39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
|
|
* Copyright 2014 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "tango-gl/trace.h"
|
|
|
|
namespace tango_gl {
|
|
|
|
static const int kMaxTraceLength = 5000;
|
|
static const float kDistanceCheck = 0.05f;
|
|
|
|
Trace::Trace() : Line(3.0f, GL_LINE_STRIP) { SetShader(); }
|
|
|
|
void Trace::UpdateVertexArray(const glm::vec3& v) {
|
|
if (vec_vertices_.size() == 0) {
|
|
vec_vertices_.push_back(v);
|
|
} else {
|
|
float dist = glm::distance(vec_vertices_[vec_vertices_.size() - 1], v);
|
|
if (dist >= kDistanceCheck) {
|
|
vec_vertices_.push_back(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Trace::ClearVertexArray() { vec_vertices_.clear(); }
|
|
} // namespace tango_gl
|