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agv_pro_ros2/navigation2/nav2_costmap_2d/plugins/voxel_layer.cpp
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2025-05-27 19:03:40 +08:00

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/*********************************************************************
*
* Software License Agreement (BSD License)
*
* Copyright (c) 2008, 2013, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* POSSIBILITY OF SUCH DAMAGE.
*
* Author: Eitan Marder-Eppstein
* David V. Lu!!
*********************************************************************/
#include "nav2_costmap_2d/voxel_layer.hpp"
#include <algorithm>
#include <cassert>
#include <vector>
#include <memory>
#include <utility>
#include "pluginlib/class_list_macros.hpp"
#include "sensor_msgs/point_cloud2_iterator.hpp"
#define VOXEL_BITS 16
PLUGINLIB_EXPORT_CLASS(nav2_costmap_2d::VoxelLayer, nav2_costmap_2d::Layer)
using nav2_costmap_2d::NO_INFORMATION;
using nav2_costmap_2d::LETHAL_OBSTACLE;
using nav2_costmap_2d::FREE_SPACE;
using rcl_interfaces::msg::ParameterType;
namespace nav2_costmap_2d
{
void VoxelLayer::onInitialize()
{
ObstacleLayer::onInitialize();
declareParameter("enabled", rclcpp::ParameterValue(true));
declareParameter("footprint_clearing_enabled", rclcpp::ParameterValue(true));
declareParameter("max_obstacle_height", rclcpp::ParameterValue(2.0));
declareParameter("z_voxels", rclcpp::ParameterValue(10));
declareParameter("origin_z", rclcpp::ParameterValue(0.0));
declareParameter("z_resolution", rclcpp::ParameterValue(0.2));
declareParameter("unknown_threshold", rclcpp::ParameterValue(15));
declareParameter("mark_threshold", rclcpp::ParameterValue(0));
declareParameter("combination_method", rclcpp::ParameterValue(1));
declareParameter("publish_voxel_map", rclcpp::ParameterValue(false));
auto node = node_.lock();
if (!node) {
throw std::runtime_error{"Failed to lock node"};
}
node->get_parameter(name_ + "." + "enabled", enabled_);
node->get_parameter(name_ + "." + "footprint_clearing_enabled", footprint_clearing_enabled_);
node->get_parameter(name_ + "." + "max_obstacle_height", max_obstacle_height_);
node->get_parameter(name_ + "." + "z_voxels", size_z_);
node->get_parameter(name_ + "." + "origin_z", origin_z_);
node->get_parameter(name_ + "." + "z_resolution", z_resolution_);
node->get_parameter(name_ + "." + "unknown_threshold", unknown_threshold_);
node->get_parameter(name_ + "." + "mark_threshold", mark_threshold_);
node->get_parameter(name_ + "." + "combination_method", combination_method_);
node->get_parameter(name_ + "." + "publish_voxel_map", publish_voxel_);
auto custom_qos = rclcpp::QoS(rclcpp::KeepLast(1)).transient_local().reliable();
if (publish_voxel_) {
voxel_pub_ = node->create_publisher<nav2_msgs::msg::VoxelGrid>(
"voxel_grid", custom_qos);
voxel_pub_->on_activate();
}
clearing_endpoints_pub_ = node->create_publisher<sensor_msgs::msg::PointCloud2>(
"clearing_endpoints", custom_qos);
clearing_endpoints_pub_->on_activate();
unknown_threshold_ += (VOXEL_BITS - size_z_);
matchSize();
// Add callback for dynamic parameters
dyn_params_handler_ = node->add_on_set_parameters_callback(
std::bind(
&VoxelLayer::dynamicParametersCallback,
this, std::placeholders::_1));
}
VoxelLayer::~VoxelLayer()
{
dyn_params_handler_.reset();
}
void VoxelLayer::matchSize()
{
std::lock_guard<Costmap2D::mutex_t> guard(*getMutex());
