feat(slam): add rtabmap_ros

This commit is contained in:
X-lanni
2025-07-14 11:34:38 +08:00
parent 3b6641c1fb
commit 943ce5b06f
1635 changed files with 603092 additions and 0 deletions
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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tango-gl/camera.h"
#include "tango-gl/util.h"
namespace tango_gl {
Camera::Camera() {
field_of_view_ = 45.0f * DEGREE_2_RADIANS;
aspect_ratio_ = 4.0f / 3.0f;
width_ = 800.0f;
height_ = 600.0f;
near_clip_plane_ = 0.5f;
far_clip_plane_ = 50.0f;
ortho_ = false;
orthoScale_ = 2.0f;
orthoCropFactor_ = -1.0f;
}
glm::mat4 Camera::GetViewMatrix() {
return glm::inverse(GetTransformationMatrix());
}
glm::mat4 Camera::GetProjectionMatrix() {
if(ortho_)
{
return glm::ortho(-orthoScale_*aspect_ratio_, orthoScale_*aspect_ratio_, -orthoScale_, orthoScale_, orthoScale_ + orthoCropFactor_, far_clip_plane_);
}
return glm::perspective(field_of_view_, aspect_ratio_, near_clip_plane_, far_clip_plane_);
}
void Camera::SetWindowSize(float width, float height) {
width_ = width;
height_ = height;
aspect_ratio_ = width/height;
}
void Camera::SetFieldOfView(float fov) {
field_of_view_ = fov * DEGREE_2_RADIANS;
}
void Camera::SetNearFarClipPlanes(const float near, const float far)
{
near_clip_plane_ = near;
far_clip_plane_ = far;
}
Camera::~Camera() {
}
glm::mat4 Camera::ProjectionMatrixForCameraIntrinsics(float width, float height,
float fx, float fy,
float cx, float cy,
float near, float far) {
const float xscale = near / fx;
const float yscale = near / fy;
const float xoffset = (cx - (width / 2.0)) * xscale;
// Color camera's coordinates has y pointing downwards so we negate this term.
const float yoffset = -(cy - (height / 2.0)) * yscale;
return glm::frustum(xscale * -width / 2.0f - xoffset,
xscale * width / 2.0f - xoffset,
yscale * -height / 2.0f - yoffset,
yscale * height / 2.0f - yoffset,
near, far);
}
} // namespace tango_gl