/* * Copyright 2018 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_ #define C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_ #ifdef __ANDROID__ #include #include #else // __APPLE__ #include #include #endif #include #include "util.h" static const GLfloat BackgroundRenderer_kVerticesDevice[] = { -1.0f, -1.0f, +1.0f, -1.0f, -1.0f, +1.0f, +1.0f, +1.0f, }; //static const GLfloat BackgroundRenderer_kVerticesView[] = { // 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, //}; static const GLfloat BackgroundRenderer_kVerticesView[] = { 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; static const GLfloat BackgroundRenderer_kTexCoord[] = { 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; //android phone //11 10 01 00 // portrait //01 11 00 10 // left //10 00 11 01 // right //00 01 10 11 // down // This class renders the passthrough camera image into the OpenGL frame. class BackgroundRenderer { public: // Positions of the quad vertices in clip space (X, Y). static constexpr int kNumVertices = 4; public: BackgroundRenderer() = default; ~BackgroundRenderer(); // Sets up OpenGL state. Must be called on the OpenGL thread and before any // other methods below. void InitializeGlContent(GLuint textureId, bool oes); // Draws the background image. This methods must be called for every ArFrame // returned by ArSession_update() to catch display geometry change events. void Draw(const float * transformed_uvs, const GLuint & depthTexture, int screenWidth, int screenHeight, bool redUnknown); private: static std::vector shaderPrograms_; GLuint texture_id_; bool oes_ = false; }; #endif // C_ARCORE_AUGMENTED_IMAGE_BACKGROUND_RENDERER_H_