/* * Copyright 2014 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "tango-gl/trace.h" namespace tango_gl { static const int kMaxTraceLength = 5000; static const float kDistanceCheck = 0.05f; Trace::Trace() : Line(3.0f, GL_LINE_STRIP) { SetShader(); } void Trace::UpdateVertexArray(const glm::vec3& v) { if (vec_vertices_.size() == 0) { vec_vertices_.push_back(v); } else { float dist = glm::distance(vec_vertices_[vec_vertices_.size() - 1], v); if (dist >= kDistanceCheck) { vec_vertices_.push_back(v); } } } void Trace::ClearVertexArray() { vec_vertices_.clear(); } } // namespace tango_gl