ObstacleLayer::matchSize();
voxel_grid_.resize(size_x_, size_y_, size_z_);
assert(voxel_grid_.sizeX() == size_x_ && voxel_grid_.sizeY() == size_y_);
}
void VoxelLayer::reset()
{
// Call the base class method before adding our own functionality
ObstacleLayer::reset();
resetMaps();
}
void VoxelLayer::resetMaps()
{
// Call the base class method before adding our own functionality
// Note: at the time this was written, ObstacleLayer doesn't implement
// resetMaps so this goes to the next layer down Costmap2DLayer which also
// doesn't implement this, so it actually goes all the way to Costmap2D
ObstacleLayer::resetMaps();
voxel_grid_.reset();
}
void VoxelLayer::updateBounds(
double robot_x, double robot_y, double robot_yaw, double * min_x,
double * min_y, double * max_x, double * max_y)
{
std::lock_guard<Costmap2D::mutex_t> guard(*getMutex());
if (rolling_window_) {
updateOrigin(robot_x - getSizeInMetersX() / 2, robot_y - getSizeInMetersY() / 2);
}
if (!enabled_) {
return;
}
useExtraBounds(min_x, min_y, max_x, max_y);
bool current = true;
std::vector<Observation> observations, clearing_observations;
// get the marking observations
current = getMarkingObservations(observations) && current;
// get the clearing observations
current = getClearingObservations(clearing_observations) && current;
// update the global current status
current_ = current;
// raytrace freespace
for (unsigned int i = 0; i < clearing_observations.size(); ++i) {
raytraceFreespace(clearing_observations[i], min_x, min_y, max_x, max_y);
}
// place the new obstacles into a priority queue... each with a priority of zero to begin with
for (std::vector<Observation>::const_iterator it = observations.begin(); it != observations.end();
++it)
{
const Observation & obs = *it;
const sensor_msgs::msg::PointCloud2 & cloud = *(obs.cloud_);
double sq_obstacle_max_range = obs.obstacle_max_range_ * obs.obstacle_max_range_;
double sq_obstacle_min_range = obs.obstacle_min_range_ * obs.obstacle_min_range_;
sensor_msgs::PointCloud2ConstIterator<float> iter_x(cloud, "x");
sensor_msgs::PointCloud2ConstIterator<float> iter_y(cloud, "y");
sensor_msgs::PointCloud2ConstIterator<float> iter_z(cloud, "z");
for (; iter_x != iter_x.end(); ++iter_x, ++iter_y, ++iter_z) {
// if the obstacle is too high or too far away from the robot we won't add it
if (*iter_z > max_obstacle_height_) {
continue;
}
// compute the squared distance from the hitpoint to the pointcloud's origin
double sq_dist = (*iter_x - obs.origin_.x) * (*iter_x - obs.origin_.x) +
(*iter_y - obs.origin_.y) * (*iter_y - obs.origin_.y) +
(*iter_z - obs.origin_.z) * (*iter_z - obs.origin_.z);
// if the point is far enough away... we won't consider it
if (sq_dist >= sq_obstacle_max_range) {
continue;
}
// If the point is too close, do not consider it
if (sq_dist < sq_obstacle_min_range) {
continue;
}
// now we need to compute the map coordinates for the observation
unsigned int mx, my, mz;
if (*iter_z < origin_z_) {
if (!worldToMap3D(*iter_x, *iter_y, origin_z_, mx, my, mz)) {
continue;
}
} else if (!worldToMap3D(*iter_x, *iter_y, *iter_z, mx, my, mz)) {
continue;
}
// mark the cell in the voxel grid and check if we should also mark it in the costmap
if (voxel_grid_.markVoxelInMap(mx, my, mz, mark_threshold_)) {
unsigned int index = getIndex(mx, my);
costmap_[index] = LETHAL_OBSTACLE;
touch(
