67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/*
|
|
* Copyright 2014 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "tango-gl/drawable_object.h"
|
|
#include "tango-gl/shaders.h"
|
|
|
|
namespace tango_gl {
|
|
|
|
void DrawableObject::SetShader() {
|
|
shader_program_ =
|
|
util::CreateProgram(shaders::GetBasicVertexShader().c_str(),
|
|
shaders::GetBasicFragmentShader().c_str());
|
|
if (!shader_program_) {
|
|
LOGE("Could not create program.");
|
|
}
|
|
uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp");
|
|
attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex");
|
|
uniform_color_ = glGetUniformLocation(shader_program_, "color");
|
|
}
|
|
|
|
void DrawableObject::DeleteGlResources() {
|
|
if (shader_program_) {
|
|
glDeleteShader(shader_program_);
|
|
}
|
|
}
|
|
|
|
void DrawableObject::SetColor(float red, float green, float blue) {
|
|
red_ = red;
|
|
green_ = green;
|
|
blue_ = blue;
|
|
}
|
|
void DrawableObject::SetColor(const Color& color) {
|
|
SetColor(color.r, color.g, color.b);
|
|
}
|
|
|
|
void DrawableObject::SetAlpha(const float alpha) { alpha_ = alpha; }
|
|
|
|
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices) {
|
|
vertices_ = vertices;
|
|
}
|
|
|
|
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices,
|
|
const std::vector<GLushort>& indices) {
|
|
vertices_ = vertices;
|
|
indices_ = indices;
|
|
}
|
|
|
|
void DrawableObject::SetVertices(const std::vector<GLfloat>& vertices,
|
|
const std::vector<GLfloat>& normals) {
|
|
vertices_ = vertices;
|
|
normals_ = normals;
|
|
}
|
|
} // namespace tango_gl
|