/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "tango-gl/circle.h" namespace tango_gl { Circle::Circle(float radius, int resolution) : Mesh(GL_TRIANGLE_FAN){ SetShader(); std::vector vertices; vertices.reserve(3 * (resolution + 2)); vertices.push_back(0); vertices.push_back(0); vertices.push_back(0); float delta_theta = M_PI * 2.0f / static_cast(resolution); for (int i = resolution; i >= 0; i--) { float theta = delta_theta * static_cast(i); vertices.push_back(cos(theta) * radius); vertices.push_back(sin(theta) * radius); vertices.push_back(0); } SetVertices(vertices); } } // namespace tango_gl