static_cast<double>(*iter_x), static_cast<double>(*iter_y),
min_x, min_y, max_x, max_y);
}
}
}
if (publish_voxel_) {
auto grid_msg = std::make_unique<nav2_msgs::msg::VoxelGrid>();
unsigned int size = voxel_grid_.sizeX() * voxel_grid_.sizeY();
grid_msg->size_x = voxel_grid_.sizeX();
grid_msg->size_y = voxel_grid_.sizeY();
grid_msg->size_z = voxel_grid_.sizeZ();
grid_msg->data.resize(size);
memcpy(&grid_msg->data[0], voxel_grid_.getData(), size * sizeof(unsigned int));
grid_msg->origin.x = origin_x_;
grid_msg->origin.y = origin_y_;
grid_msg->origin.z = origin_z_;
grid_msg->resolutions.x = resolution_;
grid_msg->resolutions.y = resolution_;
grid_msg->resolutions.z = z_resolution_;
grid_msg->header.frame_id = global_frame_;
grid_msg->header.stamp = clock_->now();
voxel_pub_->publish(std::move(grid_msg));
}
updateFootprint(robot_x, robot_y, robot_yaw, min_x, min_y, max_x, max_y);
}
void VoxelLayer::raytraceFreespace(
const Observation & clearing_observation, double * min_x,
double * min_y,
double * max_x,
double * max_y)
{
auto clearing_endpoints_ = std::make_unique<sensor_msgs::msg::PointCloud2>();
if (clearing_observation.cloud_->height == 0 || clearing_observation.cloud_->width == 0) {
return;
}
double sensor_x, sensor_y, sensor_z;
double ox = clearing_observation.origin_.x;
double oy = clearing_observation.origin_.y;
double oz = clearing_observation.origin_.z;
if (!worldToMap3DFloat(ox, oy, oz, sensor_x, sensor_y, sensor_z)) {
RCLCPP_WARN(
logger_,
"Sensor origin at (%.2f, %.2f %.2f) is out of map bounds "
"(%.2f, %.2f, %.2f) to (%.2f, %.2f, %.2f). "
"The costmap cannot raytrace for it.",
ox, oy, oz,
origin_x_, origin_y_, origin_z_,
origin_x_ + getSizeInMetersX(), origin_y_ + getSizeInMetersY(),
origin_z_ + getSizeInMetersZ());
return;
}
bool publish_clearing_points;
{
auto node = node_.lock();
if (!node) {
throw std::runtime_error{"Failed to lock node"};
}
publish_clearing_points = (node->count_subscribers("clearing_endpoints") > 0);
}
clearing_endpoints_->data.clear();
clearing_endpoints_->width = clearing_observation.cloud_->width;
clearing_endpoints_->height = clearing_observation.cloud_->height;
clearing_endpoints_->is_dense = true;
clearing_endpoints_->is_bigendian = false;
sensor_msgs::PointCloud2Modifier modifier(*clearing_endpoints_);
modifier.setPointCloud2Fields(
3, "x", 1, sensor_msgs::msg::PointField::FLOAT32,
"y", 1, sensor_msgs::msg::PointField::FLOAT32,
"z", 1, sensor_msgs::msg::PointField::FLOAT32);
sensor_msgs::PointCloud2Iterator<float> clearing_endpoints_iter_x(*clearing_endpoints_, "x");
sensor_msgs::PointCloud2Iterator<float> clearing_endpoints_iter_y(*clearing_endpoints_, "y");
sensor_msgs::PointCloud2Iterator<float> clearing_endpoints_iter_z(*clearing_endpoints_, "z");
// we can pre-compute the enpoints of the map outside of the inner loop... we'll need these later
double map_end_x = origin_x_ + getSizeInMetersX();
double map_end_y = origin_y_ + getSizeInMetersY();
double map_end_z = origin_z_ + getSizeInMetersZ();
sensor_msgs::PointCloud2ConstIterator<float> iter_x(*(clearing_observation.cloud_), "x");
sensor_msgs::PointCloud2ConstIterator<float> iter_y(*(clearing_observation.cloud_), "y");
sensor_msgs::PointCloud2ConstIterator<float> iter_z(*(clearing_observation.cloud_), "z");
for (; iter_x != iter_x.end(); ++iter_x, ++iter_y, ++iter_z) {
double wpx = *iter_x;
double wpy = *iter_y;
