132 lines
4.3 KiB
C++
132 lines
4.3 KiB
C++
/*
|
|
Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
* Redistributions of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright
|
|
notice, this list of conditions and the following disclaimer in the
|
|
documentation and/or other materials provided with the distribution.
|
|
* Neither the name of the Universite de Sherbrooke nor the
|
|
names of its contributors may be used to endorse or promote products
|
|
derived from this software without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
|
|
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef BOUNDING_BOX_DRAWABLE_H_
|
|
#define BOUNDING_BOX_DRAWABLE_H_
|
|
|
|
#include "tango-gl/line.h"
|
|
|
|
class BoundingBoxDrawable : public tango_gl::Line
|
|
{
|
|
public:
|
|
BoundingBoxDrawable() :
|
|
Line(3.0f, GL_LINES)
|
|
{
|
|
vec_vertices_.resize(24);
|
|
}
|
|
|
|
void updateVertices(const pcl::PointXYZ & min, const pcl::PointXYZ & max)
|
|
{
|
|
int index = 0;
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = min.z;
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
vec_vertices_[index].x = max.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = min.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
vec_vertices_[index].x = min.x;
|
|
vec_vertices_[index].y = max.y;
|
|
vec_vertices_[index++].z = max.z;
|
|
}
|
|
|
|
};
|
|
#endif // TANGO_GL_LINE_H_
|