/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "tango-gl/line.h" namespace tango_gl { Line::Line(float line_width, GLenum render_mode) { line_width_ = line_width; render_mode_ = render_mode; } void Line::SetLineWidth(const float pixels) { line_width_ = pixels; } void Line::Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const { glUseProgram(shader_program_); glLineWidth(line_width_); glm::mat4 model_mat = GetTransformationMatrix(); glm::mat4 mvp_mat = projection_mat * view_mat * model_mat; glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat)); glUniform4f(uniform_color_, red_, green_, blue_, alpha_); glEnableVertexAttribArray(attrib_vertices_); glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE, sizeof(glm::vec3), &vec_vertices_[0]); glDrawArrays(render_mode_, 0, vec_vertices_.size()); glDisableVertexAttribArray(attrib_vertices_); glUseProgram(0); } } // namespace tango_gl