/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "tango-gl/conversions.h" namespace tango_gl { namespace conversions { glm::mat4 opengl_world_T_tango_world() { // Note glm is column-wise. return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); } glm::mat4 color_camera_T_opengl_camera() { // Note glm is column-wise. return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); } glm::mat4 depth_camera_T_opengl_camera() { // Note glm is column-wise. return glm::mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); } glm::quat QuatTangoToGl(const glm::quat& tango_q_frame) { const float kSqrt2Over2 = std::sqrt(2.0) / 2.0f; // Tango frame is a -90 degree rotation about +X from the GL frame. glm::quat gl_q_tango = glm::quat(kSqrt2Over2, -kSqrt2Over2, 0.0f, 0.0f); return gl_q_tango * tango_q_frame; } } // namespace gl_tango_conversions } // namespace tango_gl