double wpz = *iter_z;
double distance = dist(ox, oy, oz, wpx, wpy, wpz);
double scaling_fact = 1.0;
scaling_fact = std::max(std::min(scaling_fact, (distance - 2 * resolution_) / distance), 0.0);
wpx = scaling_fact * (wpx - ox) + ox;
wpy = scaling_fact * (wpy - oy) + oy;
wpz = scaling_fact * (wpz - oz) + oz;
double a = wpx - ox;
double b = wpy - oy;
double c = wpz - oz;
double t = 1.0;
// we can only raytrace to a maximum z height
if (wpz > map_end_z) {
// we know we want the vector's z value to be max_z
t = std::max(0.0, std::min(t, (map_end_z - 0.01 - oz) / c));
} else if (wpz < origin_z_) {
// and we can only raytrace down to the floor
// we know we want the vector's z value to be 0.0
t = std::min(t, (origin_z_ - oz) / c);
}
// the minimum value to raytrace from is the origin
if (wpx < origin_x_) {
t = std::min(t, (origin_x_ - ox) / a);
}
if (wpy < origin_y_) {
t = std::min(t, (origin_y_ - oy) / b);
}
// the maximum value to raytrace to is the end of the map
if (wpx > map_end_x) {
t = std::min(t, (map_end_x - ox) / a);
}
if (wpy > map_end_y) {
t = std::min(t, (map_end_y - oy) / b);
}
wpx = ox + a * t;
wpy = oy + b * t;
wpz = oz + c * t;
double point_x, point_y, point_z;
if (worldToMap3DFloat(wpx, wpy, wpz, point_x, point_y, point_z)) {
unsigned int cell_raytrace_max_range = cellDistance(clearing_observation.raytrace_max_range_);
unsigned int cell_raytrace_min_range = cellDistance(clearing_observation.raytrace_min_range_);
// voxel_grid_.markVoxelLine(sensor_x, sensor_y, sensor_z, point_x, point_y, point_z);
voxel_grid_.clearVoxelLineInMap(
sensor_x, sensor_y, sensor_z, point_x, point_y, point_z,
costmap_,
unknown_threshold_, mark_threshold_, FREE_SPACE, NO_INFORMATION,
cell_raytrace_max_range, cell_raytrace_min_range);
updateRaytraceBounds(
ox, oy, wpx, wpy, clearing_observation.raytrace_max_range_,
clearing_observation.raytrace_min_range_, min_x, min_y,
max_x,
max_y);
if (publish_clearing_points) {
*clearing_endpoints_iter_x = wpx;
*clearing_endpoints_iter_y = wpy;
*clearing_endpoints_iter_z = wpz;
++clearing_endpoints_iter_x;
++clearing_endpoints_iter_y;
++clearing_endpoints_iter_z;
}
}
}
if (publish_clearing_points) {
clearing_endpoints_->header.frame_id = global_frame_;
clearing_endpoints_->header.stamp = clearing_observation.cloud_->header.stamp;
clearing_endpoints_pub_->publish(std::move(clearing_endpoints_));
}
}
void VoxelLayer::updateOrigin(double new_origin_x, double new_origin_y)
{
// project the new origin into the grid
int cell_ox, cell_oy;
cell_ox = static_cast<int>((new_origin_x - origin_x_) / resolution_);
cell_oy = static_cast<int>((new_origin_y - origin_y_) / resolution_);
// compute the associated world coordinates for the origin cell
// beacuase we want to keep things grid-aligned
double new_grid_ox, new_grid_oy;
new_grid_ox = origin_x_ + cell_ox * resolution_;
new_grid_oy = origin_y_ + cell_oy * resolution_;
// To save casting from unsigned int to int a bunch of times
int size_x = size_x_;
int size_y = size_y_;
// we need to compute the overlap of the new and existing windows
int lower_left_x, lower_left_y, upper_right_x, upper_right_y;
lower_left_x = std::min(std::max(cell_ox, 0), size_x);
lower_left_y = std::min(std::max(cell_oy, 0), size_y);
upper_right_x = std::min(std::max(cell_ox + size_x, 0), size_x);
upper_right_y = std::min(std::max(cell_oy + size_y, 0), size_y);
