StringsTable Assembling PreferenceSpecifiers Type PSGroupSpecifier FooterText If you don't need a very precise point cloud, you can set this to reduce the output point cloud size. This is also used for optimized mesh. Type PSMultiValueSpecifier Title Voxel Size Key VoxelSize DefaultValue 0.01 Titles 20 cm 10 cm 5 cm 2 cm 1 cm 0.5 cm Disabled Values 0.2 0.1 0.05 0.02 0.01 0.005 0 Type PSGroupSpecifier FooterText If the map is large, you may want to increase this to maximize the texture resolution. Type PSMultiValueSpecifier Title Texture Size Key TextureSize DefaultValue 4096 Titles 16384x16384 8192x8192 4096x4096 2048x2048 1024x1024 Values 16384 8192 4096 2048 1024 Type PSGroupSpecifier FooterText Note that all textures are still merged into one for visualization, but exported in multiple files. Type PSMultiValueSpecifier Title Maximum Output Textures Key MaximumOutputTextures DefaultValue 1 Titles 8 7 6 5 4 3 2 1 Values 8 7 6 5 4 3 2 1 Type PSGroupSpecifier FooterText K-nearest neighbors used for normal computation when a mesh is created. Type PSMultiValueSpecifier Title Normal K Key NormalK DefaultValue 18 Titles 30 24 18 12 6 Values 30 24 18 12 6 Type PSGroupSpecifier FooterText Maximum distance from a camera for polygons to be textured by this camera. Type PSMultiValueSpecifier Title Max Texture Distance Key MaxTextureDistance DefaultValue 3 Titles No Limit 5 m 4.5 m 4 m 3.5 m 3 m 2.5 m 2 m Values 0 5 4.5 4 3.5 3 2.5 2 Type PSGroupSpecifier FooterText Minimum polygon cluster size to be textured by a camera. This helps to filter sparse textured polygons. Type PSMultiValueSpecifier Title Min Texture Cluster Size Key MinTextureClusterSize DefaultValue 50 Titles 1000 500 200 100 50 10 Disabled Values 1000 500 200 100 50 10 0 Type PSGroupSpecifier Title Optimized FooterText Lowering this parameter decreases reconstruction time, but geometry precision is lower. Minimum polygon size: map length / 2^depth). "Auto" means that depth is chosen so that polygon size is just under 3 cm. Type PSMultiValueSpecifier Title Reconstruction Depth Key ReconstructionDepth DefaultValue 0 Titles Auto 12 11 10 9 8 7 6 Values 0 12 11 10 9 8 7 6 Type PSGroupSpecifier FooterText Radius used to transfer nearest color from the point cloud to reconstructed mesh. When exporting with texture, if Clean Mesh is also enabled, this will limit the number of polygons textured in holes. Type PSMultiValueSpecifier Title Color Radius Key ColorRadius DefaultValue 0.05 Titles Nearest 2 m 1 m 0.5 m 0.2 m 0.1 m 0.05 m 0.025 m 0.02 m 0.015 m 0.01 m Disabled Values 0 2 1 0.5 0.2 0.1 0.05 0.025 0.02 0.015 0.01 -1 Type PSGroupSpecifier FooterText Clean mesh from textureless or colorless reconstructed polygons. Type PSToggleSwitchSpecifier Title Clean Mesh Key CleanMesh DefaultValue Type PSGroupSpecifier FooterText Standard OBJ format has colorless polygons where there is no texture. This policy can add color to vertex when exporting the OBJ. Type PSMultiValueSpecifier Title Texture Vertex Color Policy Key TextureVertexColorPolicy DefaultValue 0 Titles Colorless (standard OBJ) Keep color only on textureless polygons Keep all color Values 0 1 2 Type PSGroupSpecifier FooterText This can be used to filter polygons before texturing. Type PSMultiValueSpecifier Title Polygon Filtering Key PolygonFiltering DefaultValue 0 Titles Only biggest cluster kept Keep all polygons Values -1 0 Type PSGroupSpecifier FooterText The format of exported point cloud data. Type PSMultiValueSpecifier Title Export Point Cloud Format Key ExportPointCloudFormat DefaultValue ply Titles PLY LAS LAZ Values ply las laz