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2025-07-14 11:34:38 +08:00

157 lines
5.6 KiB
C++

/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <string>
#include "tango-gl/obj_loader.h"
namespace tango_gl {
bool obj_loader::LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
std::vector<GLushort>& indices) {
FILE *file = fopen(path, "r");
if (file == NULL) {
LOGE("Failed to open file: %s", path);
return false;
}
while (1) {
char lineHeader[128];
int res = fscanf(file, "%s", lineHeader);
if (res == EOF) break;
if (strcmp(lineHeader, "v") == 0) {
GLfloat vertex[3];
int matches =
fscanf(file, "%f %f %f\n", &vertex[0], &vertex[1], &vertex[2]);
if (matches != 3) {
LOGE("Format of 'v float float float' required for each vertice line");
return false;
}
vertices.push_back(vertex[0]);
vertices.push_back(vertex[1]);
vertices.push_back(vertex[2]);
} else if (strcmp(lineHeader, "f") == 0) {
GLushort vertexIndex[3];
int matches = fscanf(file, "%hu %hu %hu\n", &vertexIndex[0],
&vertexIndex[1], &vertexIndex[2]);
if (matches != 3) {
LOGE("Format of 'f int int int' required for each face line");
return false;
}
indices.push_back(vertexIndex[0] - 1);
indices.push_back(vertexIndex[1] - 1);
indices.push_back(vertexIndex[2] - 1);
}
else {
char comments_buffer[1000];
fgets(comments_buffer, 1000, file);
}
}
fclose(file);
return true;
}
bool obj_loader::LoadOBJData(const char* path, std::vector<GLfloat>& vertices,
std::vector<GLfloat>& normals) {
std::vector<unsigned int> vertexIndices, normalIndices;
std::vector<GLfloat> temp_vertices, temp_normals;
FILE* file = fopen(path, "r");
if (file == NULL) {
LOGE("Failed to open file: %s", path);
return false;
}
while (1) {
char lineHeader[128];
int res = fscanf(file, "%s", lineHeader);
if (res == EOF) break;
if (strcmp(lineHeader, "v") == 0) {
GLfloat vertex[3];
int matches =
fscanf(file, "%f %f %f\n", &vertex[0], &vertex[1], &vertex[2]);
if (matches != 3) {
LOGE("Format of 'v float float float' required for each vertice line");
return false;
}
temp_vertices.push_back(vertex[0]);
temp_vertices.push_back(vertex[1]);
temp_vertices.push_back(vertex[2]);
} else if (strcmp(lineHeader, "vn") == 0) {
GLfloat normal[3];
int matches =
fscanf(file, "%f %f %f\n", &normal[0], &normal[1], &normal[2]);
if (matches != 3) {
LOGE("Format of 'vn float float float' required for each normal line");
return false;
}
temp_normals.push_back(normal[0]);
temp_normals.push_back(normal[1]);
temp_normals.push_back(normal[2]);
} else if (strcmp(lineHeader, "f") == 0) {
GLushort vertexIndex[4];
GLushort normalIndex[4];
int matches = fscanf(file, "%hu//%hu %hu//%hu %hu//%hu %hu//%hu\n",
&vertexIndex[0], &normalIndex[0], &vertexIndex[1], &normalIndex[1],
&vertexIndex[2], &normalIndex[2], &vertexIndex[3], &normalIndex[3]);
// .obj file is 1-indexed, so subtract 1 from all indices.
if (matches == 6) {
// If triangles provided.
vertexIndices.push_back(vertexIndex[0] - 1);
vertexIndices.push_back(vertexIndex[1] - 1);
vertexIndices.push_back(vertexIndex[2] - 1);
normalIndices.push_back(normalIndex[0] - 1);
normalIndices.push_back(normalIndex[1] - 1);
normalIndices.push_back(normalIndex[2] - 1);
} else if(matches == 8) {
// If quads provided.
vertexIndices.push_back(vertexIndex[0] - 1);
vertexIndices.push_back(vertexIndex[1] - 1);
vertexIndices.push_back(vertexIndex[2] - 1);
vertexIndices.push_back(vertexIndex[0] - 1);
vertexIndices.push_back(vertexIndex[2] - 1);
vertexIndices.push_back(vertexIndex[3] - 1);
normalIndices.push_back(normalIndex[0] - 1);
normalIndices.push_back(normalIndex[1] - 1);
normalIndices.push_back(normalIndex[2] - 1);
normalIndices.push_back(normalIndex[0] - 1);
normalIndices.push_back(normalIndex[2] - 1);
normalIndices.push_back(normalIndex[3] - 1);
} else {
LOGE("Format of 'f int//int int//int int//int' required for each face");
return false;
}
} else {
char comments_buffer[1000];
fgets(comments_buffer, 1000, file);
}
}
for (unsigned int i = 0; i < vertexIndices.size(); i++) {
unsigned int vertexIndex = vertexIndices[i];
unsigned int normalIndex = normalIndices[i];
vertices.push_back(temp_vertices[vertexIndex * 3]);
vertices.push_back(temp_vertices[vertexIndex * 3 + 1]);
vertices.push_back(temp_vertices[vertexIndex * 3 + 2]);
normals.push_back(temp_normals[normalIndex * 3]);
normals.push_back(temp_normals[normalIndex * 3 + 1]);
normals.push_back(temp_normals[normalIndex * 3 + 2]);
}
fclose(file);
return true;
}
} // namespace tango_gl