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2025-07-14 11:34:38 +08:00

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C++

/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/trace.h"
namespace tango_gl {
static const int kMaxTraceLength = 5000;
static const float kDistanceCheck = 0.05f;
Trace::Trace() : Line(3.0f, GL_LINE_STRIP) { SetShader(); }
void Trace::UpdateVertexArray(const glm::vec3& v) {
if (vec_vertices_.size() == 0) {
vec_vertices_.push_back(v);
} else {
float dist = glm::distance(vec_vertices_[vec_vertices_.size() - 1], v);
if (dist >= kDistanceCheck) {
vec_vertices_.push_back(v);
}
}
}
void Trace::ClearVertexArray() { vec_vertices_.clear(); }
} // namespace tango_gl