72 lines
2.6 KiB
C++
72 lines
2.6 KiB
C++
/*
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Copyright (c) 2010-2025, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Universite de Sherbrooke nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TANGO_TEXT_DRAWABLE_H_
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#define TANGO_TEXT_DRAWABLE_H_
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#include <vector>
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#include <rtabmap/core/Transform.h>
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#include <tango-gl/color.h>
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// PointCloudDrawable is responsible for the point cloud rendering.
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class TextDrawable {
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private:
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static GLuint textProgram_;
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static GLuint textTextureId_;
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static float textUVWidth_;
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static float textUVHeight_;
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static float textHeight_;
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static std::vector<float> textCharacterWidths_;
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public:
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static void createShaderProgram();
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static void releaseShaderProgram();
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public:
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TextDrawable(
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const std::string & text,
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const rtabmap::Transform & pose,
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float textSize = 0.1f, // meters
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const tango_gl::Color & color = tango_gl::Color(1,0,0));
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virtual ~TextDrawable() {}
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void Render(
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const glm::mat4 & projectionMatrix,
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const glm::mat4 & viewMatrix,
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const glm::mat4 & viewMatrixRotInv) const;
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private:
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std::vector<float> vertexBuffer_;
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std::vector<float> textureBuffer_;
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std::vector<unsigned short> drawListBuffer_;
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glm::mat4 poseGl_;
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tango_gl::Color color_;
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};
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#endif // TANGO_POINT_CLOUD_POINT_CLOUD_DRAWABLE_H_
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