/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "tango-gl/video_overlay.h" #include "tango-gl/shaders.h" namespace tango_gl { static const GLfloat kVertices[] = {-1.0, 1.0, 0.0, -1.0, -1.0, 0.0, 1.0, 1.0, 0.0, 1.0, -1.0, 0.0}; static const GLushort kIndices[] = {0, 1, 2, 2, 1, 3}; static const GLfloat kTextureCoords[] = {0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0}; VideoOverlay::VideoOverlay() { glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); shader_program_ = util::CreateProgram(shaders::GetVideoOverlayVertexShader().c_str(), shaders::GetVideoOverlayFragmentShader().c_str()); if (!shader_program_) { LOGE("Could not create program."); } glGenTextures(1, &texture_id_); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); uniform_texture_ = glGetUniformLocation(shader_program_, "texture"); glGenBuffers(3, vertex_buffers_); // Allocate vertices buffer. glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, kVertices, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); // Allocate triangle indices buffer. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertex_buffers_[1]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 6, kIndices, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); // Allocate texture coordinates buufer. glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 2 * 4, kTextureCoords, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); // Assign the vertices attribute data. attrib_vertices_ = glGetAttribLocation(shader_program_, "vertex"); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]); glEnableVertexAttribArray(attrib_vertices_); glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE, 0, nullptr); glBindBuffer(GL_ARRAY_BUFFER, 0); // Assign the texture coordinates attribute data. attrib_texture_coords_ = glGetAttribLocation(shader_program_, "textureCoords"); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]); glEnableVertexAttribArray(attrib_texture_coords_); glVertexAttribPointer(attrib_texture_coords_, 2, GL_FLOAT, GL_FALSE, 0, nullptr); glBindBuffer(GL_ARRAY_BUFFER, 0); uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp"); } void VideoOverlay::Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const { glUseProgram(shader_program_); glUniform1i(uniform_texture_, 0); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id_); glm::mat4 model_mat = GetTransformationMatrix(); glm::mat4 mvp_mat = projection_mat * view_mat * model_mat; glUniformMatrix4fv(uniform_mvp_mat_, 1, GL_FALSE, glm::value_ptr(mvp_mat)); // Bind vertices buffer. glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[0]); glEnableVertexAttribArray(attrib_vertices_); glVertexAttribPointer(attrib_vertices_, 3, GL_FLOAT, GL_FALSE, 0, nullptr); glBindBuffer(GL_ARRAY_BUFFER, 0); // Bind texture coordinates buffer. glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_[2]); glEnableVertexAttribArray(attrib_texture_coords_); glVertexAttribPointer(attrib_texture_coords_, 2, GL_FLOAT, GL_FALSE, 0, nullptr); glBindBuffer(GL_ARRAY_BUFFER, 0); // Bind element array buffer. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertex_buffers_[1]); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); util::CheckGlError("glDrawElements"); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glUseProgram(0); util::CheckGlError("glUseProgram()"); } } // namespace tango_gl