45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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* Copyright 2014 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "tango-gl/line.h"
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namespace tango_gl {
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Line::Line(float line_width, GLenum render_mode) {
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line_width_ = line_width;
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render_mode_ = render_mode;
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}
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void Line::SetLineWidth(const float pixels) { line_width_ = pixels; }
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void Line::Render(const glm::mat4& projection_mat,
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const glm::mat4& view_mat) const {
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glUseProgram(shader_program_);
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glLineWidth(line_width_);
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glm::mat4 model_mat = GetTransformationMatrix();
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glm::mat4 mvp_mat = projection_mat * view_mat * model_mat;
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glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
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glUniform4f(uniform_color_, red_, green_, blue_, alpha_);
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glEnableVertexAttribArray(attrib_vertices_);
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glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE,
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sizeof(glm::vec3), &vec_vertices_[0]);
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glDrawArrays(render_mode_, 0, vec_vertices_.size());
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glDisableVertexAttribArray(attrib_vertices_);
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glUseProgram(0);
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}
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} // namespace tango_gl
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