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2025-07-14 11:34:38 +08:00

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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/gesture_camera.h"
#include "tango-gl/util.h"
#include "glm/gtx/quaternion.hpp"
namespace {
// Render camera observation distance in third person camera mode.
const float kThirdPersonCameraDist = 7.0f;
// Render camera observation distance in third person camera mode.
const float kThirdPersonFollowCameraDist = 2.0f;
// Render camera observation distance in top down camera mode.
const float kTopDownCameraDist = 5.0f;
// Zoom in speed.
const float kZoomSpeed = 10.0f;
// Move speed
const float kMoveSpeed = 10.0f;
// Rotation speed
const float kRotationSpeed = 2.0f;
// Min/max clamp value of camera observation distance.
const float kCamViewMinDist = .1f;
const float kCamViewMaxDist = 100.f;
// FOV set up values.
// Third and top down camera's FOV is 65 degrees.
// First person camera's FOV is 85 degrees.
const float kHighestFov = 120.0f;
const float kHighFov = 85.0f;
const float kLowFov = 65.0f;
const float kLowestFov = 40.0f;
}
namespace tango_gl {
GestureCamera::GestureCamera() :
cam_cur_target_rot_(1,0,0,0),
start_touch_dist_(0.0f),
cur_touch_dist_(0.0f)
{
cam_parent_transform_ = new Transform();
SetParent(cam_parent_transform_);
}
GestureCamera::~GestureCamera() { delete cam_parent_transform_; }
void GestureCamera::OnTouchEvent(int touch_count, TouchEvent event, float x0,
float y0, float x1, float y1) {
if (camera_type_!=kFirstPerson && touch_count == 1) {
switch (event) {
case kTouch0Down: {
cam_start_angle_ = cam_cur_angle_;
touch0_start_position_.x = x0;
touch0_start_position_.y = y0;
break;
}
case kTouchMove: {
glm::vec2 offset;
float rotation_x = (touch0_start_position_.y - y0) * kRotationSpeed;
float rotation_y = (touch0_start_position_.x - x0) * kRotationSpeed;
if(camera_type_!=kTopOrtho)
cam_cur_angle_.x = cam_start_angle_.x + rotation_x;
cam_cur_angle_.y = cam_start_angle_.y + rotation_y;
StartCameraToCurrentTransform();
break;
}
default: { break; }
}
}
if (touch_count == 2) {
switch (event) {
case kTouch1Down: {
float abs_x = x0 - x1;
float abs_y = y0 - y1;
start_touch_dist_ = std::sqrt(abs_x * abs_x + abs_y * abs_y);
cam_start_dist_ = GetPosition().z;
cam_start_fov_ = this->getFOV();
// center touch
touch0_start_position_.x = (x0+x1)/2.0f;
touch0_start_position_.y = (y0+y1)/2.0f;
break;
}
case kTouchMove: {
float abs_x = x0 - x1;
float abs_y = y0 - y1;
float dist = start_touch_dist_ - std::sqrt(abs_x * abs_x + abs_y * abs_y);
if(camera_type_ == kFirstPerson)
{
this->SetFieldOfView(tango_gl::util::Clamp(cam_start_fov_ + dist * kZoomSpeed*10.0f, kLowestFov, kHighestFov));
}
else
{
cam_cur_dist_ = tango_gl::util::Clamp(cam_start_dist_ + dist * kZoomSpeed,
kCamViewMinDist, kCamViewMaxDist);
this->SetOrthoMode(camera_type_ == kTopOrtho);
if(camera_type_ == kTopOrtho)
{
this->SetOrthoScale(cam_cur_dist_);
}
glm::vec2 touch_center_position((x0+x1)/2.0f, (y0+y1)/2.0f);
glm::vec2 offset;
offset.x = (touch_center_position.x - touch0_start_position_.x) * kMoveSpeed;
offset.y = (touch_center_position.y - touch0_start_position_.y) * kMoveSpeed;
touch0_start_position_ = touch_center_position;
StartCameraToCurrentTransform();
anchor_offset_ += glm::rotate(cam_parent_transform_->GetRotation(), glm::vec3(-offset.x, offset.y, 0));
}
break;
}
default: { break; }
}
}
}
Segment GestureCamera::GetSegmentFromTouch(float normalized_x,
float normalized_y,
float touch_range) {
float screen_height = touch_range * (2.0f * glm::tan(field_of_view_ * 0.5f));
float screen_width = screen_height * aspect_ratio_;
// normalized_x and normalized_x are from OnTouchEvent, top-left corner of the
// screen
// is [0, 0], transform it to opengl frame.
