feat(slam): add rtabmap_ros
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/*
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Copyright (c) 2010-2016, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Universite de Sherbrooke nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <sstream>
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#include "graph_drawable.h"
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#include "rtabmap/utilite/ULogger.h"
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#include "util.h"
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#ifdef __ANDROID__
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#include <GLES2/gl2.h>
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#else //__APPLE__
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#include <OpenGLES/ES2/gl.h>
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#endif
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GraphDrawable::GraphDrawable(
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GLuint shaderProgram,
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const std::map<int, rtabmap::Transform> & poses,
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const std::multimap<int, rtabmap::Link> & links) :
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vertex_buffers_(0),
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pose_(1.0f),
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visible_(true),
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lineWidth_(3.0f),
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shader_program_(shaderProgram)
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{
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UASSERT(!poses.empty());
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glGenBuffers(1, &vertex_buffers_);
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if(vertex_buffers_)
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{
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LOGI("Creating vertex buffer %d", vertex_buffers_);
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std::vector<float> vertices = std::vector<float>(poses.size()*3);
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int i=0;
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std::map<int, int> idsToIndices;
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for(std::map<int, rtabmap::Transform>::const_iterator iter=poses.begin(); iter!=poses.end(); ++iter)
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{
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vertices[i*3] = iter->second.x();
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vertices[i*3+1] = iter->second.y();
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vertices[i*3+2] = iter->second.z();
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idsToIndices.insert(std::make_pair(iter->first, i));
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++i;
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}
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (int)vertices.size(), (const void *)vertices.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GLint error = glGetError();
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if(error != GL_NO_ERROR)
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{
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LOGI("OpenGL: Could not allocate point cloud (0x%x)\n", error);
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vertex_buffers_ = 0;
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}
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else if(links.size())
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{
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neighborIndices_.resize(links.size() * 2);
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loopClosureIndices_.resize(links.size() * 2);
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int oiNeighbors = 0;
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int oiLoopClosures = 0;
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for(std::multimap<int, rtabmap::Link>::const_iterator iter=links.begin(); iter!=links.end(); ++iter)
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{
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std::map<int, int>::const_iterator jterFrom = idsToIndices.find(iter->second.from());
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std::map<int, int>::const_iterator jterTo = idsToIndices.find(iter->second.to());
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if(jterFrom != idsToIndices.end() && jterTo != idsToIndices.end())
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{
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if(iter->second.type() == rtabmap::Link::kNeighbor)
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{
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neighborIndices_[oiNeighbors++] = (unsigned short)jterFrom->second;
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neighborIndices_[oiNeighbors++] = (unsigned short)jterTo->second;
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}
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else
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{
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loopClosureIndices_[oiLoopClosures++] = (unsigned short)jterFrom->second;
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loopClosureIndices_[oiLoopClosures++] = (unsigned short)jterTo->second;
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}
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}
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}
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neighborIndices_.resize(oiNeighbors);
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loopClosureIndices_.resize(oiLoopClosures);
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}
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}
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}
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GraphDrawable::~GraphDrawable()
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{
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LOGI("Freeing cloud buffer %d", vertex_buffers_);
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if (vertex_buffers_)
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{
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glDeleteBuffers(1, &vertex_buffers_);
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tango_gl::util::CheckGlError("GraphDrawable::~GraphDrawable()");
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vertex_buffers_ = 0;
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}
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}
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void GraphDrawable::setPose(const rtabmap::Transform & pose)
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{
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UASSERT(!pose.isNull());
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pose_ = glmFromTransform(pose);
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}
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void GraphDrawable::Render(const glm::mat4 & projectionMatrix, const glm::mat4 & viewMatrix) {
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if(vertex_buffers_ && (neighborIndices_.size() || loopClosureIndices_.size()) && visible_)
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{
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glUseProgram(shader_program_);
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glLineWidth(lineWidth_);
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GLuint mvp_handle_ = glGetUniformLocation(shader_program_, "mvp");
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glm::mat4 mvp_mat = projectionMatrix * viewMatrix * pose_;
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glUniformMatrix4fv(mvp_handle_, 1, GL_FALSE, glm::value_ptr(mvp_mat));
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GLuint color_handle = glGetUniformLocation(shader_program_, "color");
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GLint attribute_vertex = glGetAttribLocation(shader_program_, "vertex");
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glEnableVertexAttribArray(attribute_vertex);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers_);
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glVertexAttribPointer(attribute_vertex, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), 0);
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if(neighborIndices_.size())
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{
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glUniform3f(color_handle, 1.0f, 0.0f, 0.0f); // blue for neighbors
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glDrawElements(GL_LINES, neighborIndices_.size(), GL_UNSIGNED_SHORT, neighborIndices_.data());
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}
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if(loopClosureIndices_.size())
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{
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glUniform3f(color_handle, 0.0f, 0.0f, 1.0f); // red for loop closures
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glDrawElements(GL_LINES, loopClosureIndices_.size(), GL_UNSIGNED_SHORT, loopClosureIndices_.data());
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}
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glDisableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glUseProgram(0);
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tango_gl::util::CheckGlError("GraphDrawable::Render()");
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}
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}
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