ScopedState<> from(motion_table.state_space), to(motion_table.state_space);
to[0] = goal_coords.x;
to[1] = goal_coords.y;
to[2] = goal_coords.theta * motion_table.num_angle_quantization;
from[0] = node_coords.x;
from[1] = node_coords.y;
from[2] = node_coords.theta * motion_table.num_angle_quantization;
motion_heuristic = motion_table.state_space->distance(from(), to());
}
return motion_heuristic;
}
void NodeHybrid::precomputeDistanceHeuristic(
const float & lookup_table_dim,
const MotionModel & motion_model,
const unsigned int & dim_3_size,
const SearchInfo & search_info)
{
// Dubin or Reeds-Shepp shortest distances
if (motion_model == MotionModel::DUBIN) {
motion_table.state_space = std::make_unique<ompl::base::DubinsStateSpace>(
search_info.minimum_turning_radius);
} else if (motion_model == MotionModel::REEDS_SHEPP) {
motion_table.state_space = std::make_unique<ompl::base::ReedsSheppStateSpace>(
search_info.minimum_turning_radius);
} else {
throw std::runtime_error(
"Node attempted to precompute distance heuristics "
"with invalid motion model!");
}
ompl::base::ScopedState<> from(motion_table.state_space), to(motion_table.state_space);
to[0] = 0.0;
to[1] = 0.0;
to[2] = 0.0;
size_lookup = lookup_table_dim;
float motion_heuristic = 0.0;
unsigned int index = 0;
int dim_3_size_int = static_cast<int>(dim_3_size);
float angular_bin_size = 2 * M_PI / static_cast<float>(dim_3_size);
// Create a lookup table of Dubin/Reeds-Shepp distances in a window around the goal
// to help drive the search towards admissible approaches. Deu to symmetries in the
// Heuristic space, we need to only store 2 of the 4 quadrants and simply mirror
// around the X axis any relative node lookup. This reduces memory overhead and increases
// the size of a window a platform can store in memory.
dist_heuristic_lookup_table.resize(size_lookup * ceil(size_lookup / 2.0) * dim_3_size_int);
for (float x = ceil(-size_lookup / 2.0); x <= floor(size_lookup / 2.0); x += 1.0) {
for (float y = 0.0; y <= floor(size_lookup / 2.0); y += 1.0) {
for (int heading = 0; heading != dim_3_size_int; heading++) {
from[0] = x;
from[1] = y;
from[2] = heading * angular_bin_size;
motion_heuristic = motion_table.state_space->distance(from(), to());
dist_heuristic_lookup_table[index] = motion_heuristic;
index++;
}
}
}
}
void NodeHybrid::getNeighbors(
std::function<bool(const unsigned int &, nav2_smac_planner::NodeHybrid * &)> & NeighborGetter,
GridCollisionChecker * collision_checker,
const bool & traverse_unknown,
NodeVector & neighbors)
{
unsigned int index = 0;
NodePtr neighbor = nullptr;
Coordinates initial_node_coords;
const MotionPoses motion_projections = motion_table.getProjections(this);
for (unsigned int i = 0; i != motion_projections.size(); i++) {
index = NodeHybrid::getIndex(
static_cast<unsigned int>(motion_projections[i]._x),
static_cast<unsigned int>(motion_projections[i]._y),
static_cast<unsigned int>(motion_projections[i]._theta),
motion_table.size_x, motion_table.num_angle_quantization);
if (NeighborGetter(index, neighbor) && !neighbor->wasVisited()) {
// Cache the initial pose in case it was visited but valid
// don't want to disrupt continuous coordinate expansion
initial_node_coords = neighbor->pose;
neighbor->setPose(
Coordinates(
motion_projections[i]._x,
motion_projections[i]._y,
motion_projections[i]._theta));
if (neighbor->isNodeValid(traverse_unknown, collision_checker)) {
neighbor->setMotionPrimitiveIndex(i);
neighbors.push_back(neighbor);
} else {
neighbor->setPose(initial_node_coords);
}
}
}
}
bool NodeHybrid::backtracePath(CoordinateVector & path)
{
if (!this->parent) {
return false;
}
NodePtr current_node = this;
while (current_node->parent) {
path.push_back(current_node->pose);
// Convert angle to radians
path.back().theta = NodeHybrid::motion_table.getAngleFromBin(path.back().theta);
current_node = current_node->parent;
}
// add the start pose
path.push_back(current_node->pose);
// Convert angle to radians
path.back().theta = NodeHybrid::motion_table.getAngleFromBin(path.back().theta);
return true;
}
} // namespace nav2_smac_planner