add humble-navigation2
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// Copyright (c) 2018 Intel Corporation
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// Copyright (c) 2020 Florian Gramss
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "nav2_behavior_tree/behavior_tree_engine.hpp"
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#include <memory>
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#include <string>
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#include <vector>
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#include "rclcpp/rclcpp.hpp"
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#include "behaviortree_cpp_v3/utils/shared_library.h"
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namespace nav2_behavior_tree
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{
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BehaviorTreeEngine::BehaviorTreeEngine(
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const std::vector<std::string> & plugin_libraries)
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{
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BT::SharedLibrary loader;
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for (const auto & p : plugin_libraries) {
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factory_.registerFromPlugin(loader.getOSName(p));
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}
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}
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BtStatus
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BehaviorTreeEngine::run(
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BT::Tree * tree,
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std::function<void()> onLoop,
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std::function<bool()> cancelRequested,
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std::chrono::milliseconds loopTimeout)
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{
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rclcpp::WallRate loopRate(loopTimeout);
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BT::NodeStatus result = BT::NodeStatus::RUNNING;
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// Loop until something happens with ROS or the node completes
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try {
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while (rclcpp::ok() && result == BT::NodeStatus::RUNNING) {
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if (cancelRequested()) {
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tree->rootNode()->halt();
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return BtStatus::CANCELED;
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}
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result = tree->tickRoot();
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onLoop();
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if (!loopRate.sleep()) {
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RCLCPP_WARN(
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rclcpp::get_logger("BehaviorTreeEngine"),
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"Behavior Tree tick rate %0.2f was exceeded!",
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1.0 / (loopRate.period().count() * 1.0e-9));
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}
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}
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} catch (const std::exception & ex) {
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RCLCPP_ERROR(
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rclcpp::get_logger("BehaviorTreeEngine"),
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"Behavior tree threw exception: %s. Exiting with failure.", ex.what());
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return BtStatus::FAILED;
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}
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return (result == BT::NodeStatus::SUCCESS) ? BtStatus::SUCCEEDED : BtStatus::FAILED;
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}
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BT::Tree
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BehaviorTreeEngine::createTreeFromText(
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const std::string & xml_string,
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BT::Blackboard::Ptr blackboard)
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{
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return factory_.createTreeFromText(xml_string, blackboard);
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}
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BT::Tree
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BehaviorTreeEngine::createTreeFromFile(
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const std::string & file_path,
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BT::Blackboard::Ptr blackboard)
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{
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return factory_.createTreeFromFile(file_path, blackboard);
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}
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// In order to re-run a Behavior Tree, we must be able to reset all nodes to the initial state
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void
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BehaviorTreeEngine::haltAllActions(BT::TreeNode * root_node)
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{
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if (!root_node) {
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return;
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}
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// this halt signal should propagate through the entire tree.
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root_node->halt();
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// but, just in case...
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auto visitor = [](BT::TreeNode * node) {
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if (node->status() == BT::NodeStatus::RUNNING) {
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node->halt();
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}
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};
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BT::applyRecursiveVisitor(root_node, visitor);
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}
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} // namespace nav2_behavior_tree
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