normalized_x = normalized_x - 0.5f;
normalized_y = 0.5f - normalized_y;
glm::vec3 start =
util::ApplyTransform(GetTransformationMatrix(), glm::vec3(0, 0, 0));
glm::vec3 end = util::ApplyTransform(GetTransformationMatrix(),
glm::vec3(normalized_x * screen_width, normalized_y * screen_height,
-touch_range));
Segment segment(start, end);
return segment;
}
void GestureCamera::SetAnchorPosition(const glm::vec3& pos, const glm::quat & rotation) {
// Anchor position
cam_parent_transform_->SetPosition(pos+anchor_offset_);
// Anchor rotation
if(camera_type_ == kThirdPersonFollow)
{
cam_cur_target_rot_ = rotation;
cam_cur_target_rot_.x = 0;
cam_cur_target_rot_.z = 0;
cam_cur_target_rot_ = glm::normalize(cam_cur_target_rot_);
StartCameraToCurrentTransform();
}
}
void GestureCamera::SetCameraType(CameraType camera_index) {
camera_type_ = camera_index;
switch (camera_index) {
case kFirstPerson:
SetOrthoMode(false);
SetFieldOfView(kLowestFov);
SetNearFarClipPlanes(0.25, 25);
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
cam_cur_dist_ = 0.0f;
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
cam_cur_angle_.x = 0.0f;
cam_cur_angle_.y = 0.0f;
cam_cur_target_rot_ = glm::quat(1,0,0,0);
cam_parent_transform_->SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
StartCameraToCurrentTransform();
break;
case kThirdPerson:
case kThirdPersonFollow:
SetOrthoMode(false);
SetFieldOfView(kLowFov);
SetNearFarClipPlanes(1, 50);
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
cam_cur_dist_ = camera_index==kThirdPersonFollow?kThirdPersonFollowCameraDist:kThirdPersonCameraDist;
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
cam_cur_angle_.x = -M_PI / 12.0f;
cam_cur_angle_.y = kThirdPersonFollow?0:M_PI / 2.0f;
cam_cur_target_rot_ = glm::quat(1,0,0,0);
StartCameraToCurrentTransform();
break;
case kTopDown:
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
SetOrthoMode(false);
SetFieldOfView(kLowFov);
SetNearFarClipPlanes(1, 50);
cam_cur_dist_ = kTopDownCameraDist;
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
cam_cur_angle_.x = -M_PI / 2.0f;
cam_cur_angle_.y = 0.0f;
cam_cur_target_rot_ = glm::quat(1,0,0,0);
StartCameraToCurrentTransform();
break;
case kTopOrtho:
SetPosition(glm::vec3(0.0f, 0.0f, 0.0f));
SetRotation(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
SetOrthoMode(true);
SetOrthoScale(kTopDownCameraDist);
SetOrthoCropFactor(-1.0f);
SetFieldOfView(kLowFov);
SetNearFarClipPlanes(1, 50);
cam_cur_dist_ = kTopDownCameraDist;
anchor_offset_ = glm::vec3(0.0f,0.0f,0.0f);
cam_cur_angle_.x = -M_PI / 2.0f;
cam_cur_angle_.y = 0.0f;
cam_cur_target_rot_ = glm::quat(1,0,0,0);
StartCameraToCurrentTransform();
break;
default:
break;
}
}
void GestureCamera::StartCameraToCurrentTransform()
{
//Anchor rotation
glm::quat parent_cam_rot = glm::rotate(cam_cur_target_rot_, cam_cur_angle_.y, glm::vec3(0, 1, 0));
parent_cam_rot = glm::rotate(parent_cam_rot, cam_cur_angle_.x, glm::vec3(1, 0, 0));
cam_parent_transform_->SetRotation(parent_cam_rot);
//Camera position
SetPosition(glm::vec3(0, 0, cam_cur_dist_));
}
} // namespace tango_gl