unsigned int cell_size_x = upper_right_x - lower_left_x;
unsigned int cell_size_y = upper_right_y - lower_left_y;
// we need a map to store the obstacles in the window temporarily
unsigned char * local_map = new unsigned char[cell_size_x * cell_size_y];
unsigned int * local_voxel_map = new unsigned int[cell_size_x * cell_size_y];
unsigned int * voxel_map = voxel_grid_.getData();
// copy the local window in the costmap to the local map
copyMapRegion(
costmap_, lower_left_x, lower_left_y, size_x_, local_map, 0, 0, cell_size_x,
cell_size_x,
cell_size_y);
copyMapRegion(
voxel_map, lower_left_x, lower_left_y, size_x_, local_voxel_map, 0, 0, cell_size_x,
cell_size_x,
cell_size_y);
// we'll reset our maps to unknown space if appropriate
resetMaps();
// update the origin with the appropriate world coordinates
origin_x_ = new_grid_ox;
origin_y_ = new_grid_oy;
// compute the starting cell location for copying data back in
int start_x = lower_left_x - cell_ox;
int start_y = lower_left_y - cell_oy;
// now we want to copy the overlapping information back into the map, but in its new location
copyMapRegion(
local_map, 0, 0, cell_size_x, costmap_, start_x, start_y, size_x_, cell_size_x,
cell_size_y);
copyMapRegion(
local_voxel_map, 0, 0, cell_size_x, voxel_map, start_x, start_y, size_x_,
cell_size_x,
cell_size_y);
// make sure to clean up
delete[] local_map;
delete[] local_voxel_map;
}
/**
* @brief Callback executed when a parameter change is detected
* @param event ParameterEvent message
*/
rcl_interfaces::msg::SetParametersResult
VoxelLayer::dynamicParametersCallback(
std::vector<rclcpp::Parameter> parameters)
{
std::lock_guard<Costmap2D::mutex_t> guard(*getMutex());
rcl_interfaces::msg::SetParametersResult result;
bool resize_map_needed = false;
for (auto parameter : parameters) {
const auto & param_type = parameter.get_type();
const auto & param_name = parameter.get_name();
if (param_type == ParameterType::PARAMETER_DOUBLE) {
if (param_name == name_ + "." + "max_obstacle_height") {
max_obstacle_height_ = parameter.as_double();
} else if (param_name == name_ + "." + "origin_z") {
origin_z_ = parameter.as_double();
resize_map_needed = true;
} else if (param_name == name_ + "." + "z_resolution") {
z_resolution_ = parameter.as_double();
resize_map_needed = true;
}
} else if (param_type == ParameterType::PARAMETER_BOOL) {
if (param_name == name_ + "." + "enabled") {
enabled_ = parameter.as_bool();
current_ = false;
} else if (param_name == name_ + "." + "footprint_clearing_enabled") {
footprint_clearing_enabled_ = parameter.as_bool();
} else if (param_name == name_ + "." + "publish_voxel_map") {
RCLCPP_WARN(
logger_, "publish voxel map is not a dynamic parameter "
"cannot be changed while running. Rejecting parameter update.");
continue;
}
} else if (param_type == ParameterType::PARAMETER_INTEGER) {
if (param_name == name_ + "." + "z_voxels") {
size_z_ = parameter.as_int();
resize_map_needed = true;
} else if (param_name == name_ + "." + "unknown_threshold") {
unknown_threshold_ = parameter.as_int() + (VOXEL_BITS - size_z_);
} else if (param_name == name_ + "." + "mark_threshold") {
mark_threshold_ = parameter.as_int();
} else if (param_name == name_ + "." + "combination_method") {
combination_method_ = parameter.as_int();
}
}
}
if (resize_map_needed) {
matchSize();
}
result.successful = true;
return result;
}
} // namespace nav2_costmap_2d