/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "tango-gl/triangle.h" namespace tango_gl { static const GLfloat const_vertices[] = {-0.15f, 0.0f, 0.0f, 0.15f, 0.0f, 0.0f, 0.0f, 0.0f, -0.2f}; static const GLushort const_indices[] = {0, 1, 2}; Triangle::Triangle() { SetShader(); std::vector vertices( const_vertices, const_vertices + sizeof(const_vertices) / sizeof(GLfloat)); std::vector indices( const_indices, const_indices + sizeof(const_indices) / sizeof(GLushort)); SetVertices(vertices, indices); } } // namespace tango_gl